GM Bret’s Outpost V Perils of the Past (Tier 7-8) (Inactive)

Game Master BretI

Maps and handouts
Success tracking


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Lodge of the Living God

I had seen the miss, but figured it wasn’t worth the update yet since it didn’t change the state of any NPC.

One of these days I will put together a cheat sheet for PF1/SFS/PF2 that collects all these weird differences to help me keep track as I switch systems. Just making it would likely teach me many of the differences. Things like drawing a weapon in PF2 provokes, figuring movement around a hard corner, cover, etc. Cognitive dissonance is not my friend, but it seems to be my companion.

Exo-Guardians

NG Female Elf Soldier 8 |SP: 43/72, HP: 60/60, RP: 10/10|EAC: 22, KAC: 25|Fort: +7, Ref: +8, Will: +6| Init: +6|Perception: +0|Speed: 30ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll used

Yeah I remembered they still worked in PF2 and honestly haven't run into it enough in SF to have it ingrained into my mind if it for sure didn't work in this version.


Lodge of the Living God

Someone want to Bot Persephone?

Maybe my icicles will get one more attack in…

Manifold Host

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| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

No bot please. <3

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Memory of Water Combat and exploration
The Singing Pillars Exploration and puzzle
Rimerunning Escape and survival
The Emissary Negotiation
Frozen Refractions Combat and puzzle

Delve:
Halls of Eternity Combat and mysticism
Delve mission 5??

I am up for some more combat, I suggest Frozen Refractions


Lodge of the Living God

Frozen Refractions is closed. Please chose one of the following:

Exploration:
#3 Rimerunning Escape and survival
#4 The Emissary Negotiation

Delve:
#1 Road's End Combat and investigation
#2 Halls of Eternity Combat and mysticism

#5 A Fading Trail Exploration

Exo-Guardians

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NG Female Elf Soldier 8 |SP: 43/72, HP: 60/60, RP: 10/10|EAC: 22, KAC: 25|Fort: +7, Ref: +8, Will: +6| Init: +6|Perception: +0|Speed: 30ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll used

I'm down to continue down the hall and do delve #1 if we want to do more combat. We're already here, it seems a good plan to continue.

Manifold Host

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

I'm good with Delve #1 as well.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack
GM Bret wrote:
Frozen Refractions is closed. Please chose one of the following:

Can we get a link to the success tracking in the campaign header?


Lodge of the Living God

Done.


Lodge of the Living God

If someone could please Bot Persephone, that would be appreciated.

Exo-Guardians

1 person marked this as a favorite.
Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

I am a space ninja.


Lodge of the Living God

There is no evidence of that. :)

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Does forced movement provoke reactions?

Manifold Host

1 person marked this as a favorite.
| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8
Alistair Calipse wrote:
Does forced movement provoke reactions?

Yup, it does. Look here in the FAQ.


Lodge of the Living God

Please choose your next delve mission. They are all open now, so anything except Delve 1 (the one you just completed) will work.

Manifold Host

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

My votes are "All that Remains" or "The Stacks."

Exo-Guardians

NG Female Elf Soldier 8 |SP: 43/72, HP: 60/60, RP: 10/10|EAC: 22, KAC: 25|Fort: +7, Ref: +8, Will: +6| Init: +6|Perception: +0|Speed: 30ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll used

I mean I'm fine with either. As a soldier I'd probably do better at "All that Remains" but if people wanted a little break from combat missions I'm good with "The Stacks" as well.

Wayfinders

Male Human Technomancer - 9 | SP:54/54 HP:49/49, RP:10/10 | E23 K24 | F6 R5 W8 | Init:2 | Per:9, SM:4 | S/d 1:6/6 2:5/5 3:5/5 | NG | TSR:1 | Wayfinders | 124312-701

Patrick would rather avoid combat but he would not dare argue with Mel.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

I'm fine either way.


Lodge of the Living God

I will set up for All that Remains.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Apologies for not posting pre-combat. Mondays are our local game-days, so the combination of catching up on weekend events/emails plus prepping to GM plus needing to do stuff after running game = me often not getting to post much/at-all on Mondays.


Lodge of the Living God
CanisDirus wrote:
Apologies for not posting pre-combat. Mondays are our local game-days, so the combination of catching up on weekend events/emails plus prepping to GM plus needing to do stuff after running game = me often not getting to post much/at-all on Mondays.

Sorry, I had forgotten that Monday was your local game day.

Second Seekers (Jadnura)

| SP 25/42 | HP 48/48 | RP 9/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Active (7 days) | Biohacks 6/7 used, Field Dressing 0/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

NO worries - that's my own thing to deal with. Feel free to keep things moving without me. I'll just have to...grin a bear it :P


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Lodge of the Living God

So avoid paws-Ing the game?

Second Seekers (Jadnura)

1 person marked this as a favorite.
| SP 25/42 | HP 48/48 | RP 9/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Active (7 days) | Biohacks 6/7 used, Field Dressing 0/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

I mean, you could, but that would be embearassing.

A higher koality and less polar-izing course of action would be to bear down.

...I do not regret taking expert proficiency in ursinine puns :P


Lodge of the Living God

The wordplay can get grisly.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Quick Question GM, maybe I missed something.

How does this hit Blue:

"Alistair snaps out at Blue, taking advantage of Teddington's position.

Full Attack on Blue EAC, flanked: 1d20 + 8 + 2 - 3 ⇒ (9) + 8 + 2 - 3 = 16"

But not this:

"Teddington dodges the Icicles trying to stick to his fur and then Full Attacks Blue out of Vengeance.

Called, Ghost Killer Red Star Plasma Doshko vs Blue EAC: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16"

Both end up with 16 vs Blue EAC right?
Just curious, don't mean to Backseat or anything so sorry if it appears that way!


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Lodge of the Living God

Too many systems.

I saw the flanked and reduced the AC (like you do in Pathfinder 2e), not noticing that Alistair had included a +2 for flanking in the attack.

You did not have Blue flanked, so I didn’t adjust for it.

My mistake, both should have missed. Blue has an EAC of 17.

I will leave the damage on Blue rather than retcon. Even when the plot is heavy on time travel, I don’t like to have to retcon stuff.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Ok no worries! Thanks!


Lodge of the Living God

Would someone like to bot Persephone? With PaizoCon GM signups going live tomorrow, I imagine both she and Dr. Dov are rather busy…

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Once we are done investigating this area, I nominate the Stack for our next delve.

Exo-Guardians

NG Female Elf Soldier 8 |SP: 43/72, HP: 60/60, RP: 10/10|EAC: 22, KAC: 25|Fort: +7, Ref: +8, Will: +6| Init: +6|Perception: +0|Speed: 30ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll used

I was going to say the same, actually. Stacks would be a good change of pace.

Manifold Host

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

Popping in to say Thank you to Bret - today and tomorrow are quite insane for both me and Dr. Dov, but we should be back around Sunday.

Second Seekers (Jadnura)

| SP 25/42 | HP 48/48 | RP 9/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Active (7 days) | Biohacks 6/7 used, Field Dressing 0/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

Also stopping in to roll quickly before bed and say thank you for understanding!


Lodge of the Living God

If someone would please Bot Persephone.

Also in case any of the rest of you want to take advantage of it, both Coalescent Chronology and Explore and Report would be useful in the current situation.

Explore and Report:
Once during the adventure, each PC may roll twice and take the better result on a Survival or Perception check.
Used by: None yet.

Coalescent Chronology:
When the House GM announces the Coalescent Chronology condition, the PCs gain insight into the strange happenings around them. Once before the end of the adventure, each PC can reroll a failed saving throw within the ruins.
Used by: Alistair

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Oh sugar, can I retroactive the Shirt Reroll into a Explore and Report?

It would be 4 less but I still think a success.

Totally fine if not, my bad for missing that!


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Lodge of the Living God
Teddington wrote:

Oh sugar, can I retroactive the Shirt Reroll into a Explore and Report?

It would be 4 less but I still think a success.

Totally fine if not, my bad for missing that!

It is always a problem remembering these bonuses. Best way I’ve found only works in live play — give people a slip of paper for each one and they hand them in as they are used. Unfortunately that doesn’t really work in PbP.

Yes, I will allow you to have used Explore and Report for that.

Exo-Guardians

Male Large Uplifted Bear Soldier (Guard) 6 |SP: 56/66, HP: 48/48, RP: 9/9|EAC: 21, KAC: 23, DR: 6 vs Piercing, Cold Resist: 7|Fort: +7, Ref: +4, Will: +5|Init: +6|Perception: +0|Speed: 40ft (35ft in Armour) Land, 20ft Climb|Senses: Low-Light Vision, Limited Telepathy (30ft)

Yeah it's always complicated!

Thanks mate! I really appreciate it!


Lodge of the Living God

Could someone please Bot Persephone? Thanks!


Lodge of the Living God

Sorry this cypher gate is being such a pain for your group. I know it was really painful for our group when I played it at the same tier. We only had two people trained in mysticism, and one of them was my Mechanic with a single rank in it — total bonus +3. The other was a mystic.

One of you who has some time look at the skills and figure out the combinations, there is a way for your group to fill all four roles and have two people on Mysticism.

Exo-Guardians

1 person marked this as a favorite.
NG Female Elf Soldier 8 |SP: 43/72, HP: 60/60, RP: 10/10|EAC: 22, KAC: 25|Fort: +7, Ref: +8, Will: +6| Init: +6|Perception: +0|Speed: 30ft Land in powered armor, 40ft Land, 15ft Climb in Powered Armor|Active Conditions: None|Reroll used

Best way is Teddington and Mel on Engineering, Persephone on Culture, Dov on Computers, and Patrick and Alistair on Mysticism.


Lodge of the Living God

So at this point the only penalties you should have are from this encounter. You have had an overnight rest, so you are at full resolve and regained any daily resources such as spells.

We have dropped straight into combat, so if Persephone’s turn comes up and she hasn’t had time to come in I will need someone to Bot her activities from above and her turn. If we get lucky, she will come in before that and choose her own skill challenge.


Lodge of the Living God

Why does Persephone use Bluff for the Trick Attack?

As a Thief, she can use Sleight of Hand. Since she has Specialization Skill Mastery and Skill Focus on that skill, she can even Take 10 on the check. That means her trick works if the creature is CR9 or less.

Manifold Host

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8
GM Bret wrote:

Why does Persephone use Bluff for the Trick Attack?

As a Thief, she can use Sleight of Hand. Since she has Specialization Skill Mastery and Skill Focus on that skill, she can even Take 10 on the check. That means her trick works if the creature is CR9 or less.

Because of other choices on this character (marked for death) - I CAN'T take 10. Which is why I use the bluff all the time.

Also, I finally remembered how to build in the stuff for a news feed to discord. Half my posting delays have been checking right after someone else already botted me because of the times I've been checking in. Hopefully this helps...


Lodge of the Living God

Thanks, I’ve never seen an operative with that before.

Manifold Host

| SP 56/56 | HP 52/52 | RP 10/10 | EAC 24 KAC 26 CMD 34 | Fort +3, Ref +12, Will +8 | Init +9 | Perception +15 [/b] | Active Effects: None | Armor Environmental Seals: Inactive (8 days remaining) | Female Screedreep (Street Rat) Operative (Thief) 8

Yea - it isn't a common choice, since it also eats up trick attack stuff - which in this I've felt like we needed more.


Lodge of the Living God

Just in case someone saw my original post, I needed to change it.

Taking a 10-minute break to rest and recover Stamina Points is not possible during Part 3.

Exo-Guardians

Male LN Human Spacefarer Solarion 7 | SP 29/56 HP 53/53 | RP 9/9 | EAC 26 KAC 27 | Fort +6; Ref +6(+1); Will +5 | Init +8 | Perc +6, SM +4| speed 40 ft, fly 40 ft | resist 5 cold | Reroll used | Mode: graviton 1 | Active conditions: +1 attack

Because this is a wave combat, would I still be fully attuned? Or do I reset?


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Lodge of the Living God

You only had one round between combats.

I’m going to say you are able to keep attunement between waves.

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