Izmiara, The Insatiable Queen

Ange de la Nuit's page

51 posts (75 including aliases). No reviews. No lists. No wishlists. 3 aliases.




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Dot! Story post will be posted relatively soon.


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Discuss OOC stuff here!


Ok, so I'm back here on the boards after that fiasco with my bank account being hacked and subsequently losing Internet access.

I have decided to run another campaign in addition to my 'The Harrowing' campaign so I can have some fun being a GM.

The problem with that is that I have several cool ideas for some games and cannot choose one at present.

That's where you come in! I will list several ideas for really cool campaigns and you all can throw support behind whichever ideas you fancy the most.

While I will not pick based on most votes and am instead picking based on my own whims, good pitches for a particular campaign might just help me select it.

Without further ado, here are the options!

*NOTE: Each of these settings will be using Pathfinder rules*

1.The Legend of Zelda: The Five Heroes- A Legend of Zelda campaign, complete with almost every race converted into Pathfinder rules and featuring alternate racial traits, feats, and such (Apart from the Twilii from the Twilight Realm). In it, the PCs would be part of a band of five adventurers who travel the lands of Hyrule and beyond. The campaign will start out very lighthearted but, as is always the case in fantasy stories, good things only last so long and the campaign will grow progressively darker and have higher stakes. I will provide a primer on the races of the setting and a massive document on the setting itself, which details all the lands of Hyrule and beyond, as well as the backstory of the setting.

2. Final Fantasy: Saga of the Crystals- A Final Fantasy campaign with an epic story, new classes and races (Yep, Moogles are a player race!), an MP system that replaces Vancian casting with a Power Points-style system, new spells, and several other typical Final Fantasy stuff. Depending on what people are interested in, I might set the campaign in in one of several places.

Final Fantasy Subcampaign Ideas:

1. Pre-Game Final Fantasy 7- The campaign would begin in, of course, Midgard. The PCs would be citizens, although they could conceivably be from anywhere that people have settlements in the world. The PCs would all begin living their daily lives in the city until an accident occurs which draws them all into a series of events that cannot be stopped, events which may well lead to their demise. The game will take place after Sephiroth's rampage, but before the end of Crisis Core.

2. Pre-Game Final Fantasy 8- The PCs are all students about to take their final SeeD trial at one of the various Gardens that float throughout the world. Their Garden, the Esthar Garden, is one of the most prestigious ones currently in existence in the world today. Adel has not yet come to power in Esthar as of yet.

3. Post-Game Final Fantasy 12- After the banishing of the gods from Ivalice and the defeat of Vayne Solidor, the world is in upheaval. The faithful no longer receive word from their gods, dangerous beasts roam the lands, and strange fragments of crystal are being found across the world and have been bestowing unsettling powers on those who touch them. The campaign would start in Dalmasca, the desert kingdom.

4. Pre-Game Final Fantasy 13- The PCs are natives of the expansive world of Gran Pulse before the tragic events that led to the dark fate of every last human there. When a friend of one of the PCs vanishes, they organize to go search for them. What they find is something that will shake their faith in the Fal'Cie and set them on a desperate quest to stop a world-shattering plot.

3. Midgard: Horror in the Wasted West- The PCs are all aboard a dirigible heading through the Wasted West, a dark land where titanic Cthuloid horrors that were summoned from the Mage Wars still stand, frozen in time by powerful magics. While going through a stormcloud, the dirigible is struck and goes down, killing many of the passengers. Trapped in a land of insane cultists, vicious Dust Goblin scavengers, and non-Euclidian horrors from beyond time and space, the PCs must repair their dirigible before the dangers of the Wasted West claim them. Expect lots of horror, lots of deadly combat, and a chance to test yourself as a player.

4. Midgard: Khans of the Rothenian Plains- The PCs are all residents of the Rothenian Plains and are part of a declining nomadic tribe. When one of the hunters returns with news that the Celestial Yurt, a magical yurt blessed by a goddess that mysteriously vanished years ago, a gathering is called. The seer of your tribe consults the spirits with her mysterious divinations, she informs those assembled that fate has chosen five of their tribe to journey forth and try to reclaim the Yurt. If they are successful, she says, the tribe will be saved and those who were instrumental in this will be named Khans, made rulers of their own kingdom. Of course, even if they succeed, who says fate will remain kind and allow them a peaceful rule? This campaign will be very Kingmaker-esque in nature.

5. The Masquerade of Pain- The easiest way to describe this is the darkest and most intriguing analogue of Romeo and Juliet ever. The PCs are all acquaintances of one another and one of the PCs is the star-crossed lover of one of the major NPCs. Torn apart by their respective families, they turn to the other PCs to help them be together. Much intrigue ensues, with characters plumbing the heights and depths of society in order to set the events in place for the lovers to be together. But fate is not kind and the party must brave death and madness to help the two two lovers unite. The campaign will be pretty heavy on intrigue and such in the first half of the adventure, while the second half of the adventure will feature horror, intelligent combat, and such that forces PCs to think in ways outside the box.

6. Courts of the Shadow Fey- Perhaps one of the boldest campaign options, the campaign begins with an invitation to the wedding between the daughter of the local lord and the archfey known as the King in Rags, a marriage formed in a dark pact years ago. Events go horribly wrong and, if the PCs survive, they are visited by emissaries of the Shadow Fey, who invite them to their Court as guests, pulling them into labyrinthine schemes that pit them against scheming Shadow Fey nobles, sinister forces, and ravenous monsters.

7. Legacy of Fire- A Paizo AP set in Katapesh with a distinctive 1,001 Arabian Nights feel.

8. Death in Darkmoon Vale- This is a rather old-school 'mini-AP' set in Falcon's Hollow in the town of Darkmoon Vale. The campaign will begin with the module 'The Carnival of Tears' and progress beyond that. In between each 'adventure', PCs will have free reign to do as they please and roleplay in Falcon's Hollow. Expect a LOT of Fey, witches (Hags), werewolves, and other such Old World horror monsters included in the campaign.

9. We Be Goblins!- The entire 3-part Goblins module arc.

10. Razor Coast- Dark and gritty Caribbean-style campaign.

11. Ravenloft- Some sort of Ravenloft campaign, because Gothic Horror is awesome in games!

12. Jade Regent- As the AP, but done right and set entirely in Tian Xia.

13. Scarred Lands Campaign- Link for basic setting information. Imagine Greek-esque mythology in a high fantasy world.

14. War of the Drow- An epic, world and plane-spanning campaign that pits PCs against the darkest of schemes of the Drow, schemes which endanger not only the mortal world, but the multiverse as a whole.


Once upon a time, during the Age of Darkness, there lived a Varisian storyteller named Sonnorae of Clan Imlios.

In an age fraught with anarchy, destruction, and despair, where civilization had deteriorated to almost animalistic survival, Sonnorae was one of the last individuals who yet clung to the ways of her people.

Fearing that the beloved stories of her people would die, she harnessed ancient magic to breath life into her stories, weaving arcane energies with the raw essence of dreamstuff to make a world that was unlike any other, a world where the myths and fables of the Varisians would live forever in the flesh.

She linked her world to her harrow deck, the deck of Clan Imlios. It is said that the deck was the original Harrow Deck of Many Things that had since lost it's power, for Clan Imlios was one of the most ancient of the Varisian families.

She traveled the world, using her deck to help rekindle the spark of hope in the world, ensuring that her people remembered where they came from, remembered their ways and their stories.

Then, one day, Sonnorae simply vanished from the face of Golarion. Some say the gods punished her for her hubris. Some say the dark deity Zon-Kuthon grew wroth at her spreading hope in his Age of Darkness and cosigned her to a fate worse than death. And some simply say that she simply wandered into her harrow deck, never to return.

No matter what happened to Sonnorae, her magical deck vanished, only to reappear sporadically throughout the ages since, though few of it's owners ever knew it's true powers. The deck has not been seen in around a century, so the most learned of the Varisian people expect it to eventually surface soon.

Whether the deck will bring weal or woe this time is a story as yet unwritten, a story to be written by five unlikely individuals who have met along the winding roads.'

Ok everyone, welcome to the recruitment for the Paizo module 'The Harrowing'!

Before anyone asks, I am not sure how to do this for Pathfinder Society credit, but if you tell me how, I might be amenable to doing whatever paperwork to get you your points for this adventure.

Without further ado, let's get to the character creation stuff!

Character Creation Guidelines

Starting Level- 9

HP- Max per HD

Ability Scores: 20 point buy, but with points being unscaling. To explain, it is a popular method used by a lot of GMs that means it is like a regular point buy method, just that the points do not scale as more are dumped into an ability score, just as it does not scale if you dip below 10 to gain more points. To give an example, to get an ability score of 18, you only need to pay 8 points. To give another example, dropping another ability score to 7 only nets you 3 extra points. To answer more questions about ability scores, yes you get your extra ability score points from leveling in addition to the base points and yes, ability scores have a 'natural cap' of 18 before any racial modifiers, level up bonuses, item benefits, ect.

Class- Any official Paizo; Dreamscarred Press Psionics, Path of War, and Akhashic classes are allowed; Other third party publisher classes subject to my approval

Race- Any of the ones listed on the SRD, apart from the Lashunta, since they technically do not exist ON Golarion (They live on Castrovel, a jungle planet in Golarion's solar system,).

Feat- Gain a Bonus Feat that could have been acquired at any point in your career thus far.

Skills- Gain +1 Skill Point per level, which must be spent on a Knowledge, Perform, or Profession skill.

Traits- You get two Traits, with the option for a third if a Drawback is taken.

Starting Gold- You gain 40,000 GP. While not a lot compared to the average Wealth By Level chart, it is more than normally possessed by PCs of equal level in modules and APs. Plus, there will be RANDOM TREASURE in the game, added in with the pre-existing treasure as well!

Fluff- I want all applicants to include a description of the character's appearance and personality, some basic background, and such things. I am not expecting a novel, given this campaign is solely based on a module and not an adventure path, but I DO want the character to feel like a character and not just a collection of stats areound a certain theme.

A Necessary Warning- Blatant Munchkinism will not be tolerated. If you build something completely broken like the Slumber Witch or some such nonsense, your character will get the axe when it comes time for selections. I want combat, when it occurs, to be more meaningful and fulfilling than 'this one player one-shots everything'. If you have questions about your build, feel free to ask me. But the Slumber Witch build is the primary offender which I can think of at the moment.

If anyone has any questions, feel free to post them on the thread or send them via private message.

Recruitment will be open for a week, so have fun creating your characters! :)


How many people would be interested in playing in The Harrowing, one of the absolute best modules Paizo has ever made?

I personally love the module and out of the 18 reviews of the book, only 2 or 3 are below 5 stars, if that tells you anything about how great it is.