Starfinder Pact Worlds

4.30/5 (based on 12 ratings)
Starfinder Pact Worlds
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The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.

Inside, you'll find:

  • In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
  • New playable alien races, from undead Eoxians to Castrovellian plant-people.
  • New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.
  • A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
  • New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
  • Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.

978-1-64078-022-4

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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4.30/5 (based on 12 ratings)

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Good Setting Overview.

4/5

I picked this book up in an LGS I play in regularly, and what a great introduction to the Pact Worlds setting. I had played the 'Into The Unknown' introduction adventure, but the lack of exposition made the adventure hard for me to immerse into.

This book makes the setting come alive, and the art compliments the good writing rather than having to make up for any lack in it.

I took away a star for the continuing lack of deckplans for playable ships. In a Sci Fi setting the party's ship fast becomes a character, and the lack of a deckplan is a severe handicap.


Space Worlds

5/5

A very good, solid, well illustrated, rich... book on the Starfinder setting.
Great as a DM, as a player to flesh out your character's background.
Super nice!


A great setting book!

5/5

Setting books are absolutely crucial for rpgs, in my opinions, it's what defines exactly why you love what you are playing at. For a sci-fantasy game such as this, a rich setting book is even more essential, as you are breaking new ground, and you need to do it in an epic, memorable way. This books does it in spades. The world building, the player hooks (arguably some of the most valuable content of this book), illustrations, playable options, starship travel and types (oh my the starships are gorgeous!), NPCs, factions, equipment, spells... this book has all you need to make the Pact Worlds your home and make them come to life in your mind. Even if your campaign takes place in the Great Beyond, you will still enjoy this book and find its exciting lore, and beautiful narration very useful. It's true that it might not be as rich as Pathfinder's Inner Sea setting book, but I find this one more than fulfilling. Looking forward to expansions for the Great Beyond or even a deep dive into the Drift!


I love this book

5/5

Starfinder has become my favourite rpg so far, right after Pathfinder... One of the things I love the most is the lore, so this book is full with it, think your Campaign Setting book... while not as big as the Inner Sea Wolrd Guide, aldo of my favourite books, still is a good purchase. I would just love if the Starfinder books would be as big as the Pathfinder, or at least, if they are not the same size, then they should not be sold at the same price. Anyway, great book, a must if you are planning to play Starfinder in the core setting which, by the way, is awesome!


5/5


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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

ARGH. JONESING FOR THIS.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Apologies if this was already asked and I missed it, but how much of the gazetteer portion will be copied from the existing, recent gazetteers found in the Starfinder adventure paths (Castrovel and Eox so far)?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Azazyll wrote:
Apologies if this was already asked and I missed it, but how much of the gazetteer portion will be copied from the existing, recent gazetteers found in the Starfinder adventure paths (Castrovel and Eox so far)?

i assume they'll use the gorgeous maps for absalom, castrovel, and eox in the book. they are fantastic.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:
Gorbacz wrote:
They can play it comfortably already, PDFs exist.

Please stop getting on my nerves.

I and a lot of other people can´t get pdfs because it requires a credit card. Also a lot of people prefer the print edition.
Thanks.

Are you aware of Revolut? It's a financial mobile app that allows you to pay in any currency at the bank rates. They issue credit cards (physical and virtual) and let you configure your own address. I was able to get payment working with that card when I had no luck with my existing Visa Debit card. Just a suggestion, if you'd like to be able to order from the site!


Pathfinder Roleplaying Game Superscriber

Will there be stats to play as hobgoblins and orcs?
Also I'm really curious to find out if hobgoblins made it out of Golarion and how are they percived by other races.
Ogres are third on my list of golarion natives still unacounted for.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I really hope it also covers the topic of entering and leaving a planet/world. I doubt you can just go to a planet like you go to a supermarket, there has to be procedures, laws etc that come to play. They may be Pact Worlds but they are still independent worlds with own legislation and customs.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm really excited about everything in this book! Personally, I hope it's mostly/all new content rather than legacy stuff. I think it would be better if there was a book dedicated specifically to stuff that is carried over from Pathfinder (races, magic items etc.). Either that or spread the old stuff thinly through new books to allow more focus on expanding new content.


2 people marked this as a favorite.
rixu wrote:
I really hope it also covers the topic of entering and leaving a planet/world. I doubt you can just go to a planet like you go to a supermarket, there has to be procedures, laws etc that come to play. They may be Pact Worlds but they are still independent worlds with own legislation and customs.

Hopefully we also get a chapter on how to calculate income taxes depending on how many days you spend per year in a particular planetary jurisdiction.

The Exchange

Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber
Biztak wrote:

...

Also I'm really curious to find out if hobgoblins made it out of Golarion and how are they percived by other races.

While we don't know anything for sure, the languages section of the CRB does have this to say under Other Languages, "Goblin (bugbears, goblins, hobgoblins)"

So it appears hobgoblins still exist in Starfinder.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Xenocrat wrote:


Hopefully we also get a chapter on how to calculate income taxes depending on how many days you spend per year in a particular planetary jurisdiction.

Oh that would be awesome! Also some political background and history!

...or maybe not ;) But the entering-leaving -part is something that is constantly done but has not been described so one could know what to expect. Somehow I find it strange that you could just fly to a planet and walk out of the starport with weapons and grenades. Unless, of course, NRA is a major player in the Pact Worlds :D


rixu wrote:
Xenocrat wrote:


Hopefully we also get a chapter on how to calculate income taxes depending on how many days you spend per year in a particular planetary jurisdiction.

Oh that would be awesome! Also some political background and history!

...or maybe not ;) But the entering-leaving -part is something that is constantly done but has not been described so one could know what to expect. Somehow I find it strange that you could just fly to a planet and walk out of the starport with weapons and grenades. Unless, of course, NRA is a major player in the Pact Worlds :D

Any rando can put nuclear or antimatter missiles on their ship. Guns and grenades are not a serious concern.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Xenocrat wrote:


Any rando can put nuclear or antimatter missiles on their ship. Guns and grenades are not a serious concern.

Considering this they would probably screen/police crafts when they approach the planets orbit and probably have orbital defense systems deployed.


Pathfinder Adventure Path, Lost Omens Subscriber
rixu wrote:
Xenocrat wrote:


Any rando can put nuclear or antimatter missiles on their ship. Guns and grenades are not a serious concern.
Considering this they would probably screen/police crafts when they approach the planets orbit and probably have orbital defense systems deployed.

Starfinder takes the best defense is a strong offense approach to gun control. As in there is very little of it. The universe is such a dangerous place that it is common place to arm ships and yourself and open carry seems to be a very accepted practice throughout the pact worlds.

I mean.. It wouldnt be a terribly exiting campaign if you had to smuggle your weapons and fill out forms every time you went anywhere. That said if you want to house rule it and run that kind of campaign and your players dig it, Knock yourself out.


Pathfinder Adventure Path Subscriber

I'm hoping we get some brief timelines for each planet as part of this. It would be nice to know how long the major nations/city-states on each planet have been around.


6 people marked this as a favorite.
FallenDabus wrote:
I'm hoping we get some brief timelines for each planet as part of this. It would be nice to know how long the major nations/city-states on each planet have been around.

They wish they knew that themselves.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Xenocrat wrote:
FallenDabus wrote:
I'm hoping we get some brief timelines for each planet as part of this. It would be nice to know how long the major nations/city-states on each planet have been around.
They wish they knew that themselves.

That doesn't mean that knowing which were around during the Gap and which pre-date the Gap wouldn't be useful. Lots of story hooks could be created from knowing those facts, 317 years is a good amount of time for civilizations to rise and fall.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vexies wrote:


Starfinder takes the best defense is a strong offense approach to gun control. As in there is very little of it. The universe is such a dangerous place that it is common place to arm ships and yourself and open carry seems to be a very accepted practice throughout the pact worlds.

I mean.. It wouldnt be a terribly exiting campaign if you had to smuggle your weapons and fill out forms every time you went anywhere. That said if you want to house rule it and run that kind of campaign and your players dig it, Knock yourself out.

I get it that it is easier to just ignore such aspects, but on the other hand we have 14 "worlds" on Pact Worlds alone, and for example Eox might have completely different local laws on the necropolises. So basically one can basically just decide that there is a place with stricter laws than other places, without changing the setting :)

And no, I do not want to get some in-depth explanation on local laws, just a general "no guns here" or "strict import policies" kind of general guidelines would be nice to have. They can always be made up but one can always hope since even small differences bring life and variety to the world.


Pathfinder Adventure Path, Lost Omens Subscriber
rixu wrote:
Vexies wrote:


Starfinder takes the best defense is a strong offense approach to gun control. As in there is very little of it. The universe is such a dangerous place that it is common place to arm ships and yourself and open carry seems to be a very accepted practice throughout the pact worlds.

I mean.. It wouldnt be a terribly exiting campaign if you had to smuggle your weapons and fill out forms every time you went anywhere. That said if you want to house rule it and run that kind of campaign and your players dig it, Knock yourself out.

I get it that it is easier to just ignore such aspects, but on the other hand we have 14 "worlds" on Pact Worlds alone, and for example Eox might have completely different local laws on the necropolises. So basically one can basically just decide that there is a place with stricter laws than other places, without changing the setting :)

And no, I do not want to get some in-depth explanation on local laws, just a general "no guns here" or "strict import policies" kind of general guidelines would be nice to have. They can always be made up but one can always hope since even small differences bring life and variety to the world.

Indeed, I agree that would be nice to have. I did notice that in the write up of Eox in the Third AP book they did mention briefly how certain sections handled law. Apparently there is a overarching set of laws that all the Pactworlds must follow but local issues are under their own jurisdiction so I agree it would be nice to know just what those are.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

It's March!!!!


1 person marked this as a favorite.

Soon.


I have to wait until the 28th to pick the pdf up, so a full month.


1 person marked this as a favorite.

Here's hoping for all that Auction-ish goodness. I'm really hankering for some of Cthulhu's Calamari


1 person marked this as a favorite.

meant Aucturn, not Aucton


EltonJ wrote:

I have to wait until the 28th to pick the pdf up, so a full month.

*drops to Knees* NOOOOOOOOOOOOOOO!...also KKKHHHAAAAAAAAANNN!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The more I look into it, the more Starfinder's archetypes start to feel like traditional prestige classes rather than like Pathfinder archetypes.

Is there any word on which level features the new archetypes will replace?


1 person marked this as a favorite.
Vexies wrote:
rixu wrote:
Vexies wrote:


Starfinder takes the best defense is a strong offense approach to gun control. As in there is very little of it. The universe is such a dangerous place that it is common place to arm ships and yourself and open carry seems to be a very accepted practice throughout the pact worlds.

I mean.. It wouldnt be a terribly exiting campaign if you had to smuggle your weapons and fill out forms every time you went anywhere. That said if you want to house rule it and run that kind of campaign and your players dig it, Knock yourself out.

I get it that it is easier to just ignore such aspects, but on the other hand we have 14 "worlds" on Pact Worlds alone, and for example Eox might have completely different local laws on the necropolises. So basically one can basically just decide that there is a place with stricter laws than other places, without changing the setting :)

And no, I do not want to get some in-depth explanation on local laws, just a general "no guns here" or "strict import policies" kind of general guidelines would be nice to have. They can always be made up but one can always hope since even small differences bring life and variety to the world.

Indeed, I agree that would be nice to have. I did notice that in the write up of Eox in the Third AP book they did mention briefly how certain sections handled law. Apparently there is a overarching set of laws that all the Pactworlds must follow but local issues are under their own jurisdiction so I agree it would be nice to know just what those are.

Hmmm, I'd be interested in a Volo's Starfinder's Guide to Pact World Destinations series.

Silver Crusade

sadie wrote:

The more I look into it, the more Starfinder's archetypes start to feel like traditional prestige classes rather than like Pathfinder archetypes.

Is there any word on which level features the new archetypes will replace?

Spoiler:
I only know about Divine Champion so far.....it replaces 2nd, 4th, 6th, 12th and 18th

I admit I came here expecting a lot more information to have been posted.


Starfinder Charter Superscriber

Any idea when subscribers should be expecting the pdf?


Alfray Stryke wrote:
Any idea when subscribers should be expecting the pdf?

The shipping thread isn’t up yet, but “between March 14 and March 28” seems like about the right range.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Shipping thread just went up. Things are supposed to start shipping on the 12th.

Dark Archive

Pathfinder Adventure Path Subscriber

Ooh, hellknight dreadnoughts (dreadnought-anything is a plus in my book).

Start knight would be cool for the solarian class, I hope!


1 person marked this as a favorite.
Starfinder Charter Superscriber
DeciusNero wrote:

Ooh, hellknight dreadnoughts (dreadnought-anything is a plus in my book).

Start knight would be cool for the solarian class, I hope!

Brilliant! Fingers crossed then. I’ve been looking forward to more archetypes and themes since release.


Woodenman wrote:
sadie wrote:

The more I look into it, the more Starfinder's archetypes start to feel like traditional prestige classes rather than like Pathfinder archetypes.

Is there any word on which level features the new archetypes will replace?

** spoiler omitted **

I admit I came here expecting a lot more information to have been posted.

Spoiler:
So everything except 9th level (the most awkward level in Archetype design).

2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'd say the playable race i'm most curious to see are the plant people from Castrovel (which should be the name of a band).


An image manifests within the Orb's bounded infinities.

An order spawns.

A PDF approaches.

Sooner still.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Clutches towel in anticipation.

Let it begin!!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One day I'm gonna be one of the ones to get this book really early, that day is not today! Super excited for this one, would love to hear if/when anyone gets it.


*Waiting intensifies*


5 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Sets up camp beside Skeld's inbox, sends the kids to the kitchen to forage for food.


1 person marked this as a favorite.

It's happening!

-Skeld

Scarab Sages

Pathfinder Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What are the names of the themes in the book?

Similarly, what are the names / focuses of the archetypes?


3 people marked this as a favorite.
UllarWarlord wrote:
What are the names of the themes in the book?

Spoiler:

Solar Disciple
Roboticist
Wild Warden
Corporate Agent
Gladiator
Cyberborn
Tempered Pilgrim
Space Pirate
Death-Touched
Dragonblood
Dream Prophet
Biotechnician
Xenoarchaeologist
Cultist

UllarWarlord wrote:
Similarly, what are the names / focuses of the archetypes?

Spoiler:

Arcanamirium Sage
Divine Champion
Skyfire Centurion
Starknight
Starfinder Data Jockey
Steward Officer

-Skeld


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If anyone wouldn't mind, could you give me a rough description of the new races? On top of this, are there any monster stats in the book or is it purely sentient NPCs that get statblocks?

Liberty's Edge

Can you give us any info on the

Spoiler:
Skyfire Centurion, Starknight and Steward Officer?


I would like to know about the new races and their flavor, if you don't mind. Is the undead race essentially playable Eoxians? That's what I was hoping for.


Pathfinder Starfinder Roleplaying Game Subscriber

I am dying for this pdf right now. I'm new to subscriptions, so can anyone tell me how long I can expect to wait, now that some people have started receiving theirs?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's kind of a day to day thing.

Could be tomorrow, could be Friday.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Subterran wrote:
I am dying for this pdf right now. I'm new to subscriptions, so can anyone tell me how long I can expect to wait, now that some people have started receiving theirs?

Each month, Paizo post a subscription information thread in the Customer Service subforum.

Here's the one for March.

It lists which books will ship in the current month, any unusual things going on and also provides an estimated shipping window. In this case shipping is expected to be between Monday 12th March and Friday 23rd March (a fortnight is typical, but not universal).

99% of the time, your shipment will be at some point within that window, but it's next to impossible to predict exactly when. It can get frustrating when you're near the end of the queue but it is very rare for them to slip outside their expected shipping times.


Pathfinder Starfinder Roleplaying Game Subscriber
Steve Geddes wrote:


Each month, Paizo post a subscription information thread in the Customer Service subforum.

Here's the one for March.

It lists which books will ship in the current month, any unusual things going on and also provides an estimated shipping window. In this case shipping is expected to be between Monday 12th March and Friday 23rd March (a fortnight is typical, but not universal).

99% of the time, your shipment will be at some point within that window, but it's next to impossible to predict exactly when. It can get frustrating when you're near the end of the queue but it is very rare for them to slip outside their expected shipping times.

Thanks for the detailed response. Is there a time window each day when it's possible, or should I just continue refreshing my downloads page every 5 minutes until the 23rd?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I think their warehouse operates something like 9am til 6pm (and my anecdotal feeling is they tend to ship more in the afternoon than the mornings). However, there have been times when they've bundled stuff up outside of regular office hours.

You won't need to log in to the site to check if you've got access though, provided you can check your emails. You'll receive a second email (beyond the authorisation, pre-shipping email you got last week) saying your books have shipped. That's the point when you'll be granted access to any associated PDFs (and also when the credit card charge is finalised).

Technically, your package might still be in the warehouse (I think you get emailed when they bundle the order, weigh the package and print the freight company sticker - it could well sit there for a day or two after that) but it's effectively "too late" to make any changes after that point.

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