@GM: the cestus reads as if it modifies unarmed strike. Benefit: While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus. Therefore, would you allow using feats or abilities that modify the unarmed strike to work in conjunction with the cestus? I'm looking at a vigilante and the Fist of the Avenger ability specifically.
Forgot how I originally posted on here. This is ironperenti's submission. Here it is finally, I left most of the standard 20 questions blank as I don't know. As for this character it took me far too long and created far more angst than it should have. But after much ado in my own head I present Alexio, a Varisian born Aasimar scion of humanity Brawling Blademaster Samurai. I could come up with a backstory but it would be fun to see how the GM would tie that one together. Selected or not it was fun to make. Luck to all.
Alexio is an Archon Blooded Aasimar but is a Scion of Humanity so he believes he is just human with some special abilities. Almost forgot, the NPCs he's most likely to hang with are Anya Sandstrider, Eamon Caranth, and Lyra Heatherly. Alexio Casara - Aasimar (Archon Blooded) - Male
Background:
Alexio Casara is the only son of Antonio and Vanessa Casara. He was born in Magnimar but his family moved soon after his birth to Triela, Andoran. His parents set up a general store to provide supplies for those coming and going along the river. As he grew up Alexio found he had a connection with nature and would spend all day out exploring the local area. He particularly liked to play in and around the river delta. Here he learned to swim, to sneak, and developed his peculiar connection to nature further. When he was 16 he found a wolf pup who just came ambling out of the woods. Alexio kept an eye out for the mother, leaving the pup with food for a couple of nights but every time he returned to the area, the pup was there. Finally, he took the little guy home and named him Strider. Together they continued to explore the estuary, acting as a guide for some, hunting beaver and other fur bearers for additional money, and just enjoying learning new things. About a year ago he started becoming restless as the area seemed to have nothing new for him. This lasted up until a few weeks ago when he saw the Venture Company ad. With a lust for adventure and parents who outfitted him well, he set out to gain the company’s confidence and to go see the world. 1. What is your character’s name? Alexio Casara
Defense:
Initiative +4 (+2 Dex, +2 trait)
Offense:
Speed 30ft
Ranged
Statistics:
Str 16 Dex 14 Con 14 Int 10 Wis 15 Cha 10
Stat Building
Feats:
1. Aquatic combatant Future
Skills:
Skill Points = 6 (6 class) *means class skill Acrobatics 2 (0 rank, 2 dex)
Background 2
Languages:
Common
Class Abilities:
Animal Companion Animal Focus: 1 minute Nature training: count as both Druid and Ranger for feats Wild Empathy +1
Racial Traits:
Ability Score Modifier: +2 Con and +2 Wis Medium Skilled: +2 Intimidate and +2 Sense Motive Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Spell Like ability: Continual Flame 1/day Darkvision 60’ Scion of Humanity: looks human, loses Celestial as a language, dual heritage human/outsider Traits:
Athletic: reduce ACP by 1/3 level (min 1) for acrobatics, climb, swim. Swim gets a +1 trait bonus. Reactionary: +2 Initiative Mind over matter: +1 Will save Gear:
Belt Pouch (loose change: gold and silver) .5# Backpack: Waterproof bag (Caltrops, whetstone, silk rope 100', flint and steel, candles x5, rations x3, pitons x3, 5 fish hooks, string 50', sewing kit, water skin) 10# Dagger x4 4#
Light Load 76, Medium Load 153, Heavy Load 230
PP 0 GP 50 SP 8
Spells Known:
0 Level (4) Detect magic Create water Guidance Light 1st level (Cast 2/day)
Companion Wolf - Strider: Size Medium; Speed 50 ft.; HP 17 (13+4) AC 15 (2 Dex, +2 natural armor, +2 armor); FOR +5 REF +5 WIL +1; Attack bite (1d6+1 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"There, it is done. Let us collect the bounty on this thing. I think after this we need to make a plan for moving forward. Do we merely become a mercenary band in the desert working for pitiful bounties or do we make our own way? But, let us talk over food and drink not in the sweltering sun." Alexio says wiping his kukri on the beast's hide before sheathing it.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"Again, if this is the man-eater we will need to put it down. There's no reason for it to stop once it has killed a man. Generally speaking we are an easy target." Alexio throws in. "If we captured him or kept him drugged for a couple of days we could see if the attacks stop. If so, we have our lion. If not, back to hunting."
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"If this is the lion that has been killing people, it will need to be put down. It has a taste for man-flesh now." Alexio says training a new crossbow bolt on the beast. "Do you have a way of checking?"
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
If you give us the link so we can look at the map for reference we can probably pbp through combat. I don't think we need to be on at the same time as long as we can reference the same tactical situation.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
While not his primary weapon, Alexio has his crossbow up and ready. As it seems they are getting closer he slows and begins to move more silently and seeking out what few shadows there are in the area. Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"There's a small settlement not too far from here. Let's hike it over to ask questions and keep our eyes peeled while we do so." Alexio suggests and then starts stepping out. He will make for the nearest of the small settlements assuming they have been the most likely victims.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"I agree with the lady, we need to speak with someone in the area. No one is dumb enough to just wander near a pride and think they will not get attacked. One would think if it is be cried as a problem that the lion in question is seeking out people." Alexio says thinking about the area to see if he remembers any smaller settlements apart from the city. K Local: 1d20 + 6 ⇒ (15) + 6 = 21
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"We shall see. If we can spot it before it comes charging at us, give me a moment to try and move up on it and take a shot. I may be able to wound it decently and make the contest easier for us. Alexio offers as he begins walking in the direction indicated.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
Alexio pulls a dagger and begins to clean his nails looking periodically at Lady Roz and the crier as if awaiting the command. Intimidate assist: 1d20 + 0 ⇒ (19) + 0 = 19
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
Alexio takes a quick look at the document and signs in the appropriate spot. He then walks over and pick up his pack from where it lays and slings it over his shoulders. "I'm ready when you are."
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"It is quite possible Kendryl, though those who are rich are seldom weak in this society. Mayhap on occasion and in that case I would leave him in his bloomers albeit bodily unharmed, mostly." Alexio replies. Regarding the lion, "As for the lion. A rogue lion is an indiscriminate killer. Regardless what has made him start hunting man, the lion does not understand wealth and its corrupting touch, merely the speed or lack thereof of its kill. So, lead the way Deros, let us track down and rid the area of this beast."
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
Alexio stands, quiet but resigned, "I am Alexio," he says with a foreign accent though he has lived in the south most of his life. "I steal from the rich, defend the weak, and when times are good I get paid for both." He then sits down seeming tired but watchful particularly of Kendryl.
NG Human (Varisian), Vigilante 1; HP 11/11; AC 17 TAC 13 FF 14 CMD 17; FOR 2 REF 5 WIL 2; PER +4; INIT +3; Conditions/ongoing effects:
"Pretty much anywhere but here would be good. Your puns will kill me faster than Deros' poisons. Perhaps mi'lady would know of an undertaking that would be fruitful and put a bur under the saddle of our d@mnable leaders." Alexio offers.
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