F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia accompanies Junior while magically readying her glaive.
Accept rage song, standard start bard song. Nothing with her two moves and swift actions.
Inspire courage, +1 morale attack, damage, saves vs fear, charm:
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Perception vs Set Spotter:1d20 + 12 ⇒ (15) + 12 = 27
Amelia spies several likely points of ambush and marks them for the crusaders so that they can set up counter-ambushes of their own.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
While the rest of the crusaders debate on the best way forward Amelia picks up a piece of brick knocked off of a mausoleum in the battle. She opens herself to Drezen hearing its inhabitants speak of their plans and preparations from their own mouths.
Casting Ears of the City, hoping that this will work instead of the stealth checks. If not Amelia will join the scouts.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia keeps watch outside ready to call out if anything or anyone gets the idea to surround them
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia accompanies Junior in the song but does not infuse any magic into it.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia begins the theme for this particular scenario as strange musical sounds emanate from her instrument. She sings while following Junior,
"It's the new weapon, the weapon of choice
You can blow with this or you can blow with that
You can blow with this or you can blow with that
Or you can blow with this or you can blow with that
Or you can blow with us."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Level up
+1 BAB
HP +6
+1 Fort
+7 skill (+1 perception, +1 spellcraft, +1 stealth, +1 disguise, +2 planes, +1 local)
+2 bg skill (string, musical composition)
+2 bard song
Gain inspire competence +2
+1 1st level spell slot
Spells learned: light, disguise self
Feat: Outflank
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia gives Junior a knowing smile and just shrugs.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia looks Benedic in the eye with a quiet resolve behind them, "The riskier the road, the greater the profit." She chuckles, "That's a Fredism. I know what you're thinking. Me a former cultist of Baphomet is the linchpin of your plan. If I'm intending to betray you now it could very well doom this crusade. All I'd have to do is distract the swarm for long enough for you to be cut off. Then you all get eaten. Without your power this crusade peters out like the last and no more wardstones to contain the demon armies."
Amelia takes a deep breath, "But if you do trust me, in my intentions and abilities. Your army is kept strong, you'll squash this queen like the bug she is, and Drezen beware."
She turns to Nurah, "Hey, you should back me up out there you know. Nothing more distracting than a loud show tune. Don't be a coward, it doesn't suit us."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
So I assume that Anelia needs to use the distraction bard song to effectively draw out the vescavores? And that Junior won't be able to do it with rage song. That would give the party 7 rounds of distraction. Can eagles splendor make that 9 rounds? If so someone should cast it on her, if possible.
I want to snag the summon monster V scroll and have Junior cast it to summon a bralani azata who will then cast wind wall to protect Amelia from the swarms if needed. Junior will also stand by with her and all of our holy water to fight off the swarms. He will cast defending bone from spell kenning to hopefully be mostly immune to swarm damage.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia raises her eyebrows at being put on the spot, her cold stoicism breaks for a moment with the hint of a grin. "You know what? Yeah I think we do."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia continues to strum on her guitar. She sees Sosiel run out to join the effort to take down Maugla and she curses. "M-fer. Fine we'll all die then."
She closes here eyes completely and slowly makes her way out to help drawing her glaive and holding it and using it like a white cane.
Close eyes, continue bard song, double move at 4 times the cost due to blindness and diff terrain.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia joins Junior’s song adding her accompaniment and wisely lets her boss fight the demon directly. She whispers to Sosiel, ”Stay back and provide support at distance, if they fall we run for it.” Something nags at the back of her mind about her plan.
Inspire Courage (Su), +1 att, +1 dam, +1 will vs charm & fear, morale bonus:
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia nods grimly, "Sure thing, but we won't be able to stand against anything more than a single gargoyle. If you hear my guitar you better run back here."
Taking heed of Caliban's idea she tries to maneuver the soldiers out of view.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia continues to dance fight spurred on by Junior and the others.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia grips her glaive tightly the song driving her to new heights of anger. She is ready for the attack.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia follows in glancing around but sees no threats.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia quickly follows and tries to end the same ghoul.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Amelia fills everyone in also speaking low, "Ghouls. The common variety, shouldn't be too much trouble for you lot. But don't get surrounded. They can paralyze with a touch and we'll have to examine you for ghoul fever if you get bit."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Tristan de Lion wrote:
Gargoyles B, D, H, J should be Shaken? I was hoping the -2 would impede their shenanigans...lol.
If Amelia got a +2 AC from the nearby soldier it would put her AC at 16 and then if there is an additional -2 to hit on half-fiend it would mean that the first attack missed Amelia. It would still probably commit to the full attack at that point. Amelia is likely still unconscious but it wouldn't have the move action to pick her up.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia saw they already lost the battle. The gargoyles had taken their prizes and the remaining were left to keep the crusaders busy long enough to get away with it. She needed to survive it... she even concocted a plan to do so but, that wasn't who she was anymore. She continued to play her guitar and in the spare moment she had left let the anger emanating from Junior take her as she swung her glaive.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia sings along with Junior, as she does so she pulls out a bag at her hip and tosses it right at the half-fiend gargoyle.
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
Does not accept rage song, move to draw a tanglefoot bag (provokes but I don’t believe she’s threatened, and toss at nearby half-fiend gargoyle as her standard
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia falls into the rhythm and adds her own guitar to the magical music that fills the camp, further bolstering the soldiers to fight for their lives. Catching on to the gargoyle plan quickly she keeps a word of power close to her mind.
Not accepting rage song at this time, Move: to flank with Junior, Standard: Start bard song inspire courage, Immediate if needed feather fall anyone falling within 30ft of Amelia.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
If Amelia needs a separate roll:1d8 ⇒ 6 Perception:1d20 + 5 ⇒ (12) + 5 = 17
Amelia is reminded of how a lot of crusaders shun her which puts her in a foul mood. Her mind turns to what will one day become a prayer, "The riskier the road, the greater the profit."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
After having witnessed Junior drop not one but two heavy tools on his toes she decides to stroll about the camp, rather than witness the slap stick anymore.
She feels the gaze of crusaders on her back but she just ignores them. She listens and talks with the people who will talk with her. Not all of them are too judgemental.
Diplomacy using stringed to gather info:1d20 + 8 ⇒ (17) + 8 = 25
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia puts her hand on Junior's shoulder, "Hey maybe don't make fun of people the first time you meet them?"
Later while in her tent alone:
Amelia picks up a piece of brick that would have poked through her bedroll. Her paranoia gets the better of her and she listens to the sound of the camp around her while clutching a brick.
She asks "Do the demons know about our assault plans? If so how?"
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia follows Junior to the back and to the right of Junior. She rolled her eyes at his joyful outburst. ”Yeah, just walk up to a demon fortress and bloody their noses, simple right?” she muttered. She knew first hand the power the demons held but this odd group of the insane, idealists, and establishmentarians also had power. And they were a lot kinder than the demons and other cultists, even if they had sticks up their asses.
She clutched her guitar with newly formed callouses from hours of practice. She was skeptical at first about magic through music. But it worked somehow, and she liked it, but most of all it gave her some measure of security. The security the Cult of Baphomet had failed to provide her.
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia chuckles a little bit, ”Hey Junior be glad I listened to the rest of what Fred was saying. You know the stuff about not taking advantage. Cause I could probably turn this into profit.” She turns to Benedic with a knowing smile and serious tone, ”Well I hope your friend, if he’s still alive, had good cause to imprison Beatric’s folks. It’s the small betrayals and assertion of power that drove a number of cultists into Baphomets' waiting arms. And if he’s still alive and was wrong, I hope he has the courage to own up to his mistakes.”
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia smiles deviously and inserts herself into Beatric's business, "What was Fred spouting last night? I think it was 'Keep your ears open.'" She clutches a small chunk of brick in her hand and asks before Junior can stop her, "What were the inquisitors doing arresting Beatrics folks?"
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen
Usable/day:
1st 4/4 Bard song 8/9
Amelia leans back on the bar and adds her two cents, "Maybe you'all should ask what Beatrics wants first before planning those two's wedded bliss. That's the problem with you crusader types always assuming you know what's best fer everyone."
F CN Human | C1/F1/B3 | HP 50/50 | AC 15, FF 16, Touch 8, CMD 15 | Fort +8 Ref +3 Will +10, +2 vs fear, +4 vs sonic, language, bardic | Init -1 | Per +5, SM +3 | Speed 30ft | Conditions: haste, prot vs evil, amp rage, rage song, tactical acumen