Brains over Brawn?

Game Master trawets71

All wizard campaign.

Maps


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I've got a bit of a quandary. My rules fu seem to be lacking. Felos is at -3 HP. The question is do temporary hit points heal. I can find no source that says they do, and several threads that imply they don't, but I can find no source that says they don't heal either. Can anyone sight a written rule for this?


AC 12 (12 touch, 10 FF); CMD 11; Init +2; Perc +0, Sense Motive +2; Scent; F/R/W: +1/+2/+2; Max HP: 7; Current HP 3;

I have played it that they don’t heal, but they raise your current and max hp.

For example, if you were at full health and received 5 temp hp, nobody doubts that you get the 5 temp hp right away (you don’t need to get ‘healed’ so you can use them). What happens if you’re at max hp - 5? You get 5 temp hp and can be healed for five more. In this way, the temp hp aren’t healing you, but they’re making you tougher.

The question you’re really looking for isn’t, do temp hp heal you (they don’t) but do temp hp allow you to regain consciousness? That’s less clear, but in the spirit of what they’re for (making you temporarily tougher) it seems they should. If Felos didn’t receive any healing by the time the temp hp expired, he’d fall unconscious again.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I thought the first attack missed him, leaving him conscious at 2 hp. If he was unconscious already I probably would have used holy fire instead which does 1d4 real/normal healing.

As for the temporary hit points, I couldn't find a clear ruling (though I haven't had the time for a thorough search). They count as hit points (while they last) so I would think that they would remove the dying condition? Or, at least, move someone from dying to disabled? I don't know, maybe someone else with better rules-fu (or just more time) can find a clear ruling.


AC 12 (12 touch, 10 FF); CMD 11; Init +2; Perc +0, Sense Motive +2; Scent; F/R/W: +1/+2/+2; Max HP: 7; Current HP 3;

Felos' flat-footed AC is 10, so both hit.


John Billings Bryant wrote:

I thought the first attack missed him, leaving him conscious at 2 hp. If he was unconscious already I probably would have used holy fire instead which does 1d4 real/normal healing.

If you want to change your action I will allow it.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I have read a number of blogs asking about temporary hp and if it would bring a character conscious or not. Many of them say no that the temporary hp only makes a character tougher and it isn't a form of healing. Others state that the temporary hp would have keep the character conscious if they had been applied before the damage, and a third point of view is that temporary hp cant be applied to an unconscious character. NONE of this has been commented on by an admin or had any kind of an official ruling on it. That is, as fare as I have seen. Ultimately, I'm totally good with GM's call here.

The two thing that I would like the group to consider is that if temporary HP's can bring a character conscious for an extended hurrah it will do the same from NPC's. Also consider that coming back conscious with only a couple hp could easily take a character from dyeing slowly to provoking another attack which simply outright kills the character. Just a thought anyway.


The consensus of my reading is that temp HP won't bring someone in the negatives positive but when failing to stabilize the temp HP would be lost first. In effect you are still unconscious but you have more hit points to lose. I did see that 2E Pathfinder, not that I am playing 2E, specifically states that you track temp HP separately from your main ones.

I will be using the consensus interpretation in the future.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Makes sense.


The one knowledge skill that you all probably have and no one tried to make the check.


AC 12 (12 touch, 10 FF); CMD 11; Init +2; Perc +0, Sense Motive +2; Scent; F/R/W: +1/+2/+2; Max HP: 7; Current HP 3;

I was napping.


Iron skin 6/6 day (+2 ac) Male Oread metal wizard 2| 20 ft Speed | HP: 10/10| AC: 11(15)/10/11(15)|Init: +1| Perc: +1| Fort: +4| Ref: +0| Will: +3| CMB: 1| CMD: 11 spells =1/2 +1/1 = body capacitance, mage armor, shield

i'll get something up tomorrow.


Male Human Fate 3/Resilience 3/WS 43, BS 20, ST 5, T 38, INIT 41, AGI 27, DEX 25, INT 25, WILL 38,FEL 30

We might need to camp where we are and search for our item anyhow


Torgald, I need to make sure we are on the same page with your attacks. If I recall your book attack is a two handed attack. While your natural attack can be a claw, bite or gore a two handed weapon eliminates the claw possibility leaving a bite or gore secondary attack. Both are 1d6+1. You used 1d6+3. If you would also let me know which you are using so I can make sure you bypass any DR.

Thanks.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

Ah...I got that wrong on the secondary natural attack. Thanks for catching it. I'll have it updated on my sheet.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

This single zombie will TPK us at this rate. :P


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

@John Billings,
I Moved into Discussion in order to respond to your question. (OOC) I can see that the dwarf is 2/10 and I'm not sure what Felos's condition is. (IC) Arion is not a medic so he can only go by what he has observed. From his perspective, both Felos and Torgald took some nasty damage during the snake fight. He is also considering the difficulty we just had with a single zombie. That combined with the number of spells that he has observed being used is why he suggested a rest. If the group want's to press forward, he will follow.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I wasn’t questioning your assessment… I was legitimately curious where everyone was at health wise. I do have some healing, and I’m willing to apply it (if I’m able), but I don’t know who (if anyone) needs it.


AC 12 (12 touch, 10 FF); CMD 11; Init +2; Perc +0, Sense Motive +2; Scent; F/R/W: +1/+2/+2; Max HP: 7; Current HP 3;

I fixed my hp tracker


Iron skin 6/6 day (+2 ac) Male Oread metal wizard 2| 20 ft Speed | HP: 10/10| AC: 11(15)/10/11(15)|Init: +1| Perc: +1| Fort: +4| Ref: +0| Will: +3| CMB: 1| CMD: 11 spells =1/2 +1/1 = body capacitance, mage armor, shield

I just responded in game and then realized t his was here. I should be full as far as I could tell.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

@Alphonso,

If you feel your attacks will be wasted there are other things you can do to contribute. Aid another offensively or defensively is an option. Preferably one of the front liners if possible. Then there is always the option to test a theory that if your inside the pot it can't bite you.....LoL

Of course I would never suggest that you jump into the pot. That would be ridiculous.


I am waiting on you guys to come up with some plan or take some sort of action here.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I figured that was the case. I was hoping for some kind of feedback on what the group want's to do, considering we have a few injured party members with no healing in sight. There is also the fact that spells are looking mighty thin as well. That being said, we are here and could continue with the search. I'm thinking because of the holiday weekend things got slowed down a bit. Hopefully it picks up after today.


Male Human Fate 3/Resilience 3/WS 43, BS 20, ST 5, T 38, INIT 41, AGI 27, DEX 25, INT 25, WILL 38,FEL 30

Ok we need to find the item we are looking for here so someone with knowledge nature and a good perception to not get anyone hurt is a good idea. Otherwise a good rest.


Iron skin 6/6 day (+2 ac) Male Oread metal wizard 2| 20 ft Speed | HP: 10/10| AC: 11(15)/10/11(15)|Init: +1| Perc: +1| Fort: +4| Ref: +0| Will: +3| CMB: 1| CMD: 11 spells =1/2 +1/1 = body capacitance, mage armor, shield

I'd agree with alphonso. Lets get the item and then sleep away from here.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

If only one of our wizards had keep watch prepared.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Move on or continue resting? I'm good with the group's consensus.


Male Human Fate 3/Resilience 3/WS 43, BS 20, ST 5, T 38, INIT 41, AGI 27, DEX 25, INT 25, WILL 38,FEL 30

I think we have some low hp levels still here. These encounters have been challenging for wizard hps lol.


AC 12 (12 touch, 10 FF); CMD 11; Init +2; Perc +0, Sense Motive +2; Scent; F/R/W: +1/+2/+2; Max HP: 7; Current HP 3;

Felos is good to move on, he’s just staying in the back from now on. People will die every day they rest from their hangnails and bloody noses.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I have an idea of how we could speed up our progress a little… infernal healing is a spell any of us could cast except that it’s not from our approved starting sources. If our GM were willing to allow it, I would glad trade my first level spell from the healing patron for infernal healing (and honestly having learned a spell like that would fit even better with my mentor’s reaction to my having read the questionable text)? Technically, since a drop of demon blood doesn’t have a gold piece cost it’s considered part of a component pouch, but if you were worried that the spell would be too helpful we could track how many drops and/or unholy waters we have to limit how often I could cast it. Thoughts?


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I think healing issues are primarily going to be a problem in lower levels. As we progress, wands, potions, and other sources should hopefully become available. That being said, infernal healing would reduce some of the slowness we are experiencing. The only issue I see, aside from GM approval, is the fact the spell itself is evil. It radiates evil and leaves the target of the spell with the feeling that they have been affected by something evil. Not sure how that will set with a Good aligned character.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

Well, that's why it works.

Like, right now Torgald has 2-4HP. That's...bad. He can be healed to full! That's good. But the spell is evil, and it feels evil. That's bad. So how desperate is he to get healed? Is he willing to risk dying?

For a spell that is (at this level) very powerful, it adds a risk/reward element to it.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I'm inclined to agree with Torgald. John is good and would be hesitant to use a spell like that, and I think some of that moral wrestling could actually add an interesting element to the game. Like, in the current situation I could see him casting the spell on Torgald who's still pretty wounded after 2 days, but maybe not on Felos since he can heal Felos with his holy fire. Just my thoughts, obviously its up to the GM if he wants to make an allowance at all.

While we're on healing, are those two still the only ones injured?


I am not a fan of Infernal Healing. Mostly as it is an evil spell. Casting evil spells turns you evil. A good character should not be casting evil spells and good characters should not want evil spells cast upon them. To me these games are about good overcoming evil. The same goes for evil and good spells. I don't play evil character, I don't allow them in my games and I don't play evil APs. That doesn't mean there might not be a place for it in telling a story. It is out of the currently allow rules and I will have to think about allowing it in. It does fit with John's backstory well but it's use would have consequences.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

A spell with consequences. That's an interesting idea. So John may have access to the dark spell, but he is VERY hesitant to use it. This is because of its evil nature, which has always ended with some negative side effect. Possibly Torgald's beard falls out, or he grows pointy elven ears. LoL, the list of shenanigan's is endless.

Anyway, are we pressing on?
Felos--------Yes
Alwin--------Either
John-----------?
Torgald-------?
Alphonso----?


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I believe that after a night of care Torgald will be up to 4 hp? I'm ok pressing on with that, especially if he'll try to let me give him temporary hp before charging into battle. Felos' banner says he's a 0 currently (which iirc means people have been needing to drag/carry him since combat so he doesn't pass out)? Assuming I can provide long term care to both, he'd be up to 2 in the morning and then I can hit him with holy fire for another 1d4, so he should probably be ok to press on (as long as he really does try to stay out of trouble)? IC John is always going to be a little overly cautious about his patients pushing too hard, but OOC if they're cool pressing on then I'm cool pressing on.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

4HP? Good enough. Let’s push on!


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Ok then we continue!


Iron skin 6/6 day (+2 ac) Male Oread metal wizard 2| 20 ft Speed | HP: 10/10| AC: 11(15)/10/11(15)|Init: +1| Perc: +1| Fort: +4| Ref: +0| Will: +3| CMB: 1| CMD: 11 spells =1/2 +1/1 = body capacitance, mage armor, shield

Real life has taken a few hard turns this last week. I need to step away from game. so I will withdraw so you don't have to wait on me and continue easier. Sorry


Sorry to hear that Tore. I hope all gets better for you.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Good luck Tore. hope to see you on the boards once you get things put back on track.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I originally built Alwin to assume the ranged / mage role of the group. As things have turned out we seem to be a little heavy on support and light on melee / Tank. In fact, I believe Torgald is our only front-liner now that Tore is gone. So that begs a question.

1. Continue as we are.
2. I could rework Alwin into more of a front line role.
3. Recruit a new melee wizard.
4. Rework Alwin and recruit another wizard-wizard.

Just some thoughts.


Minor Form (1/1) Torgald Frostbeard Wounds (0) HP(16) AC (16/11/15 Saves (6/3/5) CMD (17/21) Initiative (+1)

Stay as is. We’re on hard mode, and rebuilding wouldn’t do much. Let’s push on until we TPK.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I'm with Torgald- lets just press on until we wipe instead of getting bogged down in rebuilds and re-recruitments.


Male Human Fate 3/Resilience 3/WS 43, BS 20, ST 5, T 38, INIT 41, AGI 27, DEX 25, INT 25, WILL 38,FEL 30

I am still here and doing my best but can't keep up so hard on weekends during deer hunting season lol


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

Sorry for the delay- things have gotten busy at work with the holidays and end of year paperwork and whatnot (and also I got caught up in a big game of axis and allies over the weekend). I should be posting in all my games at some point later today.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I’m already cooking for the (American) holiday tomorrow. I’ll try to get posts up tomorrow night but I’m not likely to get anything up before then.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

Its been a minute since we have heard from you DM Trawets, I hope everything is ok. I know it is the holiday seasons, which it is understandable if you are bussie. If you could post something in discussion and let us know if everything is OK.


I am so sorry guys! I blew it on this one. I thought I was waiting on someone to post when you were waiting on me. Totally my fault. If you are ever wondering about me check my Wrath game I am DMing. If you see me there and not here feel free to send me a PM. I'd like to get this game moving like the other but this one seems to drag to 2-3 days minimun for everyone to post where other tends to be 1 day turn around. If there is anything I can do to help that (I've got the don't spaz out covered) please let me know.


Male elf evoker (admixture) | HP 1 / 8 | AC 14 | T 14 | FF 10 | F +1 | R +4 | W +2 | Int +4 | Perc +7 | CMB +0 | CMD 14 | MWK Composite Longbow +5/+6 (pbs) (1d8/×3) | Dagger +0 (1d4/19-2 (-4 Strength)

I'm ok with what ever speed we move. I know you had some medical issues when we started the game, so I was a bit concerned when we didn't hear from you. A shout out if someone is lagging on a post is completely acceptable. Sometimes we loose track as well and it's good to have a reminder from time to time. That said, I'm glad your ok and hopefully enjoying the holidays.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

My schedule from now until Christmas is pretty hectic. I’ll try to sneak in posts (mostly from my phone) whenever I can but feel free to bot me if necessary.

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