Little Introduction
I am the sole GM of my group. And also English is not my native language so I am sorry for any mistakes^^".
I love Golarion, well at least most of it. What I didn't liked is the simplified way languages were treated. Here are some thoughts I made about languages in Avistan for my Golarion.
I made language trees which I will show you. To understand a language which is 1 step (this lines ---) away you need a DC 15 check in Linguistic to understand it. Each step further away increases the DC by 5.
For example it is really hard for a wandering Varisian, that doesn't know any Ustlavic, to understand modern Ustlavic. Onestep to Old Wandering Varisian, one step to Old Ustlavic and one final step to modern Ustlavic, is a DC 25 check.
Here is the Language tree for Varisian
Old (Wandering) Varisian (dead/no written language)
|
|
|----->Old Ustlavic(dead)------->Ustlavic+Wood Varisian (Nirmathian)
|
|
|
|----->Wandering Varisian------->Coastal Varisian
Varisian
At the beginning all Varisians were wanderers. But from – 3708 there was a great problem: The Hold of Belkzen. Another great change came when the Varisians north of Lake Encarthan began to make permanent settlements. They were united by Soividia Ustav and the country of Ustalav was born. With one country and a more or less stable government it is only logic that a new language developes: Old Ustlavic. After some thousand years this language would have farther developed into today’s Ustlavic. Recently with with the war those Varisians south of the Path River needed more symbols to differ from their enemies of Chelix and Molthune. A common language is the way. So came (slowly) the language of Nirmathian into existence. Those Varisians which where still wanderers kept more or less their language. Although there several different dialects Wandering Varisian is a very coherent language.
With the influence of Chelaxian settlers in Varisia and with them the establishment of permanent settlements, especially along the coast, the Wandering Varisian developed farther into the Coastal Varisian you hear from Korvosa over Magnimar to Riddleport.
So it is very hard for a Varisian from Korvosa to understand a Varisian from Caliphas. And while most wandering Varisians understand and speak their host language, for example Ustlavic, it is nearly impossible for a peasant in Ustalav to understand those wanders when they talk in their native tongue. A fact which adds a lot of suspicion and distrust.
Skald
Skald hadn't so much developed into a lot of differnet languages, because it is largly spoken only by the Ulfen of the Linnormkingdoms, which always were in close contact to each other, so while there are many dialects, everyone understands each other. The only exceptions are the Skald of Irrisen, and Issia. The Skald of Irrisen is more or less the Old Skald combined with a little Slavic (yes Slavic, I come to this later). The Skald spoken in Issia hav been separeted from its “homeland” for quite a long time. And the last 200 years the language of the ruling House has been Kellid, which why it had an influence on today’s Issian.
Ancient Skald (dead/no written language)
Old Skald (dead)
|
|
|----->Modern Skald
|
|
|----->Irrisen Skald
|
|
|----->Issian (East Skald)
Hallit
Modern Hallit consitst of two languages Westhallit and Sarkosian(Easthallit). While Easthallit has, like every language that has no central government to regulate it, a lot of different dialects the influence Sarkosis had was enough to make a somewhat standardised way of speaking. 100 years after Sarkosis fall you can still hear this Sarkosian from Mendev over Numeria to the Riverkingdoms. But it is likely, that with the influence of the crusaders in Mendev and their written(!) Taldan there will be changes in the linguistic landscape. The only other Hallit in Golarion is the Westhallit, which is spoken by the Kellidclans west of the Tuskmountains.
Ancient Hallit (dead/no written language)
|
|
|
v
Old Hallit (dead/no written language)
|
|
|----->Westhallit(no written language)
|
|
|----->Sarkosian (Easthallit)(no written language)
Old Slavic
Yes I know there is nothing written in official Paizostuff about Old Slavic being part of the languages of Golarion. But it is pretty clear that the Baba Yaga in Golarion is the same Baba Yaga as on Earth. That means for me, that the language of her daughters is the language of Baba Yaga. I.e. Old Slav. And why shouldn't the winter witches make Old Slav their official government language? We see that Slavic sounding names are pretty much the fashion. Mind you I don't think that the normal population speaks it. Just the top 1% the Jadwigas and so on.
Taldan
With the spread of Taldors armies came also the spread of its language. On Empire one language. This is why Imperial Taldan is considered the common tongue. This Imperial Taldan is still considered the lingua france although in a very simplified form. Only the burocrats of Taldor still uses Imperial in its pure Form. Another influential offspring is Chelaxian, which is spoken in Cheliax, Isger, Molthune, the Druma, the coast of Varisia, Sargava and Nidal. In Galt there was a movement to get rid of this “foreign” language and after some hot debates and even a few murders the linguists came up with a new old form of Taldan (this is why all Galtans have a heavy french accent in my world^^). The Riverkingdoms speak Imperial, while Rostland developed its own form of it. Taldor itself speaks modern Taldan. This Version is also spoken in Andoran, manly because even under Chelaxian Overlordship it was geographically and economically closer to Taldor than to Cheliax.
Ancient Taldan (dead/no written language)
|
|
|
|
v
Old Taldan(dead)
|
|
|
|
v
Imperial Taldan
|
|
|----->Chelaxian----->Galtish
|
|
|----->Common (simple Taldan)
|
|
|----->Modern Taldan
|
|
|----->Rostish
So instead of just 4 human languages there are now 15 which I find a lot more logical for a whole continent. And as a bonus effect Linguistic as a skill is more important roleplaywise.
What are your thoughts on this system?