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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldure reaches out an invisible hand infused with electrical energy and attempts to touch Furkas on the arm. Touch: 1d20 + 4 ⇒ (2) + 4 = 6 Should also be flat-footed on account of being invisible. Don't think that'll do it, even flatfooted, so I'm visible, standing next to him, with shocking grasp charged ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldur casts a spell over himself and he winks from existence. The soft padding of feet can be heard manuevering towards Furkas. invisibility and then move up next to Furkas ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11 Alldur coughs and hacks at the offending cloud of gas spilling out from under his feet. He aims a finger at the center of the spell and makes a slashing motion, hoping to remove the spell. Targetted dispel magic on the cloudkill. Caster Level: 1d20 + 8 ⇒ (16) + 8 = 24 vs 11+caster level of the spell, so that would clear a spell cast by up to a 13th level caster ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Unless we'd like to potentially release everything we've left locked away here, I'd advise against tampering with this machine too much.' ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() The excitement plain on his face, Alldur approaches the machine and attempts to learn it's use and function. 'Agreed!' Alldur responds to the good doctor. Perception: 1d20 + 12 ⇒ (4) + 12 = 16 Know Engi: 1d20 + 22 ⇒ (6) + 22 = 28 ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Careful everyone, these might be a guy...' Alldur whispers to his companions after standing up and backing away from the scattered bugs. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldur drops his held wand and draws another. This time he launches a single ray of flame, similar to Narek's, at the ooze. 'You reminded me I had this one!' Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26 Crit Confirm(touch): 1d20 + 6 ⇒ (14) + 6 = 20 Scorching Ray(fire): 4d6 ⇒ (1, 4, 3, 2) = 10 Crit Damage: 4d6 ⇒ (3, 2, 2, 4) = 11 ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldur draws forth another wand, this time loosing a salvo of missiles at the nearest target. Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9 ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Oops, sorry, busy busy Alldur manuevers in to get a clear view of the creatures. Drawing 3 walnut shells from his pouch he flings them behind the first creature. A small burst of energy overtakes both of the monsters. Confusion on the two creatures. Will DC 19 or they have to roll on the chart to determine what they do/can do on their turn. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Anyone want to try to sneak around them? I can make you temporarily invisible.' Alldur prepares to move to and cast invisibility on the first person to speak up. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldur draws a wand of haste to cast when and if the door is opened. 'Why not? we dealt with this once before, I'm sure we can again.' ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() The bearded, robed human in the back stirs himself from deep thought at the mention of his name. 'Alldur Folmes, master of wands and the mechano-magical arts.' The man is nearly covered in wand-loaded bandoliers and scroll cases. His shoulder length black hair is held back by a strip of silk lined with seeming circuitry that flashes as his synapses fire. 'As to requesting assistance, I don't know if I'd go that far, but we'd welcome the help, if that's what you're here to do.' He thrusts out a hand to shake if there are any takers. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Oops, sorry, went out of town for the long weekend and forgot to say something. Alldur gestures at the spellcasting robot and attempts to corrupt it's programming. Malfunction on the spellcasting robot. Fortitude DC 19 or it is affected as if by confusion ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() I would start with average starting wealth and adjust if needed, just to get it done-ish while waiting for our DM to recover. Make those fort saves! ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Heya Camris, I play Thurden in your Skull and Shackles game here on the forums. Glad to have you aboard! Here, I'm Alldur, Wizard/Technologist. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Well, this looks pleasant. Alldur says as he carefully scans the room for dangers. Perception: 1d20 + 11 ⇒ (2) + 11 = 13 Looking for traps or monsters or whatever is making people stains! ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Without legs I don't know much what use or threat they'd be. Maybe I can get one going again and see if it knows anything?' Alldur approaches the nearest half-robot and begins examining it. Know Engi: 1d20 + 21 ⇒ (9) + 21 = 30 ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() 'Perhaps it already has a name.' Alldur gently pushes Grezzag out of from the front of the robot and leans his own face in, almost touching the robot's. 'What is your designation!' The wizard practically shouts at the automaton. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Alldur also pours over the mechanoid, seeing if it is salvagable. 'This is the kind of opportunity I've been hoping for. Imagine, our own robot!' I can't fail at aiding another at any of those rolls above. If any other rolls are needed I can make those. ![]()
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage ![]() Know Arcana: 1d20 + 18 ⇒ (10) + 18 = 28 Alldur moves forward to catch as many as he can with his spell. The spell being haste from his wand. 5 rounds of the quickness |