Sorcerer

Alistair Calipse's page

75 posts. Organized Play character for KingOfAnything.


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Exo-Guardians

Two feats with the Disharmony trait also specify that your weapon shatters and must be manifested again: Shattering Impact and Twin Guard

For Shattering Impact, it is merely redundant as the Disharmony trait makes you unattuned after the action and all your manifestations vanish while unattuned.

For Twin Guard, it is worse. As a reaction, a balanced solarion could not use Ascended Stability to keep your attunement. The text says that only one of your weapons shatter, but both would vanish when you become unattuned.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Thanks!

Exo-Guardians

1 person marked this as a favorite.
Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Yes, yes, it was a beary good game.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair flies to the middle of the room to get a better view of blue. Unfortunately, Blue gets a good view of him, as well.

Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17

He then tries to hold Blue in place with powerful gravity.

Gravity Hold Blue must make a DC 19 Fortitude save or be immobilized

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Clearing his mind from Blue's aura, Alistair harnesses his power to wrench the creature away from Patrick.

high affects Blue incorporeal: 1d100 ⇒ 58
Gravity Hold: DC 19 Fortitude or Blue moves 15 feet East and is held in place

Attack of Opportunity:

vs Blue EAC: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Sonic: 2d6 + 8 ⇒ (1, 1) + 8 = 10

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Confusion: 1d100 ⇒ 64

Alistair hurts himself in his confusion.

damage: 1d8 + 1 ⇒ (3) + 1 = 4

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Confusion: 1d100 ⇒ 17

Despite the aura affecting his mind, Alistair is able to act normally. Offended by this intrusion on his mind, he strikes twice at the blue creature.

Attack vs EAC: 1d20 + 8 - 3 + 1 ⇒ (5) + 8 - 3 + 1 = 11
Sonic: 2d6 + 8 ⇒ (3, 1) + 8 = 12

Attack vs EAC: 1d20 + 8 - 3 + 1 ⇒ (12) + 8 - 3 + 1 = 18
Sonic: 2d6 + 8 ⇒ (4, 6) + 8 = 18

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Will DC 13: 1d20 + 5 ⇒ (3) + 5 = 8

uh oh

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair flies forward and snaps at the Blue ysoki with his whip.

Mysticism: 1d20 + 9 ⇒ (3) + 9 = 12 ysoki
Mysticism: 1d20 + 9 ⇒ (12) + 9 = 21 fractals

Attack vs EAC: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Sonic: 2d6 + 8 ⇒ (3, 4) + 8 = 15

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Because this is a wave combat, would I still be fully attuned? Or do I reset?

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

+1 to attack rolls

Alistair cracks his whip twice hoping to down the bug quickly.

Attack vs EAC: 1d20 + 11 + 1 - 3 ⇒ (12) + 11 + 1 - 3 = 21
Sonic: 2d6 + 8 ⇒ (2, 5) + 8 = 15

Attack vs EAC: 1d20 + 11 + 1 - 3 ⇒ (6) + 11 + 1 - 3 = 15
Sonic: 2d6 + 8 ⇒ (2, 5) + 8 = 15

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

"Come here you big bug!" Alistair strains as he sends a wave of gravity toward Blue.

Gravity Wave Trip vs Blue CMD: 1d20 + 17 ⇒ (3) + 17 = 20
if successful, Blue is prone and moves 5ft closer to Alistair

Attack of Opportunity:

Attack vs EAC: 1d20 + 11 ⇒ (17) + 11 = 28
Sonic: 2d6 + 8 ⇒ (1, 1) + 8 = 10

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Attack of Opportunity on Blue

Whip vs Blue EAC: 1d20 + 11 ⇒ (11) + 11 = 22
Sonic: 2d6 + 8 ⇒ (4, 6) + 8 = 18

@Dr Dov, my solar armor already includes an enhancement bonus to AC

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair strikes out at Red before taking a guarded step away from Blue and Green.

Whip vs Red EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Sonic: 2d6 + 8 ⇒ (5, 6) + 8 = 19

graviton 2

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair summons dark matter to reinforce his armor plates, then flies swiftly into the midst of the creatures. He draws his whip as he moves.

graviton 1; DR 3/-

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Earlier

Patrick Messier wrote:
Alastair, if you could be so kind, I could use your assistance to fine tune the meta-magic equations.

"Of course, Patrick. Time magics can be especially tricky, we will have to account for dilation due to both mass and speed of the stars as well as our subjects." Alistair turns to Felise, "I believe I can reinforce the connection between you two. Gravitation, the attraction between two bodies, is my focus afterall."

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair put on his most charming smile, "Of course we would like to help. Please, what seems to be the matter?" Alistair's attunement to the sidereal influence of gravity gives him an enhanced sense of the temporal energies involved.

Mysticism, Repairs and Attunement: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (2) = 29

"And who, may I ask, are we attempting to bring through?"

Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

round 5
Mysticism: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (3) = 21

Yes, i could really use some help here

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair is frustrated that his sense of gravitational forces has not helped against these magical defenses. Although he is rarely in tune with the photon side of the universe, Alistair has not sworn it off entirely. He opens his senses to the flows of energy around him.

round 3
Mysticism: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19

round 4
Mysticism: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (5) = 23

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair turns his attention to the Magical defenses on the door, "Could someone assist me in aligning my energies?" he asks.

Mysticism: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (3) = 21

Mysticism: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair flies to flank Red with Teddington, then strikes out with his whip.

Snap Whip vs FF Red EAC, flanking: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Sonic: 2d6 + 8 ⇒ (5, 2) + 8 = 15
graviton 2

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Reflex: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Oof. Shirt reroll, one nova

Reflex, nova: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Physical Science: 1d20 + 6 ⇒ (5) + 6 = 11
Mysticism: 1d20 + 9 ⇒ (17) + 9 = 26

"Careful! There is an ongoing temporal warp in the area." Alistair calls as he slips into graviton attunement.

With a thought, he enhances the glowing armor plates around him with the strange mass of darm matter, then quickly draws his pistol and fires at the green robot.

tactical thunderstrike sonic pistol vs green EAC: 1d20 + 11 ⇒ (14) + 11 = 25
Sonic: 1d8 + 3 ⇒ (6) + 3 = 9

DR 3/-

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair extends his sense of gravity to attempt to navigate through the temporal anomaly.

Mysticism: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (4) = 33
Will: 1d20 + 5 ⇒ (2) + 5 = 7

round 2
Mysticism: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (3) = 32
Will: 1d20 + 5 ⇒ (13) + 5 = 18

Coalescent Chronology reroll that first Will save
Will: 1d20 + 5 ⇒ (14) + 5 = 19

The time distortion within the ruins is remarkably similar to that around bodies of gravity.

dang, back to back 20s on those Mysticism checks

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair begins in the research rooms.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Research was never his strong suit. But in his time with the kasatha, he did learn how to peruse an archive to find interesting information.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

”Greetings!” Alistair calls out to the strange creatures, ”What is this place?”

Diplomacy, sidereal: 1d20 + 16 + 1d6 ⇒ (6) + 16 + (2) = 24

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair feels a connection with the statue and reaches out to take its hand.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Once we are done investigating this area, I nominate the Stack for our next delve.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair investigates the statue, taking advantage of the sense of serenity to refocus his energy.

"What do you think happened here?" he asks serenely.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

or be moved between Alistair and Teddy

The light seems to bend around the ghost as Alistair's gravitational energy grabs hold of it. He swings the creature around himself, setting his ursine companion up with another flank.

AoO vs EAC: 1d20 + 8 ⇒ (17) + 8 = 25
Sonic: 2d6 + 8 ⇒ (1, 2) + 8 = 11

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair harnesses the power of gravity, attempting to reposition the ghost.

high good: 1d100 ⇒ 100 nice! success vs incorporeal trait

Even though the ghost has no mass, Alistair uses the connectedness of all things to remind the being how gravity works.

DC 19 Fortitude or be moved between Alistair and Teddy

If the ghost succeeds:
Alistair guarded steps to the East

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

AoO on Red EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Sonic: 2d6 + 8 ⇒ (1, 5) + 8 = 14

Alistair snaps out at Blue, taking advantage of Teddington's position.

Full Attack on Blue EAC, flanked: 1d20 + 8 + 2 - 3 ⇒ (9) + 8 + 2 - 3 = 16
Sonic: 2d6 + 8 ⇒ (6, 1) + 8 = 15

Full Attack on Blue EAC, flanked: 1d20 + 8 + 2 - 3 ⇒ (5) + 8 + 2 - 3 = 12
Sonic: 2d6 + 8 ⇒ (3, 2) + 8 = 13

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Mysticism to identify: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (6) = 30 sidereal influence included assuming we had a chance to recall before the fighting started

Alistair moves close to green and strikes out at Blue with his whip.
moving past Red, who hasn't acted yet

Whip vs Blue EAC: 1d20 + 8 ⇒ (20) + 8 = 28
Sonic damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
crit damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14 - Staggered DC 15

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

"Do you know why time is behaving strangely here?" Alistair asks as he moves to address all three.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair steps forward, his face illuminated by the blue-violet glow of his solarion armor.

"Be at peace, spirits. We are here to listen, to learn, and to put you to rest." he says to the ghosts.

Diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair waves his hand, grabbing Red with his gravity.

DC 19 Fortitude or be moved between Teddy and Mel

AoO:

Attack when Red is flanked
attack red EAC flanked: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17
Sonic: 2d6 + 8 ⇒ (5, 3) + 8 = 16

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair's whip cracks out as Green moves past him.

Attack of Opportunity vs Green EAC: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Sonic: 2d6 + 8 ⇒ (1, 1) + 8 = 10

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Does forced movement provoke reactions?

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

"Here, take this." Alistair says as he surrounds Green with waves of gravity.

DC 19 Fortitude save to resist

With Green in his grasp, Alistair moves the zombie in between Teddington and Mel.

If Green succeeds:
Alistair activates his Dark Matter as a move action DR 3/-

Exo-Guardians

1 person marked this as a favorite.
Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

I am a space ninja.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair's whip flashes through the air as he lashes out at the zombies.
prioritize Purple, then move to Green

"I will try to keep them away. Let them come to us, then strike!"

Whip vs EAC: 1d20 + 8 - 1 - 3 ⇒ (15) + 8 - 1 - 3 = 19
Sonic: 2d6 + 8 ⇒ (1, 2) + 8 = 11

Whip vs EAC: 1d20 + 8 - 1 - 3 ⇒ (10) + 8 - 1 - 3 = 14
Sonic: 2d6 + 8 ⇒ (1, 5) + 8 = 14

Attack of Opportunity w/ reach:

Whip vs EAC: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Sonic: 2d6 + 8 ⇒ (2, 6) + 8 = 16

graviton 2

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair flies into the room, then snaps his whip at Green lying on the ground.

Snap Whip vs Green prone EAC: 1d20 + 8 ⇒ (12) + 8 = 20
Sonic: 2d6 + 8 ⇒ (4, 2) + 8 = 14

AoO vs Green (reach):

Snap Whip vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Sonic: 2d6 + 8 ⇒ (2, 1) + 8 = 11

Exo-Guardians

1 person marked this as a favorite.
Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair positions himself at the door, motioning for Mel and Persephone to get in position (and check for traps!).

"There is more strangeness going on down here. Be ready for danger." he says before opening the door.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack
GM Bret wrote:
Frozen Refractions is closed. Please chose one of the following:

Can we get a link to the success tracking in the campaign header?

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair tries to get a sense of this curiosity.

Mysticism: 1d20 + 9 + 1d6 - 1 ⇒ (8) + 9 + (5) - 1 = 21

But, he comes up short.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Sounds good

Alistair takes ten minutes to recenter himself.

Restoring SP and sidereal influence on Mysticism

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Hey! that was us! what does delve #1 entail? (and #5 for that matter)

"Should we continue down these stairs?"

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Memory of Water Combat and exploration
The Singing Pillars Exploration and puzzle
Rimerunning Escape and survival
The Emissary Negotiation
Frozen Refractions Combat and puzzle

Delve:
Halls of Eternity Combat and mysticism
Delve mission 5??

I am up for some more combat, I suggest Frozen Refractions

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Alistair is still staggered from the hit he took from Lime, otherwise he would drag Grape closer to Teddington. Instead, he fires his sidearm at the slushy.

Tactical Thunderstrike Sonic Pistol vs Grape EAC: 1d20 + 11 ⇒ (5) + 11 = 16
Sonic: 1d8 + 3 ⇒ (1) + 3 = 4

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Darkness swirls around Alistair and coalesces in the glowing plates of armor surrounding his body. Then he flies across the room ducking between Cherry, Lemon, and Lime. "I will draw their fire! Then draw them back towards me." He gestures to Teddington, "Take out Cherry first, if you can."

provoke AoOs from all three; flanking Lime with Teddington

Graviton 2; DR 3/- active