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INACTIVE - GAME DIED
![]() "You want fire? Here is Sarenrae's fire!" Alika moves through one of the patches of flames, unscathed thanks to her protective magic, and calls down a flame strike on the two foes further down the field. The two who are adjacent to each other? I have no idea what the icons represent. I don't even know if those are enemies or allies. Flame strike damage: 9d6 ⇒ (2, 3, 3, 6, 6, 3, 6, 2, 1) = 32 (DC 21 Ref save half) ![]()
INACTIVE - GAME DIED
![]() Alika steps up to aid in cutting down a Red Mantis assassin. 5' step, full attack. 1. Scimitar attack, haste, prayer: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
1. Scimitar damage, prayer: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
This is a magical, mithral, ghost touch weapon. ![]()
INACTIVE - GAME DIED
![]() Alika stumbles past her companions and slightly closer to the center of the fray and calls for everyone to gather nearby so that she can protect them from the fire. Ready action to cast communal resist fire when every party member is adjacent to me, or when the round ends if some people run off. Seltyn and Alistair should be able to 5' next to me, let the spell go off, then take the rest of their turns. ![]()
INACTIVE - GAME DIED
![]() "Nothing that I recall," says Alika. "But the Sun Shaman must have a reason. The chief has heard of our deeds, the least he can do is relay to us why the Sun Shaman is so distressed. Hopefully tomorrow we'll found out our next move." "Since we can't do anything else about it right now, get some rest," she suggests. ![]()
INACTIVE - GAME DIED
![]() Alika gratefully takes the opportunity to take off some of her heavy gear once the group is shown to a tent. "I'll just be glad of some food, and some sleep, and a day that does not involve wondering if my friend is going to die in the flame-suffused guts of a giant worm," she says. "Everyone be sure to drink some more water. We've been out running in the heat and there's no telling when they're going to wake us up in the morning." ![]()
INACTIVE - GAME DIED
![]() "Well, that's the question. I didn't bring anything extravagant with me, unfortunately," says Alika. "Unless we have some place where we can spend some ready coin, or someone feels like doing some hunting to bring back a pronghorn antelope for a feast, I don't have anything impressive." ![]()
INACTIVE - GAME DIED
![]() Ref save: 1d20 + 7 ⇒ (5) + 7 = 12 You never know, you might get a 20! Just not this time... Alika is scorched by Cindermaw's predictable-yet-unforeseen fire breath—it's named Cindermaw, after all—and unleashes her healing power immediately to keep the team on their toes. Channel energy: Healing: 5d6 ⇒ (3, 5, 2, 6, 3) = 19 ![]()
INACTIVE - GAME DIED
![]() Kyras Darksoul wrote:
No, I'm saying I get three 4th-level spells, so if I take greater magic weapon in addition to the other two, that's it. No more 4th level spells. ![]()
INACTIVE - GAME DIED
![]() "We just need a day to prepare our best resources and then we have to track down Cindermaw and convince him to eat the right one of us." "Does Cindermaw have any culinary preferences? For instance, if we want to get him to eat Kyras, do we slather Kyras in bacon grease first, or...?" ![]()
INACTIVE - GAME DIED
![]() Aid will give 1d8+9 temp hit points. Greater celestial healing will give fast healing 4 for four rounds, which may help with incidental healing while inside the beast (and thus extend the chance of surviving the ordeal). Overstimulate prevents unconsciousness at negative hit points for nine rounds. ![]()
INACTIVE - GAME DIED
![]() "Greetings, Akram. I am Alika. These are my companions Seltyn, Alistair, and Kyras," says the priestess to the new arrival just as she is taking the scrolls. "We are, indeed, on something of a quest here, and a Truthspeaker seems to be part of it. But we are also somewhat worn from our battles. Can we perhaps take some distance from this place and find a safe location where we can talk?""[/b] ![]()
INACTIVE - GAME DIED
![]() "Unfortunately, I don't have the magic to repair that kind of damage," Alika says apologetically to Kyras. "I can try to help treat you so that you'll recover, but if your body can't shake the effect, I'll have to purchase some special materials to deal with the aftereffects." I don't have restoration prepared at the moment, and there's no way for me to get it in time to beat the window when you have to make your save vs. the level drain becoming permanent. If you fail the save I'll have to find 1,000 gp of diamonds somewhere to remove it. I don't know how many levels each of you lost. If you take multiple permanent level drains, we could be out several thousand gold and several weeks of time (you can only repair one lost level per week with restoration).
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