@Guurzak Long thread. Just for argument's sake why is it you don't just harvest the star ore the same way that everyone does? Just go and harvest it? If you are not near the ore why is that? The land rush is not over is it? Were the spots clear on the map when you choose your favorite spot? No one can keep you from the ore spot without the same methods that all will have to work with now. Why be so deceptive about it?
If high reputation chaotic evil is going to be possible there will need to be some ways for characters of all professions to gain reputation. The inclusion of reputation and alignment penalties for trading with chaotic evil characters seems unfair. Will there be such penalties for trading with others of different alignments?
Ryan Dancey wrote: I keep saying, and people keep not hearing, that LAWFUL EVIL will be the place for players who want to be really powerful bad dudes. CHAOTIC EVIL will be the place for a*#!#$#s. This is seriously discouraging and bodes ill for the moral of this project. It is hoped that the implications of the statement are not to be taken as hard fact and that it does not contradict this: Lee Hammock wrote:
@ Ryan Dancey This game is your baby and can be whatever you want it to be. No promises of absolute balance of philosophies or play styles have ever been given and that is understood. Acheron seeks to provide some competitive player content for everyone despite mechanical difficulties. A question directly and non vaguely answered here would be very appreciated: In your opinion will it be worth all of the trouble to gather the few alignments allowed by a Chaotic Evil settlement, overcome the non lawful disadvantages, the struggle to maintain descent reputation, and the constant threat of aggression or will it be so unfavorable to the design that it is ridiculous? Thank You for your time.
@ Mike Hines In the video at 0:55 there is a sketch of what looks like a basic settlement area. I can see clearly three districts. It appears that there is a large district with one large, two medium, and finally 9 small plots. The other two districts appear to offer a number of sizes of plots in descending order. Is that the current thinking on the plots and their sizes?
@ Greedalox If some well meaning but misguided system comes into being that prevents meaningful gameplay for the alignments supported by Acheron then Acheron will re evaluate it's policies on membership and visitor status. If there is an Acheron there will be a place to do business and to train for you.
This is being posted here so as not to derail Bluddwolf's similar thread What is the hard definition of RPK? Is RPK bad in the eyes of the Developers? It would seem that whether it is bandits, champions, or general PVPers at work plying their trade it is all legit. The biggest concern that I see is that some people here object to what they see as some organizations trying to define griefing beyond the scope of what the developers consider griefing and that there is a difference of opinion in the reading of RPK. What is the difference? Each organization will define it as they like and the fur will fly as is proper. Acheron seeks no favor, promises, or protection. Acheron will not establish near enough to the Big Boys to be an immediate nuisance but we will place in a favorable spot. If we are burned and sacked bandits and criminals will not disappear. I will go out on a limb and say that we will be pissed off. Hopefully a place can be eked out that allows some breathing room for the chaotic evil and their affiliates to become competitive. It is the view of Acheron that play styles within the scope of the game design all have their place. It is the view of some other organizations as well. I applaud those that have given their opinion that Acheron as proposed will be an integral part of the interesting content of the game world.
My point is precisely that. RPK can not really be considered griefing as by definition Champions riding about hunting evil or bandits seeking targets is fairly random encounter.
@ Papaver Some questions. Do you feel that Champion flagged characters should run around and kill all of the evil characters that they come across in the wilds? Will the Champions be able to ascertain the relative level of these characters before they attack? Will they care? Would you consider that RPK?
Ulfgang Fourfingers wrote:
With a year until EE, and some time after that settlement features implemented, there may be some surprises in the cards.
@ Bluddwolf Much more information will be needed before Acheron can seriously consider where We would like to settle.
@ Bluddwolf If the Reputation rating of -1 thru -2500 fits into the average range as your quote shows it to and average Reputation does not damage a settlements D.I. then I can not see a reason why any settlement should ban players in that range. Any except the most strict that is.
@ Sadurian As far as I have seen it defined and understand Reputation gain or loss will be mostly linked to PVP and interactions of various flags and or lack of flags. I believe that some PVE content may affect your Reputation score but that is a dim memory.
DeciusBrutus wrote:
It will be interesting to see if waiting for and killing legal targets will damage a low-reputation LG character or not. Wouldn't that defeat the purpose of waiting? To state more clearly:It will be interesting to see if waiting for and killing legal targets will damage reputation or not. Wouldn't that defeat the purpose of waiting?
@ Greedalox Nice to hear from another UNC Member. Thank you for your support. We will look forward to seeing you about the city. Please keep the burning buildings to a minimum. @ AvenaOats Well Met Avena. Reputaion is a mostly game controlled mechanic. Why do you always seem to refer to chaotic and evil alignments as low? They are legitimate playstyles if applied within the game's structure.
@ Nihimon Actually our intolerance of low Reputation characters is a stand against negative impact play. Zero tolerance for what the game considers negative play.
@ Bluddwolf There will be a difference most assuredly. It will depend on the actual economic mechanics. If a Member's Rep is low enough to damage Acheron they will be evicted. If a visitor's low Rep is damaging they will be refused entry. All of the ability to do these things is speculation. The implementation of the policy depends on the final game mechanics.
@DeciusBrutus We are hoping to be perceived as non aggressive neighbors but I am sure that the nature of our membership will cause a great deal of tension in our immediate vicinity at the least.
This thread has certainly gone a little astray has it not? Oh well, it is not like that has not happened in many others. It is interesting to read contentions as Decius pointed out and to see the beginings of polarization. As an RP fan it is nice to see the enthusiasm. I think that it would be difficult to do the best RP and leave out emotional/confrontational content. The gentler readers should beware. @ Eldurian Darkrender I know well your nature to play around at being and saying you are whom you are not. You speak as though you are a member of Acheron already. If you are seriously considering such then I am gladened. I can already hear the clatter of platters and your booming voice from the street as you dance across the tavern's tables in a full theatrical re enactment of your latest exploits. You would be most welcome.
@ Bluddwolf and Xeen I am responding to you in one as you are both UNC. Things will be just as proposed barring major shifts in rule mechanics that make them unfeasable.We will be glad to have you visit Acheron. You are just the kind of Ruffians we like. Keep an open mind to forming a second Company and joining Acheron. Either way we will be here with mayhem on tap.
@ Hobs the Short Hello. It is obvious from your posts that you are polite, diplomatic, and strong in conviction when you argue something. I hope that we have occassions in the future to talk about all manner of things. Bring your lockable pouches if you visit. @ Sadurian you plan to be CN? We will be here to visit or to join. Your Witchy Ways and desire to craft herbal liquids would be an excellent catch for Acheron. If you can become as skilled as you plan, there could be great profits for you here. Be assured that if I have not responded to your post here it is because I have nothing to add to your perfect points. Not from any disrespect.
@Andius Thank you for your reply. I am glad to hear your proposal was not intended as I read it. You truly do suffer from big bear syndrome.
Bluddwolf wrote:
Thank you Bluddwolf. Do not worry. I am hopeful that it was not written with the intent that it was read.
@ Andius Because you are currently the biggest bear in the woods and Acheron will go into the game with a large target (albeit self painted) upon us, it is difficult to interpret your motives. Are you being subtly threatening or condescending or just genuinely diplomatic? Remember that I have had scant few exchanges with you. I am going to assume that you are genuinely diplomatic.
Andius wrote: Having been in leadership for quite awhile I know there are sometimes when it is hard to contain the anger of your populous. If our crafters and traders were constantly plagued by attacks coming from any nearby settlement, I am sure I will be placed under great pressure for a call to action. I'm sure you can see that in that scenario it would be very reasonable for me to listen to those demands. I can understand the pressures of leadership and I can understand the cries of the victims spurring leaders to action. Let me ask you this: Would you turn your patrols loose into a neutral aligned settlement where a CN bandit lives? How about going after a CG bandit? Will you start incidents with all the world to pursue bandits whose flags will have expired by the time you get into the town? Would it not be better diplomatically to catch the wrongdoer on your lands or in wilderness than to pell nell invade any and all in your pursuit? Obviously Acheron will be the perfect scapegoat for your troubled populous but it is too bad if you let it be so. You can burn every town to the ground but there will still be bandits. Andius wrote: I support the idea of your settlement. You seem much more level headed and intelligent than some of the other leaders the opposition has put forward as is obvious by reading the posts in this topic. And I feel you are someone whom I should be able to reach an agreeable solution with. I appreciate the compliments but dislike the insults to others. Not that you have not been provoked and mightily. Biggest bear in the woods syndrome. If a solution becomes necessary I will be willing to discuss it absolutely. Andius wrote:
Hopefully if placement is near you the intervening wilderness will help assuage your concerns of proximity. Conflict with expanding entities is not on our agenda. From a CE metagame point of view we will gladly accept all assistance that you offer but suitability of sites will of course be Acheron's province in choosing. Surely you can see that your offer comes off seeming somewhat patronizing? You really can see that can you not? Andius wrote: Having a powerful and well placed Chaotic Evil town that denies access to griefers is actually extremely advantageous to our vision for PFO even though I'm sure we will cross swords with your members on a frequent basis. The existence of this settlement significantly undermines those who would be griefers in PFO and so I wish it great success. Acheron's members are on their own and left to reap the rewards of their own actions outside our walls. I encourage you to give them what for every time that you catch them. I know that they will do the same. Thank You Andius. I wish you as much success as Acheron dreams of also.
Andius wrote:
@ Andius No offer was expected. Not due to antithetical views but as you have pointed out we cannot control our membership out side our walls. It seems that you have that same concern about your own members?No. We do not wish to establish next door. Again not for antithetical viewpoints. The short commute to work would be nice but a settlement establishing next to a viable kingdom planning neighbor is asking to get in bed or get smashed. Unfortunately no assurance can be given. Space is too limited. It would be a shame if Empyrean enthusiasts caused an incident on someone's Sovereign Soil. Such things can be misunderstood and become quite costly for all in the long run.
Eldurian Darkrender wrote:
And there is the rub. The system as so far detailed will make chaotic and evil settlements more difficult to maintain and to improve. Much debate, argument, and hair pulling has gone into this. In order to maximize the potential of a chaotic based settlement and to offer the highest level of training possible, some sacrifices have to be made. We originally wanted a no law and no tax setup. It was decided that it would not work. It was decided to go for a maximum potential approach. Low reputation will adversely affect or even shut down services so it was decided to basically outlaw low rep. If the system is changed the policy may change but for now that is the way that Acheron will need to go. Any suggestions for ways around this handicap will be appreciated. Acheron would prefer members that can find ways to accomplish their goals within the game's mechanics and prosper. There are many intelligent and creative people laying the foundation for the dark side. They will find ways.
Eldurian Darkrender wrote:
The bolded makes no sense to me. It needs clarification. It would seem that if a mercenary's work is not measured by the reputation mechanic then it will not lower his reputation score. He will have nothing to worry over from Acheron.
Eldurian Darkrender. We see ganking as superior numbers murdering lesser numbers. Often without warning but always with reason. Ganking/PVP by the rules should not lower reputation much at all. As for griefing, that is left to be defined by GW in the end. We see it as repeated PVP or verbal abuse for no gain. Stop by for a beer. We can debate this.
theStormWeaver wrote:
I see theStormWeaver. He is Well met! The Hells, the Greek Underworld, meh. That it is the River of Pain is enough inspiration to borrow it's name. We are always open to talk if you would like your goods to continue their cycle through the hands of the player base.
Xeen wrote:
Well Met Xeen. Low reputation is a result of poor game play. It is not needed, it is not welcome, it will not even get you past the gates. Any settlement will suffer with low reputation membership. A chaotic settlement is already nerfed There is nothing gained buy sewing a pillow around that nerf. Unhappy PVP as long as it is sanctioned play will be totally acceptable here. What victims cry will be wine at our banquets. We hope to see you making merry and selling you loot for good prices with your brothers.
Andius wrote:
Greetings Andius. You may have guessed that you are one of the Lumbering Giants referred to in our OP. No offence meant. We just feel that your benevolence and size will leave too few places for the criminal element to get rest. As you stated, patrols here will not be necessary. Nor would they be welcome except in diplomatic form. We look forward to being ignored. How can there be good guys without bad?
Bluddwolf wrote:
Greetings Bluddwulf. Your renown will be wide in the lands as it is here. Your Company will be very welcome within the walls of Acheron. Never would we want any that value freedom higher than we. There will be a place for you if you change your mind. Initially it was proposed that there be zero taxation. That has had to be reconsidered as an approach until more is known about settlement economics. Future agreements between us will I hope be available. Acheron will have much to do to stay alive.
Settlement Proposal: ACHERON The Premise: To establish a stronghold for those that like to run contrary to the law. A refuge where such Companies and individuals may belong to train skills, conduct trade and business, and to escape pursuit and persecution. An alternative to the Kingdoms based on Law and Good alignments. This is not an attempt to control the criminal element, only an offer of an alternative to homelessness. Strength in numbers. If the world is going to be punitive to the chaotic and the evil, then let us take what benefits that we can and maximize them to the fullest potential. The Situation: Lumbering giants are forming. Between these giants and their allies, there will be little room left for the free spirited and the career felon. There is a need for a settlement that caters to the problems of pesky pursuit, loot disposal, training in unsavory skills, and even item storage for the villainous. The Pitch: Brothers and Sisters! We are the Outcasts, the Misunderstood, the Mistreated, the Hated, and the Hunted. There is no safe place for Us. Why must we haunt the wild lands, forever without safety, shelter, and warmth? Come with me my People. We will make Our own place in the world. A place with high strong walls and few laws. Come with me and build a place to hang your hat after a long day of banditry, assassination, and mayhem. Settlement Alignment: Chaotic Evil Preferred Membership: CE, NE, and CN. Be they Companies of bandits or mercenaries, crafter's, merchants, adventurers, assassins and spies, gankers, or lone wolves. We welcome you all. Players with low Reputation or a penchant for Griefing, need not apply nor expect to live overly long. Organization: Government by a Council of Captains, led by the Magnate. The Council shall meet to debate and vote on issues concerning Acheron. Seats on the Council are earned by building, managing, and maintaining a structure inside Acheron or in one of it's POI's. All profit revenue/resources that a structure generates shall go to it's owner(s). Non profit and some reserved structures will be the province of Acheron. Goals and Plans: Acheron's goals are to establish a settlement, serve as a place to trade for it's membership, and provide facilities for training of all basic as well as chaotic and evil skills. We intend to grow strong enough that we are not easy pickings for any that would be "so satisfied to see Us on Our way...". We have zero expansionist dreams and absolutely no agenda to organize, oversee, or direct the criminal element of PFO. Plan A: Acquire a patron of Crowdforger Pledge level to get on board with Acheron. If this is achieved, it will be possible to get in on the upcoming Kickstarter Land Rush and perhaps secure a settlement in the initial grouping. Plan B: If We fail to acquire a patron, Acheron shall bide it's time and build in one of the future play area expansions. Please PM Anathema for details on how you can be a part of this settlement or with diplomatic inquiries. |