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Garran Fain |
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"Could have been worse, but that frog-thing bit and clawed me a couple times.. Should we take a moment to make sure wounds are taken care of before we investigate further?"
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Alistair Wellington |
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Alistair dashes in striking at the quickly fading creature.
Motherf&+*er...DAMN IT!
A low growl escapes his lips.
Poor form. I hate when they do that.
Let us search and be done with this place. I am a bit weary after this battle. Tired more like it.
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Alika Karela |
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"Unfortunately, I don't have the magic to repair that kind of damage," Alika says apologetically to Kyras. "I can try to help treat you so that you'll recover, but if your body can't shake the effect, I'll have to purchase some special materials to deal with the aftereffects."
I don't have restoration prepared at the moment, and there's no way for me to get it in time to beat the window when you have to make your save vs. the level drain becoming permanent. If you fail the save I'll have to find 1,000 gp of diamonds somewhere to remove it.
I don't know how many levels each of you lost. If you take multiple permanent level drains, we could be out several thousand gold and several weeks of time (you can only repair one lost level per week with restoration).
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Rannik |
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The scroll case are mostly filled with religious text of Desna. Putting them all together, you realise that you have an old copy of The Eight Scrolls, the complete doctrine of the church of Desna. You also find a scroll with the spell Beacon of Luck. Also, in one of the case, you find a ring of Stairs and Stars, a magical right praise by the priest of Desna.
With nothing else in the place, you head back to the entrace. There waiting for is an old man that look ancient. He smiles at you. "Thank you for taking care of this problem for us. I am Akram, Truthspeaker. I believe you came here to see me?"
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Alika Karela |
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"Greetings, Akram. I am Alika. These are my companions Seltyn, Alistair, and Kyras," says the priestess to the new arrival just as she is taking the scrolls.
"We are, indeed, on something of a quest here, and a Truthspeaker seems to be part of it. But we are also somewhat worn from our battles. Can we perhaps take some distance from this place and find a safe location where we can talk?""[/b]
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Alistair Wellington |
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Internet Goblins ate my post. I am not sure what I posted anymore. LOL
Alistair turns and bows slightly with a smile.
That we did.
He turns to the more diplomatic people in the group inviting them to speak.
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Kyras Darksoul |
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We fought and banished a great evil in that place and some of us suffered draining wounds that will require time or powerful healing magic to make us whole again.
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Rannik |
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the old Shoanti looks over the group. "Yes of course, we have priests that should be able to help with that. Just follow me to their tent." The old man leads you through the collection of tents that make the clan's home. While old, the man is still able to move swiftly.
"Right in here." He opens a flap of a massive tent and enter. As you follow in, you find a very pleasant interior. There are lamps casting a relaxing light and encens burning, providing a nice smells. The floor in line with thick carpets and pillow. Akram motionned to a sitting area and a few Shoanti priests come over to check you out. After a few spells, potions and scrolls, the group as fully recovered from the fight.
"Now that you are healed, tell me, why did you come all the way here to see me?"
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Garran Fain |
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"Thank you for the healing. We have come here because the Queen of Korvosa may have found an ancient, evil artifact called the Midnight's Teeth, and it has caused her to become a tyrant. The one who discovered this information learned of the artifact and said that the Skoan-Quah may be able to help us. We met with a shaman known as Thousand Bones, who told us of the sword of Mandravius as possibly being the only weapon that could stop the person under the effects of the Midnight's Teeth, and that the Sun Shaman of the Sklar-Quah was the only one who could provide that information. We would seek to gain the Sun Shaman's trust by undertaking the Trial of Cindermaw, and Thousand Bones suggested that gaining the trust of a Truthspeaker to witness our attempt at the trial would be necessary. He said you were the last Truthspeaker in the region, so we were hoping you would be amenable to doing so."
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Kyras Darksoul |
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Awesome summary Garran!
Kyras also thanks his healer for their attention and offers to make an offering to their deity.
I think it likely that this artifact at first only tempted the queen but it is likely by now that she has little if any free will.
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Rannik |
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"I see." He pauses for a moment. "Well, you did just help us with our temple, the least I can do is to go have a little walk in the desert and watch one of you get swallow by Cindermaw." He stands as he reach for the decision. "We shall leave tomorrow. Tonight, we have a temple to reconcecrate. Rest for now, you have earned it."
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Kyras Darksoul |
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So now we must choose who among us is best suited to this task. My expertise is with this fauchard but it will not be useful once swallowed. I would have to arm myself with daggers or hand axes I think.
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Seltyn Sevenleaf |
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You need light weapons. I have a nice dagger I wouldn't even miss. Take it.
Seltyn hands the masterwork dagger, in its nice, concealable sheath, to his friend.
You can do more with it than I ever could. I'm not a fighter. But, you are. Do it.
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Rannik |
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What can you tell us about this Cindermaw?
"Cindermaw is an old and unique creature. It is said that a long time ago, he swallowed a portal connected to the plane of fire and it is the reason for all of its fire based abilities. He is able to breathe fire and he is immune to hit. Even more, any flames, either magical or not will heal him. He is resistant to poisons, paralysis, bleeding effect, and sleep. Finaly, he is also quite intelligent, so don't just assume you are facing a wild animal. It is a good thing for all of us that he remains mostly to one area. "
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Alika Karela |
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"We just need a day to prepare our best resources and then we have to track down Cindermaw and convince him to eat the right one of us."
"Does Cindermaw have any culinary preferences? For instance, if we want to get him to eat Kyras, do we slather Kyras in bacon grease first, or...?"
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Seltyn Sevenleaf |
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I would guess the closest thing to it will get chomped. That will be Kyras. He's volunteering to face this. I will make sure to protect him as best I can, though it isn't much.
You have access to any spell your god will grant you,[/b] the elf says to Alika. You've got this, my friend.
All our hopes now lie with one little half elf, burning to death without our help.
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Rannik |
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You leave in the morning, right after a good meal. Travelling with Akram proves to be quite pleasant. He is able to tell you some of the old history of his people, and also how they survive in the harsh climate. You are also able to relax more as he is excorted by a a group of guard to ensure his security. "My position gives me some perks, but sometimes I miss being able to walk the sand of the desert by myself."
Eventually, you notice a change in the guards behavior, they seem more nervous and alert than before. Noticing your questionning eyes, Akram smiles. "We have cross into Cindermaw's territory. Keep an eye on the dunes, if they move, then that's him."
The track the beast on the first day, but while you do see signs of his presence, the huge creature still evade you. On the second day of hunting, you finally get a glimpse of Cindermaw. From far you notice a long body slide along on the hot sand of the desert. It's darkish body punctuated with bright orange stripes. The shoanti guards let you know that they can get you within fighting distance in about two hours.
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Kyras Darksoul |
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Kyras needs 7 rounds. But 3 of his buffs will last 90 minutes and 1 will last an hour. So perhaps he can cast those well before the creature gets close. And he can cut a round from that with Accelerated Drinker that will let him drink as a move action.
heroism
barkskin
resist energy Acid - this one is a biggie, but still might need Fire too.
Mutagen
ironskin - 9 minutes - good to negate a possible crit before being swallowed.
bull's strength 9 minutes
Channel Vigor - 9 rounds
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Seltyn Sevenleaf |
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Seltyn's buffs on Kyras:
See Invisibility (2nd)
Mage Armor (1st)
Protection from Evil (1st)
Haste (3rd) On the whole party, because why not?
Fly (3rd)
I'm aware that these spells may not help, but they won't hurt. We need Kyras as protected and able as we can make him.
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Kyras Darksoul |
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Seltyn's buffs on Kyras:
** spoiler omitted **
I'm aware that these spells may not help, but they won't hurt. We need Kyras as protected and able as we can make him.
Kyras has Darkvision 60' so you can drop that one Seltyn.
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Kyras Darksoul |
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your haste will save me a round of prep as I will not have to drink Channel Vitor. No matter what get that spell off before kyras is swallowed.