The Rake

Alldur Folmes's page

438 posts. Alias of Bahbrahb.


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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur attempts to reach out and touch Furkas once again to discharge his spell.

Touch: 1d20 + 4 ⇒ (16) + 4 = 20

Electricity Damage: 5d6 ⇒ (1, 1, 3, 4, 1) = 10 +3 if he's wearing or mostly made of metal

Alldur then takes a careful step away from his enemy. 5 foot step away


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Good luck, hope it goes well. And welcome to the double-vaxxed community. The 5G is great!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldure reaches out an invisible hand infused with electrical energy and attempts to touch Furkas on the arm.

Touch: 1d20 + 4 ⇒ (2) + 4 = 6 Should also be flat-footed on account of being invisible.

Don't think that'll do it, even flatfooted, so I'm visible, standing next to him, with shocking grasp charged


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur casts a spell over himself and he winks from existence. The soft padding of feet can be heard manuevering towards Furkas.

invisibility and then move up next to Furkas


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

I think you also owe me 1d4 con damage for my failed save.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11

Alldur coughs and hacks at the offending cloud of gas spilling out from under his feet. He aims a finger at the center of the spell and makes a slashing motion, hoping to remove the spell.

Targetted dispel magic on the cloudkill.

Caster Level: 1d20 + 8 ⇒ (16) + 8 = 24 vs 11+caster level of the spell, so that would clear a spell cast by up to a 13th level caster


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a wand of haste and casts it over the party.

Don't forget your haste actions and stuff for the next 5 rounds!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Unless we'd like to potentially release everything we've left locked away here, I'd advise against tampering with this machine too much.'


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

The excitement plain on his face, Alldur approaches the machine and attempts to learn it's use and function. 'Agreed!' Alldur responds to the good doctor.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Know Engi: 1d20 + 22 ⇒ (6) + 22 = 28


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Careful everyone, these might be a guy...' Alldur whispers to his companions after standing up and backing away from the scattered bugs.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur takes a moment to examine the insects on the ground.

Know(Nature): 1d20 + 19 ⇒ (6) + 19 = 25


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'It appeared to be mostly... goo? I'm not sure what more you could have learned.'


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur drops his held wand and draws another. This time he launches a single ray of flame, similar to Narek's, at the ooze. 'You reminded me I had this one!'

Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26

Crit Confirm(touch): 1d20 + 6 ⇒ (14) + 6 = 20

Scorching Ray(fire): 4d6 ⇒ (1, 4, 3, 2) = 10

Crit Damage: 4d6 ⇒ (3, 2, 2, 4) = 11


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur activates his wand, quickening his ally's movements and falls back.

Haste for the next 5 rounds


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws his wand of haste, preparing to cast from it.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Yes, I can also assist.' Alldur also casts detect magic and begins to scan the room.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur launches another salvo from his wand.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

The Belker should still be confused. Last round of Haste, make 'er count!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws forth another wand, this time loosing a salvo of missiles at the nearest target.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Oops, sorry, busy busy

Alldur manuevers in to get a clear view of the creatures. Drawing 3 walnut shells from his pouch he flings them behind the first creature. A small burst of energy overtakes both of the monsters.

Confusion on the two creatures. Will DC 19 or they have to roll on the chart to determine what they do/can do on their turn.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Don't forget your haste!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Anyone want to try to sneak around them? I can make you temporarily invisible.' Alldur prepares to move to and cast invisibility on the first person to speak up.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur triggers his wand. 'Oh, these.'

Haste for everyone for the next 5 rounds.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a wand of haste to cast when and if the door is opened. 'Why not? we dealt with this once before, I'm sure we can again.'


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Knowledge Planes: 1d20 + 11 ⇒ (3) + 11 = 14

'I don't remember it being a good thing...'


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'He doesn't look pleasant...'

Knowledge Planes: 1d20 + 11 ⇒ (9) + 11 = 20


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur studies the drawing for a moment.

Know Planes: 1d20 + 11 ⇒ (8) + 11 = 19


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Dead center is fine for me.' Alldur says, drawing a wand.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur grimaces at the 'creepy wizard' comment, but keeps his ire to himself.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

HP: 2d6 ⇒ (4, 3) = 7 = 3


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

The bearded, robed human in the back stirs himself from deep thought at the mention of his name. 'Alldur Folmes, master of wands and the mechano-magical arts.'

The man is nearly covered in wand-loaded bandoliers and scroll cases. His shoulder length black hair is held back by a strip of silk lined with seeming circuitry that flashes as his synapses fire.

'As to requesting assistance, I don't know if I'd go that far, but we'd welcome the help, if that's what you're here to do.' He thrusts out a hand to shake if there are any takers.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Don't forget haste, folks!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws another wand, this time loosing a salvo of missiles at the robot.

Magic Missile: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Oops, sorry, went out of town for the long weekend and forgot to say something.

Alldur gestures at the spellcasting robot and attempts to corrupt it's programming.

Malfunction on the spellcasting robot. Fortitude DC 19 or it is affected as if by confusion


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur triggers his wand, speeding up his and his ally's actions.

Haste on the party


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a wand to his hand in the moment before all hell breaks loose.

Draw the wand as a move during the surprise round


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

I would start with average starting wealth and adjust if needed, just to get it done-ish while waiting for our DM to recover.

Make those fort saves!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur wanders into the room as well and begins scanning with detect magic.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know (arcana): 1d20 + 18 ⇒ (7) + 18 = 25


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Heya Camris, I play Thurden in your Skull and Shackles game here on the forums. Glad to have you aboard!

Here, I'm Alldur, Wizard/Technologist.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Well, this looks pleasant. Alldur says as he carefully scans the room for dangers.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Looking for traps or monsters or whatever is making people stains!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Killing it would take some doing. I'd hate for trying to take a turn for the worst.'


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know (planes): 1d20 + 11 ⇒ (16) + 11 = 27

sorry for my lack of posts in the last few weeks, busy busy.


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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Here's wishing everyone a happy hollandaise, may your citrus balance be perfect!


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Without legs I don't know much what use or threat they'd be. Maybe I can get one going again and see if it knows anything?' Alldur approaches the nearest half-robot and begins examining it.

Know Engi: 1d20 + 21 ⇒ (9) + 21 = 30


2 people marked this as a favorite.
Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Perhaps it already has a name.' Alldur gently pushes Grezzag out of from the front of the robot and leans his own face in, almost touching the robot's. 'What is your designation!' The wizard practically shouts at the automaton.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur also pours over the mechanoid, seeing if it is salvagable.

'This is the kind of opportunity I've been hoping for. Imagine, our own robot!'

I can't fail at aiding another at any of those rolls above. If any other rolls are needed I can make those.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Know Arcana: 1d20 + 18 ⇒ (10) + 18 = 28

Alldur moves forward to catch as many as he can with his spell.

The spell being haste from his wand. 5 rounds of the quickness