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7 posts. Alias of Ange de la Nuit.


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15. Chimes at Midnight- An investigation-style game where the PCs are local heroes in Eberron's Sharn the City of Towers. They are contacted by the leader of one of Sharn's Houses and asked to find his daughter, who has been kidnapped. Expect exceptional roleplay and investigations, deadly traps, a sinister and complex plot, and some of the most iconic and deadly villains that you will see in a medium-powered campaign.


Added a few more options. I may be adding more.


Ok, so I'm back here on the boards after that fiasco with my bank account being hacked and subsequently losing Internet access.

I have decided to run another campaign in addition to my 'The Harrowing' campaign so I can have some fun being a GM.

The problem with that is that I have several cool ideas for some games and cannot choose one at present.

That's where you come in! I will list several ideas for really cool campaigns and you all can throw support behind whichever ideas you fancy the most.

While I will not pick based on most votes and am instead picking based on my own whims, good pitches for a particular campaign might just help me select it.

Without further ado, here are the options!

*NOTE: Each of these settings will be using Pathfinder rules*

1.The Legend of Zelda: The Five Heroes- A Legend of Zelda campaign, complete with almost every race converted into Pathfinder rules and featuring alternate racial traits, feats, and such (Apart from the Twilii from the Twilight Realm). In it, the PCs would be part of a band of five adventurers who travel the lands of Hyrule and beyond. The campaign will start out very lighthearted but, as is always the case in fantasy stories, good things only last so long and the campaign will grow progressively darker and have higher stakes. I will provide a primer on the races of the setting and a massive document on the setting itself, which details all the lands of Hyrule and beyond, as well as the backstory of the setting.

2. Final Fantasy: Saga of the Crystals- A Final Fantasy campaign with an epic story, new classes and races (Yep, Moogles are a player race!), an MP system that replaces Vancian casting with a Power Points-style system, new spells, and several other typical Final Fantasy stuff. Depending on what people are interested in, I might set the campaign in in one of several places.

Final Fantasy Subcampaign Ideas:

1. Pre-Game Final Fantasy 7- The campaign would begin in, of course, Midgard. The PCs would be citizens, although they could conceivably be from anywhere that people have settlements in the world. The PCs would all begin living their daily lives in the city until an accident occurs which draws them all into a series of events that cannot be stopped, events which may well lead to their demise. The game will take place after Sephiroth's rampage, but before the end of Crisis Core.

2. Pre-Game Final Fantasy 8- The PCs are all students about to take their final SeeD trial at one of the various Gardens that float throughout the world. Their Garden, the Esthar Garden, is one of the most prestigious ones currently in existence in the world today. Adel has not yet come to power in Esthar as of yet.

3. Post-Game Final Fantasy 12- After the banishing of the gods from Ivalice and the defeat of Vayne Solidor, the world is in upheaval. The faithful no longer receive word from their gods, dangerous beasts roam the lands, and strange fragments of crystal are being found across the world and have been bestowing unsettling powers on those who touch them. The campaign would start in Dalmasca, the desert kingdom.

4. Pre-Game Final Fantasy 13- The PCs are natives of the expansive world of Gran Pulse before the tragic events that led to the dark fate of every last human there. When a friend of one of the PCs vanishes, they organize to go search for them. What they find is something that will shake their faith in the Fal'Cie and set them on a desperate quest to stop a world-shattering plot.

3. Midgard: Horror in the Wasted West- The PCs are all aboard a dirigible heading through the Wasted West, a dark land where titanic Cthuloid horrors that were summoned from the Mage Wars still stand, frozen in time by powerful magics. While going through a stormcloud, the dirigible is struck and goes down, killing many of the passengers. Trapped in a land of insane cultists, vicious Dust Goblin scavengers, and non-Euclidian horrors from beyond time and space, the PCs must repair their dirigible before the dangers of the Wasted West claim them. Expect lots of horror, lots of deadly combat, and a chance to test yourself as a player.

4. Midgard: Khans of the Rothenian Plains- The PCs are all residents of the Rothenian Plains and are part of a declining nomadic tribe. When one of the hunters returns with news that the Celestial Yurt, a magical yurt blessed by a goddess that mysteriously vanished years ago, a gathering is called. The seer of your tribe consults the spirits with her mysterious divinations, she informs those assembled that fate has chosen five of their tribe to journey forth and try to reclaim the Yurt. If they are successful, she says, the tribe will be saved and those who were instrumental in this will be named Khans, made rulers of their own kingdom. Of course, even if they succeed, who says fate will remain kind and allow them a peaceful rule? This campaign will be very Kingmaker-esque in nature.

5. The Masquerade of Pain- The easiest way to describe this is the darkest and most intriguing analogue of Romeo and Juliet ever. The PCs are all acquaintances of one another and one of the PCs is the star-crossed lover of one of the major NPCs. Torn apart by their respective families, they turn to the other PCs to help them be together. Much intrigue ensues, with characters plumbing the heights and depths of society in order to set the events in place for the lovers to be together. But fate is not kind and the party must brave death and madness to help the two two lovers unite. The campaign will be pretty heavy on intrigue and such in the first half of the adventure, while the second half of the adventure will feature horror, intelligent combat, and such that forces PCs to think in ways outside the box.

6. Courts of the Shadow Fey- Perhaps one of the boldest campaign options, the campaign begins with an invitation to the wedding between the daughter of the local lord and the archfey known as the King in Rags, a marriage formed in a dark pact years ago. Events go horribly wrong and, if the PCs survive, they are visited by emissaries of the Shadow Fey, who invite them to their Court as guests, pulling them into labyrinthine schemes that pit them against scheming Shadow Fey nobles, sinister forces, and ravenous monsters.

7. Legacy of Fire- A Paizo AP set in Katapesh with a distinctive 1,001 Arabian Nights feel.

8. Death in Darkmoon Vale- This is a rather old-school 'mini-AP' set in Falcon's Hollow in the town of Darkmoon Vale. The campaign will begin with the module 'The Carnival of Tears' and progress beyond that. In between each 'adventure', PCs will have free reign to do as they please and roleplay in Falcon's Hollow. Expect a LOT of Fey, witches (Hags), werewolves, and other such Old World horror monsters included in the campaign.

9. We Be Goblins!- The entire 3-part Goblins module arc.

10. Razor Coast- Dark and gritty Caribbean-style campaign.

11. Ravenloft- Some sort of Ravenloft campaign, because Gothic Horror is awesome in games!

12. Jade Regent- As the AP, but done right and set entirely in Tian Xia.

13. Scarred Lands Campaign- Link for basic setting information. Imagine Greek-esque mythology in a high fantasy world.

14. War of the Drow- An epic, world and plane-spanning campaign that pits PCs against the darkest of schemes of the Drow, schemes which endanger not only the mortal world, but the multiverse as a whole.


I will be opening a new thread soon to allow for a vote on a highly atypical and fairly awesome list of APs and campaigns.

I would probably allow some far out concepts in most of them.

I will only run one of the campaigns on the list, plus my The Harrowing campaign, as I do not want any GM gaming burnout.


SWEET JEEBUS! Card Game General Discussion is, if my translations are correct, being spammed by talk of opium and Gangnum Style!

I tried flagging, but jeez, so much spam!

EDIT: Is it not possible to just block a spammer's IP address or something?


*Takes torch to the straw man named I'm Hiding In Your Closet, only to find out he isn't made of straw*

"Uhhhhh..... whoops?"

*Trips over another table*

"Where are all these damn tables coming from?!"


1 person marked this as a favorite.

Dressed in a tantalizing maid outfit, she goes to clean up the ashes after the Flame War and trips over the too-obvious Troll corpse in the floor.

She promptly gets up and kicks a nearby crying Goblin baby, worthless 5 ft.-by-5 ft. space-wasting sack of EXP that it is. The Goblin baby knocks a Helmet of Opposite Alignment onto a marauding Orc's head, the future Sir Bitgroper of Belzken, Savior of All Oozekind and Wielder of the Sacred Codpiece.

She then lets out a series of gender-based, orientation-based, racial, religious, political, philosophical, literary, artistic, and technological slurs, along with a few choice words about people's rectal sphincters, before striding away purposefully... only to trip over a table.

She shakes her fist to the sky, "DAMN YOU TABLES!!!"