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Alistair Wellington |
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We do not have a clue what is up there, but I think the risk is worth it. Better to be fighting on two fronts then being clogged up on the stairs. I will take the right side.
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Rannik |
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As you get upstair, the chanting as stop. In the room before you, you find three creatures. Two of them look like some sort of frog fiend with a maw filled with sharp teeth. The third one is a looming, horned, skeletal figure clutching a wicked staff. A seething glow burns in its eye sockets. The creatures turn to you, ready for a fight.
Alistair is first
Seltyn: 1d20 + 4 ⇒ (2) + 4 = 6
Garran: 1d20 + 4 ⇒ (12) + 4 = 16
Alistair: 1d20 + 10 ⇒ (7) + 10 = 17
Kyras: 1d20 + 2 ⇒ (7) + 2 = 9
Alika: 1d20 + 2 ⇒ (9) + 2 = 11
Skeleton fiend: 1d20 + 7 ⇒ (9) + 7 = 16
Frog fiend: 1d20 + 2 ⇒ (11) + 2 = 13
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Kyras Darksoul |
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Kyras will dismiss his Heightened Awareness to gain +4 in initiative, making his modifier +6 for this fight and so putting him just ahead of the Frog Fiend, I think?
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Alistair Wellington |
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Alistair steps into the room and attacks one of the frog things.
We need to take out the caster quickly. Garran and I will keep the muscle busy.
Attack: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 19 ⇒ (5) + 19 = 24
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Rannik |
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Alistair moves in the room and stabs at one of the fiend. The blade does leave a wound, but not as impressive as the Swashbuckler though it would. The Skeleton fiend locks gaze with Alistair and a deep sense of dread into the man.
Frightened for 1d6 ⇒ 4 rounds
Garran and Kyras are up
Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Frog fiend:
Alika:
Seltyn:
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Kyras Darksoul |
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Kyras first tries to identify what the group is facing.
Knowledge Planes, Frog Fiend: 1d20 + 18 + 1d6 + 1 ⇒ (7) + 18 + (1) + 1 = 27 +1 to this if the roll is Religion and +6 if Arcana
Knowledge Planes, skeletal figure: 1d20 + 18 + 1d6 + 1 ⇒ (6) + 18 + (2) + 1 = 27 +1 to this if the roll is Religion and +6 if Arcana
heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
heightened awareness - 90 minutes
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Garran Fain |
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Garran charges forward and strikes at the other frog-thing.
Attack, charge, PA: 1d20 + 20 + 2 - 3 ⇒ (8) + 20 + 2 - 3 = 27
One-handed damage, PA: 1d10 + 11 + 6 ⇒ (8) + 11 + 6 = 25
AC is 27 with shield drawn and penalty from charge.
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Seltyn Sevenleaf |
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The wizard moves, making swift calculations to harm his foes while sparing his allies.
He casts an empowered Fireball, centering it so it does just that, changing the energy type to acid as he does so.
acid: 9d6 ⇒ (1, 6, 6, 6, 1, 2, 3, 2, 1) = 28
28 x 1.5 = 42+4 = 46
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Rannik |
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You appear to be facing Daemons. The Frog ones are Hydrodaemon, and were most likely summon here by the skeleton one. They are resistant to weapon damage unless it is made of cold iron or silver. They are also immune to acid and resist all other form of elemental attacks. The Skeleton one is a Thanadeamon. A rarer Daemon, they are servant of the horseman of death, Charon. A good align weapon is require to hurt them without meeting any resistance.
Garran charges from the other side, attacking the Hydrodaemon. His sword meet the same resistance that Alistair did.
Kyras is up
Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Up
Frog fiend:
Alika:
Seltyn:
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Kyras Darksoul |
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Kyras calls out that we need cold iron weapons to bypas the frog thing's DR while you need good aligned weapons to bypass the DR on the skeletal Daemon.
He then draws his cold iron Melee +1 fauchard from its keen scabbard and steps up to attack while studying the nearer from daemon. Swift Action to study
Power Attack with Cold Iron Fauchard, studied target: 1d20 + 15 + 2 + 2 + 4 ⇒ (17) + 15 + 2 + 2 + 4 = 401d10 + 16 + 4 ⇒ (2) + 16 + 4 = 22 If that hits then: Sickening Offensive (Ex) Studied strike sickens foe for 1 rd.
Confirm?: 1d20 + 15 + 2 + 2 + 4 ⇒ (1) + 15 + 2 + 2 + 4 = 241d10 + 16 + 4 ⇒ (9) + 16 + 4 = 29
Iterative Attack: 1d20 + 10 + 2 + 2 + 4 ⇒ (7) + 10 + 2 + 2 + 4 = 251d10 + 16 + 4 ⇒ (9) + 16 + 4 = 29
heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 5 rounds
Current AC is 28. Note that Kyras has no way to make his weapon good aligned. Will have to get some Oil of Bless weapon.
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Rannik |
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Kyras expertly swing his Fauchard, and while the creature though hide reduce the damage, he still leaves some impressive wounds.
The two massive fiends turn on the group and start clawing at you. The heavily wounded one chomp down on Kyras shoulder, locking in place and preventing the investigator from moving away. One of the claws also tear at his leg. On the other side, Garran manages to avoid most attack, but one of the claws get him on his sword arm.
Bite vs Kyras: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d8 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Claw vs Kyras: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Claw vs Kyras: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
Grab vs Kyras: 1d20 + 15 ⇒ (13) + 15 = 28
Bite vs Garran: 1d20 + 13 ⇒ (2) + 13 = 15
Claw vs Garran: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw vs Garran: 1d20 + 13 ⇒ (7) + 13 = 20
Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Done
Frog fiend: Done
Alika: Up
Seltyn: Up
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Alistair Wellington |
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I am going to use Charmed Life as an immediate action to add +3 to my roll for the will save.
Will Save: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21
I also have a +3 to my will save vs. mind effects.
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Seltyn Sevenleaf |
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Good. Seltyn can do a Fireball without hitting his friends.
Centering the spell 5' behind the skeletal guy, he lets go with an electricity-based ball of energy.
electricity: 9d6 ⇒ (4, 3, 2, 5, 2, 5, 1, 1, 2) = 25
25 x 1.5 +4 = 41 total damage, reflex DC 22 for half.
CL check, if needed: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27
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Kyras Darksoul |
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So Kyras has a buffed CMD of 28. I believe that means the grapple fails? I believe defender wins ties on contests in general. Quite important as he cannot use his pole arm, which bypassed the creature's DR while grappled. Also I wanted to ask Kyras' attacks bypassed DR? You made a comment "hide reduce the damage" and was not sure if that was color or not.
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Rannik |
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You are right about the DR, sorry, went too fast. For the Grapple, I think the CMD is like AC in the way that I just need to get equal or better. I'll look into it, but for right now, because of the damage you did and Seltyn spell, the creature dies anyway.
The combine effort of the group manage to kill one of the daemons. The other two manage to avoid most of the damage from Seltyn's spell.
Reflex Thanadaemon: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex Hydrodaemon: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex Hydrodaemon: 1d20 + 9 ⇒ (4) + 9 = 13
Alistair is up.
Alistair: Up
Skeleton fiend:
Garran:
Kyras:
Frog fiend:
Alika:
Seltyn:
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Alistair Wellington |
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Alistair moves to place the frog daemon in between him and Garran. His eyes on both creatures, prepared for to defend himself against attacks.
Attack: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Damage: 1d6 + 19 ⇒ (4) + 19 = 23
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Kyras Darksoul |
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You are right about the DR, sorry, went too fast. For the Grapple, I think the CMD is like AC in the way that I just need to get equal or better. I'll look into it, but for right now, because of the damage you did and Seltyn spell, the creature dies anyway.
I did look it up and what I found was with contests, as opposed to attacks, the aggressor needs to beat the defense. Even with Perception: If my stealth is 28 you need a 29 to see me. But please check for yourself and lets compare notes.
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Rannik |
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The Thanadaemon takes a step closer to Kyras and swing its large staff at the half elf. The large staff connects only once, but leaves Kyras more shaken than the impact should have.
Staff: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 1d8 + 9 ⇒ (6) + 9 = 15 +Energy drain, 1 level
Staff: 1d20 + 17 ⇒ (7) + 17 = 24
Staff: 1d20 + 12 ⇒ (4) + 12 = 16
Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Frog fiend:
Alika:
Seltyn:
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Garran Fain |
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Flanking the other frog creature with Alistair, Garran knew he didn't have a cold iron weapon, so he'd just have to keep hitting hard to finish it off. Fortunately, ganging up on one creature should take it down quicker.
Attack 1, Power Attack, Combat Stamina: 1d20 + 20 - 3 + 4 ⇒ (6) + 20 - 3 + 4 = 27
Damage, one handed: 1d10 + 11 + 6 ⇒ (6) + 11 + 6 = 23
Attack 2, Power Attack: 1d20 + 20 - 3 ⇒ (12) + 20 - 3 = 29
Damage, one handed: 1d10 + 11 + 6 ⇒ (5) + 11 + 6 = 22
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Kyras Darksoul |
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Kyras turns slightly grey after being hit by the staff. He 5' steps back out of melee combat and drinks an elixir of Iron Skin. This thing drains levels AND hits hard guys. I am gonna need some help.
heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 4 rounds
Iron Skin - 9 rounds
Current AC is now 33
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Rannik |
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The daemon keeps it focus on Garran and give as good as it got, biting and tearing at the fighter. It also tries to lock down its jaws on Garran's arm but he manages to pull out of the way in time.
Bite vs Garran: 1d20 + 13 ⇒ (20) + 13 = 33
Bite vs Garran, confirm: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d8 + 8 ⇒ (7, 1) + 8 = 16
Claw vs Garran: 1d20 + 13 ⇒ (4) + 13 = 17
Claw vs Garran: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grab: 1d20 + 15 ⇒ (7) + 15 = 22
Alistair: Done
Skeleton fiend: Done
Garran: Done
Kyras: Done
Frog fiend: Done
Alika: Up
Seltyn: Up
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Seltyn Sevenleaf |
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It was Alika's turn, and now it's Seltyn's.
The wizard takes a move action to retrieve his Rod of Selective Spell, and lets go another ball of electricity, confident that neither he nor his friends will be affected.
electric ball: 10d6 ⇒ (4, 5, 2, 4, 1, 4, 6, 2, 2, 5) = 35
35 x 1.5 +4 = 56 total damage, reflex DC 22 for half.
CL check, if needed: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
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Rannik |
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Alistair Wellington |
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Alistair keeps attacking the creature that is now flanked by himself and Garran.
Okay ugly. Come over here and let us play pinata.
Attack: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Damage: 1d6 + 10 + 9 ⇒ (2) + 10 + 9 = 21
Menacing Swordplay(DC=10+HD=WisMod): 1d20 + 16 ⇒ (7) + 16 = 23
Attack: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Damage: 1d6 + 10 + 9 ⇒ (6) + 10 + 9 = 25
Menacing Swordplay(DC=10+HD=WisMod): 1d20 + 16 ⇒ (13) + 16 = 29
Confirm Crit: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Crit Damage: 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22
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Rannik |
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Alistair finishes off the last Hydrodaemon, allowing the group to focus on the last fiend standing. The Thanadaemon turn is gaze on Alistair that is now within striking distance.
The blows come in hard, surprising even the swashbuckler.
Staff: 1d20 + 22 ⇒ (19) + 22 = 41
Staff: 1d20 + 17 ⇒ (19) + 17 = 36
Staff: 1d20 + 12 ⇒ (8) + 12 = 20
Staff: 1d8 + 9 ⇒ (7) + 9 = 16 +1 negative level
Staff: 1d8 + 9 ⇒ (2) + 9 = 11 +1 negative level
Alistair: Done
Skeleton fiend: Done
Garran: Up
Kyras: Up
Alika: Up
Seltyn: Up
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Kyras Darksoul |
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Better protected from the enemy, Kyras steps up in front of Alika, swift studies his target, and full attacks, wishing he had some way to bypass the creature's DR.
+1 keen fauchard: 1d20 + 16 + 2 + 2 + 4 ⇒ (13) + 16 + 2 + 2 + 4 = 371d10 + 14 + 4 ⇒ (8) + 14 + 4 = 26
+1 keen fauchard: 1d20 + 11 + 2 + 2 + 4 ⇒ (13) + 11 + 2 + 2 + 4 = 321d10 + 14 + 4 ⇒ (10) + 14 + 4 = 28
heroism -90 minutes
Mutagen - 60 minutes
barkskin +4 to AC from NA- 90 minutes
resist energy - Fire 90 minutes
Keen Weapon - 4 rounds
Iron Skin - 9 rounds
Death Ward
Current AC is now 33
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Seltyn Sevenleaf |
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Seeing that his magic doesn't have much effect on the daemon, Seltyn decides to strengthen his allies' attacks instead. He casts Haste.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
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Garran Fain |
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With the hydrodaemon down, Garran takes a wide loop and moves in to strike at the other, more dangerous creature, flanking with Kyras.
Attack, Power Attack, flank: 1d20 + 20 - 3 + 2 ⇒ (13) + 20 - 3 + 2 = 32
Damage: 1d10 + 11 + 6 ⇒ (7) + 11 + 6 = 24
My movement should avoid AoOs, and thanks to haste I have enough movement to make sure I do. If I can't flank with Kyras, I'll flank with Alistair, instead.
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Kyras Darksoul |
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The creature is large and has reach Garran so moving adjacent will provoke unless you 5' step that last part on your next turn or tumble or some other trick.
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Rannik |
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The group start getting in position to bring down the last foe. The last fiend swings at Garran when he passes nearby and then turn his focus back to Kyras. He does manange to hit the half-elf once, but when the draining effect doesn't happens, the fiend start looking for another target.
Staff AoO vs Garran: 1d20 + 22 ⇒ (5) + 22 = 27
Staff vs Kyras: 1d20 + 22 ⇒ (18) + 22 = 40
Staff vs Kyras: 1d20 + 17 ⇒ (13) + 17 = 30
Staff vs Kyras: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Alistair: Up
Skeleton fiend:
Garran:
Kyras:
Alika:
Seltyn:
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Alistair Wellington |
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Shrugging off the effects of the last attack Alistair steps forward and attacks.
That hurt, need to be better defended against that weapon and destroy that thing quickly.
Combat expertise for +2 to AC.
Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (7) + 19 - 2 + 2 - 2 = 24
Damage: 1d6 + 19 - 2 ⇒ (6) + 19 - 2 = 23
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (4) + 19 - 2 + 2 - 2 = 21
Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 3 + 2 - 2 ⇒ (20) + 19 - 3 + 2 - 2 = 36
Damage: 1d6 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (5) + 19 - 2 + 2 - 2 = 22
Crit Confirmation: Combat Exp, Flank, Level Drain: 1d20 + 14 - 3 + 2 - 2 ⇒ (18) + 14 - 3 + 2 - 2 = 29
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Attack 1:Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (18) + 19 - 2 + 2 - 2 = 35
Damage: 1d6 + 19 - 2 ⇒ (2) + 19 - 2 = 19
Menacing Swordplay: Combat Exp, Flank, Level Drain(DC=10+HD=WisMod): 1d20 + 19 - 2 + 2 - 2 ⇒ (8) + 19 - 2 + 2 - 2 = 25
Crit Confirmation: Combat Exp, Flank, Level Drain: 1d20 + 19 - 2 + 2 - 2 ⇒ (1) + 19 - 2 + 2 - 2 = 18
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
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Garran Fain |
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In position and feeling his speed enhanced by Seltyn's spell, Garran strikes at the daemon as many times as he can, trying to bring it down.
Attack 1, flank, PA: 1d20 + 20 + 2 - 3 ⇒ (6) + 20 + 2 - 3 = 25
Damage, PA: 1d10 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Attack 2, flank, PA: 1d20 + 15 + 2 - 3 ⇒ (12) + 15 + 2 - 3 = 26
Damage, PA: 1d10 + 11 + 6 ⇒ (9) + 11 + 6 = 26
Haste Attack, flank, PA: 1d20 + 20 + 2 - 3 ⇒ (1) + 20 + 2 - 3 = 20
Damage, PA: 1d10 + 11 + 6 ⇒ (9) + 11 + 6 = 26
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Kyras Darksoul |
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Kyras, now hasted and in a flanking position, slashes at the daemon in a power attacking full attack. His keen blade cuts deeply into his foe. IF the thing can be critted. lol
+1 keen fauchard: 1d20 + 16 + 2 + 2 + 4 ⇒ (19) + 16 + 2 + 2 + 4 = 431d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24
+1 keen fauchard: 1d20 + 11 + 2 + 2 + 4 ⇒ (18) + 11 + 2 + 2 + 4 = 371d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24
+1 keen fauchard, Hasted Attack: 1d20 + 16 + 2 + 2 + 4 ⇒ (4) + 16 + 2 + 2 + 4 = 281d10 + 14 + 4 ⇒ (10) + 14 + 4 = 28
Confirm 1: 1d20 + 16 + 2 + 2 + 4 ⇒ (18) + 16 + 2 + 2 + 4 = 421d10 + 14 + 4 ⇒ (5) + 14 + 4 = 23
Confirm 2: 1d20 + 11 + 2 + 2 + 4 ⇒ (14) + 11 + 2 + 2 + 4 = 331d10 + 14 + 4 ⇒ (6) + 14 + 4 = 24
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Rannik |