Ezren

Alfray Stryke's page

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DeciusNero wrote:

Ooh, hellknight dreadnoughts (dreadnought-anything is a plus in my book).

Start knight would be cool for the solarian class, I hope!

Brilliant! Fingers crossed then. I’ve been looking forward to more archetypes and themes since release.


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Jimbles the Mediocre wrote:
Torbyne wrote:
i didnt check too carefully, is there a necrotic exploding weapon? something that you can use to buff the ghoul clawing melees while hammering the PCs? that'd be worth it right there.
There are no necrotic weapons with the blast property (I think that's an especially vicious combo, so I'm not surprised). The frailty cannons, however, have the line property, which is a bit of a consolation prize.

Dead Suns 3: Splintered Worlds has Necro Grenades, which have both the explode and necrotic properties, but unfortunately no blast necrotic weapons.


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I believe it's referring to small arms as in pistols, not limbs?


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Anyone got a time machine that can take me to March quickly?


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I haven't done a build yet, but am tempted to have a go at a sniper rifle technomancer, taking advantage of Spellshot.


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Steel_Wind wrote:
Alfray Stryke wrote:
I'm planning on running the AP via a VTT, all I've done is right-click on the map in Adobe Acrobat Reader -> Copy Image -> Paste into Paint.net and I have the map without any labels.

Yeah, you need to do more than that with these maps to get them optimized for VTT use.

I guess a video tutorial would probably be welcomed...

I've done the same with previous PF adventures and never had any complaints from the players :)


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I’m gonna go some number crunching once I have the scenarios to run characters through to test but am currently leaning on giving the solarian the following:

To Skill Adept, automatically gain skill ranks equal to your solarian level in the two skills chosen.

For Solar Weapon, Cha to hit and damage in place of Str.

For Solar Armor, Cha to AC in place of Dex.

Aim is to make the class less MAD.


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Space goblins as per First Contact have 6 hp, which is the same as PF goblins.


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bookrat wrote:

There's "Improved Combat Maneuver" which adds +4 to one maneuver. Can be taken several times and each time pick a different maneuver.

Then that feat is a prerequisite for "Pull the Pin," which lets you make a disarm check to pull the grenade pin on an enemy.

So it's only one feat for each maneuver. There are seven maneuvers.

So look at some level one iconics.

Our level 1 Ysoki Mechanic, Quib, has a KAC of 14, meaning the DC to bull rush him is 22.

Our level 1 Vesk Soldier, Obozaya, has a melee attack of +4.

So for the soldier to successfully push around the mechanic, she needs to roll 18+. Looking at the rest of the iconics, the best chance she has, as the biggest and strongest of the iconics, is a 17+ to push around the weak technomancer.

As melee attack generally increases with AC, this will always be an issue.

Combat maneuvers will not be viable options in a game. And it's probably true if you also pick up the feat.

And the CR1 monsters in Incident at Absolon Station have KAC of 13 or 15, so same issue there.


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Page 78 states that a drone is capable of reloading its weapons.

Page 168 states that weapons that use standard ammo come preloaded, which should save some starting cash.


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If you're really pushed for more class skills, remember themes give a class skill each, and Themeless gives any chosen skill as a class skill!

Also Skill Synergy gives two class skills, and given the number of feats the solider gains, currently I wouldn't have an issue with grabbing it.


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Sara Marie wrote:
SnowHeart wrote:
Thanks, Sara. Is there any particular order or priority in which things are being shipped that you can share with us? (Alphabetical, time of order, internal customer ID #)?
It's all based on being as efficient as possible for the warehouse staff to ship. The simplified version is that packages are categorized by shipping methods, content, box size (and other internal factors). Warehouse staff might pull all the Standard postal International packages containing a Core Rulebook, an AP and the maps and jam out those, and then move on to UPS Domestic containing just a Core Rulebook because that the size of the next batch that they can finish before they're done for the day. We have staff working on larger batches of "simple" orders in assembly line fashion and then also staff working on "complex" orders or other orders that don't fall into large enough batches, (this is very over simplified and Will is probably shaking his head laughing at me). The pattern of which we ship sets of orders can vary from month to month depending on a number of factors.

So pretty much depending on our order we're somewhere in a lottery and it'll ship when it ships? :P


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Thanks for the updates! Hope shipping everything out goes smoothly.


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Rhedyn wrote:

The two handed finesse blade adds 1.5 dex to damage.

Sense vitals is not a magus spell.

Forgotten trick is more for flexibility than build dependency. I do not get many of talents and pears of power are cheap.

Sense Vitals is on the Wizard spell list and the Eldritch Scoundrel casts off the Wizard list, so it shouldn't be a problem?


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Been doing some thinking on porting/reskinning SF to Mass Effect.

Also thinking of making a custom setting using Stellaris to generate societies.


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Distant Scholar wrote:
It's after midnight for me here, so I'll be stopping for now.

Just woke up here, and have read your teasers, thanks very much.


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Well after a few hiccups, my book arrived yesterday. It's far more impressive than I expected. Thanks Jeremy!


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Cheapy, also the Slayer's Favoured Target gives bunch of bonuses to various skills and DCs of abilities.

I'd also chip in a vote for gaining Studied Combat at 1st. Thinking it over, if you're going to give him a Studied Strike boost every three levels going:

1st: Studied Combat
4th: Studied Strike +1d6
7th: Studied Strike +2d6
10th: Studied Strike +3d6
13th: Studied Strike +4d6
16th: Studied Strike +5d6
19th: Studied Strike +6d6

Could work out fairly well (I've haven't done the maths yet).


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Or if you really wanted to nerf yourself, Sorcerer/Oracle/MT :P

I honestly can't see a problem with there being a WIS-based arcane caster, then again I also support there being an INT-based divine caster.


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ErrantX, are you planning support for the mythic ruleset for Path of War?


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I like this, though I think with a bit of tweaking it'll easily be able to fit into being a Multiclass Archetype (Wiki, Current Thread) as it reminds me somewhat of the existing Cavalier/Gunslinger combination that's been created (link). Taking some ideas from this, you should be able to get up to 15th level deeds and a full grit pool.

With that said, I think most of the abilities you've traded seem like fair swaps.

I'd suggest your version of weapon expertise apply to a chosen type of firearm instead of a chosen firearm, thus allowing a gun soul who dual wields to quick draw both of his pistols/revolvers/whatever.

I think the secondary ability for swift powder could even come online earlier, though I'm guessing you mean it to replace greater banner.

Guns of My Father I don't particularly like as in some campaigns it may be bit immersion breaking for a character to suddenly swap guns, also he has the gunsmithing feat, he can upgrade his firearm to masterwork for 300 gp. The brutal property may have functioned well in D&D 4e, but I don't think it'll work that well in PF, I'd suggest simply just giving the gun soul Dex to damage with his chosen type of firearm at 8th level.

Aim True - I'd suggest a reflex or fort save (10 + 1/2 level + Cha mod) for the rider effect.


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Right, I hope nobody minds me doing this, but I've copied the completed MCAs from the Iorthol's list earlier in the thread to a Google Doc and started adding the most up to date versions of the other MCAs as we've progressed. I think so far I'm missing two (Arcane Venator and Primal Avatar, but they've been posted on the MCA wiki, if there are any others that are missing let me know) and I'm pretty sure I need to tidy up a bit more of the formatting. I've also fixed a couple of typo's and minor errors (such as Gun Prophet stating that it casts as a cleric instead of oracle)

MCA GOOGLE DOC LINK