Clanartus Viliras

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@Gol Tink Yes deflection is clever. Proceed then.


@Guurzak Long thread. Just for argument's sake why is it you don't just harvest the star ore the same way that everyone does? Just go and harvest it? If you are not near the ore why is that? The land rush is not over is it? Were the spots clear on the map when you choose your favorite spot? No one can keep you from the ore spot without the same methods that all will have to work with now. Why be so deceptive about it?


If high reputation chaotic evil is going to be possible there will need to be some ways for characters of all professions to gain reputation. The inclusion of reputation and alignment penalties for trading with chaotic evil characters seems unfair. Will there be such penalties for trading with others of different alignments?


@ Bluddwolf I thank you for the information Bluddwolf. I have also been keeping abreast of the Developer's postings. There have been a great deal of interesting hints and details posted in the last couple of days. There is much to ponder and much to consider.


Ryan Dancey wrote:
I keep saying, and people keep not hearing, that LAWFUL EVIL will be the place for players who want to be really powerful bad dudes. CHAOTIC EVIL will be the place for a*#!#$#s.

This is seriously discouraging and bodes ill for the moral of this project. It is hoped that the implications of the statement are not to be taken as hard fact and that it does not contradict this:

Lee Hammock wrote:

Hey guys,

I haven't read this whole thread, but Stephen, Ryan, and Lisa keep me updated as to the highlights. Trying to follow this whole conversation would mean I don't get any work done.

A few points I wanted to clarify:

....
*Settlement alignment will determine what structures can be built and what those structures can accomplish, but this does not necessarily denote a power differential. For example any settlements of any alignment can build a wizard tower for training, but only evil towns will be able to get Necromancy training in their wizard tower. Meanwhile only Lawful Good towns will have Paladin training facilities, and only Lawful settlements can have Monk training facilities, but in turn cannot have Barbarian training facilities. Also a Chaotic settlement can't have a Hellknight outpost, nor an Evil settlement have a temple of Iomedae, but a good settlement can't have a temple of Lamashtu. These options aren't necessarily better than the other, but they are different.

*Reputation on the other hand have a major power effect on settlements and what they can build. Low Reputation will mean your town is a wretched hive of scum and villainy, not the sort of thing that attracts high end trainers, scholars, merchants, etc. Reputation is generally lowered by more grief oriented PvP, which also often will trend a PC towards CE, so if a settlement has a low Reputation it will most likely also be CE. This is not necessarily true, but likely. If you have a town full of CE people who are bloodthirsty barbarians who don't do a lot of griefing but instead are declaring war all the time, they can totally have a high Reputation, max level Barbarian trainer, etc (but not a Monk trainer since they are Chaotic, a only CN/NE/NE temples, and inefficient upkeep costs). One of the reasons for settlement Reputation is to discourage pointless griefing on a social level; if someone from your town is out ganking new players and tanking his Reputation that affects the whole town's Reputation and you don't want him to do that.

*Settlements cost money to upkeep; if they run out buildings begin shutting down and are eventually destroyed if the money is not paid. Settlement's can levy taxes on various interactions such as posting goods on the auction house, training costs, etc. The less lawful a settlement is, the more of these taxes it loses to graft and disorganization. So a Chaotic settlement will require more work to keep it funded while a Lawful settlement will be easier to keep funded.

*For settlements to really prosper and grow, they have to be open to PvP. You can build a LG settlement of PvE and crafting players that keeps its PvP availability small, but it won't be a very impressive settlement.

@ Ryan Dancey This game is your baby and can be whatever you want it to be. No promises of absolute balance of philosophies or play styles have ever been given and that is understood. Acheron seeks to provide some competitive player content for everyone despite mechanical difficulties.

A question directly and non vaguely answered here would be very appreciated:

In your opinion will it be worth all of the trouble to gather the few alignments allowed by a Chaotic Evil settlement, overcome the non lawful disadvantages, the struggle to maintain descent reputation, and the constant threat of aggression or will it be so unfavorable to the design that it is ridiculous?

Thank You for your time.


@ Mike Hines In the video at 0:55 there is a sketch of what looks like a basic settlement area. I can see clearly three districts. It appears that there is a large district with one large, two medium, and finally 9 small plots. The other two districts appear to offer a number of sizes of plots in descending order. Is that the current thinking on the plots and their sizes?


@ KitNyx Could you explain so that I understand more fully how the data will get into the system. Will I need to enter data for every encounter with every other non allied player?


@ Greedalox If some well meaning but misguided system comes into being that prevents meaningful gameplay for the alignments supported by Acheron then Acheron will re evaluate it's policies on membership and visitor status. If there is an Acheron there will be a place to do business and to train for you.
It is not clear to me that that is the goal of these proposed systems so it is difficult to judge.


This is being posted here so as not to derail Bluddwolf's similar thread

What is the hard definition of RPK? Is RPK bad in the eyes of the Developers? It would seem that whether it is bandits, champions, or general PVPers at work plying their trade it is all legit.

The biggest concern that I see is that some people here object to what they see as some organizations trying to define griefing beyond the scope of what the developers consider griefing and that there is a difference of opinion in the reading of RPK. What is the difference? Each organization will define it as they like and the fur will fly as is proper. Acheron seeks no favor, promises, or protection. Acheron will not establish near enough to the Big Boys to be an immediate nuisance but we will place in a favorable spot. If we are burned and sacked bandits and criminals will not disappear. I will go out on a limb and say that we will be pissed off.

Hopefully a place can be eked out that allows some breathing room for the chaotic evil and their affiliates to become competitive. It is the view of Acheron that play styles within the scope of the game design all have their place. It is the view of some other organizations as well. I applaud those that have given their opinion that Acheron as proposed will be an integral part of the interesting content of the game world.


My point is precisely that. RPK can not really be considered griefing as by definition Champions riding about hunting evil or bandits seeking targets is fairly random encounter.
It benefits the bandit to SAD the unflagged, the PVPer to attack only flagged, and the Champion to attack any evil that is flagged or not. Logically it would seem then that Champions are or could be more abusive than bandits or wandering PVPers. At least toward the evil aligned.


@ Papaver Some questions. Do you feel that Champion flagged characters should run around and kill all of the evil characters that they come across in the wilds? Will the Champions be able to ascertain the relative level of these characters before they attack? Will they care? Would you consider that RPK?


Indeed. Nothing is more pleasing to me than people that are sure.


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Ulfgang Fourfingers wrote:
AvenaOats wrote:


Possibly the biggest Guilds will claim these via Land Rush!!

So TEO get the prime location and everyone else gets to live in the swamps :) glad I applied to the right guild then

With a year until EE, and some time after that settlement features implemented, there may be some surprises in the cards.


This map is obviously not for EE as it is many times larger than the stated 144 hexes and 15 or so settlement hexes. The EE area will be roughly the middle so Alejah's (sp?) Crossing will be the NPC area?

Have these plans changed?


It appears that there at least 17 or more likely light green hexes in the woods alone which seems to be too many. A much more clear definition is needed.


@ Bluddwolf Much more information will be needed before Acheron can seriously consider where We would like to settle.
We would like to avoid areas that provoke aggression yet have enough resources that initial building will not be complicated. I am fairly certain that start up resources will be everywhere as part of the design.
If We are too far away from the mainstream it will be difficult to use Acheron for shelter and be meaningfully near some of our member's work areas. We would also like to be situated where some trade would be worthwhile to all parties.
Acheron will gladly pass on communications that may lead to possible employment or if you prefer unemployment to UNC.
I would like to wait for a more well color co-ordinated map that hopefully Harad Navar will offer the community before I comment further.


@ Stephan Cheney Acheron will be open to guests and trade. If some non members could sell skills that We do not possess it will be very welcome.


@ Bluddwolf If the Reputation rating of -1 thru -2500 fits into the average range as your quote shows it to and average Reputation does not damage a settlements D.I. then I can not see a reason why any settlement should ban players in that range. Any except the most strict that is.
It would seem to me that criminal behavior and PVP centric play can skim the boundaries of average rating if managed well.


@ Sadurian As far as I have seen it defined and understand Reputation gain or loss will be mostly linked to PVP and interactions of various flags and or lack of flags. I believe that some PVE content may affect your Reputation score but that is a dim memory.
As DeciusBrutus pointed out it is orthogonal and not parallel or tied to alignment.


DeciusBrutus wrote:

A low-reputation LG character wanders the areas close to Thornkeep and preys on weak players as soon as they get flagged as legal targets.

A high-reputation CE character runs a despotic "settlement" built mostly by undead labor out of the way of the many people that come looking for it.

The reputation axis is orthogonal to the alignment axes.

It will be interesting to see if waiting for and killing legal targets will damage a low-reputation LG character or not. Wouldn't that defeat the purpose of waiting?

To state more clearly:It will be interesting to see if waiting for and killing legal targets will damage reputation or not. Wouldn't that defeat the purpose of waiting?


@ Greedalox Nice to hear from another UNC Member. Thank you for your support. We will look forward to seeing you about the city. Please keep the burning buildings to a minimum.

@ AvenaOats Well Met Avena. Reputaion is a mostly game controlled mechanic. Why do you always seem to refer to chaotic and evil alignments as low? They are legitimate playstyles if applied within the game's structure.
Impeccable Reputation will not be a requirement. Reputation that does not reflect repeated negative game play or damage Acheron's Development Index or the functions of it's buildings will be.


@ Nihimon Actually our intolerance of low Reputation characters is a stand against negative impact play. Zero tolerance for what the game considers negative play.
A secondary but also very important consideration is the economic impact on settlement D.I.
So a stance for the lowest negative impact in both the area of the settlement's function and high standards for legitimate criminal play.
Chaotic and evil settlements are already going to struggle to be efficient and be targets for their neighbors. Hopefully this stance will mitigate some of those detriments.
Exceptions may have to be made for cases where legit criminal activity is dragging a Reputation score down to the cusp of detriment.
Really it is going to depend on the final mechanics. It may turn out that exceptions are not necessary.


Now I am catching a great deal of flak.

Exceptions may be made for low Reputation individuals if the detriment is very low and easily recoverable.


@ Bluddwolf There will be a difference most assuredly. It will depend on the actual economic mechanics. If a Member's Rep is low enough to damage Acheron they will be evicted. If a visitor's low Rep is damaging they will be refused entry. All of the ability to do these things is speculation. The implementation of the policy depends on the final game mechanics.
Acheron seeks members that can use their minds to achieve their goals within the rules of the game.


@ Nihimon As is clearly stated in multiple places above good Sir: Not a chance in Hell.


I see that Chaos is invading your threads. There are disputes in many.


/bump
/nudge
/lift

Getting heavier... :)


@DeciusBrutus We are hoping to be perceived as non aggressive neighbors but I am sure that the nature of our membership will cause a great deal of tension in our immediate vicinity at the least.
It will be an interesting exercise in whether chaotic and evil play is viable by the rules.
Yes the intricacies of expansion vs. non and whether full potential can be reached for the structures needed for maximum training could be a complication.
It will not have to be dealt with for some time.


This thread has certainly gone a little astray has it not? Oh well, it is not like that has not happened in many others. It is interesting to read contentions as Decius pointed out and to see the beginings of polarization. As an RP fan it is nice to see the enthusiasm. I think that it would be difficult to do the best RP and leave out emotional/confrontational content. The gentler readers should beware.

@ Eldurian Darkrender I know well your nature to play around at being and saying you are whom you are not. You speak as though you are a member of Acheron already. If you are seriously considering such then I am gladened. I can already hear the clatter of platters and your booming voice from the street as you dance across the tavern's tables in a full theatrical re enactment of your latest exploits. You would be most welcome.
Yes Acheron plans to be a last refuge for hunted criminals as well as a place for all sort of "activities". If pressed we may surprise aggressors. You can burn a town but an emnity can be lifelong. The key will be to avoid such need. Only griefers and those that damage Acheron's well being will be turned away or killed and banished if caught at sabotauge. We will likely be open to all visitors as we have nothing to hide from spies.
Care must be taken when choosing a build site. If you look past the Big Bear and how threatening he appears you can see that Andius idea of co ordinating placement of settlements IS a sound idea. Acheron will not be pushed off someplace that is disadvantageous or anywhere they do not wish. The setting up of the game board does need Strategic thinking and not emotional or with misplaced pride .

@ Bluddwolf and Xeen I am responding to you in one as you are both UNC. Things will be just as proposed barring major shifts in rule mechanics that make them unfeasable.We will be glad to have you visit Acheron. You are just the kind of Ruffians we like. Keep an open mind to forming a second Company and joining Acheron. Either way we will be here with mayhem on tap.
Derail apologies appreciated but not neccesary. It happens all the time and it is ALL political in the end.

@ Hobs the Short Hello. It is obvious from your posts that you are polite, diplomatic, and strong in conviction when you argue something. I hope that we have occassions in the future to talk about all manner of things. Bring your lockable pouches if you visit.

@ Sadurian you plan to be CN? We will be here to visit or to join. Your Witchy Ways and desire to craft herbal liquids would be an excellent catch for Acheron. If you can become as skilled as you plan, there could be great profits for you here.

Be assured that if I have not responded to your post here it is because I have nothing to add to your perfect points. Not from any disrespect.


@Andius Thank you for your reply. I am glad to hear your proposal was not intended as I read it. You truly do suffer from big bear syndrome.
Acheron will have to be cautious where we settle but we are not willing to be walled off like zoo animals either. As for corners, well with ever expanding land, that may not be a problem.
We wish to exist as does every other proposed settlement and not to unduly antagonize larger organizations. All that we really want is to provide a place for the bad guy to have a chance to be competitive with the good guy.
I hope that we can discuss this and other issues in more depth when we know more about the game. Your cautious enthusiasm is heartening and appreciated.


Bluddwolf wrote:
Andius wrote:


TEO is fortunate enough to get the first choice on where to place ours. We will keep a diplomatic channel open with you before and after that placement to help insure you can find territory that is suitable for your purposes without making yourselves overly irritating to any of the major kingdoms.

From a metagame perspective I think I can convince our order that seeing your settlement gets a suitable location is worth pulling some diplomatic strings and allowing some coins to cross palms.

Having a powerful and well placed Chaotic Evil town that denies access to griefers is actually extremely advantageous to our vision for PFO even though I'm sure we will cross swords with your members on a frequent basis. The existence of this settlement significantly undermines those who would be griefers in PFO and so I wish it great success.

Things that should come to mind.....

1. Indian Removal Act 1830
2. Trail of Tears 1831
3. Dawes Act 1887

When I first dealt with the issue of the Treaty of Rovagug, I too was on board with anti griefing, and I remain so today. But, when pressed, the definition of griefing became broad enough to cover any activity TEO / Andius did not apporove of.

Here you have him making promises he can not keep. It was the same then as well, and led me to this saying of mine:

"I will not deal with the Devil or an Angel, because they both wear the same face, make the same promises, and want the same control" ~ Bluddwolf

Beware those that will fly the enforcer flag, because they are the enemy of our freedom.

I wish you luck and I will support your effort. I hope you choose to select a settlement location of your own. Do not allow your settlement to be shoved into some convenient corner, by those who would perpetrate they have the power to do so.

Thank you Bluddwolf. Do not worry. I am hopeful that it was not written with the intent that it was read.


@ Andius Because you are currently the biggest bear in the woods and Acheron will go into the game with a large target (albeit self painted) upon us, it is difficult to interpret your motives. Are you being subtly threatening or condescending or just genuinely diplomatic? Remember that I have had scant few exchanges with you. I am going to assume that you are genuinely diplomatic.

Andius wrote:
Having been in leadership for quite awhile I know there are sometimes when it is hard to contain the anger of your populous. If our crafters and traders were constantly plagued by attacks coming from any nearby settlement, I am sure I will be placed under great pressure for a call to action. I'm sure you can see that in that scenario it would be very reasonable for me to listen to those demands.

I can understand the pressures of leadership and I can understand the cries of the victims spurring leaders to action. Let me ask you this: Would you turn your patrols loose into a neutral aligned settlement where a CN bandit lives? How about going after a CG bandit? Will you start incidents with all the world to pursue bandits whose flags will have expired by the time you get into the town? Would it not be better diplomatically to catch the wrongdoer on your lands or in wilderness than to pell nell invade any and all in your pursuit? Obviously Acheron will be the perfect scapegoat for your troubled populous but it is too bad if you let it be so. You can burn every town to the ground but there will still be bandits.

Andius wrote:
I support the idea of your settlement. You seem much more level headed and intelligent than some of the other leaders the opposition has put forward as is obvious by reading the posts in this topic. And I feel you are someone whom I should be able to reach an agreeable solution with.

I appreciate the compliments but dislike the insults to others. Not that you have not been provoked and mightily. Biggest bear in the woods syndrome. If a solution becomes necessary I will be willing to discuss it absolutely.

Andius wrote:

While places for settlements are sure to be limited, it also seems they will be well spaced.

TEO is fortunate enough to get the first choice on where to place ours. We will keep a diplomatic channel open with you before and after that placement to help insure you can find territory that is suitable for your purposes without making yourselves overly irritating to any of the major kingdoms.

From a metagame perspective I think I can convince our order that seeing your settlement gets a suitable location is worth pulling some diplomatic strings and allowing some coins to cross palms.

Hopefully if placement is near you the intervening wilderness will help assuage your concerns of proximity. Conflict with expanding entities is not on our agenda. From a CE metagame point of view we will gladly accept all assistance that you offer but suitability of sites will of course be Acheron's province in choosing. Surely you can see that your offer comes off seeming somewhat patronizing? You really can see that can you not?

Andius wrote:
Having a powerful and well placed Chaotic Evil town that denies access to griefers is actually extremely advantageous to our vision for PFO even though I'm sure we will cross swords with your members on a frequent basis. The existence of this settlement significantly undermines those who would be griefers in PFO and so I wish it great success.

Acheron's members are on their own and left to reap the rewards of their own actions outside our walls. I encourage you to give them what for every time that you catch them. I know that they will do the same.

Thank You Andius. I wish you as much success as Acheron dreams of also.


Andius wrote:
Bluddwolf wrote:
@ Andius, no offer for the settlement of Acheron to sign the Treaty of Rovagug?

As this settlement offers itself as a place of refuge that wields no powers over it's residents outside it's wall, we will make treaties with the individual companies that comprise it rather than the settlement as a whole.

It's residents are of course, very welcome to discuss the Treaty of Rovagug or any other diplomatic matters with us directly.

All that we would ask of Acheron is not to harbor griefers and to establish itself somewhere outside the immediate vicinity of our territory. There is no reason to ask the first as this is already part of their plan, and I seriously doubt they have any desire to live next door to us.

The main reason I ask that is it would be hard to keep my members from attacking the settlement if bandits were constantly fleeing inside when our patrols caught them. It will be far better for both of our communities if we occupy separate areas of the map.

@ Andius

No offer was expected. Not due to antithetical views but as you have pointed out we cannot control our membership out side our walls. It seems that you have that same concern about your own members?

No. We do not wish to establish next door. Again not for antithetical viewpoints. The short commute to work would be nice but a settlement establishing next to a viable kingdom planning neighbor is asking to get in bed or get smashed. Unfortunately no assurance can be given. Space is too limited.

It would be a shame if Empyrean enthusiasts caused an incident on someone's Sovereign Soil. Such things can be misunderstood and become quite costly for all in the long run.


Eldurian Darkrender wrote:
Hate to side track the topic but what is the Treaty of Rovagug?

That question may completely derail the train which has already jumped to tangential tracks.


Eldurian Darkrender wrote:
Anathema wrote:
The bolded makes no sense to me. It needs clarification. It would seem that if a mercenary's work is not measured by the reputation mechanic then it will not lower his reputation score. He will have nothing to worry over from Acheron.

But is his reason to kill being measured? That's what I meant to say. For instance, say a band of mercenaries is hired to stop the flow of traffic to and from a specific settlement for the purpose of destroying their economy.

To the reputation system, this could very well be registered as random slaughter, and lower the reputation of the mercenaries involved considerably. I would hope these mercenaries would not be turned out of Acheron for doing their job.

Again, it likely won't greatly effect me in any case, and I'm not trying to attack your idea. This settlement is a pretty solid plan.

Just bringing up perceived problems so they can be addressed.

And there is the rub. The system as so far detailed will make chaotic and evil settlements more difficult to maintain and to improve.

Much debate, argument, and hair pulling has gone into this. In order to maximize the potential of a chaotic based settlement and to offer the highest level of training possible, some sacrifices have to be made. We originally wanted a no law and no tax setup. It was decided that it would not work. It was decided to go for a maximum potential approach.

Low reputation will adversely affect or even shut down services so it was decided to basically outlaw low rep. If the system is changed the policy may change but for now that is the way that Acheron will need to go. Any suggestions for ways around this handicap will be appreciated.

Acheron would prefer members that can find ways to accomplish their goals within the game's mechanics and prosper. There are many intelligent and creative people laying the foundation for the dark side. They will find ways.


Eldurian Darkrender wrote:
Anathema wrote:

Eldurian Darkrender. We see ganking as superior numbers murdering lesser numbers. Often without warning but always with reason. Ganking/PVP by the rules should not lower reputation much at all.

As for griefing, that is left to be defined by GW in the end. We see it as repeated PVP or verbal abuse for no gain.

Stop by for a beer. We can debate this.

Until we have tested the reputation mechanic and seen how it works, I don't see much reason to debate this.

Your stance seems reasonable as long as you aren't screening out mercenaries and such who have a reason to kill that just isn't being measured by the reputation mechanic.

I am doubtful any of this will be a concern to me. My main problem in your town will be crossing paths will those who may not appreciate all my... entrepreneurial ventures.

The bolded makes no sense to me. It needs clarification. It would seem that if a mercenary's work is not measured by the reputation mechanic then it will not lower his reputation score. He will have nothing to worry over from Acheron.


Bringslite wrote:

@Anathema

First, welcome to the forum. :)

Second, how do you feel about "good" merchants and trade?

Hail Bringslite. If there are good merchants that wish to trade with Acheron we will welcome them. They must like it rough and dirty.


Thanks Nihimon. I will send you a brief description.

We welcome talks with ALL organizations and will contact TSV. We have nothing to hide, only to harbor.


Eldurian Darkrender. We see ganking as superior numbers murdering lesser numbers. Often without warning but always with reason. Ganking/PVP by the rules should not lower reputation much at all.

As for griefing, that is left to be defined by GW in the end. We see it as repeated PVP or verbal abuse for no gain.

Stop by for a beer. We can debate this.


theStormWeaver wrote:

Greetings Anathema, I am theStormWeaver, Oligarch of the Pax Mercatorum.

I find it interesting that such free-wheeling individuals would name there settlement after a location in the Hells.

We shall be watching your settlement with interest.

I see theStormWeaver. He is Well met! The Hells, the Greek Underworld, meh. That it is the River of Pain is enough inspiration to borrow it's name.

We are always open to talk if you would like your goods to continue their cycle through the hands of the player base.


Xeen wrote:

Ill be honest, with mostly Chaotic alignments, you should openly embrace players with low reputation, it almost seems required for those alignments.

Griefing, well there will be a lot of "non happy PVP" going on with those alignments as well. Maybe not griefing exactly, but some may consider it such.

Anyway, as a low level member of The UnNamed Company, I fully endorse this product and service. Sounds like fun.

Well Met Xeen. Low reputation is a result of poor game play. It is not needed, it is not welcome, it will not even get you past the gates. Any settlement will suffer with low reputation membership. A chaotic settlement is already nerfed There is nothing gained buy sewing a pillow around that nerf.

Unhappy PVP as long as it is sanctioned play will be totally acceptable here. What victims cry will be wine at our banquets.

We hope to see you making merry and selling you loot for good prices with your brothers.


Andius wrote:
Quote:
Preferred Membership: CE, NE, and CN. Be they Companies of bandits or mercenaries, crafter's, merchants, adventurers, assassins and spies, gankers, or lone wolves. We welcome you all. Players with low Reputation or a penchant for Griefing, need not apply nor expect to live overly long.
Quote:
Goals and Plans: Acheron's goals are to establish a settlement, serve as a place to trade for it's membership, and provide facilities for training of all basic as well as chaotic and evil skills. We intend to grow strong enough that we are not easy pickings for any that would be "so satisfied to see Us on Our way...". We have zero expansionist dreams and absolutely no agenda to organize, oversee, or direct the criminal element of PFO.

What settlement? I see no settlement, just a big ink spot on the map. No need to send patrols there.

Greetings Andius. You may have guessed that you are one of the Lumbering Giants referred to in our OP. No offence meant. We just feel that your benevolence and size will leave too few places for the criminal element to get rest. As you stated, patrols here will not be necessary. Nor would they be welcome except in diplomatic form.

We look forward to being ignored. How can there be good guys without bad?


Darcnes wrote:
Good luck! I look forward to skulking about the streets of Archeron to see what may be seen.

Thank you Darcnes. We look forward to catching fleeting glimpses at the Black Tiger.


Bluddwolf wrote:

The UnNamed Company will frequent your taverns; dispose of our stolen goods in your markets; and grant you moral and immoral support for your endeavor.

We are hesitant to commit to a charter, or any formal tie to your settlement, at this time. We are a venture company of bandits, and treasure our freedom only secondarily to our loot. But, if providing our time or our services to your endeavor will prove more profitable than taxing, we would consider a contractual agreement.

Greetings Bluddwulf. Your renown will be wide in the lands as it is here. Your Company will be very welcome within the walls of Acheron. Never would we want any that value freedom higher than we. There will be a place for you if you change your mind.

Initially it was proposed that there be zero taxation. That has had to be reconsidered as an approach until more is known about settlement economics.

Future agreements between us will I hope be available. Acheron will have much to do to stay alive.


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Settlement Proposal: ACHERON

The Premise: To establish a stronghold for those that like to run contrary to the law. A refuge where such Companies and individuals may belong to train skills, conduct trade and business, and to escape pursuit and persecution. An alternative to the Kingdoms based on Law and Good alignments. This is not an attempt to control the criminal element, only an offer of an alternative to homelessness. Strength in numbers. If the world is going to be punitive to the chaotic and the evil, then let us take what benefits that we can and maximize them to the fullest potential.

The Situation: Lumbering giants are forming. Between these giants and their allies, there will be little room left for the free spirited and the career felon. There is a need for a settlement that caters to the problems of pesky pursuit, loot disposal, training in unsavory skills, and even item storage for the villainous.

The Pitch: Brothers and Sisters! We are the Outcasts, the Misunderstood, the Mistreated, the Hated, and the Hunted. There is no safe place for Us. Why must we haunt the wild lands, forever without safety, shelter, and warmth? Come with me my People. We will make Our own place in the world. A place with high strong walls and few laws. Come with me and build a place to hang your hat after a long day of banditry, assassination, and mayhem.

Settlement Alignment: Chaotic Evil

Preferred Membership: CE, NE, and CN. Be they Companies of bandits or mercenaries, crafter's, merchants, adventurers, assassins and spies, gankers, or lone wolves. We welcome you all. Players with low Reputation or a penchant for Griefing, need not apply nor expect to live overly long.

Organization: Government by a Council of Captains, led by the Magnate. The Council shall meet to debate and vote on issues concerning Acheron. Seats on the Council are earned by building, managing, and maintaining a structure inside Acheron or in one of it's POI's. All profit revenue/resources that a structure generates shall go to it's owner(s). Non profit and some reserved structures will be the province of Acheron.

Goals and Plans: Acheron's goals are to establish a settlement, serve as a place to trade for it's membership, and provide facilities for training of all basic as well as chaotic and evil skills. We intend to grow strong enough that we are not easy pickings for any that would be "so satisfied to see Us on Our way...". We have zero expansionist dreams and absolutely no agenda to organize, oversee, or direct the criminal element of PFO.

Plan A: Acquire a patron of Crowdforger Pledge level to get on board with Acheron. If this is achieved, it will be possible to get in on the upcoming Kickstarter Land Rush and perhaps secure a settlement in the initial grouping.

Plan B: If We fail to acquire a patron, Acheron shall bide it's time and build in one of the future play area expansions.

Please PM Anathema for details on how you can be a part of this settlement or with diplomatic inquiries.