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Pathfinder Lost Omens, Rulebook Subscriber
![]() Mine (2/22) references page 116. it has vagueish circles that match up with the portals in the artwork, if the artwork were reflected. It also has strip-like sections of brighter color, either very carefully cut out, or perhaps layered cloth (really it looks like tape, but they surely don't have that, right?) One piece is over Mios' cloak in the art, which lines up with a bizzarely bright silvery spot, insinuating that the Mios being brought back to the material plane by Quinn is actually a Reflection. Soim, for lack of a better name. The second piece covers a spot amidst the text on the left column. It correlates to where it says "Or are there more out there?" ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() G'day fellow PF enthusiasts and Paizonians! I am seeking a quick clarification on the RAW vs RAI on the Tallow Bombs introduced in Broken Tusk Moon. The text, according to AoN (alas, I do not own the book) is as follows. Quote: A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. Quote:
After some debate on the Pathfinder 2E Discord, I'm willing to agree that because Persistent Damage is a condition, it does not benefit from precision damage generated by–for example–a rogue's sneak attack. Because there is no "listed fire damage", the first actual damage type listed by the bomb is the "1 fire splash damage." This seems like an oversight, where the RAI clearly intended there to be a "1 fire damage" at the start as is the case for an Acid Flask. RAW, we're looking at a rogue dealing 1d4 persistent fire damage and 3d6+1 fire splash with a lesser Tallow Bomb. It would, of course, be ridiculous to allow precision damage to apply to a splash, but I figured I may as well post about it to clarify that this was a RAW/RAI issue and not a deliberate, if baffling, design choice. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Grimdark Narrator wrote:
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Pathfinder Lost Omens, Rulebook Subscriber
![]() Hey there folks, just wanted to let everyone know the PDF and JPG files don't include the card backing shown here on the product page. You can just drag and drop the card backing from this page, but I hope they include a higher quality version of it in the digital releases. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I am all for wholesome stories of heroes overcoming trauma, injury, and prejudice. I am also all for stories of heroes being heroes even if they're not assembled the same way as many others. What I hesitate at is the first clause of the second sentence in the tenth paragraph. "With nowhere to go and nothing but time on his hands," Like... ouch Michael Sayre, you already called out the salt in the wound from the seawater, this is egregious. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Good day Paizonians! I had a lil' oopsie with my payment method expiring, and thus delaying a pending order I have for Secrets of Magic. I don't know if the order will be automatically resubmitted by a computer, but in case it needs to be done manually, I would appreciate it when you can get around to it. I hunger for the secretsssssss. Thank you all for your continued hard work! You bring joy to us all each time a book arrives and a PDF populates. Best Regards,
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Pathfinder Lost Omens, Rulebook Subscriber
![]() As should be expected after a decade of GMing, I received an unexpected question from one of my players last week that I could not solidly answer. What is the market rate for your average egg laying hen?
Back in the PF1 Ultimate Equipment days the answer would have been 1gp, but the restructuring of the economy to be backed by silver instead of gold means those prices are obsolete. My gut says they'd be worth around 1 sp, but that silver goes much further than it used to. 1 sp gets you a whole Explorer's Outfit, but back in PF1 you'd need 100sp to get one! Thoughts? Maybe they'll have some prices for stuff in Absalom, City of Lost Omens but I'd hoped to answer such a seemingly simple question before then. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I'm a fan of the "not a singular source" school of thought. I've got a breakdown here. I've spoilered it to save space.
Spoiler:
We swear with voices cold as death, (Pharasma) While yet we stand, and yet draw breath, (Cayden Cailean, standing bravely in the face of the impossible looming undead hordes) We shall not let the dead endure, (Torag) Nor let them taint our lands verdure. (Erastil and/or Gozreh) We shall not falter, shall not rout, (Iomedae, whose cloak turns crimson when going into battle) But cut them down, and burn them out. (Asmodeus) We swear on Vigil's shattered walls, (Ragathiel) Our Crimson Oath, the Tyrant falls! Now, certainly, Asmodeus seems like an unconventional inclusion for something like this. Here are my head-canon justifications. 1. Swearing an oath is a contract.
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Pathfinder Lost Omens, Rulebook Subscriber
![]() I have a player whose Starfinder character kept being haunted by a recurring song he couldn't quite remember. While reading the Crimson Oath for the umpteenth time, I noticed that you could put it to the melody of Mercedes' Lullaby from Pan's Labyrinth with a minimum of effort/smudging. There's probably some underlying music theory at work regarding the Oath's meter and its transition to a musical rhythm. If anyone can figure it out or give other examples I'd love to see what y'all can come up with. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() This is likely me looking too hard at a glorious painting, but it almost looks like some of the iconics are chilling out in that picture. Alain, Cavalier: Maybe the person about to cross the bridge? Of the iconics, Alain's banner is my best guess for the flash of color on that person that goes beyond the frame of the body. Seoni: Crossing the bridge, red outfit, but the leg is a different color (because her outfit doesn't cover her legs) and a shock of white hair. Imrijka: The splash of red just inside of town from the southern bridge? Ezren: N/NE of the supposed Imrijka, a person wearing blue and white can be seen playing with some children in an area close to the Turandarok Academy, just to the left of the Scarnetti Lumber Mill Lini & Droogami: Playing on the northwestern beach? Valeros: Not enough detail, but if he were to be anywhere in this, he'd be one of the two people (brawling? hugging?) just outside the Rusty Dragon. I still couldn't find the dang faceless master, but I know its there somewhere. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hey folks, so I'm mapping out the Xavra fight, and it specifies that he begins on the balcony, but nowhere does it say how high the balcony is off the ground. I would like to assume 10-feet, since Xavra could jump that without injury, but I'd rather be sure if at all possible. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Hey Chris, I'm having the same issue as some of the others with the list collapsing feature of My Downloads lacking the arrows to "un-collapse" them. I tried the Incognito window suggestion from Robert Brandenburg, but that didn't help, nor did clearing my cache of cookies and then trying again. Google Chrome: Version 68.0.3440.84 (Official Build) (64-bit) Computer: Microsoft Surface OS: Windows 10 Pro, 64-bit
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Pathfinder Lost Omens, Rulebook Subscriber
![]() By and large, I like this. 3.X's skill list was painfully large, and Pathfinder's was only slightly better off. I must say, though, I have some hesitation about making Arcana and Occultism separate from Lore. Namely, if Use Magic Device has been lumped under Lore, in what meaningful way does Arcana–which would arguably be an equally suitable skill to put UMD under–differ from Lore? Arcane can be translated as "close to one's chest" as in, secret knowledge "holding cards close to your chest," so to speak. If it is, by default, knowledge, how is that different from Lore? I would make the same argument for Occultism. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() In support of the paladin using poison: Two arguments. One of Mercy, and one of Consent. In the case of mercy, think of the person who dies a slow and painful death. A stomach wound in an antimagic zone (Mana Wastes), or of terminal illness in the cleric-starved Rahadoum. To let this person suffer, I think, would be against the Paladin's first tenant. While it says they cannot murder, it also says they cannot torture, and having a choice between: "The wound is too grievous, I can give you this draught to take the pain away and ease you along. May we meet again on Heaven's glorious heights, dear friend." And... "I see you're in excruciating pain as you die, and I have this liquid that would take the pain away with the same end result, but I'mma let you suffer, cuz rules." ...seems to favor the first set-up. The actual poison itself is largely irrelevant, so long as it is painless and does as the paladin says it will, a la an ingestible painkiller in a massive dose. It could be said that this is murder but, given that torture and murder are considered equitable within the code, that question's for the gods. In Golarion, the NG deity of the sun, benevolence, honesty, and mercy, Sarenrae, has a concept within her faith known as "The Final Mercy." Should an evil creature refuse to repent, and their continued existence would cause more harm to innocents, Sarenrae gives her worshippers, paladins and otherwise, to slay them. Particular to her faith is an overriding motive towards harm reduction, and mercy-killing an ailing innocent could reasonably fall under that. In the case of consent, a paladin who knows he is going into hostile territory could coat his weapon with a numbing agent or paralytic to incapacitate without having to kill. When attacked, the paladin would warn any intelligent attacker, ideally before combat starts. The enemy has to mitigate the weapon anyway, so the paladin doesn't need to keep its presence secret–to wit, keeping it secret would be dishonorable. If the enemy chooses to fight the paladin anyway, they are acknowledging the risk and choosing to go forward anyway. I mean, who really reads the Terms and Conditions? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Metaphysician wrote: Eoxian society in general doesn't seem well suited for esoteric mysticism, but I don't see why you couldn't have an undead Solarian, at least without making an explicit cosmological judgement. So, there's probably at least a few oddballs who reject the Eoxian norm. I imagine they tend to follow an ethos along the lines of "Take into your hand the eternal cycle, and control it". Eoxian Solarians don't serve the stars, they command them, just as they refuse to serve the cycle of life and death. I'd like to back this up with a silly linguistic quirk of the setting. Back in Pathfinder's ancient history, there were a bunch of really bad folks called Runelords. They were all a bit melodramatic, and modeled their magic, ethos, personality, and surroundings to suit the theme of one of the Seven Mortal Sins. The Runelord of Pride was named Xanderghul. Xander-ghul. "-ghul" sounds like "Ghoul." Clearly, Xanderghul was Eoxian, and this explains his immortality and his obnoxious self-obsession. The cataclysm that destroyed Eox's ecosystems was probably his fault too. In turn, his influence as a Bone Sage would instill a cultural more of inherent superiority. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Good day Paizonians! A few months ago, I pre-ordered Starfinder: Pact Worlds because I neeeeeeeds it, my preciousss but now I am in a stronger financial position, and find myself looking into a subscription; not to mention addicted to Starfinder like a Shirren at an option-bar. Ahem. I was hoping, if this is even possible, to subscribe to the Starfinder Roleplaying Game subscription without having to purchase an additional copy as part of the subscription enrollment. Is there a way we can work this out? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() If you want to talk kinks, I know a Vesk haberdasher you could talk to. Or, you know, just go for the setting canon goddess of kink. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Your mentioning of Devourer cultist Solarions got me thinking about each core 20 deity's ideas about solarions. Abadar: Alignment, coordination, comprehensive thinking, and harmonic interactions are the best way to progress civilization out amongst the stars. Plus, there's a a significant amount of chaos out there that needs some methodical identification, categorization, and subsequent smiting. Desna: Stars man, they're like, everywhere, and they're great, and we should go see them all! Besmara: Mood swings like the waves of the oceans of a missing planet. Equal distribution of powers between Photon and Graviton. to be good whether manic or depressive. Iomedae/Sarenrae: Praise the Sun. Yaraesa: Approves of the rigorous meditations and introspection of the traditional Kasathan practice of Solarionism, but also appreciates the folk who want to feel the forces of the universe just because. Hylax: Understanding the hows and whys of opposing viewpoints is imperative to diplomacy. Weydan: Space is composed of both creation and destruction. There is something worth seeing in both. Talavet: Prefers scholarly solarions, the philosopher side of "warrior-philosophers." Eloritu: Eloritu's holy symbol is comprised of magical glyphs from multiple distinct cultures from throughout the Dark Tapestry. There are secrets past each star and in the center of every black hole. Ibra: Literally the deific embodiment of stars and black holes. Oras: Systems with different kinds of stars/orbits will create different conditions for evolution. Suddenly swapping them will be a neat experiment. Triune: Quit hacking the universe! As if the Technomancers weren't enough of a headache. Damoritosh: Crush your enemy, bring them low with the power of the gravitons, and vaporize their hope with the fury of a neutron star. Zon-Kuthon: Doesn't care much for the brightness of the sun, but without it shadows would not be cast. Loves the burns it leaves. Forcing someone to obey you with a force-choke is always handy. Lao Shu Po: Ascended to divinity by eating the corpse of a moon goddess. After that, not much connection. Urgathoa: Snuff all the stars, collapse all the black holes. The Devourer: Crush, burn, crush, burn burn BURN, crush. Nyarlathotep: *Opens creepy trench coat* Hey, you wanna buy a Schwarzchild, Stellar, or Supermassive? No? How about Neutron, Red Dwarf, or Quasar?" ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() That awkward moment when you realize a short-lived and, some would say, mediocre cartoon had a CE Contemplative done perfectly! ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() I would say that, while still along the lines of being less popular than being clothed, nudism almost certainly isn't illegal, even within the populous areas of the pact worlds. One of the deities they listed in the CRB is Arshea, the Spirit of Abandon. While her purview does focus on sexual abandon, there is not a far jump from that to true freedom of the self, sexual or otherwise. She also venerates "physical beauty" which is best demonstrated without clothing. Note that this is distinct from Shelyn's preference for "aesthetic", which can be nude or clothed. The Verthani (Alien Archive) can change their skin pigment at will, and with perfect control. Closely tied into the concept someone brought up earlier of full-body paint as clothing, it would be difficult to tell at first glance if a Verthani were wearing anything, despite being skinned (as in, not furred, scaled, plasmic, or chitinous) humanoids. From the female Verthani art, the only clothing I could 100% identify were her heeled boots...unless female Verthani feet are actually shaped like that! D: ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() While you can't get any mechanical bonuses, the roleplaying/world-interaction possibilities are nifty. Encounter a hand scanner that only recognizes one species that your party doesn't have? Cocoon time. Need to infiltrate a xenophobic organization (like Strong Absalom)? Cocoon time. Are you being pursued, and their only description of you is "a tall, pure blue lashunta?" Cocoon time. Come outta there a somewhat shorter, red akitonian-style human. While it says what things it does not affect, stats mostly, you are still changing your type and subtype which could straight up wreck party balance. It specifically says "humanoid (of any subtype)" which, uh, opens some interesting possibilities, as there are perks directly associated with subtype. For a capstone ability, it's pretty dang powerful. You could change your subtype to, say, angel, or aberration, or aquatic. To counter Metaphysician: by changing your type to aquatic, you would, in fact, get water breathing. Personally, at my table, I would say that the spell could not replicate the android or construct subtypes, simply because they are anathema to nature. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() While the following idea works far better for an NPC than a PC, I'd like to take your (wonderful and super cool) epiphany one step further. Given that there are sentient forces of active balancing in the universe and, that collective consciousnesses unconsciousnesses? exist in environments where none should be, who is to say that the will is the Solarion's at all? What if the will is that of the universe itself? Theoretically, it could happen. There are many instances of mortals, usually villains, becoming the manifestation of some natural/supernatural force. Ethereal undead are half-remembered souls bound to negative energy and a bit of ectoplasm. The Druids of Lost Golarion referred to "nature" as a reciprocative entity that empowered its defenders. Granted, mortal minds are not so good with cosmological scales, they can only handle so much at any one time. (Thus, limiting it to whatever the character's charisma score could feasibly explain.) Example: An Aeon bestows the powers that balance the universe unto a mortal, but the mortal's will/identity is then wholly or partially subsumed into that greater conceptual structure. It should be said, I love your idea way more than mine, but given that yours is so terribly perfect for PC's, I figured I should give the NPC's a fair shake. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() While no rules exist for corpsefolk yet, my expectation is that they will be a watered down version of some zombie variant. Namely, that this would be the species that players could use to play undead creatures easily. Adding templates to base creatures makes them more powerful than their base races, so adding a zombie or skeleton template wouldn't work, thus, corpsefolk. Granted, that species name is vague enough that it may even turn into a template too. Vesk Corpsefolk? Maybe. Elebrian Corpsefolk? Absolutely. I am interested to see if they do make this into a player option, as corpsefolk is just passive-sounding enough that I doubt it's an antagonistic species by default. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() "Divine, is the bartender." "Derring-do is well and fine, but drink and joy I'd rather be mine." "Life should be equal parts festive and adventurous. Too much drink and your life will sink. Overly bold and your hearth will be cold." "Be wary of a drink you can't pronounce. Or has "dwarven" in the name." "Just as no two kegs ferment the same way, we too are all a unique brew." ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Well, you probably don't actually want this, but if your GM is using/willing to use the Corruption rules from Horror Adventures, the Lich corruption's Deathless manifestation is as follows: Horror Adventures wrote:
Edit: Thematically, this could be reskinned to be some horrible side-effect of using Void powers, or some outside event could happen to your PC to incur the corruption. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() My headcanon is that they can all read, but not-reading is the cool thing in their culture, so they all pretend they are less literate than the next guy. If someone gets caught reading or understanding text presented to them, it is a source of shame and public excommunication. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() If you’re the GM, you can modify rules as you see fit, it says as much in the introductory chapter. If you aren’t the GM, talk to your GM about it. Related: Starfinder doesn’t require critical rolls to be confirmed. Pathfinder’s CRB was far and away a modified DND 3.5, which was by another company. In order to maintain as much of the fan base as they could (as this was a scary new venture for Paizo way back then) they kept a lot of rules that they didn’t necessarily agree with/want, and perhaps this was a result of that. The only real reason I suspect that is because it was removed from Starfinder. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() BigNorseWolf wrote:
BNW, remember, this thread was about using Wolfsbane to cure somebody’s lycanthropy, not poisoning an opponent. Curing folks has to be honorable. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() Darksol the Painbringer wrote:
Two distinctions need to be made here. 1. "Evil" isn't simply a moral viewpoint in Pathfinder, it is a tangible energy. It has physical qualities like light and matter. Animate Dead uses this energy in its casting, which is why it has the evil descriptor. Even using it for a Good purpose, you're still dealing with that energy. Comparing it to a plant, which is not composed of Evil energy, such as wolfsbane, is inaccurate in that the plant doesn't hold/harvest/interact with evil energy. An earlier user mentioned the dosage idea. The given example was an apple, which contains trace amounts of cyanide and arsenic, but giving someone an apple isn't going to hurt them, and thus, the paladin wouldn't fall. The same could be said for wolfsbane. When dosed correctly–ask your local alchemist for proper dosage requirements!–wolfsbane will cure the lycanthropy without killing the afflicted. 2. The "not use poison" idea is grammatically a sub-clause of "act honorably." Which means, acting honorably is the actual tenet of the code. Not using poison is merely an example. More to the point, the only item of the code that is explicitly stated as being punishable by "falling" is willingly committing an evil act. The other stuff is labeled "Additionally," meaning, not necessarily punishable but part of the code anyway. 3. Medicine in the assumed technology level of Pathfinder (using Golarion as an example) would entirely be herbal. Poultices, potions, vapors–which we now know to be unhelpful, but was common practice in Earth's equivalent technological era–and as an additive in food, herbs were the only way to heal people before pharmaceuticals. Surgery was so dangerous before germ theory that it was essentially a death sentence. St. John's Wort helps with heart disease, but too much could cause a heart attack. Chamomile aids in sleep, but too much can cause a melatonin imbalance, leading to insomnia or hypersomnia. Aloe can heal the skin after a sunburn, but eating it can cause all kinds of digestive unpleasantness. Wolfsbane can cure lycanthropy, but too much could cause a heart attack, much like St. Johns Wort. Lastly, I don't know if you're using Golarion or a homebrew world, but Torag's (LG god of dwarves) paladin code says: Inner Sea Gods pg 150, sidebar wrote: I am at all times truthful, honorable, and forthright, but my allefiance is to my people. I will do what is necessary to serve them, including misleading others if need be. Which not only gives the paladin the ability to break the normal code so long as it serves the greater good, it gives the paladin the choice. The paladin could still be honest, but if it would endanger his people, he absolutely shouldn't be honest. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() PaleDim wrote:
GM Discretion is, ultimately, what you'd have to go with. Each different type of trigger would have different effective areas and thus, different AC's dependent on size. Also, not every trap could be triggered by making an attack. Magically triggered traps, for example. Or the pressure plate classic, as it wouldn't be triggered by a flimsy little arrow hitting it, it would need the weight of something roughly creature/person sized to trigger. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() A time-honored piece of equipment for dungeoneering adventurers is the ten-foot pole, and this scenario is exactly why. Activating a trap from two squares away is (more often than not) much safer than activating it only 5 feet away. Unless of course, you want to throw a curveball their way, and have the trap's trigger affect a square 10 feet away. I bet some trapper's thought of it. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
![]() The Novaspawn is an organic spaceship, so it is being measured on the spaceship scale of tier. Tier and CR almost certainly don't equal each other in most regards, but a party of equivalent level to the ship's tier–which, the game assumes the PCs have gear at tiers around their level–would likely be taking on foes of a CR close to the tier of the ship.
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