Sanvil Trett

Alwin Oakenheel's page

159 posts. Alias of Nightfiend.


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Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I will be bowing out as well. Thanks for taking the time to set up the game and I wish everyone the best.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"We should head back to town as quickly as possible. How's Alphonso?"

Assuming Alphonso is not conscious, we can attempt to carry him using two people and a blanket. If that doesn't work, we can hold up and rest enough for him to become conscious. Group's decision.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

While John tends to Alphonso's wounds, Alwin begins searching the area for the mushroom.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Quick, someone check and make sure Alphonso is ok. He took a nasty bite from that thing."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Without delay, Alwin casts a second magic missile and directs it at the worg.

Magic Missile: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin makes a tactical adjustment behind Torgald and then fires off a magic missile. (Note) If at any point the worg is put to sleep, Alwin with delay this action.

Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I'm also going to be a bit slow. I'm dealing with a second go around with the coved.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"I suppose there are going to be unexpected circumstances that could effect the outcome. Do to a lack of other options, this seems like the best of the bad ideas."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Summery. So fare we have 2-3 sleep spells. 2 magic missiles, a color spray. Pr. Felos, we should attack it where it stands while Torgald attempts to shove a desk in front of the door. That is the only strategy proposed thus fare. That said, unless someone has a different strategy in mind, I say we go with this."

I propose we hit it with as many sleep spells as we can while Torgald slides the desk in place. Damaging it would wake it up if the sleep spells take effect. So, through the doorway of the room, John and Felos will cast sleep. that is assuming the range of the spell will allow it. if sleep doesn't affect it, then John can attempt a color-spray while Felos steps back. While the worg is navigating the desk, or while it struggles with the color spray, I will step up and hit it with as many magic missiles as I can and then attempt bow shots from that point on. (Note) If the worg becomes affected by the sleep spell, Torgald will attempt a Coup-De-Grace with his book followed by me shooting magic missiles at the worg if it doesn't die from the Coup-De-Grace.

If there is any reluctance to do this by anyone in the group, please speak up now. This could very likely be our last fight together.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"No one actually gave him any direct acknowledgement that we would indeed deal with the bats. What I said was, I'll relay the information to the group and see what we can do about the bats. If what we can do is nothing, or if the group chooses not to respect the beast's request, then it is what it is."

"As fare as creating an enemy out of this worg, well, it would seem he is not asking for our help. He is insisting on it. At least to the toon that he is saying if we want the mushrooms without his interference then we will need to deal with the bats. The alternatives are not to recover the mushrooms, or attempt to recover the mushrooms with the expectation of his interference. My interpretation of his interference would be him attacking us." Alwin shrugs after his last statement.

"That said, he never actually said he would attack us. He stated that if we want "HIS" mushrooms then we would have to complete some tasks. This implies that, first, he believes the mushrooms belong to him and, second, there are more expected tasks in store for us."

"This worg seems much more cunning then what I would normally expect from a creature like him. This concerns me the most."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Happy New Year everyone!


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"I wonder if there is a way to utilize the swarm to our advantage?"


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin looks away for a moment and considers Felos's point. "This better not be about him being a dog. I'm not in a good place at the moment, and I am not willing to entertain the whole cat and dog thing." After a short moment of consideration he turns back to the group. "Fine, we fight. What did you have in mined as fare as a strategy?"


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Your assuming its only him. There is a chance that there are more in his pack. Maybe he submits to your sleep spell, maybe he slips in your grease spell, perhaps one of those spells has an effect, maybe? Four legged dog will likely walk though any grease spell with little to know effect. Sleep? perhaps. Depending on how tough it is. Untimely, I have a couple magic missiles I could cast and my bow, which works something like your ring. One successful bit, I'm done. I trip on a rock, bump my head, stub my toe, I'm done. That worg is intelligent. I doubt it will submit to simple shenanigans' that will give us the advantage. If the group decides to attempt an offensive, then I will remain in the back and utilize ranged attacks as best as I can."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"That and we could secure what we have with the healer, incase we fail. It might not be enough mushrooms for the cure, but It would give anyone else a leg up in our absence. I hate to add additional time to our agenda. That said, I don't see how we can continue pressing on without the ability to heal."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Well Torgald, I am sorry you feel galled. As it is, I can barley stand, let alone fight. I'm quiet literally on the brink of passing out. Do I feel that we could be successful taking on the worg? I doubt it. Unless I am missing something, we are also not likely to be successful taking on the bats. We should really consider what we do next. I'm thinking heading back to town to rest or find some healing might be a better choice."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

LoL, if we get to 2nd level.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin glances over at Alphonso for a moment and then looks back over at the worg. "Well that seems like a reasonable request. I suppose I can relay the information to my friends and then we can see what we can do about the bats." After acknowledging the worg's request, Alwin turns and begins heading back to his companions. "Lets go Alphonso. Looks like we have work to do."

After arriving back at the group, Alwin explains the contents of the encounter and then finishes the explanation with a word of caution. "I have a couple concerns about this situation. First, I don't think we can trust the worg. This could simply be an attempt to deplete our resources, making us easier prey. Or, it could simply be that he wants the bats gone and what better way to deal with it than sending us in to do it and then attacking us after. Secondly, I'm thinking we may already be to depleted to deal with the worg, the bats, or in the worse case scenario, both. My injuries are substantial and it looked like others in our group have also sustained injuries. Momentarily, I still have some spells left. If we take on the bats, then that has the potential to drain that resource. If we live through the swarm of bats, then we might be overly easy pickings for the cleaver worg. What do you guys thing?"


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin raises an eyebrow. "What did you have in mind?"

(Curious what kind of task a worg could possibly want done.)


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Looking a bit surprised when the Worg speaks, Alwin continues. "We where unaware that this old abandoned building was occupied. Admittedly, I panicked a bit when I seen your wolves rise up. My reaction was hasty, and for that I humbly apologize. I have payed a steep price for that reaction, as I bear the the injuries of your warriors attacks." Without delay, Alwin opens his robes enough to show the deadly wound the wolves inflicted upon him.

"I realize my justification isn't enough to warrant your concern, but I also submit a reason that I believe might be sufficient enough. The sickness we are attempting to cure is spreading across the land rapidly. If not stopped it could kill every living thing in the area. That would include you and your pack. We have been sent by one of our healers to collect herbal items for this cure. One of the items is here in this building. To be more specific, we are looking for mushrooms. I would propose that you allow us to collect these mushrooms and be gone without any further bloodshed."

Diplomacy: 1d20 + 0 ⇒ (19) + 0 = 19


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

As Alwin begins moving backwards he considers Torgald's statement and then begins to speak to the Warg. "I don't know if you can understand me or not, so I'm going to attempt to communicate with you. We don't wish to fight with you. We come seeking something simple. Something that we need for a cure to a sickness that is spreading across the land. If we fail to cure this sickness, it could infect every living thing in the area. If you understand me, show some sign."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin begins to slowly back out of the room. "Carful Alphonso, this one looks bigger than the other two."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Seeing the open doorway to the west, Alwin steps over to the opening, listens, and then begins searching the area.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

(GM) In room 15, is there a door to the west?


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

After having searched the study, Alwin reports back to the group. "The wolf room was empty of anything useful. At least as fare as I can tell. If someone else could take a second look through the room, incase I missed anything, it would be helpful."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Wow, that was a bit alarming." Alwin states with a bit of grimace in his voice. Slowly he makes his way back to the door that the wolfs came out of. Once there, he begins searching the area.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin moves to the other side of the group and then begins calling upon his arcane training. After speaking a few words of magic, he conjures a bolt of energy that he sends streaking towards the wolf.

Magic Missile (Blue Wolf): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I went ahead and move Alwin and Felos on the map. I hope that's ok. If for some reason Felos would like to end up some where else, feel free to move Alwin with him.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Having just recovered from being staggered, Alwin puts up no resistance to Felos's attempt to pull him to safety. "Thanks Felos. That wolf bit me hard. I don't think I cold take another hit like that." He states as he follows Felos's move.

Now that Alwin has 1 HP he can complete a full withdraw with Felos. That being said he is still weekend from the poison and under a medium encumbrance, which allows him to withdraw 40 feet. I'll update the map tonight when I get home.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I think you might need to PM Torgald. We havent heard from him in a bit.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Its all good. I was just thinking that because the doors opened inward they wouldn't be able to open them.....Eeeek, it looks like I was wrong.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin is caught completely off guard when the wolf pulled the door open and stepped through. So surprised in fact that he dropped his guard long enough that it allowed the beast to sink its teeth deep into his flesh. Luckily, the wolf fell victim to Felos's magic, which provided a small opportunity for him to withdraw.

Stooped me. Here I was thinking the dog wouldn't be able to pull the door open, (LoL). The wolfs bite leaves Alwin staggered (0 HP). As a half action, assuming he isn't threatened, he will move as fare towards the courtyard as he can without passing out. Do to his reduced strength, I believe that would be 20 feet.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I'm ok with what ever speed we move. I know you had some medical issues when we started the game, so I was a bit concerned when we didn't hear from you. A shout out if someone is lagging on a post is completely acceptable. Sometimes we loose track as well and it's good to have a reminder from time to time. That said, I'm glad your ok and hopefully enjoying the holidays.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Its been a minute since we have heard from you DM Trawets, I hope everything is ok. I know it is the holiday seasons, which it is understandable if you are bussie. If you could post something in discussion and let us know if everything is OK.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

OK, I finally got a chance to look at the map. Apparently, Tore is currently taking up the space next to me, which wouldn't allow me to make a five foot adjustment. So, Alwin takes the shot, shuts the door, and then stays put. (With GM approval, of course). Also, quick question. Does this door, like the door in room 12, open inward?


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

As quick as lightening, Alwin knocks an arrow and fires it at one of the furred targets.

Bow attack w/pbs: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
(Standard action)

Immediately after hearing the throng of the bow he slams the door shut and then steps back.

(Move action with a free 5' adjustment.)


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

After clearing the secret room Alwin makes his way to the second room that had no sound emanating from behind the door. Without hesitation he begins inspecting the door for traps.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

(Note) I won’t be able to access the map until I get off work tonight. If someone has access before then, I am ok with them moving my icon to the next door. If the door is void of traps apply the following.

Alwin opens it and takes a look inside.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

After the recollection Alwin begins searching the rest of the skeletons and their cells for more mushrooms.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"With the exception of our time being needed for more urgent matters, I am more than happy to continue with you Torgald."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"I say we head back unless Torgald has unfinished business here. That is assuming we have everything we set out for."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"She never really specified how much we needed to find, so I'm thinking this should be enough to get the job done."


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

"Wow, good find. Possible part of your history Torgald. Any chance you see the ingredient we are looking for? If memory serves me correct, I believe its supposed to grow around old armor piles or something to that extent."

Alwin begins glancing around for the ingredient.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Targeting the same undead that he previously struck, Alwin summons a bolt of energy and sends it hurling towards the abomination.

Casting magic missile.

Magic missile Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin moves back and prepares to cast Acid splash at any hostile creature coming through the secret door.

Ready action to cast if triggered.
.

Acid Splash w/pbs: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

After sitting the bolts by the entrance door, Alwin moves over to the secret door.

"This room looks to have a secret door." He says to the rest of the group while searching the door for traps.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

If the door is void of traps, Alwin will open the door and have a look in.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin takes a moment to visually inspect the room from the door. "I believe we are looking for a mushroom or fungus right?" He whispers back to the group.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Once he is confident the room is clear of of hazards, he steps into the room and begins looking for the object in question.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

After glancing up and seeing the swarm, Alwin closes the door. "Agreed. We can search these other rooms first." After closing the door, he moves to the next door in succession and opens it.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

"I can hear something in here, but I don't see where its coming from." Alwin states as he glances into the room.

Yay, Love the map. It makes a big difference when it come to tactics.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Alwin nods in agreement. Once everyone seems ready to go, he opens the door and steps back ready to fire at the first sign of trouble.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I originally built Alwin to assume the ranged / mage role of the group. As things have turned out we seem to be a little heavy on support and light on melee / Tank. In fact, I believe Torgald is our only front-liner now that Tore is gone. So that begs a question.

1. Continue as we are.
2. I could rework Alwin into more of a front line role.
3. Recruit a new melee wizard.
4. Rework Alwin and recruit another wizard-wizard.

Just some thoughts.

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