Curse of the Crimson Throne.

Game Master Patrick Levasseur

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Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

That does not sound good. Can anyone tell what that chanting is about?

Alistair tries to pinpoint the sound.
Perception: 1d20 + 12 ⇒ (4) + 12 = 16


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn tries to identify the language.

linguistics: 1d20 + 16 ⇒ (10) + 16 = 26


The chanting comes from the floor above you. From what Seltyn can understand, it seems to be a summoning ritual. The words are in draconic, but once in a while there are infernal and abyssal words mixed into it.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

We better get up there quick.

The elf looks for a path up.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran gestures towards the stairs with his sword. "We can either flank them or stick together. Which do you prefer?"


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

We do not have a clue what is up there, but I think the risk is worth it. Better to be fighting on two fronts then being clogged up on the stairs. I will take the right side.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

"I'll take the left, then."


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The elf follows Garran.


As you get upstair, the chanting as stop. In the room before you, you find three creatures. Two of them look like some sort of frog fiend with a maw filled with sharp teeth. The third one is a looming, horned, skeletal figure clutching a wicked staff. A seething glow burns in its eye sockets. The creatures turn to you, ready for a fight.

Alistair is first

Initiative:

Seltyn: 1d20 + 4 ⇒ (2) + 4 = 6
Garran: 1d20 + 4 ⇒ (12) + 4 = 16
Alistair: 1d20 + 10 ⇒ (7) + 10 = 17
Kyras: 1d20 + 2 ⇒ (7) + 2 = 9
Alika: 1d20 + 2 ⇒ (9) + 2 = 11

Skeleton fiend: 1d20 + 7 ⇒ (9) + 7 = 16
Frog fiend: 1d20 + 2 ⇒ (11) + 2 = 13


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras will dismiss his Heightened Awareness to gain +4 in initiative, making his modifier +6 for this fight and so putting him just ahead of the Frog Fiend, I think?


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair steps into the room and attacks one of the frog things.
We need to take out the caster quickly. Garran and I will keep the muscle busy.
Attack: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 19 ⇒ (5) + 19 = 24


Alistair moves in the room and stabs at one of the fiend. The blade does leave a wound, but not as impressive as the Swashbuckler though it would. The Skeleton fiend locks gaze with Alistair and a deep sense of dread into the man.

Alistair, will DC 21:

Frightened for 1d6 ⇒ 4 rounds

Garran and Kyras are up

Initiative:


Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Frog fiend:
Alika:
Seltyn:

Battle Map


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras first tries to identify what the group is facing.

Knowledge Planes, Frog Fiend: 1d20 + 18 + 1d6 + 1 ⇒ (7) + 18 + (1) + 1 = 27 +1 to this if the roll is Religion and +6 if Arcana

Knowledge Planes, skeletal figure: 1d20 + 18 + 1d6 + 1 ⇒ (6) + 18 + (2) + 1 = 27 +1 to this if the roll is Religion and +6 if Arcana

Current Buffs:

heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
heightened awareness - 90 minutes


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran charges forward and strikes at the other frog-thing.

Attack, charge, PA: 1d20 + 20 + 2 - 3 ⇒ (8) + 20 + 2 - 3 = 27
One-handed damage, PA: 1d10 + 11 + 6 ⇒ (8) + 11 + 6 = 25

AC is 27 with shield drawn and penalty from charge.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The wizard moves, making swift calculations to harm his foes while sparing his allies.

He casts an empowered Fireball, centering it so it does just that, changing the energy type to acid as he does so.

acid: 9d6 ⇒ (1, 6, 6, 6, 1, 2, 3, 2, 1) = 28
28 x 1.5 = 42+4 = 46


You appear to be facing Daemons. The Frog ones are Hydrodaemon, and were most likely summon here by the skeleton one. They are resistant to weapon damage unless it is made of cold iron or silver. They are also immune to acid and resist all other form of elemental attacks. The Skeleton one is a Thanadeamon. A rarer Daemon, they are servant of the horseman of death, Charon. A good align weapon is require to hurt them without meeting any resistance.

Garran charges from the other side, attacking the Hydrodaemon. His sword meet the same resistance that Alistair did.

Kyras is up

Intiative:

Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Up
Frog fiend:
Alika:
Seltyn:

Battle Map


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

So much for acid! lol


Seltyn Sevenleaf wrote:
So much for acid! lol

Wasn't your turn yet, you can still change it.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Phew! He can make that check.

kn. planes: 1d20 + 14 ⇒ (12) + 14 = 26

OK. He knows acid is a no-go. He'll go after Alika.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras calls out that we need cold iron weapons to bypas the frog thing's DR while you need good aligned weapons to bypass the DR on the skeletal Daemon.

He then draws his cold iron Melee +1 fauchard from its keen scabbard and steps up to attack while studying the nearer from daemon. Swift Action to study

Power Attack with Cold Iron Fauchard, studied target: 1d20 + 15 + 2 + 2 + 4 ⇒ (17) + 15 + 2 + 2 + 4 = 401d10 + 16 + 4 ⇒ (2) + 16 + 4 = 22 If that hits then: Sickening Offensive (Ex) Studied strike sickens foe for 1 rd.

Confirm?: 1d20 + 15 + 2 + 2 + 4 ⇒ (1) + 15 + 2 + 2 + 4 = 241d10 + 16 + 4 ⇒ (9) + 16 + 4 = 29

Iterative Attack: 1d20 + 10 + 2 + 2 + 4 ⇒ (7) + 10 + 2 + 2 + 4 = 251d10 + 16 + 4 ⇒ (9) + 16 + 4 = 29

Current Buffs:

heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 5 rounds

Current AC is 28. Note that Kyras has no way to make his weapon good aligned. Will have to get some Oil of Bless weapon.


Kyras expertly swing his Fauchard, and while the creature though hide reduce the damage, he still leaves some impressive wounds.

The two massive fiends turn on the group and start clawing at you. The heavily wounded one chomp down on Kyras shoulder, locking in place and preventing the investigator from moving away. One of the claws also tear at his leg. On the other side, Garran manages to avoid most attack, but one of the claws get him on his sword arm.

Bite vs Kyras: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d8 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Claw vs Kyras: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Claw vs Kyras: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14

Grab vs Kyras: 1d20 + 15 ⇒ (13) + 15 = 28

Bite vs Garran: 1d20 + 13 ⇒ (2) + 13 = 15
Claw vs Garran: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw vs Garran: 1d20 + 13 ⇒ (7) + 13 = 20

Intiative:

Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Done
Frog fiend: Done
Alika: Up
Seltyn: Up

Battle Map


INACTIVE - GAME DIED

Alika steps a bit closer to support the team and casts sun metal on Kyras' weapon.

Normally I'd use weapons against evil to deal with DR, but it doesn't affect any DR above 5!


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

I am going to use Charmed Life as an immediate action to add +3 to my roll for the will save.

Will Save: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21

I also have a +3 to my will save vs. mind effects.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Good. Seltyn can do a Fireball without hitting his friends.

Centering the spell 5' behind the skeletal guy, he lets go with an electricity-based ball of energy.

electricity: 9d6 ⇒ (4, 3, 2, 5, 2, 5, 1, 1, 2) = 25

25 x 1.5 +4 = 41 total damage, reflex DC 22 for half.

CL check, if needed: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

So Kyras has a buffed CMD of 28. I believe that means the grapple fails? I believe defender wins ties on contests in general. Quite important as he cannot use his pole arm, which bypassed the creature's DR while grappled. Also I wanted to ask Kyras' attacks bypassed DR? You made a comment "hide reduce the damage" and was not sure if that was color or not.


You are right about the DR, sorry, went too fast. For the Grapple, I think the CMD is like AC in the way that I just need to get equal or better. I'll look into it, but for right now, because of the damage you did and Seltyn spell, the creature dies anyway.

The combine effort of the group manage to kill one of the daemons. The other two manage to avoid most of the damage from Seltyn's spell.

Reflex Thanadaemon: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex Hydrodaemon: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex Hydrodaemon: 1d20 + 9 ⇒ (4) + 9 = 13

Alistair is up.

Intiative:

Alistair: Up
Skeleton fiend:
Garran:
Kyras:
Frog fiend:
Alika:
Seltyn:

Battle Map


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair moves to place the frog daemon in between him and Garran. His eyes on both creatures, prepared for to defend himself against attacks.
Attack: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Damage: 1d6 + 19 ⇒ (4) + 19 = 23


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
Rannik wrote:

You are right about the DR, sorry, went too fast. For the Grapple, I think the CMD is like AC in the way that I just need to get equal or better. I'll look into it, but for right now, because of the damage you did and Seltyn spell, the creature dies anyway.

I did look it up and what I found was with contests, as opposed to attacks, the aggressor needs to beat the defense. Even with Perception: If my stealth is 28 you need a 29 to see me. But please check for yourself and lets compare notes.


The Thanadaemon takes a step closer to Kyras and swing its large staff at the half elf. The large staff connects only once, but leaves Kyras more shaken than the impact should have.

Staff: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 1d8 + 9 ⇒ (6) + 9 = 15 +Energy drain, 1 level
Staff: 1d20 + 17 ⇒ (7) + 17 = 24
Staff: 1d20 + 12 ⇒ (4) + 12 = 16

Intiative:

Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Frog fiend:
Alika:
Seltyn:

Battle Map


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Flanking the other frog creature with Alistair, Garran knew he didn't have a cold iron weapon, so he'd just have to keep hitting hard to finish it off. Fortunately, ganging up on one creature should take it down quicker.

Attack 1, Power Attack, Combat Stamina: 1d20 + 20 - 3 + 4 ⇒ (6) + 20 - 3 + 4 = 27
Damage, one handed: 1d10 + 11 + 6 ⇒ (6) + 11 + 6 = 23

Attack 2, Power Attack: 1d20 + 20 - 3 ⇒ (12) + 20 - 3 = 29
Damage, one handed: 1d10 + 11 + 6 ⇒ (5) + 11 + 6 = 22


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras turns slightly grey after being hit by the staff. He 5' steps back out of melee combat and drinks an elixir of Iron Skin. This thing drains levels AND hits hard guys. I am gonna need some help.

Current Buffs:

heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 4 rounds
Iron Skin - 9 rounds

Current AC is now 33


INACTIVE - GAME DIED

Who's up? If it's Alika's turn, then Kyras gets a death ward.


The daemon keeps it focus on Garran and give as good as it got, biting and tearing at the fighter. It also tries to lock down its jaws on Garran's arm but he manages to pull out of the way in time.

Bite vs Garran: 1d20 + 13 ⇒ (20) + 13 = 33
Bite vs Garran, confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d8 + 8 ⇒ (7, 1) + 8 = 16

Claw vs Garran: 1d20 + 13 ⇒ (4) + 13 = 17
Claw vs Garran: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grab: 1d20 + 15 ⇒ (7) + 15 = 22

Intiative:

Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Done
Frog fiend: Done
Alika: Up
Seltyn: Up

Battle Map


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

It was Alika's turn, and now it's Seltyn's.

The wizard takes a move action to retrieve his Rod of Selective Spell, and lets go another ball of electricity, confident that neither he nor his friends will be affected.

electric ball: 10d6 ⇒ (4, 5, 2, 4, 1, 4, 6, 2, 2, 5) = 35

35 x 1.5 +4 = 56 total damage, reflex DC 22 for half.

CL check, if needed: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18


Alika protects Kyras from futher harm as Seltyn sends another spell at the enemy. His spell, however, isn't string enough to pierce the magical resistance of the deamons and they remain untouched.

Intiative:

Alistair: Up
Skeleton fiend:
Garran:
Kyras:
Frog fiend:
Alika:
Seltyn:

Battle Map


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Alistair keeps attacking the creature that is now flanked by himself and Garran.
Okay ugly. Come over here and let us play pinata.
Attack: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Damage: 1d6 + 10 + 9 ⇒ (2) + 10 + 9 = 21
Menacing Swordplay(DC=10+HD=WisMod): 1d20 + 16 ⇒ (7) + 16 = 23

Attack: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Damage: 1d6 + 10 + 9 ⇒ (6) + 10 + 9 = 25
Menacing Swordplay(DC=10+HD=WisMod): 1d20 + 16 ⇒ (13) + 16 = 29
Confirm Crit: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Crit Damage: 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22


Alistair finishes off the last Hydrodaemon, allowing the group to focus on the last fiend standing. The Thanadaemon turn is gaze on Alistair that is now within striking distance.

The blows come in hard, surprising even the swashbuckler.

Staff: 1d20 + 22 ⇒ (19) + 22 = 41
Staff: 1d20 + 17 ⇒ (19) + 17 = 36
Staff: 1d20 + 12 ⇒ (8) + 12 = 20

Staff: 1d8 + 9 ⇒ (7) + 9 = 16 +1 negative level
Staff: 1d8 + 9 ⇒ (2) + 9 = 11 +1 negative level

Intiative:

Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Alika: Up
Seltyn: Up

Battle Map


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Better protected from the enemy, Kyras steps up in front of Alika, swift studies his target, and full attacks, wishing he had some way to bypass the creature's DR.

+1 keen fauchard: 1d20 + 16 + 2 + 2 + 4 ⇒ (13) + 16 + 2 + 2 + 4 = 371d10 + 14 + 4 ⇒ (8) + 14 + 4 = 26

+1 keen fauchard: 1d20 + 11 + 2 + 2 + 4 ⇒ (13) + 11 + 2 + 2 + 4 = 321d10 + 14 + 4 ⇒ (10) + 14 + 4 = 28

Current Buffs:

heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 4 rounds
Iron Skin - 9 rounds
Death Ward

Current AC is now 33


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seeing that his magic doesn't have much effect on the daemon, Seltyn decides to strengthen his allies' attacks instead. He casts Haste.

Haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

With the hydrodaemon down, Garran takes a wide loop and moves in to strike at the other, more dangerous creature, flanking with Kyras.

Attack, Power Attack, flank: 1d20 + 20 - 3 + 2 ⇒ (13) + 20 - 3 + 2 = 32
Damage: 1d10 + 11 + 6 ⇒ (7) + 11 + 6 = 24

My movement should avoid AoOs, and thanks to haste I have enough movement to make sure I do. If I can't flank with Kyras, I'll flank with Alistair, instead.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

The creature is large and has reach Garran so moving adjacent will provoke unless you 5' step that last part on your next turn or tumble or some other trick.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Sighs in 2 levels away from Flickering Step. Tumbling's out of the question - I'll just have to eat the AoO and hope the GM rolls bad.


INACTIVE - GAME DIED

Alika casts shield of faith on Garran as he races by to get inside of the daemon's reach.

+3 deflection bonus to AC, so that improves your AC by one point.


The group start getting in position to bring down the last foe. The last fiend swings at Garran when he passes nearby and then turn his focus back to Kyras. He does manange to hit the half-elf once, but when the draining effect doesn't happens, the fiend start looking for another target.

Staff AoO vs Garran: 1d20 + 22 ⇒ (5) + 22 = 27

Staff vs Kyras: 1d20 + 22 ⇒ (18) + 22 = 40
Staff vs Kyras: 1d20 + 17 ⇒ (13) + 17 = 30
Staff vs Kyras: 1d20 + 12 ⇒ (5) + 12 = 17

Damage: 1d8 + 9 ⇒ (2) + 9 = 11

Intiative:

Alistair: Up
Skeleton fiend:
Garran:
Kyras:
Alika:
Seltyn:

Battle Map


Male HP:76/76 AC:30 T:20 FF:21 F:+8 R:+14 W:+7 Perc:+12 Init:+10 Swashbucklers Rapier +19, 1d6+10 CMB:+9 CMD:+25 Human Swashbuckler 9 (Inspired Blade)

Shrugging off the effects of the last attack Alistair steps forward and attacks.
That hurt, need to be better defended against that weapon and destroy that thing quickly.
Combat expertise for +2 to AC.

Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (7) + 19 - 2 + 2 - 2 = 24
Damage: 1d6 + 19 - 2 ⇒ (6) + 19 - 2 = 23
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (4) + 19 - 2 + 2 - 2 = 21

Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 3 + 2 - 2 ⇒ (20) + 19 - 3 + 2 - 2 = 36
Damage: 1d6 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (5) + 19 - 2 + 2 - 2 = 22
Crit Confirmation: Combat Exp, Flank, Level Drain: 1d20 + 14 - 3 + 2 - 2 ⇒ (18) + 14 - 3 + 2 - 2 = 29
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (18) + 19 - 2 + 2 - 2 = 35
Damage: 1d6 + 19 - 2 ⇒ (2) + 19 - 2 = 19
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (8) + 19 - 2 + 2 - 2 = 25
Crit Confirmation: Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (1) + 19 - 2 + 2 - 2 = 18
Damage: 1d6 + 10 ⇒ (2) + 10 = 12


I realised that I made the bad guy act before its time. So the rest of the group is up.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

In position and feeling his speed enhanced by Seltyn's spell, Garran strikes at the daemon as many times as he can, trying to bring it down.

Attack 1, flank, PA: 1d20 + 20 + 2 - 3 ⇒ (6) + 20 + 2 - 3 = 25
Damage, PA: 1d10 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Attack 2, flank, PA: 1d20 + 15 + 2 - 3 ⇒ (12) + 15 + 2 - 3 = 26
Damage, PA: 1d10 + 11 + 6 ⇒ (9) + 11 + 6 = 26

Haste Attack, flank, PA: 1d20 + 20 + 2 - 3 ⇒ (1) + 20 + 2 - 3 = 20
Damage, PA: 1d10 + 11 + 6 ⇒ (9) + 11 + 6 = 26


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras, now hasted and in a flanking position, slashes at the daemon in a power attacking full attack. His keen blade cuts deeply into his foe. IF the thing can be critted. lol

+1 keen fauchard: 1d20 + 16 + 2 + 2 + 4 ⇒ (19) + 16 + 2 + 2 + 4 = 431d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24

+1 keen fauchard: 1d20 + 11 + 2 + 2 + 4 ⇒ (18) + 11 + 2 + 2 + 4 = 371d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24

+1 keen fauchard, Hasted Attack: 1d20 + 16 + 2 + 2 + 4 ⇒ (4) + 16 + 2 + 2 + 4 = 281d10 + 14 + 4 ⇒ (10) + 14 + 4 = 28

Confirm 1: 1d20 + 16 + 2 + 2 + 4 ⇒ (18) + 16 + 2 + 2 + 4 = 421d10 + 14 + 4 ⇒ (5) + 14 + 4 = 23

Confirm 2: 1d20 + 11 + 2 + 2 + 4 ⇒ (14) + 11 + 2 + 2 + 4 = 331d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24


INACTIVE - GAME DIED

Veronica shifts her position to get a little close to the fray, with the intent of bringing her own scimitar into play but without taking a hit from the daemon along the way.

5' step and Total Defense.


With the group now all focused on the same foe, the damage start to pile up. Holding its staff in one hand, the fiend pulls a forked metal rod out of its robe. It expertly cast a spell defensively and in seconds, it fades out of existance.

Concentration: 1d20 + 19 ⇒ (13) + 19 = 32

Combat over

Battle Map

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