Baron Hannis Drelev

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Silver Crusade

thanks. Im guessing i'll have them meet and in time find out about each other . Alot has changed to both sicne their childhood. Once that happens though then depending on his rp and how he persues the romance I'll decide more then .

Silver Crusade

I know there is no set level for romance to occur other than what is written. I do have a player however whom wrote a fascinating background story as his characters lead in and tie in with Ameiko . I asked and he doesn't mind me sharing it here so I will. He took the trait childhood crush Ameiko as well and is a paladin of Shelyn .My question is should I reward him a bigger bonus due to his rp back story in regards to romance with Ameiko or not . Please let me know what you think of the story and what I should do as a reward . He is a great rp type gamer and enjoy it as much as the fights . I want him to earn her affection but at the same time after his story I could see where by book 2 they are very close. Please share your thoughts

The winter snows were heavy this season, heavier than any year that anyone could recall. The elder of the tribe was expecting his second child to be born during the height of this storm. The elder named Jarikai was known in the lands as a strong but wise leader. He had taken as his wife the second sister to the King whom ruled the lands he and his people lived upon. She was a gift of sorts for all he had done in faith and dutifulness in his allegiance to the newly sworn king. Her name was Milasni. The couples first child a girl had died in the winter season not two years prior. They were both excited yet scared at the chances of this childs survival. The storms in the north can be savage and the tribes tend to lose the weak during the severe times of the winter season. This coupled with the childs birth during the season made it extremely daunting that they would survive.
The winds swept across the snow covered barren lands as the tribe had safely moved to the lone forest of trees that was within their lands. It was bordered by a lake from which they could gather fish, as well as fur from animals who called the small forest home. The tribe was small and nomadic, as many of them are in the frozen lands. The sun rose the next morning brighter than it had been in what seemed like months. Milasni in labor felt the child move knowing it would be born soon. The small tent was heated with fires and furs laid about it for warmth. The old oracle seer of the tribe, aided her in the birth and spoke soothing words about the presence of the sun and it meaning the child had a destiny. Milasni pushed for a few more brief moments, and then a cry could be hear throughout the tiny tent village. The elder prayed thanks and passed around the mead to the hunters as the woman began clearing more room in the tiny tent. Jarikai finally stepped inside and was handed his son, his heir, his legacy. His eyes softened at seeing him and as he looked upon his mother he smiled even more. He held the tiny infant boy up and proclaimed him to be known as Arik. He then took his sword and cut his hand and then a small cut to the infant boy’s upper right arm pressing his hand to it letting the blood of kings pass from one to the other as was their custom. The child was then again wrapped in the finest furs the people had and was given to his mother so he may be fed. The child survived the harsh winter, though it did take its toll on the tribe whom lost 5 members.
Jarikai had been making trips south each summer to trade with a friend whom he met while adventuring the lands to the south. His name was Lonjiku Kaijitsu, a man of Tien heritage whom Jarikai had spent several years as a caravan guard and more so a friend. Lonjiku was of noble birth in his home lands yet had settled in Magnimar to make his home. He dabbled in any things but mostly trade. He welcomed Jarikai and treated him well when he visited. Jarikai found this arrangement beneficial for his people, as he was able to trade for things they needed or gold which they could buy what the needed. Jarikai made this journey each spring so that he was back home by summer so preparations for winter could be made.
The boy Arik grew as any child does and learned from the tribe how to survive in the harsh lands they called home. When he was 7 he was already versed in how to use a sword and shield though they were far too heavy for a boy his age. He was given wooden ones from his father and Arik spent many days practicing with them.
The following year Jarikai took Arik along with him on the journey to trade with Lonjiku. He wanted his son to see the value of friendships and also learn of trade and barter. The men, as men often do, sat talking about the good days and adventures they had together. Arik spent his time running and playing with the children of Lonjiku. The children played tag, among other games. As it always seemed, Arik was a step slower or too big or different to do well at the games they played. Arik at the age of 8 seasons was nearly 5 hands high. He carried his wooden sword with him because it was his most precious treasured item. One day as the children played and ran, a man grabbed the oldest daughter of Lonjiku , her name was Ameiko. The man had his arms around her as she flailed wildly about. Arik without a thought ran up and jumped on the man’s back taking him down to the ground. Arik was no match for the man in strength however and soon found himself being beaten by the man’s fist over and over. Ameiko stood horrified as her younger brother Tsuto ran for help. Lonjiku and Jarikai hearing this ran down to the edge of the estate and found Ameiko kneeling over an unconscious bloody Arik. Jarakai asked him what had happened, so she told them of Arik’s bravery to save her and of the man beating him over and over as tears ran down her cheeks. Jarakai furiously grabbed his sword and asked in what direction the man went. Ameiko merely pointed as the Ulfen man moved with zeal. Lonjiku had servants bring the boy to his home where he was tended too by healers of Shelyn. Lonjiku knew if Jarakai found the man that he would kill him. Lonjiku sent out a few of his guards to find the man to bring to him. Jarikai had no luck in his effort to find the man and in a few hours came back to the house to find his son awake yet badly injured. The healers of Shelyn were tending to him however. He spoke with Lonjiku and asked if he knew anything about the man. Lonjiku said nothing other than his status often times attract the wrong people in search of gold for ransom and that if Arik had not interceded he is sure Ameiko may have been taken. Lonjiku told Jarikai that a debt was now owed the boy. The men discussed this and it was understood that once Ameiko and Arik came of age they would be handfasted as man and wife. This was not told to the children, because it was customary they had no decision in such matters. The two men shook upon it and it was done. Arik healed over time and traveled back with his father. Jarakai told Arik he was proud of him as any father. That it was time for him to be tested as a man even though he would be only 10 when the trial happened, if it is what he wished. A few days later Lonjiku’s guards found the man whom tried to kidnap Ameiko and he was brought to the old man. He was questioned and in the end after all the information gathered put to death and left in the shadow district of the great city.
The following spring when Arik was now 10, he was brought before the other hunters of the tribe. They all thought him too young as usually the age is 14 seasons before you can attempt such a trial. They however knew Jarikai would do it anyhow and they agreed. Arik was taught then to track and to build fire. He was taught to survive with little or nothing. The week before the annual trip south Arik was taken into the forest and left with others of the tribe vying t be a hunter. The nights passed as they boy learned what it is to survive alone. He was however able to track and kill a large black wolf. The tribes welcome him as a hunter then. Arik took the 2 front k9 teeth from the large wolf as well as its black pelt. He wore the furs excitedly and had each tooth set in a leather cord. He wore his as a necklace and when asked by his mother whom the other was for he meagerly said a girl. His mother laughed at the boys shyness and later when Jarikai was told they chuckled together in their bed chamber.
Arik also had taken up using paints to make portraits often of Ameiko and though his skill lacked it was easy to tell he may paint some wondrous work one day . His love of art seemed to blossom after his beating at the hands of the man in Magnimar. His mother being a servant of the goddess as well encouraged it as she could because she too enjoy placing a brush to canvas and letting her soul our upon it.
That season as they traveled down to the great city to meet with Lonjiku, Arik was given a more prominent role in tending the animals . He was now being treated more as a man than a boy . The trip went by uneventful as usually because who would in their right mind attack a small caravan of Vikings on a road .
The men sat again telling stories and the children went to play . Arik was more ready now for games and before long easily could catch and tag even the young Tsuto. The children all laughed and played. Arik found time however alone with Ameiko and shyly gave her the gifts he had for her. She smiled to him as he placed the necklace around her neck telling her that as long as she wore it her heart would be next to hi because her had the other tooth. Arik then gave her a scroll case with the painting of her he had done . Ameiko was astonished by it and took the scroll case with the crude painting stashing it away in her room. She spent the late hours of that evening running her fingers over the necklace as she stared at the painting. The next morning she hugged him close. Arik blushed a deep crimsom and stayed silent. They then walked hand in hand along the grounds of her father’s keep talking and shyly trying to hide their first taste of love. Lonjiku and Jarikai both caught glimpses of their budding love for each other and clinked their mugs of ale together. The days went by fast and soon it was time for Arik and Jarakai to return home. Ameiko though had found a tiny piece of jade in the market and had it fashioned into a metal bracelet to be worn on the upper arm. She shyly placed it upon Arik’s arm and they quickly kissed hoping no one would see. The Old men talking beside the wagons however seen and just smiled to each other. The trip back went by slow as Jarikai asked Arik about the band on his arm and such. He pressured the boy mercilessly knowing the questions made him blush. The tribe welcomed the elder back home and preparations were once more made for winter. The tribe was for once growing and vibrant as it had been in years. This of course had caught the eye of another tribe whom soon made plans to attack and take the tribe and their land. Arik was out on a hunt when the attack happened silently walking through the woods thinking aimlessly of Ameiko. He heard nothing as he daydreamed. He was on his way back when he was jumped by the other tribe and after being beaten locked in cage with a few others that survived. He did not see his mother or father though he did see a man brandishing his father’s longsword. He knew this meant his father was dead as was his mother.
Lonjiku having not heard word from his friend did send a scout only to be told the tribe was wiped out. The old man broke the news to Ameiko that Arik and his family had been slain. The girl cried for a few days and vowed to always wear the necklace he gave her. It was her first love as it was Arik’s.
Time seemed to speed by for Arik from this point as in no time he was sold to slavers in Varisia.He was treated roughly and had to fight for each scrap of food he got to eat. He was then bought again by a old man whom groomed him to be a guard. Arik was given a sword and shield and shown the proper ways to fight. The boy did as he was told and served well until the man’s passing some 12 seasons of time. Arik was then freed by the old man on his deathbed . Arik spent a few months hiring on as a caravan guard to find his way back to Magnimar. Arik had grown now and was a man. He was over 6 ft 4 and very stocky built. He now carried a long sword and shield. Once the caravan reach the gates of Magnimar and he had been paid , Arik rushed to the estate grounds of the Kaijitsu family hoping to see Ameiko. The estate however was in ruin. Arik found out however through rumor that the family met with tragedy . Arik was more sad than he could remember and spent a few days in a grief stricken stupor from drink. He was then running short of money so he hired on with a caravan heading to the town of Sandpoint. He heard the goblins were ambushing caravans so his services seemed needed . He figured it would ease his mind from the grief he felt . He tucked the wolf tooth necklace, a mate to the one he had given Ameiko , into his armor and the jade armband was placed as always on his upper sword arm. He set out that morning to Sandpoint with the caravan . The trip only seen one skirmish though brief with goblins and made it to Sandpoint safely . He found an inn called the Rusty Dragon and stepped inside to get a room , his hooded cloak and armor covering his features from onlookers.

This is my problem. Do I have her react astonished at he is alive if he reveals himself . Do I have her because of what happened to a previous love interests stay distant ? how much do I reward him for a good backstory ? My thought is once it is known to her it is Arik that she feels those emotions but much time has passed so it may take a few weeks for it to bloom once more depending on his actions . please let me know your advice . thanks

Silver Crusade

I am about to begin a home campaign in the new year of mummy's mask .We are beginning at 3rd level with 3500 gp to spend . We are allowed to use race builder 20 pt buy or less and have a 25 pt buy for abilities. I used race builder and came up with the following

H-elf Drow Dhamphir .. Human , Elf (drow) , Dhamphir subtypes (20pt)
Abilities fleixble (2pt)
Adv stat Chr (4pt)
Elven Immunities (2pt)
Object of Desire (1pt)
Seducer (2pt)
Bite (1pt)
Fast (1rp)
Darkvision 60 ft (2pt)
Focused study (4pt)
Static Bonus Feat (2pt)
Arcane Focus (1pt)
Resist Level Drain (1rp)

Light Sensitivity Weakness (-1pt)
Negative Energy Affinity (-2pt)

Abilities (25 pt buy)

Str 10
Dex 16 (5pt buy and ability racial mod )
Con 14 (5pt)
Int 14 (5pt)
Wis 10
Chr 20 (10 pt buy and +4 racial ability bonuses )

Feats
Spell focus Enchantment
Life Dominant Soul
Eldrtich Heritage

I didnt min/max because I love to rp alot and having negative stats make it difficult for me .

I plan to play this chr as a controller/enchanter/ally buffer type . I have been given the sanguine sorcerer bloodline for free as it goes towards being a Dhamphir. I plan to take one level of sorcerer (fey bloodline) for a +2 on my charm Compulsion spells and spell like abilities . I also plan to take eldritch heritage Undead to allow me to effect undead as long as they had a humanoid subtype . It also provides me with rp fluff later when I take Improved eldritch heritage and get DR 10/Lethal for rp flavor .

I would like ideas on feats or other race things i may have overlooked in the race builder . I would like some ideas on what mesmerist tricks to take first and arem most important . I'd love to hear comments on how to make it even more of a vampiric type char. I'm open for critiques and opinions on how to go from here and on things i may have missed as far as feats,gear etc that I may need .I also would like a few ideas on dieties that fit this char as my plan is to take Evangelists as a prestige class about level 8 or 9 . I was going to take half undead as a racial subtype but was told it was a little overpowered and he would rather me build it using points .

Thanks for any advice given

Silver Crusade

i plan to use intimidatign prowess as well as sidestep secret and lore keeper to use chr to my fullest. I plan to use a whip in one hand and a shield in the other. My plan is to strike at range with the whip to trip and do dmg and then at close range switch to shield bash/slam for close combat dmg with bullrushes thrown in as i can . My plan is to take viking as a archtype for fighter so aat level 2i can intimidate as a move action and later on as a swift action. I also gain pluses to ac from shield and gain the ability to also rage. My question is simply are there any feats or line of feats that will be of use besides the shield slam line or imporved whip master/improved trip ?

Silver Crusade

thank you

Silver Crusade

had a player ask if this would work with a metamagic feat toppling . I said not because it isn't a spll yet as he read it to me it is cast as a spell 1/2 your sorcerer level. I then said toppling adds 1 to the spell level and can't be added to this ability and he asked why it couldnt since he could cast level 2 spells .. I really wish it was worded like most sorcerer abilities and wasnt mentioned as a spell . Question is was i correct in how i answered his questionm ??

Silver Crusade

can use extra hex feat to gain hexes is what he plans to do .. But in all honesty i just wanted to get close to rules as possible for our homegame so thanks to all who have debated this .. I allowed him to have 2 pools of dice for channel and for the phylactyery to work on both dice pools since it states +2 dice per channel though I did make him denote which pool his feat of extra channel went into .. Thanks again guys for helping me out I appreciate it

Silver Crusade

i agree oldskool and chesspwn , I probably shouldnt have even worried about it since it was a home game but all of us in our home game play pfs from time to time so we like to try to stay within all the rules.

Silver Crusade

i guess thats my real meaning . .the faq stated in channel deals with different classes stacking whereas this is the same class and only one archtype . perhqaps my question should have been sicne this is from the same class how is it to be ruled .. i would believe as the other but since the wording isnt the same and it is one class not two classes .. does it or not .

Silver Crusade

chess Pwn i realize this is a seperate post about what i had asked before . The reason is because someone had asked me to make a new thread and make it a FAQ or ask for one. I know with your help i reasoned out how it worked and that it is two seperate pools of channel he has . Someone had simply asked me to make it FAQ so there was a post on it in that section and I was told to make a new thread and use the faq in upper right corner of post to request one . I'm sorry it was redundant and seemed to upset you . My intention was merely to have it Faq'd so others could find it more readily

Silver Crusade

I had asked if this was indeed true as i wasnt sure by rules .. i was asked in another thread to post it like this so i could get a Faq on it since it was sort of worded vaguely as to what does or doesnt stack.. i have someone who plans to be a healer and liked all the channels it would get with a mix of hexes and spirits to use when not healing. You also could get arcane spells to cast for dmg or take flame spirit to get fire based spells

Silver Crusade

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

Channel Energy: If I have this ability from more than one class, do they stack?
No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack), or adds in some way based on the character's total class levels (such as improved uncanny dodge), the abilities don't stack and you have to use them separately. Therefore, cleric channeling doesn't stack with paladin channeling, necromancer channeling, oracle of life channeling, and so on.

From reading this faq it clearly states you have touse them seperately they do not stack per say so by that wording you can use the witchdoctor and the shaman life channels but have to keep track of each seperately . I.e witchdoctor would be char level -3 as your effective cleric level and shaman with life would imply be char level as your cleric level .
This to me make the witchdoctor shaman perhaps one of the best classes for healing as you do not have to multiclass to get access to a super increase in your amount of channels and could possible use one for channel positive and the other for channel negative energy and be wickedly effective .

Silver Crusade

Better yet make it magical stone that can't b stone shaped or simply have a small circle on each floor that radiates an antimagic field. Once the pcs figure out magic cant save them have them search for hidden levers or counterweights on the wall that came down between them . Perhaps someone triggered this wall coming down splittign the party by stepping on a stone or weight on the floor on each side or hwoever you wish to make it . These levels need a code to move them in a certain order or bad things happen to a side of the room as described above ie waterfilling faster or roof dropping down faster . Perhaps make it a diety thing where knowledge religion works on one side and knowledge dungeoneering on the other . Haave them be able t yell through the wall so they can work it out together . lol .. I may steal this for a home game now that I am honed in on it .

Silver Crusade

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

does the witchdoctor shaman who takes life actually get two seperate sources of channels . One from being a witchdoctor at char level -3 cleric for 3+chr mod channels a day. the other from life spirit shaman ability as 1 + chr mod at actually char level as cleric . This thread is posted to get a faq on it

Silver Crusade

I'm looking for how exactly to request a FAQ on it .. not sure i know where to post about it ..

Silver Crusade

ohh one more thing .. i ruled that when he takes extra channel feat it only effects one of them .. not sure thats right but if not it would get super rediculus as far as his channels go .

Silver Crusade

well as i looked over his char he has fun things like stardust from heavens spirit as well as curse of suffering hex and a couple other neat fun things actually . all in all he has given me a mind to build my daughter of serenrae build I've been trying to figure out a way to do . Can you imagine taking witchdoctor/ heal spirit and flame spirit and not only being able to heal well but also have a way to do dmg with fire spells . i may indeed have to look into this lolol .. anyhow thank you for all the help

Silver Crusade

yes so he would have 3+chr (5) for 8 channels of 2d6 from witchdoctor .. then 1 + chr (5) for channels of 4d6 from shaman with life spirit . Which totals 16 .. so a phylactery of pos channeling would make this 8 channels of 4d6 and 6 channels of 6d6 .. sounds like a great healer type to me . that is what he wants to play is a healer who is able to buff and do some fun things with hexes

Silver Crusade

so as i have read through the shaman and withcdoctor . i have added things up and at 7th lvl he would have 14 channels at 4d6 or 6d6 . i'm unsure how they stack as far as dice . i know he gets 3+chr mod and 1 + chr mod channels but since the dice are different do they indeed stack as it would seem ? This is in the same class so i take it the Raw or faq on channelign doesnt apply sicne it isnt stacking from two different class but via two sources within the same class .

Silver Crusade

ok ill let him know ty

Silver Crusade

can the Azata Lyrakien improved familiar use a wand since she can speak and has hands . My question is because she is tiny ?

Silver Crusade

i have a player wanting to play a cleric/ shaman .. He has asked me if he gets channels from both classes and thus far i have found no reason to why he wouldn't . If there a raw or rule out there that prohibits or limits this ? thanks..

Silver Crusade

1 person marked this as FAQ candidate.

does the first part of gaze of flames work all the time and the 7th level ability only usable a number of rds per day ? It seems to me that is how it reads but am unsure and a player plans to use it in a game i am running

Silver Crusade

He also said his char is going to be based soley off of chr and wisdom.. He said that he could use his spirit familiar to deliver touch heal spells as needed when his channel isnt sufficient , I thought it was cute to have that uniqueness of a spirit familiar healing your party with touch spells lolol ..

Silver Crusade

yeah i think he plans to take life as an oracle then wondering spirit . then he can tgake added wanderign spirits and take lore or something he said as a shaman . he said however being a possessed shaman he can select any hex .. I looked at it in herolab and it seemed to work that way though i know herolab isnt a safe way to test rules .

Silver Crusade

ok cool then that makes his whole thought work and within the rules .. He plans to be a possessed shaman archtype from all the lost lives of the ship wrecks. He plans to take haunted curse from oracle and be an elightened philospher archtype. He plans to be a healer/buffer with great skills in knowledges etc as well as a smidgen of arcane spells utilizing the shaman spirits arcane enlightenment. Overall will be a fun char to see played

Silver Crusade

Am going to be running a pf game and have a player who wants to play an oracle/shaman. He plans to only take 1 level of oracle and in his back ground story was lost after a ship wreck and then became a shaman while starnded on a reclusive island before being rescued. The story is quite cute but the pf rules i think do not allow shaman and oracle mix . As a Gm would you let this go or not ?

Silver Crusade

I took your advice but instead of goign paladin I went fighter for extra feats so i can get derish dance feat and as a follower of serenrae it fits well . The enlightened Philospher still works well with it knowlesdge wise but took flames mystery. Took noble scion of war as well so the char can be based on chr and dex mostly . I took free hand fighter archtype as the fighter so I can get a few levels to help dmg though i will never do a ton of dmg . I can be very useful however as i get healing spells as a oracle and a few fire based dmg spells from fame mastery . All in all it worked fairly well the first game i played last night. any more suggestions Id love to hear them .. thanks

Silver Crusade

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I am going to be playing in a PFS games and leveling up as normal with a group of friends. They all have melee and magic fairly covered up and we need fluff chatracters some .. . I am not one to play paladins alot so .... my thought is to go as a oracle(enlightened Philospher archtytpe) with side step secret and lore revelation .. then ninja (scout archtype)so i can charge later levels and do sneak attack etc . I will have tons of skills it seems and be useful as a knowledge monkey and trap spotter .. I know i wont ever do much dmg wise but at later levels i could at least do a fair amount if needed .Questions to the masses are is this doable in a PFS setting because you never know group make-up .. Are their any feats or other things i may want to look at ? I was thinking of takign noble scion of war to make the char really run off of charisma but I feel i will be feat challenged as it is . Any ideas would be welcomed thanks . I appreciate any advice

Silver Crusade

I rarely play a caster in pathfinder and we are beginning a home game. I was tasked to create a char for a mythic adventure where we begin at level 16 and 8th tier mythic. My question revolves around using transformation spells . Can you have 2 of such spells in effect at one time as long as one of them is poly morph type effect . My thought was to use form of dragon 3 that makes me into a huge dragon and the spell dweomer nova . The latter is on the 1001 spell lists which is legal for this game per DM . The form of the dragon spell turns me into a huge dragon while the latter basically powers up spell level and casting stat . Only one is a poly morph effect as i know you can only have one of those cast upon you at once , the latter is simply a transmutation spell . Any advice regarding the legality of these used together would be much appreciated .. thanks

Silver Crusade

we have a good mix of experienced players who will be rogues, fighters, healers and casters of some sort . I tend to be the healer but this game someone else stepped in to fill that need to i am free to create .I am thinking of a viking(fighter)/sacred shield(paladin) version atm and am seeking opinions on how to properly build it . My concept is to be aasimar and take the scion of humanity racial trait they offer in exhange for daylight. Then have him be Ulfin and have tribal scars, intimidating prowess , toughness or power attack all at level 2 where we start out at. At level 3 take paladin level then fighter at 4 so each level i shall gain a feat and in the end be level 10 paladin/10 viking. I like that a viking gets to rage lol coupled with the paladins LOH ability with mercy fatigued . I also like being able to intimidate as a move action at 2nd level which imporves at lvl 10 is awesome . The sacred sheild paladin part will boilster my allies defenses and also allow me to have fun , all in all a fun char RP wise at least . I do need some opinions on feats to take etc so please help me out . My traits will be viking blood and probably childhood crush from the jade regent path. pls give me some advice and helpful hints . .thx

Silver Crusade

Looking to build a good all around fun character for this campaign. I am looking at doing the paldin sacred shield route and was wondering what advice or help is out there for a build. My plan is to use the ability to make allies take 1/2 dmg when possible and also use the ability later on that grants allies ac bonus. My thought is to also take body guard and a few other feats and am seeking help in how to put it all together . I was thinking assimar as a race but make take human so I can get the extra feat . I appreciate any advice and help anyone has .. Thanks

Silver Crusade

I am starting to play in a wrath game and took one level of monk and am going level rest in rogue . My plan is to use unarmed strikes with sneak attack dmg . I plan to go into the prestige class sleepless detective at level 6 . using the snake style and my sense motive to effectively say no to one attack per round with a very high sense motive . I like the flavor of it and so wanted to name the char sherlock holmes .. but alas I didn't ..

Silver Crusade

hmm these are all great suggestions and i have went through the blood of fiends as suggested and like the stats of them . So if i dropped the spell like abilities but could give them a bonus to chr making it +2 dex, +4 chr, -2 con with maybe the ability to have a lustful beauty ability that would grant them a +2 to diplomacy on those who would find them attractive and grant a + 1 to any compulsion spell they would cast on those who are attracted to them . Also maybe a thing called kiss of corruption where if they get kissed willingly the victim is dazed for a round and feels like they have had the most amazing time (sexual) of their lives and will seek to gain this person favor any means they can . This can or could be a double edged sword as if not given proper time or affection they could easily become scorned and antagonistic or ruthless in their persuit perhaps even going to such extreme measures as killing a rival or even chaining the one they lust after up in a dungeon to keep them all to themselves .. yes i know seems powerful but could or would be so much fun to roleplay and interact as a DM .. Keep the thoughts coming please . They are really interesting and helpful ..

Silver Crusade

that may work .. could you substitute the +disguise/sense motive and make it Diplomacy/Disguise to be more seductive in nature. May replace detect thoughts with charm 3/day and unnatural lust 2 times/day . leave the resistances there as she would be a fiend type as well or would that be too OP?

Silver Crusade

We are in a home game and a player wants to play a half-succubus race out of the new ARG .. Does anyone have an idea of one that is at most +1 char level but hopefully just a regular class level so he dont have to be a level behind . I do not have the book yet but will be getting it this week but the game is friday and he needs to build her before then . Any help is appreciated .. thanks

Silver Crusade

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I am in a home game and playing a allurin race but have yet to find anyplace to draw the fiendish feats from . The char is fun but i want to add flavor of his tainted blood but as of yet have found little info . i even went and got the pdf for blood of fiends but it didn't say much more than just tieflings in it . Any help is greatly appreciated ..

Silver Crusade

thanks Mort .. so I think I will go with the second one then. The Kitsune get a +2 to acrobatics so being able to grasp things and swing on the whip gives me plenty of evil ideas ... :). i do however agree the first build would be fun .. ohh look the boss got tripped while flanked by our barbarian and rogue :). Thanks again so much for your help ..

Silver Crusade

ok that makes sense .. thanks Mort .. I will substitute that then into my feats instead of agile maneuvers. Does it work for all combat maneuvers or just trip specifically ? Who knows I may want to whip grapple something .. lolol

Silver Crusade

hmmm ok got a note from someone saying to use the whip like Indiana Jones . :) ... That sounds very interesting as well .. So feats for each build .. since I have to decide here ...

trip bard
1 agile maneuvers
3 combat expertise
5 improved trip
7 greater trip
9 combat reflexes
11 discordant voice

fun IJ bard

1 weapon finesse whip
3 weapon focus whip
5 whip mastery
7 improved whip mastery
9 improved disarm
11 discordant voice

I know my feats may be horribly put together . any help would be appreciated .. thanks

Silver Crusade

thanks Mort . I will go and look into those right now and start to form a plan for feats then . i was told however weapon finesse would allow me to use dex for hitting a target but not for adding it to my CMB to trip, for that I would need agile maneuvers ?

Silver Crusade

are you fully against being human ? if not the extra feat taken at 1st level or the hermenean blood feat makes it so sweet . We have a guy who made a human archer, easily the most damaging char in the group we play in .

Silver Crusade

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I was fortunate enough to get a boon to play a kitsune char and after seeing their stats have decided to make a bard. I was planning to take agile maneuvers at first level as well for my feat . My plan is to use the whip at range to trip enemies in melee with my group. Are there any other rules or things i should think of when making this bard as i have never played one before . my plan is to have her very skill orientated and trip during combats as well as buff/de-buff. Any help or info would be greatly appreciated .

Silver Crusade

thanks for the replies . I will definately keep it in mind and work on making it shorter then

Silver Crusade

This is the Bio I wrote for an upcoming home game ROTRL . She will be a Life Oracle ( tongues curse ) with one level tattoo sorecerer as to add flavor to her. The GM has graciously allowed me to take it and later improved familiar to get a pseudodragon . The chars basic theme is she is a Half-Nymph fey ( fey foundling feat )that follows nature as a diety ( Life Source) . So here is what I have come up with and I am wondering if it is too much or too little . We all were asked for a bio to add subplots to the game as well and flush out our characters views etc . Please excuse any bad grammar or spelling errors

Character Background ------- Allyssa ShadowMoon

Allyssa was born on a bright mid spring morning. Allyssa is the daughter of Kayliss ShadowMoon and his wife Alladrianna, a forest nymph from the woods far to the north.Kayliss was a half-elf that lived in an honorable way and never drew his sword or bow without cause . Kayliss was very highly thought of and a respected guide and friend of the forest. Many of the realms tradesmen and adventurers have at least heard his name. Kayliss made his home on the edge of the Sanos forest but called Sandpoint his home .Kayliss met his wife Alladrianna on one of his many trips north taking a caravan up a well known trade route. The tales of how they met and of their love differ in perspective of who tells the story but the truth lies somewhere in between .One such story is that Kayliss and the caravan happened upon a large band of orcs/goblins that were laying waste to the forest. They attacked the orcs and drove them away. Kayliss rescued Alladrianna from the fire and from the moment their eyes met they would be forever locked together as one. Another story tells a far different tale. The story tells of how when moving through the heavy forest they had camped along the road for the night .Kayliss had the night watch as usual. The rest of the caravan was fast asleep. They awoke to find him gone though all his gear and packs remained, like he was simply plucked up and taken away. Some say it was magic that Alladrianna had put on him and led him away much as a mermaid does sailors of the seas. In any regard the two lovers were seen in glimpses and in passing by those who travel the Sanos forest. A few months after Alladrianna had moved in to Kayliss’s home she became with child. They were happy and joyous though still remained recluse to the rest of the world. They named the daughter at her birth Allyssa, a culmination of their names. Allyssa was a lovely child and very inquisitive by nature. Allyssa loved the forest and animals often came to see and nuzzle her when she played in the forest as her proud parents watched. Allyssa seemed to have a unique understanding of the basic force of nature that even her mother didn’t possess. The seasons passed as they always do and Allyssa grew into a very graceful and beautiful young woman. Some whispers from those who caught glimpses of her running and playing in the forest told of elves returning to the Sanos forest while others told of a hauntingly lovely maiden who was but a ghost trapped to roam those lands due to the death of her betrothed many moons ago .
Allyssa was given freedom to roam the forest near her home as the forest animals seemed to love her and she seemed at home with the forest. She found she could speak to the animals and plants as if a person. She loved talking to them and finding out all they had to say. One day while out she was told of a rider that had fallen and was dying or dead. It was all the buzz of the forest so she went to see for herself. She found a man lying face up barely breathing it seemed and death was fast coming to him. Allyssa felt sad and knelt near him. She leaned over and felt a strange sensation as her body shivered and she felt some primal force begin to invade her very being . She moved her hand towards the man and it glowed a soft green hue as did her whole body. She could feel the power of nature welling up from the earth into her and as her hand touched the man into him. She watched as his wounds began to close and his breathing slowed. She watched as his eyes fluttered open. The man, named Tremar, was actually an advance scout of the consortium sent here to investigate the rumors of elves back in the Sanos forest. His eyes barely could make out her form as they opened but he definitely knew those rumors were now true. Allyssa stayed with him till near night fall when the man seemed more strong and she crept away as he slept, knowing he was safe now. She felt happy that she was able to aid him in such a way and excitedly told her parents all about her little adventure. They both smiled proud and thought nothing of it other than their daughter was bound for greatness in this world and that they needed to be evermore vigilant looking out for her.
Allyssa was out on another such adventure a few weeks later as she when she smelled smoke. It wasn’t natural for such a smell to be in the forest so she ran back towards home as fast as her legs would carry her. She arrived just in time to see a few men on horseback approaching from the north, one of which was fairly recognizable as the man she had aided. She ran to the modest hovel they called home and hid as her father and mother stepped outside to meet the men. Alyssa didn’t hear every word but the few she did seemed odd as they were looking for her from all she could gather. That a man had told of an elf that healed a grievous wound and brought the man back from the brink of death. They had been dispatched from Magnimar to find her and bring her back to there. Kayliss tried his best to tell them he had no idea of what they were speaking of but the men grew angry and were having none of it and drew their swords and attacked. Kayliss fought as he always had with valor and courage and yelled for Alladrianna to get the girl out of here to safety. Alladrianna ran and grasped her hand leading her out the back of the hovel into the forest. As they ran Allyssa could hear the sound of armor moving and knew they were being chased. Suddenly her mother screamed as a stinging arrow slamming into her mother knocking her down near a ancient oak tree. Allyssa fell to her knees holding her mother’s head looking into her eyes as they fluttered open. Her mother’s words soft, “Go my daughter to the lands of my home, you will be safe there and watched over. Go now “her hand brushing Allyssa’s cheek before it touched the ancient oak causing it to shimmer in light. Allyssa could see the men quickly running towards her now so she fell backward into the tree preparing for the worst. The next thing she realized she was laying in a strange forest far from where she had been.
Allyssa made a small place to rest but was awakened by a soft voice... She awoke to find a man standing over her with pointed ears as hers dressed in a brown armor and green cloak. The man whispered to her “Do not be afraid lost one. I am Venel, a watcher and scout for my people. You must have wandered here from one of the far lands. No matter, however, as you must be one of us so come and be welcomed.” Allyssa looked at him and felt her heart race . She realized she had no real choice as she wasn’t even sure where she was. She spoke to him ( toungues curse ancient Azlanti )and his eyes widened at her words. Venel knew not what she said as her language was not that he knew and he was well versed in most. Venel then slowly and more carefully took in the girl before him and realized though to many she would be elven, she infact was far from elven . He still decided that this girl was in need and offered her his hand and helped her up. Allyssa asked the elf where she was once she felt more at ease in Venel's native language . Venel told her in the Mererian forest in the small village of Sabetha . This is the village where those who stayed after the great city’s fall came too as a place of refuge. Venel lead her to the village he called home. There she was made welcome and got a good nights rest after all. She was welcomed to the small village but never really felt at peace there as many looked at her as they did all non-elves. She spent her days helping where needed and learned many things while there. One day as she was doing her chores she heard a rustle in the village as the scouting party returned with a few gravely injured, Venel being one of them. She watched as the healer of the village gathered herbs and such to try to mend their wounds to no effect. She heard them start to pray and talk of their soon to be deaths so that they might be welcomed into the next life. Allyssa moved cautiously toward Venel as the others attentions were drawn away and again as before she felt the true power of nature well up from beneath her and into her. That same green hue casting light around her form as she leaned down placing her hand upon Venel chest feeling that power infuse into him . His wounds closing slowly as his breathing slowed. She felt him stir then still kneeling crawled over to the next again bringing him back from death’s cold grip. She then lowered herself to the last man as now the whole village watched in a sort of awe. Her body still glowing as her hand touched the young elf’s cheek infusing him with life itself so it seemed. Allyssa then felt weak and as if all the energy she had moved out of her as she slumped to the ground. Allyssa woke a few days later as Venel’s face was the first she seen. Venel spoke soft in the language she had come to know as well as her own “you saved three lives young lost one, you shall forever be welcomed here and are now one of us. Your name to us shall be Sa’amantha (meaning soft hand of healing). You will soon be of age and must then go searching for the reason you have been given such a gift, but till then know you are cared for and watched over here in your new home. “ Allyssa’s eyes filled with tears of joy as she listened and then simply fell back to sleep still worn out .Her life changed and she was no longer looked upon so poorly and actually was now given the chance to read and taught the elven ways and given their vast tomes . Allyssa’s mind was like a sponge as she took in as much as she possibly could . Allyssa spent most of her time doing what was needed of her but in her free time she often walked through the ancient forest the elves once called home. She could feel the old power of the forest and hear the whisper of the trees . She spent much time there simply listening or speaking to the various animals and plants. One such day she had ventured further than she had ever before and found the air getting chilled as the normally sun shod-en forest became almost encased in shadow. The voices of the trees and animals suddenly growing silent. . Alyssa felt an uneasiness now and turned back and moved swiftly away back towards the village she called home. Allyssa heard the sound of steps behind her and even felt a cold presence so her pace quickened more. In the blink of an eye she felt an arrow graze her left shoulder as she ducked behind a few trees and she screamed out in pain . Allyssa's chest was rising and falling as the forest she once knew as a haven suddenly became almost as a maze to her . She could feel the presence of someone but as she looked around cautiously was unable to see or even hear where they were . Her mind was filled with thoughts and she called out in her ancient tongue, " I am Allyssa and mean you no harm please leave me be , I won't ever come this way again " . The forest still seemed eerily silent as she waited but heard nothing in reply . Allyssa stood up and then began to walk slowly her eyes canvassing the forest for danger. Allyssa was startled as a hand covered her mouth and a strong arm jerked her body to his. She felt the coldness of steel against her side as she looked about , her eyes catching sight of another figure moving in the shadows towards her . The man holding her whispered into her ear " if you want to live stay here and do not move ". The hand holding her mouth moved away and as she turned she seen the figure almost disappear before her eyes into the shadows of the forest . Allyssa was painfully frightened and shook with fear so she stood there silently with her back to that great oak tree. Suddenly a woman dropped down in front of her with purplish eyes and long snow white hair and skin as blue as the clearest lake.She spoke not a word but raised her sword with a almost smile as she started toward Allyssa. Allyssa moved even though she was told not too and backed away from the approaching dark figure. She watched as from no where a figure appeared and the two began to fight as swords crashed together their clangs echoing out into the forest .the fight lasted but a few moments till the lady lied dead at the man's feet and though injured badly himself the man turned to Allyssa " more will surely come to find me . i won't be able to make it out, go run for your life . " Allyssa paused a moment but unable to tear herself away from the man, stepped towards him as he slumped to the ground near a tree. Allyssa spoke softly " i will not leave you after you saved my life. i do not even know you name or what you are . " Allyssa moved closer as the man looked up at her " go you stupid elf run, the others will surely kill you if they find you and my escape is ruined now and i will be killed as an example for the rest " . the Man's breathing growing more shallow as he bled. Allyssa felt strange and knelt as she had done before, her hands glowing a deep seated green as her body became encased in that hue. The man's eyes grew wide as he watched . Allyssa's hand liek fire as they touched his woulds feeling them suddenly close as his body began to regain it's strength . Allyssa couldn't hear as all her mind was focused on healing this man, but the man heard the approach of two more as before . Allyssa eyes closed she felt a sudden surge of power flow through her unlike any before as a dense fog seemed to well up from nowhere clouding the area and hiding them. The man knew they wouldn't give up even in such a condition so he moved to his feet and took her hand softly saying " follow me, we still might have a chance " . The elf's skin was like the other dark as the night but his eyes had a softness to them as they tried to make their escape . Suddenly to her left she seen a sword break the fog nearly hitting her as the man wheeled around and swung back. letting go of her hand. She again touched the man's back wanting to give him strength and courage as she again felt nature flow through her to him .the man took out the first then the second in what seemed like the blink of an eye. He gather up their things and searched them taking all they had with him . again taking Allyssa's hand " it isn't safe for you here. I must get you back out to safety . " He led her out and soon the forest began to return to normal as she could again hear the trees and animals speak . They stopped as nightfall was approaching. the dark elf looked at Allyssa and asked " what are you , I know you are not elven though you look like one of my kind . , What is your name ? " Allyssa spoke softly telling this strange man her name and that she wasn't sure of her past as it was taken from her . The man nodded and then told her that his name was Gryeas. He was a slave to the house of Telendril but had escaped . She nodded to him and was suddenly feeling safe. Gryeas made a small fire and even hunted down the night's supper. They sat around the fire and talked for hours till she felt tired . Allyssa then laid her head to his shoulder and nuzzled into the warmth of Gryeas. Gryeas taken back by this movement softly placed an arm around around her and held her in the chill of the night. Allyssa awoke the next morning still in the man's arms and for the first time enjoyed just lying there close to someone. Alyssa felt a strange stir within her as she did and softly traced her hands along the man's arm . She felt the man's hand move to her hair softly running through it as a fire within her suddenly awoke. She peered up into his eyes as he stared into hers , their lips touched softly at first then as each grew with hunger their passion became more. They spent the day in each others arms making love many times in the soft forest floor. Allyssa's heart was full and for the first time content , as was Gryeas. Alyysa felt as though she was again fully alive like all her heart and soul were at peace. They walked along the forest to a small lake and swam and even danced in the leaves that had fallen . Alyssa was happy. She felt she could spend her whole life like this and be content .Gryeas felt love for her as well but knew in his heart he wouldn't be able to stay , not yet as they would still hunt for him . They spent another night of passion in the open expanse of the forest . The next morning Allyssa woke alone a note left for her pinned to a cloak the man had worn . The note read " My dearest Allyssa my love for you is nothing but pure . I cannot however put you in danger as I love and care for you too much . I have left to find peace and a place for us to be and live in peace. I will come find you once that is done and we shall again be as we are now. Know I do not do this lightly and want you to always carry me in your heart as I shall carry you . It will give each of the strength we will need till the day we are again as we are now . Remember me each time this cloak protects you or you wear it . I shall remember you each time I touch a flower or hear the wind in the trees . all my love Gryeas . Allyssa felt as if her heart was ripped frrom her chest as she sat there sobbing heavily.She however did take and feel him with her so she gathered her strength and moved toward the village . Velen would be very upset with her as she had never stayed away more than a night from the villiage before and she had been gone now about four days . She walked a few hours and as nightfall soon came upon her she heard a familiar voice call out to her , it was Velen. He hugged her close then spoke softly " my child you are safe , you had us all worried , you must hurry with us there is danger and evil out this night as our scouts found the tracks of a dark one , they tend to not stray out this far but occasionly they do and we find them and kill them . " Allyssa wasn't sure of his meaning thinking it was more of the woman he spoke of since Gryeas wasn't evil. She walked with Velen back to the village where she was happily accepted back as many greeted her. The scouts returned at almost dawn as she heard a roaring cheers and such happiness erupting from the villiage. The scouting party had indeed found the dark one and disposed of it , however it was not as Allyssa thought , it was Gryeas they had killed . Alyysa felt her heart tear apart like part of her was now gone forever. She ran over to the man's body and ran her hands over his face as they other elf's stood around in awe and disgust. Her tears falling freely from her eyes as she wept. Velen grabbed her arm and tried to pull her back asking her what she was doing . Allyssa pulled away from him and shouted " This man saved me from the dark woman with the white hair ." The villagers all stood in silence as Alyssa knelt and wept over the man she had fallen in love with . Velen touched her shoulder softly and spoke " we are sorry my child but we didn't know his intentions as many of their kind are infact ruthless killers . We were only doing what we do to protect our people. Come Allyssa let's honor him with a burial as we would our own . " Gryeas body was then taken to a home . Allyssa was asked to come in by a few other older woman whom stripped him down. They then left her there for a few moments alone. She cried over Gryeas body for almost an hour, her hands softly running over him as she wept. The women returned with fine garments made of the best materials and also some scented oils. They told her what to do and in a few hours she had oiled his body and he was dressed . They then took Allyssa's hand leading her out into another building where she was given a black dress and veil . "Make yourself ready Allyssa" one woman said softly leaving her alone. They came to get her a brief time later leading her out into the center of the village where Gryeas laid atop a small wooden pillar of wood. Velen stepped forward and spoke " We welcome this spirit to all those who has passed before it into the great home we all go. May his spirit rest there in peace till the one united to it goes to join him . The deeds of this man are great and we wish for him to be accepted as one of us. " Velen then turned to Allyssa as tears streamed down her face . Allyssa spoke softly " My dearest Gryeas, I know not what to do as my heart is torn apart without you. To never touch your face again or feel your lips upon mine shall make my life here an eternity of misery and lonliness .What my future here holds i don't know but I am safe in knowing you arms await me when I leave this world for the next. . Her words trailed off as the tears fell like water from the great falls. She watched as they lit the wood ablaze and his body burned as the scented oils sweet smell drifted like the scent of spring flowers upon the night's chilled air. His ashes difting upward into the air and dispearsing upon the wind carried to a fro into the forest where he shall forever be found . The next day Allyssa awoke and though heartbroke made her way to do some chores. Her day was filled with sorrow and loss and she wept many times yet she went on . The days seemingly passed without end each like the one before it yet the burden of loss became less with each that passed . One day she awoke and felt it was time to move out and find her place in the world . Allyssa spoke to Velen telling him of her wishes .That night they all had a great feast that night as they said goodbye to one of their own.. As the sun rose the next day she bid farewell to the land she calls home now heading back to find answers at the only place she knew, her home in the Sanos forest. Velen went with her on her journey .She still wears the cloak Gryeas had given her and a ring she took from his finger. She arrived at Sanos forest a few weeks later guided by Venel himself. He helped her find the bodies of her mother and father and they laid them to rest together in a single grave under that ancient oak that had given her a new life. She carved their names into the ancient oak so they will never be forgotten. She then bid Venel farewell as he returned to his village leaving her at the small hovel that had too many memories, some happy others sad. Allyssa rummaged around a few days and came across a note from a man named Artur Mellic. She recalled her father mentioning Artur several times fondly and that he lived in the town of Sandpoint . Allyssa gathered what few things she could of sentimental value and started towards the town.
After a week or so of walking and getting directions she was able to find the city of Sandpoint . She asked around a few villagers whom knew of Artur and pointed her in the right direction. Artur was surprised when she approached him and as soon as he knew of her father he took her under his wing so to speak. Artur arranged for her to stay and a local inn called the rusty Dragon owned by a woman named Ameiko. Ameiko at first didn’t seem to like or want Allyssa around but as Artur told her whose daughter she was Ameiko’s mood changed so much so she even allowed her to work at the Inn . Ameiko knew of Kayliss and remembered him staying many nights at her Inn and telling quite a few stories. Alyssa did her best at her work and one day as she was doing the laundry she started singing. Ameiko heard the beautiful sound and stood in awe watching her. Ameiko was quite an accomplished singer in her own right but for whatever reason Alyssa’s voice seemed to be almost magical. Ameiko invited her one night to perform with her at her Inn . The audience was mesmerized by the haunting sound of their voices and soon all of Sandpoint was abuzz with news of it. Allyssa’s performances were the talk of the town so much so that another Inn keeper named Jesk Berinni soon offered her a night every other week to perform at his Inn . Allyssa now was able to just perform a night a week at one or the other and make enough to cover her debts.
Allyssa now had free time of her own. She spent most of her days free wandering outside of town in the small forest there. One day while she was out wandering the many hills she ran into a woman she had seen in town. Allyssa approached her cautiously and greeted her. The woman turned and stared briefly at Allyssa before turning back towards town. Allyssa thought this odd but stayed a little longer to enjoy nature. A few days later while again she was walking she ran into the same woman. She stopped and again greeted her and this time the woman turned to her and spoke. I am Hannah, friend of the trees and forests. I have noticed you a few times in town and also seen your work here in the forests. You are gifted and somehow a part of nature. I am pleased to meet you Allyssa and hope we may be friends. They talked as the passed time wandering and soon became best of friends. Hannah even took Allyssa in time to meet one whom she holds in high regard, an oracle of nature named Niska. Niska’s eyes were cloudy yet somehow she seen Allyssa was not an elf and spoke softly,” I see you are not what you seem young elf. I haven’t seen one of your kinds in my generation though I have heard of their existence but it is truly rare. Allyssa studied the old woman unsure what to make of her before speaking,” One of my kind? I am simply a girl like any other. “The old woman Niska laughed softly “I see young elf then so you are “a small twinkle seemingly amidst the cloudiness of her eyes. I shall be happy to call your friend and even help you along your path if you like. Allyssa still unsure only nodded. The old woman then stood, her body frail from times passing. You must promise me Ally to never let those of this town see you true nature. Again Allyssa looked puzzled and asked “my true nature? “The old woman again smiled, “yes young elf of the green hue your true nature “. Allyssa suddenly realized what she meant and nodded slowly. You will need to speak to an ear old friend of mine as well. He will be able to aid you in your learning. His name is Chask Haladan; Chask owns a bookstore called the Curious Goblin. Tell him I sent you and you will be welcomed.
Allyssa did as Niska asked and went to the bookstore. Chask looked curiously at her but waved her in. Allyssa told him that Niska had sent her and the man’s face was a glow. How is my old dear friend Niska ? Allyssa told him of her and told him Niska had said he could help her learn more about herself. Chask smiled and said I will help you as a favor to Niska. Allyssa began going to the bookstore before lunch and then walked in the forest with a book she picked up often sitting under the shade of an old tree as she read. Chask knows she is not an elf but is not sure what exactly she is.

Things to know for Allyssa.

Whenever she uses healing because of her drawing her power from nature she gets a soft green hue.
The consortium if it finds out she is back and alive will come for her or at very least keep a close eye on her.
She doesn’t seem to always realize danger or when it presents itself so she is naive
She will speak in ancient Azlanti when she is flustered or excited or in danger. It was the language her mother had taught her.
She is looking for the man whom she saved who killed her mother and father but isn’t sure how to go about it or what to do. (((Hmm hiring an assassin sure would help lololol))))
Alyssa's half-brother is named Rissien . Rissien was born to a woman named Caladawyn. Caladawyn was a elven sorcerer that Kayliss adventured with for over a year and they had a steamy romance until she was called back to Iladori , the elven homeland. Rissien is actually in the area looking for the father he never knew and having found him to be dead has decided to look into how or why he was killed . It is like a blood sworn feud for him as he is actually not just a ranger but also a paladin as well. He serves as a high guard of Iladori. He doesn't know he has a half-sister in Allyssa.

Silver Crusade

the healing part is similar to the clerics where you can do it a number of times per day equal to your chr modifier ..the healing is also (1d6 +1) per 2 char levels .. That means at 5th level it would be 3d6+5 like a clerics channel ability though not able to heal themselves. I gave it an added bonus because unlike clerics they will not be able to add extra dice using the plactery

the animal companion I thought would make the char a little OP and the player is looking to make it more of a role-playing char and the party needs a healer and this was the players thought , I never thought of progression but having them able to use improved familiar works as does the fey creature ..

nature's call is basically summon natures ally but only at the highest level you are .. ie 1st level will be summon natures ally 1 .. 5th level the corresponding summon nature's ally .. but unlike the druids ability you can only use it at the highest level to summon one monster to more keep the battle field less cluttered and such , It is however usable a number of time per day equal to half you chr mod ... i may make it full chr mod .. just trying to get a feel for the power level . The chars will be running a 5 man through the entire rune lord campaign .

so if i adjusted the levels on natures step to be 1st level .. then 4th level .. then 7th level .. then 10th level that would be more in line with spell progression ?

Silver Crusade

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NatureEdit
Deities: Erastil, Gozreh.
Class Skills: An oracle with the nature mystery adds Climb, Fly, Knowledge (nature), Ride, Survival, and Swim to her list of class skills.
Bonus Spells: entangle (2nd), barkskin (4th), stone shape (6th), grove of respite* (8th), awaken (10th), stone tell (12th), creeping doom (14th), animal shapes (16th), world wave* (18th).

Revelations: An oracle with the nature mystery can choose from any of the following revelations.

(new) Bonded Nature Ally (Su): You gain the service of an unusually intelligent, strong, and loyal animal ally. The creature must be one that you are capable of finding in the area you called home. This ally functions as a wizards familiar using your oracle class level as your effective wizard level

********Erosion Touch (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature’s possession, treat this attack as a sunder combat maneuver. You can use this ability once per dayat first level, plus one time per day for every three levels you possess. *** this one is ok to leave I guess though as a nature oracle I can't see using it often .

(new) Natural Healing - you can create a wave of healing with you as the center that waves out from you 10 ft per 2 oracle levels and heals all creatures in it's wake for 1d6+1 per level. You may de-select a number of creatures in this wave equal to your CHR modifier. Note the oracle does not recieve healing in this way as it radiates from her so the oracle isn't affected

( New ) Natures Call (Ex): You may use this ability to call forth animals (fey or celestial template )a number of times per day equal to 1/2 your Chr mod . the effective spell level for this abilty is your oracle level . Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.

(new) Natures Step - Beginning at 1st level the oracle is able to move throuh woodland areas without penalty even in rough terrain. At 3rd level the oracle leaves no tracks unless they wish too . At 5th level the oracle can demension door from plant to plant a number of times equal to her Chr mod per day at will . At 7th level a oracle can use a plant and teleport to another without a distance limit a number of times per day equal to the oracles Chr mod. note "" each person the oracle takes with them using the deminsion door or teleport plant ability burns 2 uses of that ability

**********Natural Divination (Ex): You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the f lights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained.

************Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.

(new) Speak with Nature (Ex): at will you may speak with animal or plants a number of minutes per day equal to your oracle level. You may use this ability a number of times per day equal to your Chr mod.

********Spirit of Nature (Su): When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize. At 5th level, you gain fast healing 1 for 1d4 rounds whenever you are reduced to negative hit points. At 10th level, the ability works everywhere, even in civilized or wholly artificial realms. At 15th level, you gain fast healing 3 for 1d4 rounds when reduced to negative hit points.

( new ) Transcendental Bond (Su): You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies and know their location up to 1 mile per oracle level. You may communicate with your allies for a number of rounds per day equal to your Charisma modifier. Designating a creature is a standard action that requires a touch that last for 24 hours. At 10th level, you may use this bond to cast a touch spell on a designated ally once per day up to the distance allowed ignoring any obstacles as if you were at its side.

Undo Artifice (Sp): At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a pile of raw natural materials. This effect acts as the spell polymorph any object, working on both magical and nonmagical nonliving objects. The duration is always permanent. Unlike polymorph any object, it cannot be used to mimic the effects of other spells. Items subject to this effect receive a Fortitude saving throw to negate the effect. Magic items receive a circumstance bonus on this save equal to +1 for every 5,000 gp in the item’s value. You may use undo artifice a number of times per day equal to your Charisma modifier.

Final Revelation: At 20th level, you have discovered the intrinsic secrets of life itself, granting you incredible control over your own body. Once per day, you can surround yourself with an organic cocoon as a full-round action. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to plant, animal, or humanoid, gaining superficial physical characteristics as appropriate (see the Pathfinder RPG Bestiary). This change does not alter your Hit Dice, hit points, saving throws, skill points, class skills, or proficiencies. Each time the transformation is made, you are cleansed of all poisons or diseases, are restored to full hit points, and heal all ability damage. You must select a new type every time the transformation is made.

please give me feedback on the power or lack there-of of this as a oracle type. This is for a homegame that will be heading into and doing the rise of the Runelords campaign. Any suggestions are appreciated thanks

Silver Crusade

Is the Gods of Balance booklet legal for PFS play ?

Silver Crusade

thanks again so my time and concept wasn't a complete waste of time .Her role-play concept is she thinks she is a new type of fey species and has intermixed divine/arcane abilities :)

Silver Crusade

the sorcerer side of the animal companion is coming from the fey/sylvan bloodline side . Thanks for the opinions because that is what i thought as well but have only played PFS for about a year so I'm still at a loss often on the finer rules which is why i come here to ask .

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