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Rannik |
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With your preparation done, the Shoanti points to a lower area. "That should be a good spot for you. We will be up that rocky hill over there. This way, Akram will be able to witness while staying out of danger." They turn and heads for the hill.
You make your way to the lower area and wander for a moment until the ground start shaking and the immense Cindermaw errupts out of the sand. The gargantic worms start making its way toward you.
Alistair and Seltyn are first
Seltyn: 1d20 + 4 ⇒ (12) + 4 = 16
Garran: 1d20 + 4 ⇒ (7) + 4 = 11
Alistair: 1d20 + 10 ⇒ (9) + 10 = 19
Kyras: 1d20 + 2 ⇒ (7) + 2 = 9
Alika: 1d20 + 2 ⇒ (10) + 2 = 12
Cindermaw: 1d20 + 1 ⇒ (14) + 1 = 15
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Rannik |
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Kyras Darksoul |
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Having already imbibed his hour long and longer buffs, Kyras uses his standard action to drink his elixir of Bulls Strength, his move action to drink Ironskin, and his swift action to study the creature. Holding his dagger and shield, he then 5' steps towards Cindermaw. Current AC should be 33
Greater status - 9 hours
Greater Magic Weapon +2 - 9 hours
heroism - 90 Minutes
barkskin +4 - 90 Minutes
resist energy 20 Acid - 90 Minutes
resist energy 20 Fire - 90 Minutes
Protection from Energy Fire 108 points - 90 Minutes
Mutagen - 1 hour
ironskin +5 AC - 9 minutes - good to negate a possible crit before being swallowed.
bull's strength 9 minutes
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Seltyn Sevenleaf |
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Seltyn cast these spells on you:
Message (0)
Mage Armor (1st)
Protection from Evil (1st)
Haste (3rd) On the whole party, because why not?
Fly (3rd)
Redundant, but Fly might help. If your magic gets nerfed, some of it still might be in effect. You can whisper directly to Seltyn. He will hear you.
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Garran Fain |
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Garran draws out his shield, and adopts a defensive stance so that if Cindermaw comes at him, he can hopefully avoid its attack. "Move up, Kyras. Get yourself eating distance."
Draw Shield, Total Defense. AC should be 34 with haste.
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Rannik |
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The group saty back as Kyras gets closer to the target. Cindermaw open his maw and exhale a powerfull jet of flames at the group, catching almost everyone in it. The flames are intense and leave scorch marks on the ground.
Fire Breath: 8d6 ⇒ (6, 4, 2, 3, 5, 3, 5, 4) = 32 Reflex DC 26
Alistair: Up
Seltyn: Up
Cidermaw:
Alika: Up
Garran: Up
Kyras: Up
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Kyras Darksoul |
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Reflex vs Breath: 1d20 + 13 + 1d6 + 1 ⇒ (6) + 13 + (6) + 1 = 26
Kyres is washed by the fire, but he side steps at the last moment using inspiration and the fire burns 16 hit points from his protection from fire spell. He then 5' steps and stabs at Cindermaw with his dagger three times.
+2 Dagger: 1d20 + 243 ⇒ (9) + 243 = 2521d4 + 14 ⇒ (1) + 14 = 15
+2 Dagger, iterative: 1d20 + 19 ⇒ (7) + 19 = 261d4 + 14 ⇒ (4) + 14 = 18
+2 Dagger, haste: 1d20 + 24 ⇒ (5) + 24 = 291d4 + 14 ⇒ (1) + 14 = 15
Temps from Aid: 1d8 + 9 ⇒ (2) + 9 = 11
Greater status - 9 hours
Greater Magic Weapon +2 - 9 hours
heroism - 90 Minutes
barkskin +4 - 90 Minutes
resist energy 20 Acid - 90 Minutes
resist energy 20 Fire - 90 Minutes
Protection from Energy Fire 108 points - 90 Minutes
Mutagen - 1 hour
ironskin +5 AC - 9 minutes - good to negate a possible crit before being swallowed.
bull's strength 9 minutes
Aid (2nd) 1d8+9 temp HP and +1 Morale Bonus to hit 9 minutes
Greater celestial healing (4th) 4 hp/round - 9 rounds
Overstimulate - keep fighting at below zero - 9 rounds
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Garran Fain |
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Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Garran hunkers behind his shield. Should've seen that coming. He continues his defensive stand, even as Kyras begins stabbing Cindermaw to get its attention.
Continue Total Defense. Active Buffs: Haste
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Alistair Wellington |
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26 DC Damn that is rough. lol
I am going to use Charmed life to give me a +3 Cha bonus to my save.
Reflex Save: 1d20 + 14 + 3 ⇒ (13) + 14 + 3 = 30
Holy shit the thing can breathe fire?
Alistair continues to jump around dodge away from the creature
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Alika Karela |
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Ref save: 1d20 + 7 ⇒ (5) + 7 = 12
You never know, you might get a 20! Just not this time...
Alika is scorched by Cindermaw's predictable-yet-unforeseen fire breath—it's named Cindermaw, after all—and unleashes her healing power immediately to keep the team on their toes.
Channel energy: Healing: 5d6 ⇒ (3, 5, 2, 6, 3) = 19
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Seltyn Sevenleaf |
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Seltyn thinks this is either a magical beast or an aberration. He combs his memory for what he's learned of this monster.
kn. arcana: 1d20 + 18 ⇒ (3) + 18 = 21
kn. dungeoneering: 1d20 + 14 ⇒ (17) + 14 = 31
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Rannik |
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@Seltyn. This is a unique monster. It was a purple worm that got infuse somehow with elemental fire.
Kyras manages to give one good slash at Cindermaw. In return, the giant worm fist tries to stab at Kyras with his stinger and then attack with its large mouth. The giant maw just slam to the ground where Kyras is standind. Seconds later, when Cindermaw raises his head, there is no trace left of the half-elf. You can only guess the the first part of the plan worked, Kyras got in.
Sting: 1d20 + 26 ⇒ (3) + 26 = 29
Bite: 1d20 + 26 ⇒ (19) + 26 = 45
Bite, confirm?: 1d20 + 26 ⇒ (2) + 26 = 28
Grab: 1d20 + 37 ⇒ (11) + 37 = 48
Damage: 4d8 + 13 ⇒ (1, 3, 1, 2) + 13 = 20
Fire Damage: 1d6 ⇒ 1
Alistair: Up
Seltyn: Up
Cidermaw:
Alika: Up
Garran: Up
Kyras: Up
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Alistair Wellington |
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Well he is on his own now. I guess it is best to keep its attention before it wonders of with its meal.
Alistair continues to dance around making it as hard as possible to hit.
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Garran Fain |
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Hoo, boy. He almost got crit on the bite.
"Looks like it. Let's try to keep out of reach."
Maintaining his defensive stance, Garran backs away from Cindermaw, making sure it has to close distance to get to him.
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Kyras Darksoul |
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Kyras looses his 11 temp hit points and suffers 9 real damage but the fire damage does not bother him. He does not try to resist the grapple/swallow. As his turn starts he heals 4 damage from Alika's Greater Celestial Healing, so he is down 5 hp.
Once inside he begins to try to cut his way out with the Seltyn's loaned
enchanted dagger. Before he attacks he swift studies his target.
+2 Dagger: 1d20 + 24 ⇒ (17) + 24 = 411d4 + 11 ⇒ (1) + 11 = 12
Hasted Attack: 1d20 + 24 ⇒ (9) + 24 = 331d4 + 11 ⇒ (1) + 11 = 12
+2 Dagger, Iterative Attack: 1d20 + 20 ⇒ (18) + 20 = 381d4 + 11 ⇒ (2) + 11 = 13
Greater status - 9 hours
Greater Magic Weapon +2 - 9 hours
heroism - 90 Minutes
barkskin +4 - 90 Minutes
resist energy 20 Acid - 90 Minutes
resist energy 20 Fire - 90 Minutes
Protection from Energy Fire 108 points - 90 Minutes
Mutagen - 1 hour
ironskin +5 AC - 9 minutes - good to negate a possible crit before being swallowed.
bull's strength 9 minutes
Aid (2nd) 1d8+9 temp HP and +1 Morale Bonus to hit 9 minutes
Greater celestial healing (4th) 4 hp/round - 9 rounds
Overstimulate - keep fighting at below zero - 9 rounds
Haste - 9 rounds
Note that if an attack misses Kyras can choose to apply inspiration, after the miss is known for two inspiration points.
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Rannik |
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Kyras start slashing his way out as the worm is trying to crush him inside.
Crushing damage: 4d8 + 18 ⇒ (6, 7, 1, 2) + 18 = 34
Outside, Cindermaw moves closer the group and tries to take a bite out of Alistair. While he scores a good, for some reason, he doesn't seem to want to swallow another target. Might be something he ate previously that didn't pass well.
Bite vs Alistair: 1d20 + 26 ⇒ (18) + 26 = 44
Damage: 4d8 + 13 ⇒ (1, 5, 6, 3) + 13 = 28
Alistair: Up
Seltyn: Up
Cidermaw:
Alika: Up
Garran: Up
Kyras: Up
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Kyras Darksoul |
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Kyras 5' steps away and goes total defensive as he heals 4 points. I did it!. Did you see that? He calls out. expected that to take more than one round of attacks.
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Garran Fain |
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I don't think you're out yet - GM said you started slashing your way out.
Garran continues keeping his distance, hunkering down behind his shield.
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Kyras Darksoul |
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I think you are right. Seemed too quick. Let me retcon that.Also, Kyuras was reduced to half health from that less than average curshing damage. I think Alika would get that from the greater status spell
Feeling his life force being crushed from him Kyras stifles a scream and continues to slash.
+2 Dagger: 1d20 + 24 ⇒ (19) + 24 = 431d4 + 11 ⇒ (4) + 11 = 15
+2 Dagger, confirm: 1d20 + 24 ⇒ (18) + 24 = 421d4 + 11 ⇒ (4) + 11 = 15
Hasted Attack: 1d20 + 24 ⇒ (3) + 24 = 271d4 + 11 ⇒ (3) + 11 = 14
+2 Dagger, Iterative Attack: 1d20 + 19 ⇒ (1) + 19 = 201d4 + 11 ⇒ (2) + 11 = 13
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Seltyn Sevenleaf |
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Seltyn knows the ice elemental will attack this round, but it won't be likely to do much damage or last very long. He casts a spell that's sure to damage Cindermaw but not Kyras.
magic missile: 5d4 + 5 + 4 ⇒ (4, 2, 3, 1, 2) + 5 + 4 = 21
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Rannik |
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After much work, Kyras finally cut himself free for the inside of the worm. He lands right next to Cindermaw. Luckely for him, the creature is currently too distracted by the lareg ice elemental to notice the half-elf. The summmon attack the giant fire worm, its fist create little clouds of vapor as it touch the fiery skin.
Slam: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9
Slam: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12
Cindermaw counterattack, almost destroying the ice elemental in two powerfull strike.
Bite: 1d20 + 26 ⇒ (6) + 26 = 32
Damage: 4d8 + 13 + 1d6 ⇒ (2, 3, 8, 5) + 13 + (2) = 33
Sting: 1d20 + 26 ⇒ (8) + 26 = 34
Damage: 2d8 + 13 + 1d6 ⇒ (6, 7) + 13 + (6) = 32
Alistair: Up
Seltyn: Up
Cidermaw:
Alika: Up
Garran: Up
Kyras: Up
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Kyras Darksoul |
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Not wanting to injure the creature further Kyras carefully 5' steps back as he goes fully defensive. If we kill this thing I think we fail.
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Garran Fain |
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”Seltyn, summon more things that are weak enough not to significantly hurt Cindermaw that can give us cover for our escape. Kyras, get some more distance.” Garran continues moving back as he hunkers behind his shield. Move, then total defense.
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Rannik |
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Kyras Darksoul |
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Kyras, still unsure if he is safe from the creature drinks an elixir of Fly and takes to the air. move up 15'
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Garran Fain |
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We are all still hasted, so you should be able to fly higher than that.
"Let's go! Move clear." Garran suits action to words, hustling away from the area.
Run action. I move 300' in a straight line away, due to Haste and x3 movement speed from full plate.
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Kyras Darksoul |
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We are all still hasted, so you should be able to fly higher than that.
"Let's go! Move clear." Garran suits action to words, hustling away from the area.
Run action. I move 300' in a straight line away, due to Haste and x3 movement speed from full plate.
Roget that - 30' up.
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Rannik |
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You start retreating and managed to get a good distance when the ground beneath shakes and cracks open. I would seem that Cindermaw isn't totaly done with you.
Reflex or Acrobatic DC 10 to stay standing, for those on the ground.
Slightly ahead, you see Cindermaw coming back out of the ground. He is about twenty feet in front of you.
Group is up