| Selann Juris |
Selann studies the image of the leader. "Not sure. An illusion wouldn't flicker like that. It would react, or do nothing. That's more like a non-corporeal creature, maybe a ghost? Did your channel stun it?" Using his ring to cast a non-prepared spell he sends three missiles at the image.
Magic Missile damage: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8
| Tristan de Lion |
The Inquisitor pronounces Bane on Moxsahbuul! He smiles right up to his face!
Excuse me, but have you ever danced with the devil in the pale moonlight? Yes. Of course you have!
Melee +1 evil outsider bane longsword, power attack, judgment, outflank, good hope, Amplified Rage, MoG, undead bane: 1d20 + 10 - 2 + 2 + 4 + 1 + 2 + 2 ⇒ (3) + 10 - 2 + 2 + 4 + 1 + 2 + 2 = 221d8 + 4 + 4 + 3 + 2 + 1 + 2 + 2d6 + 2 ⇒ (7) + 4 + 4 + 3 + 2 + 1 + 2 + (5, 6) + 2 = 36
| Fred Junior |
Sorry for the delay everyone.
Junior sets the theme as his companions send the foul dead, home.
He advances next to Greta being sure to lend his anger to hers.
Move up 20ft, start rage song with standard.
AoO 1, alter self, rage song, amplified rage, good hope: 1d20 + 10 + 1 + 1 + 1 + 2 + 2 ⇒ (17) + 10 + 1 + 1 + 1 + 2 + 2 = 34
Piercing, magic, good: 2d4 + 7 + 1 + 2 + 3 + 2 ⇒ (2, 4) + 7 + 1 + 2 + 3 + 2 = 21
AoO 2, alter self, rage song, amplified rage, good hope: 1d20 + 10 + 1 + 1 + 1 + 2 + 2 ⇒ (12) + 10 + 1 + 1 + 1 + 2 + 2 = 29
Piercing, magic, good: 2d4 + 7 + 1 + 2 + 3 + 2 ⇒ (3, 3) + 7 + 1 + 2 + 3 + 2 = 21
AoO 3, alter self, rage song, amplified rage, good hope: 1d20 + 10 + 1 + 1 + 1 + 2 + 2 ⇒ (9) + 10 + 1 + 1 + 1 + 2 + 2 = 26
Piercing, magic, good: 2d4 + 7 + 1 + 2 + 3 + 2 ⇒ (2, 3) + 7 + 1 + 2 + 3 + 2 = 20
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
| Amelia Geitgeesteliijkheid |
Amelia accompanies Junior in the song but does not infuse any magic into it.
Delay for now.
DM_aka_Dudemeister
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Junior sets the theme as his companions send the foul dead, home.
He advances next to Greta being sure to lend his anger to hers. Caliban draws his black blade, charges it with arcane energy and charges the nearest ghoul, decapitating it in a single practiced swing.
Selann studies the image of the leader. "Not sure. An illusion wouldn't flicker like that. It would react, or do nothing. That's more like a non-corporeal creature, maybe a ghost? Did your channel stun it?" Using his ring to cast a non-prepared spell he sends three missiles at the image. The missiles unneringly strike Moxsahbuul causing his form to flicker and shimmer further.
Greta moves up to the door and swings her giant hammer at the ghoul to Tristan's left (red), hoping to make more room for her companions to enter the structure. Her hammer briefly gets caught against the low ceiling, but boosted by Junior's rage the stone shatters and the ghoul splatters!
Benedic frowns. "What is that creature doing?" he asks the party. "Why is it transparent, and is there anything we can do to affect it?" He swings his sword at the other ghoul while he ponders the undead general. His absent-minded, almost casual strike expertly stabbing the ghoul through the mouth and into its brain.
Moxsahbuul shakes off the dazed effect at the end of his turn.
"You dare enter this tomb? It was gifted to me by the commander of Drezen, these corpses are mine to do with as I please!" the Berbalang screeches.
The Inquisitor pronounces Bane on Moxsahbuul! He smiles right up to his face!
Excuse me, but have you ever danced with the devil in the pale moonlight? Yes. Of course you have!
His strike cuts through the incorporeal form and it disappears in a flash!
Caliban Attack, Arcane Pool: 1d20 + 9 ⇒ (9) + 9 = 18,damage: 1d8 + 15 ⇒ (7) + 15 = 22
Status:
Blue Ghoul: 46 + 22 = 68 Destroyed!
Red Ghoul: 49 + 32 = 81 Destroyed!
White Ghoul: 36 + 15 = 51 Destroyed!
Moxsahbuul: 44 + 8 + 18 = 70
Round 2
24 - Selann
22 - Greta
20 - Benedic
16 - Moxsahbuul
12 - Tristan [ooc]Combat Over!
11 - Junior
07 - Ghoul Cutthroats
06- Caliban
All goes quiet in the crypt. The last dregs of the ghouls outside flee or are felled by the army.
What do you do?
| Benedic |
Benedic approaches behind Tristan. "Well struck, sir. If you are certain you vanquished the creature, shall we make sure the rest of the crypt is empty? For Iomedae's glory, we should ensure this once holy place does not harbor any other restless dead."
| Tristan de Lion |
Tristan looks at his sword. He looks at where the undead evaporated.
That's new. Anyone see invisible?
| Caliban Tre'Athkar |
Caliban, breathing hard, cautiously lowers his sword, and scans the chamber for additional threats hiding in the corners of the place.
| Benedic |
Benedic closes his eyes and chants an incantation. "Iomedae, reveal to us the hidden," he intones.
He casts invisibility purge.
DM_aka_Dudemeister
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Benedic closes his eyes and chants an incantation. "Iomedae, reveal to us the hidden," he intones.
He casts invisibility purge.
The light of Iomedae reveals all that would be hidden, but nothing new is revealed in this chamber.
There is a locked door to the South, or you can return to your army.
| Greta Gyllenhår |
”So…” Greta says eyeing the locked door, “does someone want to try to unlock that or should I break it down?”
I’ll let Selann or whoever try to pick it if he wants (since breaking the door is probably technically vandalism), but if he doesn’t, or can’t, I’ll smash it down; we can’t risk leaving more undead or whatever hiding in there.
| Selann Juris |
Selann approaches the door, casting detect magic to check for any auras on it, then examines it for traps. Finally breaking out his tools to try and open it.... He takes a quick glance at the future for any help he may need....
Prescience: 1d20 ⇒ 8
Perception: Examine the door for traps: 1d20 + 17 ⇒ (15) + 17 = 32
Disable Device to open the lock: 1d20 + 14 ⇒ (15) + 14 = 29
I think I'll keep my rolls and leave Prescience where it is!
"I think that does it, as well as I can. ??"
DM_aka_Dudemeister
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As the door unlocks with a satisfying click, glittering red eyes, sunken deep in the skulls of purple-fleshed undead look back at little Selann with a look of unabashed hunger. That glitter is enough that Selann notices it in the darkness fast enough to react. However, the hidden ghouls catch Greta and Junior by suprise.
Suprise Round, only Greta and Junior failed the Perception check
Selann Initiative: 1d20 + 14 ⇒ (19) + 14 = 33
Tristan Initiative: 1d20 + 6 ⇒ (2) + 6 = 8 Tristan Initiative Adv.: 1d20 + 6 ⇒ (10) + 6 = 16
Benedic Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Caliban Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Greta Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Junior Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Moxsahbuul Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Imperial Ghouls: 1d20 + 3 ⇒ (16) + 3 = 19
Imperial Ghouls Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
Selann Perception: 1d20 + 17 ⇒ (14) + 17 = 31
Benedic Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Greta Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Fred Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Caliban Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Tristan Perception: 1d20 + 18 ⇒ (17) + 18 = 35
Initiative - Surprise Round
33 - Selann
22 - Junior* (Surprised)
19 - Imperial Ghouls (x4)
18 - Caliban
16 - Tristan
15 - Benedic
14 - Moxsahbuul
12 - Greta* (Surprised)
| Fred Junior |
AoO 1, alter self, good hope: 1d20 + 10 + 1 + 2 ⇒ (11) + 10 + 1 + 2 = 24
Piercing, magic, good: 2d4 + 7 + 1 + 2 ⇒ (3, 1) + 7 + 1 + 2 = 14
AoO 2, alter self, good hope: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
Piercing, magic, good: 2d4 + 7 + 1 + 2 ⇒ (1, 4) + 7 + 1 + 2 = 15
| Selann Juris |
Selann casts a spell sending a burst of radiance into the area to catch all four of the ghouls. Then he steps back to let the rest of the party finish the business....
"So, 'do with as you please' means have them destroyed by us as we enter to discuss the meaning of your last statement? I would suggest a different path unless you desire a quick destruction."
damage: 5d4 ⇒ (4, 1, 3, 1, 1) = 10 Reflex save DC14. Fail = Blinded for 1d4 ⇒ 3 rounds. Success = Dazzled for the same.
DM_aka_Dudemeister
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Selann sets forth a burst of dazzling radiance, causing the ghouls to flinch from the radiant burn.
"So, 'do with as you please' means have them destroyed by us as we enter to discuss the meaning of your last statement? I would suggest a different path unless you desire a quick destruction."
Selann hops back behind his allies.
Though caught by surprise, Fred's battle-trained muscle memory kicks in and his Ranseur leaves ugly ragged tears in the first pair of the ghouls that muscle their way into the antechamber.
Imperial Ghoul Reflex Save: 1d20 + 6 ⇒ (13) + 6 = 19 Dazzled!
Imperial Ghoul Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21 Dazzled!
Imperial Ghoul Reflex Save: 1d20 + 6 ⇒ (11) + 6 = 17 Dazzled!
Imperial Ghoul Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22 Dazzled!
Status
Imp Ghoul Yellow 10 + 14 = 24, Dazzled!
Imp Ghoul Red 10 + 15 = 24, Dazzled!
Imp Ghoul Blue 10, Dazzled!
Imp Ghoul Orange 10, Dazzled!
Initiative - Surprise Round
18 - Caliban
16 - Tristan
15 - Benedic
14 - Moxsahbuul
12 - Greta* (Surprised)
Round 1
33 - Selann
22 - Junior* (Surprised)
| Benedic |
Knowledge (religion): 1d20 + 9 ⇒ (12) + 9 = 21
Benedic narrows his eyes and glares at the ghouls as they step out of the shadows. "Well said, Selann," he mutters as he holds his shield aloft and channels energy again.
Channel energy (DC 27): 4d6 + 6 ⇒ (5, 4, 3, 5) + 6 = 23 (halved, Will save or dazed)
"Beware the ghouls' touch and bite!" he cautions. "They can paralyze and infect, and they can also burrow into the earth to escape."
| Caliban Tre'Athkar |
Caliban, not seeing a clear path forward to the enemy points his blade at the blue ghoul, and his eyes flare with magic, attempting to hamper the creature's ability to attack the surprised Greta.
Evil Eye: -2 attack rolls for 7 rounds, DC 17 will save lowers this penalty to 1 round.
| Tristan de Lion |
Tristan gathers those around him foe some further protection.
Casting Protection from Evil, communal
DM_aka_Dudemeister
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Caliban, not seeing a clear path forward to the enemy points his blade at the blue ghoul, and his eyes flare with magic, attempting to hamper the creature's ability to attack the surprised Greta. The creature becomes hampered by the hex.
Benedic narrows his eyes and glares at the ghouls as they step out of the shadows. "Well said, Selann," he mutters as he holds his shield aloft and channels energy again. The ghouls survive the blast, but some only barely cling to unlife.
Tristan gathers those around him foe some further protection.
The Berbalang chants in a wicked tongue, and scatters teeth into the darkness. From which rise 3 ghouls and a ghast ready to do their master's bidding.
Imperial Ghoul, Will save vs Evil Eye: 1d20 + 9 ⇒ (7) + 9 = 16 Fail
Imperial Ghoul, Will save vs channel: 1d20 + 15 ⇒ (20) + 15 = 35 Fail
Imperial Ghoul, Will save vs channel: 1d20 + 15 ⇒ (18) + 15 = 33 Success
Imperial Ghoul, Will save vs channel: 1d20 + 13 ⇒ (11) + 13 = 24 Success
Imperial Ghoul, Will save vs channel: 1d20 + 15 ⇒ (11) + 15 = 26 Fail
Berbalang: 1d4 + 1 ⇒ (2) + 1 = 3
Status
Imp Ghoul Yellow 24 + 12 = 36
Imp Ghoul Red 24 + 23 = 47 Dazed!
Imp Ghoul Blue 10 + 23 = 33 Dazed! Evil Eye (7 Rounds)
Imp Ghoul Orange 10 + 12 = 22
Initiative - Surprise Round
33 - Selann
22 - Junior
19 - Imperial Ghouls
18 - Caliban
16 - Tristan
15 - Benedic
14 - Moxsahbuul
14 - Summoned Ghouls
12 - Greta
| Selann Juris |
Deciding to save magic for later Selann uses his wand to attack the ghouls in the front of the group.
Magic Missile at the yellow ghoul: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile at the blue ghoul: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile at the red ghoul: 1d4 + 1 ⇒ (1) + 1 = 2
Hoping they are 'barely clinging to unlife'!
DM_aka_Dudemeister
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| 1 person marked this as a favorite. |
Deciding to save magic for later Selann uses his wand to attack the ghouls in the front of the group.
[dice=Magic Missile at the yellow ghoul]1d4+1
[dice=Magic Missile at the blue ghoul]1d4+1
[dice=Magic Missile at the red ghoul]1d4+1Hoping they are 'barely clinging to unlife'!
just to help Junior's turn, you killed all three!
| Benedic |
Hey Tristan, didn't you identify Moxsahbuul above? I can't tell if your character shared the information with the rest of us, but I think it would be very useful for figuring out what we should do next. :)
| Tristan de Lion |
| 1 person marked this as a favorite. |
As he good touches everyone, the Inquisitor replays the tactics of Moxsahbuulto everyone.
...and, finally, he hates it when he is called Sticks.
| Fred Junior |
Junior feels like their formation is all wrong and he wonders how this happened, he has a flight of fancy about demonic illusions. He resumes the theme for this combat and then takes a swipe at a ghoul (orange). He puts a little magic English on his ransure as he swings.
Assuming that either Tristan or Greta will accept rage when I start it.
Ransuer, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (4) + 10 + 1 + 1 + 2 + 2 = 20
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (2, 2) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 23
Rage song with move action and accepting it, standard to attack, swift for arcane strike
AoO 1, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (15) + 10 + 1 + 1 + 2 + 2 = 31
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (4, 2) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 25
AoO 2, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (7) + 10 + 1 + 1 + 2 + 2 = 23
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (3, 1) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 23
AoO3, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (8) + 10 + 1 + 1 + 2 + 2 = 24
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (2, 3) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 24
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
Celestial Blood, Lesser (Su)
Quick Reflexes (Ex)
Amplified rage on Greta, Tristan
Good Hope
Moment of Greatness
DM_aka_Dudemeister
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Deciding to save magic for later Selann uses his wand to attack the ghouls in the front of the group. Causing three to drop simultaneously.
Junior feels like their formation is all wrong and he wonders how this happened, he has a flight of fancy about demonic illusions. He resumes the theme for this combat and then takes a swipe at a ghoul (orange). He puts a little magic English on his ransure as he swings. Killing the last of that first wave of ghouls.
Initiative
18 - Caliban
16 - Tristan
15 - Benedic
14 - Moxsahbuul
14 - Summoned Ghouls
12 - Greta
Initiative - Round 2
33 - Selann
22 - Junior
| Caliban Tre'Athkar |
Caliban, still without a way forward, loops around the back of the group, raising his hand, and sending a gout of water into the leadmost ghoul next to Junior (white). The stream of water drives the ghoul back deeper into the chamber.
Hydraulic Push!
Bull Rush: 1d20 + 11 ⇒ (16) + 11 = 27
| Tristan de Lion |
Tristan casts Shield of Faith.
AC 25 plus +1 per Adjacent Ally (even Junior).
The Inquisitor then turns to Junior.
Guess what I'm about to do?
The smiling Tristan then Strides into the chamber to stand next to his good friend Moxsahbuul.
Been a long time, been a long time; lonely, lonely time.
Provokes from everyone!
| Benedic |
Benedic channels energy and then follows Tristan through the next chamber, looking for Moxsahbuul's physical remains so that they can destroy them and force the incorporeal version of him to manifest again.
Because of consecrate on his reliquary shield, Benedic has a +6 sacred bonus to the DC of his channels, and all undead within 20' suffer a -2 penalty to attacks, damage, and saves.
Channel energy to harm undead (DC 27): 4d6 + 6 ⇒ (6, 4, 2, 4) + 6 = 22 (halved, Will save or dazed)
DM_aka_Dudemeister
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Caliban creates an opening, with a powerful hydraulic push, sending the beefy looking ghast back against the wall. Tristan uses the opening to push through the throng of Ghouls, his divinely enhanced armour easily protecting him from gnashing teeth and slashing claws.
Benedic draws once again on the light of Iomedae, the inheritor sends forth a wave of positive energy, the particles of positive energy burning away all but one ghoul that had the quick thinking to use its ally as cover.
As Tristan and Benedic round the corner they find Moxsahbuul up and mobile, his soul returned to his physical form.
"My inner sanctum!"Moxsahbuul screeches, "You DARE!?"
Moxsahbuul leads with his gnashing teeth which Tristan avoids, but watching the mouth means he isn't watching the hands and one of the claws manages rake past his divine armour, he feels a paralytic inject into his body from the scratch.
Another whip-quick claw lashes out at Benedic uselessly scraping off his armour.
The last summoned ghoul rushes a hopeless charge against Greta in front of the party! Greta easily blocks the bite with the haft of her hammer. While Junior impales it on his blade causing the ghoul to melt away leaving only a clatter of teeth on the ground.
Attack of Opportunity Ghoul: 1d20 + 3 ⇒ (16) + 3 = 19,damage: 1d6 + 1 ⇒ (6) + 1 = 7 (Plus Disease and Paralysis)
Attack of Opportunity Ghoul: 1d20 + 5 ⇒ (2) + 5 = 7Attack of Opportunity Ghoul: 1d20 + 3 ⇒ (3) + 3 = 6,damage: 1d6 + 1 ⇒ (4) + 1 = 5 (Plus Disease and Paralysis)
Attack of Opportunity Ghoul: 1d20 + 5 ⇒ (1) + 5 = 6Attack of Opportunity Ghoul: 1d20 + 3 ⇒ (3) + 3 = 6,damage: 1d6 + 1 ⇒ (3) + 1 = 4 (Plus Disease and Paralysis)
Attack of Opportunity Ghoul: 1d20 + 5 ⇒ (15) + 5 = 20Attack of Opportunity Ghast: 1d20 + 5 ⇒ (5) + 5 = 10,damage: 1d6 + 3 ⇒ (1) + 3 = 4 (Plus Disease and Paralysis)
Ghoul Will Save: 1d20 + 11 ⇒ (7) + 11 = 18
Ghoul Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Ghoul Will Save: 1d20 + 11 ⇒ (6) + 11 = 17
Ghast Will Save: 1d20 + 13 ⇒ (13) + 13 = 26
Moxsahbuul Bite vs Tristan: 1d20 + 11 ⇒ (11) + 11 = 22, Bite: 1d6 + 3 ⇒ (6) + 3 = 9 Miss!
Moxsahbuul Claw vs Tristan: 1d20 + 11 ⇒ (19) + 11 = 30, Claw: 1d6 + 3 ⇒ (4) + 3 = 7 Hit!
Moxsahbuul Claw vs Benedic: 1d20 + 11 ⇒ (6) + 11 = 17, Claw: 1d6 + 3 ⇒ (2) + 3 = 5 Miss!
Ghoul: 1d20 + 5 ⇒ (12) + 5 = 17,Bite: 1d6 + 1 ⇒ (5) + 1 = 6
Status
Final Summoned Ghoul - 11/13 -2 AC for charging.
12 - Greta
Initiative - Round 2
33 - Selann
22 - Junior
18 - Caliban
16 - Tristan
15 - Benedic
14 - Moxsahbuul
| Tristan de Lion |
Tristan tries not to become like a Taylor Swift fan at her sudden kiss!
Fortitude DC 20: 1d20 + 10 ⇒ (14) + 10 = 24
The Inquisitor then glances at Junior.
How many links does it take to get to the center of a lollipop?
Melee +1 evil outsider bane longsword, power attack, judgment, outflank, good hope, Amplified Rage, MoG, undead bane: 1d20 + 10 - 2 + 2 + 4 + 1 + 2 + 2 ⇒ (14) + 10 - 2 + 2 + 4 + 1 + 2 + 2 = 331d8 + 4 + 4 + 3 + 2 + 1 + 2 + 2d6 + 2 ⇒ (7) + 4 + 4 + 3 + 2 + 1 + 2 + (5, 3) + 2 = 33
| Selann Juris |
Selann quickly 'strolls' around the corners and grins at the.... ghoul demon? "Of course we dare. Maybe you should have tried negotiations first. You might know something worth us letting you continue your existence. I doubt it, but now we'll never know!"
He quickly speaks the words of a spell and empowers it with Mythic strength. Two rays of fire blast into the creature.
[ooc]Using Mythic Trickster Surprise Strike with Scorching Ray. Target is considered flat footed but the spell says it is a touch attack. Not sure which counts? I add my tier to the attack, and it bypasses any DR that he has.
first ray to hit: 1d20 + 10 ⇒ (17) + 10 = 27
damage if that hits?: 4d6 + 3d6 + 1 ⇒ (5, 5, 6, 4) + (4, 1, 3) + 1 = 29
second ray to hit: 1d20 + 10 ⇒ (17) + 10 = 27
damage if that hits?: 4d6 + 1 ⇒ (1, 6, 6, 6) + 1 = 20
DM_aka_Dudemeister
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Final Summoned Ghoul - 11/13 -2 AC for charging.
Correction that ghoul died to an AoO
When an attack or spell targets touch, and the foe is flat-footed both apply, so dexterity/dodge bonuses are removed for flat-footed and armor/natural armor/shield is removed for touch. Which usually just leaves luck, deflection and size. Against a medium target with none of these you're looking at an AC of 10
| Caliban Tre'Athkar |
Caliban moves into the second chamber, positioning himself in the room, and ready to act.
Double move 50'
| Fred Junior |
Junior follows suit and enters the inner crypt to face the dreaded Moxsahbuul.
Continuing rage song and accepting it, double move behind Tristan, swift to add arcane strike.
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (2, 1) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 22
AoO 2, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (1) + 10 + 1 + 1 + 2 + 2 = 17
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (3, 3) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 25
AoO3, alter self, rage, amp. rage, good hope: 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (4) + 10 + 1 + 1 + 2 + 2 = 20
Piercing, good, magic, alter self, rage, amp rage, good hope, arcane strike: 2d4 + 7 + 1 + 2 + 3 + 2 + 2 + 2 ⇒ (4, 1) + 7 + 1 + 2 + 3 + 2 + 2 + 2 = 24
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
Celestial Blood, Lesser (Su)
Quick Reflexes (Ex)
Amplified rage on Greta, Tristan
Good Hope
Moment of Greatness
| Amelia Geitgeesteliijkheid |
Amelia keeps watch outside ready to call out if anything or anyone gets the idea to surround them
| Benedic |
Benedic advances on Moxsahbuul, stepping around him to attack the body.
Five foot step and swing!
Attack (longsword), divine favor, good hope, inspired rage: 1d20 + 9 + 3 + 2 + 1 ⇒ (13) + 9 + 3 + 2 + 1 = 28
Damage (cold iron, good, magic, slashing), divine favor, good hope, inspired rage: 1d8 + 4 + 3 + 2 + 1 ⇒ (1) + 4 + 3 + 2 + 1 = 11
DM_aka_Dudemeister
|
Greta also guards the door.
Selann quickly 'strolls' around the corners and grins at the.... ghoul demon? "Of course we dare. Maybe you should have tried negotiations first. You might know something worth us letting you continue your existence. I doubt it, but now we'll never know!"
He quickly speaks the words of a spell and empowers it with Mythic strength. Two rays of fire blast into the creature. Both strike true, burning away at its flesh.
Junior follows suit and enters the inner crypt to face the dreaded Moxsahbuul
Caliban moves into the second chamber, positioning himself in the room, and ready to act.
Tristan tries not to become like a Taylor Swift fan at her sudden kiss!
The Inquisitor then glances at Junior.
How many links does it take to get to the center of a lollipop?
His final strike answers his own riddle.
Benedic advances on Moxsahbuul, stepping around him to attack the body, but sees that Tristan got there in time.
Status:
Moxsahbuul: 68+29+20+33= 150/136
With that all goes quiet in the crypt.
Returning to the army Irabeth reports:
"Casualties were minimal, the ghouls didn't know what hit them. It's been a long day of fighting. Did you want to charge on through the night, or should we take a moment to rest?
Pushing now means we still hold an element of momentum, but it will cause some fatigue amongst the troops 1d4 damage to might mobility and discipline.
Resting now means the troops can be fresh for battle in the morning, but could give our enemies a chance to set traps or ambushes in the coming battles. What do you say?"
| Tristan de Lion |
Tristan peers about the gathered troops, officers and Junior.
The troops and officers stand down, set a watch and prepare for the continuation of the attack at an hour before dawn.
The Inquisitor looks at Junior.
How are you feeling? Our group may still have work to do tonight.
Is there anything just our group could do to allow for the protected/secured rest for troops?
| Selann Juris |
"Those of us that specialize in stealth could do some more scouting. I can caste Darkvision on myself so I'll be able to see in the dark."
"We shouldn't interfere with any traps set, or ambushes. Just know about them so we can bypass the traps and ambush the ambushers...."
| Benedic |
Benedic looks around at the group. "Does anyone counsel that we should press on the attack? If giving them extra time to prepare for our obvious approach will significantly affect our chances against them, risking fatigue may be worth it." He studies the map while he muses. "These are urban streets and buildings we must navigate-- many twisty alleyways that can make the thoroughfare dangerous, and a few barricades could effectively trap the army for a significant time, if they have the opportunity to set them up." He frowns. "Though, perhaps they have already readied defenses against us while we were dealing with the enemies in the graveyard."
He nods to Selann. "More intelligence might be very useful, especially if we decide to wait."
Knowledge (religion), good hope: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Benedic adds, "The crypt has an unhallow spell cast upon it, which lasts for a year. It would benefit us to remove it so that the former crusaders buried here can rest in peace, but I do not know how to do that. I cannot yet cast hallow, which I believe would cancel out the negative influence. Do any of us have ideas for how to accomplish this?"
| Caliban Tre'Athkar |
We could attempt to dispel the effect in this place? I am uncertain of how effective that would be, but I am prepared to attempt it now.... Caliban inhales deeply, focusing his energy at undoing the berbalang's unholy energy in the room...
1 Mythic power to activate a spell on my list, Cast Dispel Magic. 1 Mythic Power for surge on the roll
Dispel Check: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (6) = 24
Attempt #2 From Eldrich Breach: 1d20 + 7 ⇒ (6) + 7 = 13
DM_aka_Dudemeister
|
Caliban attempts to Dispel the Unhallow effect, but unfortunately the power of Dispel Magic fails to clear the Unhallow. It will require something more powerful to allow the dead to rest. The site may need to remain guarded to prevent the spontaneous creation of undead.
Unhallow
Unhallow
School evocation [evil]; Level cleric/oracle 5, druid 5, inquisitor 5
CASTING
Casting Time 24 hours
Components V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area)
EFFECT
Range touch
Area 40-ft. radius emanating from the touched point
Duration instantaneous
"Scouts are ready to follow and check for dangers ahead of the battle tomorrow, right Aron?" Says Anevia
Aron, swallows a yawn and stands up.
"Aye, aye ma'am."
Scouts are ready to assist which will provide +4 circumstance bonus to your check
There are many barricades and pallisades set up throughout the streets, likely the forces of Drezen have been preparing for an attack for a few days. Rushing out in the dark would likely present a significant challenge. Very likely there are other traps or tricks set up around the streets of Drezen, but you were forced to leave due to an enemy patrol.
There are many barricades and pallisades set up throughout the streets, likely the forces of Drezen have been preparing for an attack for a few days. Rushing out in the dark would likely present a significant challenge. Furthermore there's a watchtower with ballistae and catapults set up in the fort above the cliffs of Drezen. If the Crusaders attack at night their torches would make an easy beacon for those siege weapons to aim at. It may be wise for this fort to be cleared prior to the army taking Southbank.
Defenders are stationed in guerrilla pods, with many planks and makeshift routes along the rooftops, to allow for firing upon anyone foolish enough to charge through the streets.
Any mass combat here is not going to be as quick or easy as the city gates or the cemetery.
| Fred Junior |
Junior melts back into his smiling half-ork form. He slaps Tristan on the back in a friendly manner as the bloodlust from the battle drains from his eyes. ”Invigorated. Ready for more. Don’t worry I’ve a lot more fight in me yet.” He makes a furtive glance at his portable forge, it’s embers cold, and his mother’s blade still lies unfinished.
| Amelia Geitgeesteliijkheid |
While the rest of the crusaders debate on the best way forward Amelia picks up a piece of brick knocked off of a mausoleum in the battle. She opens herself to Drezen hearing its inhabitants speak of their plans and preparations from their own mouths.
Casting Ears of the City, hoping that this will work instead of the stealth checks. If not Amelia will join the scouts.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Stealth, if Ears doesn’t work, circumstance: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Amelia reports her discoveries, ”It’s too late. They’ve already been preparing defenses for the last few days.”
Edit: I guess Amelia can retry the gather info checks twice since it lasts 3 rounds.
Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
| Benedic |
Benedic frowns as Caliban's spell fails. "A pity." He looks to Irabeth. "Do we have any high-level cleric scrolls available? Perhaps we could manage to cast a hallow spell that way, though it is a little risky. Or something like dispel evil, perhaps?" He gazes into the distance with a look of mild discomfort. "I am not as learned in these matters as perhaps I should be," he says slowly, shaking his head.
| Selann Juris |
Selann joins the group scouting. When he returns he has bad news....
Stealth or Perception. Same modifier: 1d20 + 17 ⇒ (9) + 17 = 26
"Attacking at night would be a terrible idea. There are barricades and palisades set up to break up formations, and siege weapons that could target any group carrying light sources. There are also groups on the rooftops with planks and makeshift routes. They could fire down on any groups trying to make their way in the streets. Without aerial support they'd have no chance."
"I think our best choice would be to go to the citadel and take out the siege weapons. Then we capture the high ground and take out the groups of snipers on the rooftops. The army can stay here, providing a distraction for whatever enemy is watching."