Zyphus

Alaric Salisfer's page

318 posts. Organized Play character for Tyranius.


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Vigilant Seal

Alaric reaches up and slams his staff down hard onto the heap. Flames burst and spark across the metal like metal striking an anvil.

Produce Flame, Inspire: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Damage: 4d4 + 4 + 1 ⇒ (2, 4, 1, 3) + 4 + 1 = 15 + 3d4 Persistent Fire from Aura (4d4 if a crit from Produce Flame)

◆ Raise Shield
◆◆ Produce Flame

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 2/3 (3) 2/3 (4) 1/3
Focus Points 2/3
Infernal Detonations 0/1
Hero Point 0/3

Vigilant Seal

Alaric keeps his shield up as he heals Jaqard. "That shoud be good. Let's burn this thing to the ground."

Signature Spell Heal (Jaqard): 2d8 + 16 ⇒ (3, 1) + 16 = 20

◆ Raise Shield
◆◆ Heal

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 2/3 (3) 2/3 (4) 1/3
Focus Points 2/3
Infernal Detonations 0/1
Hero Point 0/3

Vigilant Seal

Giving a few moments of respite Alaric turns and tends to Talos wounds. "Heal up then we will deal with this pile of scrap."

Signature Spell Heal (Talos): 4d8 + 32 ⇒ (3, 1, 8, 4) + 32 = 48

◆ Shield
◆◆ Heal

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 2/3 (4) 1/3
Focus Points 2/3
Infernal Detonations 0/1
Hero Point 0/3

Vigilant Seal

Alaric continues to send out bright bursts of fire from the end of his staff, though this time at the Vessel. "We'll melt it into slag."

Searing Light vs Vessel: 1d20 + 16 ⇒ (16) + 16 = 32
Damage (Fire): 5d6 ⇒ (2, 4, 6, 5, 5) = 22 +3d4 persistent Fire from Incendiary Aura.

◆ Shield
◆◆ Searing light

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 2/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 0/1
Hero Point 0/3

Vigilant Seal

Fort: 1d20 + 13 ⇒ (20) + 13 = 33

With so many resistances built up the negative energy doesn't hurt Alaric in the slightest as he raises his shield and sends a Searing Light into the heap of scrap.

Searing Light: 1d20 + 16 ⇒ (5) + 16 = 21
Damage (Fire): 5d6 ⇒ (4, 5, 3, 4, 4) = 20 +3d4 persistent Fire from Incendiary Aura.

↺ Infernal Detonations (Myself or Ally within 30 feet are targeted with an attack by the Vessel:

Alaric raises his hand and rocks a small explosion on the creature
Infernal Detonation Damage (Fire): 1d6 + 8 ⇒ (3) + 8 = 11 DC 26 Basic Reflex

◆ Shield
◆◆ Searing light

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 2/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 0/1
Hero Point 0/3

Vigilant Seal

Alaric calmly walks into the room, sending out his invisible wave of hellish flames to touch everything around him. "Must be some sort of automated sentry for the Lab. Would have been nice to warn us about it."

◆ Stride
◆◆ Incendiary Aura (15')

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 1/3

Vigilant Seal

"She is alive, though wounded greatly." Alaric explains the dire situation as best as he can. "She was injured and this Laboratory is helping keep her alive, for the moment at least."

Vigilant Seal

"We are in a strange laboratory in near Ardis, in Ustalav." Alaric explains their situation as best as he can. "We came across visions and a strange signal when we were given this key we used to speak with you now."

Vigilant Seal

"No, we are Pathfinders trying to figure out what is happening here." Alaric answers. "Who is this?"

Vigilant Seal

Alaric opens the box, trying to folow the directions as best as he can. "Like this?"

Crafting: 1d20 + 10 ⇒ (7) + 10 = 17
Hero Point: 1d20 + 10 ⇒ (15) + 10 = 25

Vigilant Seal

Alaric pulls the box forth. "What do I do with it?"

Vigilant Seal

Alaric comes a little closer and kneels down, taking a look at the chart. He waves the others closer. "Seems friendly enough."

Vigilant Seal

Alaric begins to walk towards teh sound of the rushing water. "Seems a strange place to have a lab." He begins to poke around the small alcoves as he does a cursory look around before digging deeper.

Vigilant Seal

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Alaric slams the bottom of his staff on the stone as he cuts the mob off. "Held under the sway of what exactly?" He charges flames in the palm of his hand. "I am a Hellknight from the Order of the Gate! Bested devils and you question my authority in this investigation? Perhaps I should further my investigation?" He asks the man.

Intimidation: 1d20 + 19 ⇒ (2) + 19 = 21

He raises his staff into the air releasing a searing wave of flames from the staff just over the crowds heads.

Expend 1 charge from the staff of fire for a burning hands.

Intimidation: 1d20 + 19 ⇒ (6) + 19 = 25

Vigilant Seal

"Let's speak with them quickly so we can get in this lab." Alaric grabs his staff and heads for the front door to see what this foolishness is about.

Vigilant Seal

"We need to get down into this Lab. Is there another way in since we can't turn off the electricity?" Alaric wonders. "A bugbear attack as well. All manner of creatures are suddenly appearing."

Vigilant Seal

I will roll Occultism +10

"We should try to find Revecka to get this passcode." Alaric looks the alien entity up and down. "Can you lead us to this door so we can take a look at it."

Vigilant Seal

Alaric pulls the box out, tapping a finger on the lid. "I assume you are referring to this strange device. Care to explain what the hells is going on?"

Vigilant Seal

"They were probably too afraid of what was lurking in the room." Alaric motions to the doors to the northwest. "Think you can sneak in behind them Doctor?"

Vigilant Seal

"Good idea Doctor." Alaric nods his masked face in agreement as he follows, shutting the door behind him.

Vigilant Seal

Seeing the living fireball Alaric has a thought. "So what you are saying is that it will explode if it detects a magical aura? Allow me to head in. I can weather the flames. Let it sacrifice itself against my shield."

Arcana +10 and Occultism +10

Vigilant Seal

Alaric grimaces when he looks at the glowing blue sphere. "We'll do what we can and check out this Laboratory. Where on the first floor is it? We looked around a little bit already."

Vigilant Seal

"We may need more than a couple hours to figure this out. Anything we can do to give her a bit longer?" Alaric looks to the Doctor. His voice a bit cold as he cares little if the woman dies. Dying is a part of life, he merely wishes to give as much time as possible to their cause.

Vigilant Seal

Alaric groans a bit. "Harpy's have always been a bit of a pest around here but you didn't expect Harpy's?" He shakes his head glad they didn't join the ghost in haunting this venue. "Yes, please take us to see Revecka."

I have Goggles of Night so should be good.

Status:

HP 84/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 1/3

Vigilant Seal

Alaric raises his staff and taps it to the ground as a small puff of flames jets out at the Harpy.

Concealed DC 5: 1d20 ⇒ 1
Produce Flame: 1d20 + 16 ⇒ (1) + 16 = 17

The flame fizzles out as it doesn't make it through the wall.

◆ Raise Shield
◆◆ Produce Flame

Status:

HP 70/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 1/3

Vigilant Seal

Alaric gives a nod to Sun Fire. "Thanks for the healing, I feel much better." Reaching out for the Harpy Alaric creates a connection and slowly pulls it back into the wall of flames.

Concealed Check DC 5: 1d20 ⇒ 3
Hero Point: 1d20 ⇒ 7

Gravitational Pull (Fort DC 26) - pulled 10 feet towards Alaric.

◆ Stride
◆ Raise Shield
◆ Gravitational Pull

Status:

HP 70/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 1/3

Vigilant Seal

Alaric draws a line across the room with his hand. the ember from his gloved palm ignites as a wall of flames springs up underneath the harpy's feet.

Wall of Fire Damage: 4d6 ⇒ (3, 2, 3, 1) = 9 Each harpy also gains 3d4 Persistent Fire damage from Incendiary Aura

◆ Raise Shield
◆◆ Wall of Fire

Status:

HP 52/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 2/3

Vigilant Seal

Fort DC 24: 1d20 + 13 ⇒ (20) + 13 = 33

Alaric's mask protects him from the awful shrieking. "I have heard tortured screams worse than this."

Vigilant Seal

Reflex DC 27; Bulwark: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25

Alaric steps into the room, dust kicking up all around him as fire begins to crackle in his gloved palm. "Ignite them all."

◆ Step
◆◆ Incendiary Aura (15')

Status:

HP 52/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 3/3 (3) 3/3 (4) 3/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 2/3

Vigilant Seal

Alaric tilts his head as he follows the ghost to Revecka. "Bugbears broke into the house or suddenly ppeared within the house?" He asks witha bit of concern in his voice. This device seems to be causing a small bit of fuzziness in his thoughts.

Vigilant Seal

Alaric gathers himself. "Perhaps our host is upstairs."

Vigilant Seal

Occultism: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Crafting: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22

Alaric pauses where he stands. "This isn't good. Look here and here." His gloves hand motions to two points that only he may be able to see in the haze. "Seems the Ardis Scholars were predicting a weakening between the Shadow Plane and the Material Plane for the next two weeks in the area surrounding the manor!"

Vigilant Seal

Alaric wanders in through the Manor. "Doesn't look like anyone is home." He glances over the blackboard. "Let's check out these side rooms quick."

Vigilant Seal

Alaric grabs his mace. "Weird, it looked like the doors were electrified." Moving past he resheathes his mace back and taps the back of his hand against the door before opening the front door.

Vigilant Seal

"Seems kind of hard to knock to see if someone is home." Alaric draws a small mace. Testing the weight he chucks it at the door to try and see what happens. And who knows maybe someone will answer.

Vigilant Seal

Alaric seems confused. "The alien is taking advantage of the woman, but yet it is the one caged. Seems the other way around."

Arcana: 1d20 + 10 ⇒ (8) + 10 = 18
Crafting: 1d20 + 10 ⇒ (5) + 10 = 15
Society: 1d20 + 10 ⇒ (14) + 10 = 24

Vigilant Seal

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Diplomacy (Untrained): 1d20 + 4 ⇒ (2) + 4 = 6
Hero Point (Untrained): 1d20 + 4 ⇒ (10) + 4 = 14

Alaric stands, looking at the man, awaiting a response as he tries his best not to intimidate him as he stares with a masked face.

Vigilant Seal

"I am Alaric, I will let the others introduce themselves. We came across a strange device that led us this way I'm afraid." Alaric begins his small inquisition into the matter as he makes his Hellknight insignia known. "We saw a vision of you in a bit of trouble and disoriented. Have you been having any issues? Sleeping or perhaps memory loss?"

Vigilant Seal

"Seems easy enough. We will find this farm and make sure Kistur Radu is alright." He rests his hand on the pommel of his dagger. "Do we know how far the reach this key has?" He slams shut the lid on the box.

Vigilant Seal

Alaric mutters. "I had a bit of a vision." He bgins to stumble the words out as best as he can, trying to rmember all he saw before it leaves his memory.

"An emaciated figure, dressed in typical farmer's clothes, stands in a pasture."

"A small farm with about a dozen head of cattle are behind him. Each cow is marked with the symbol of a broken crown."

"The man slowly ascends a hill, leaving the pen where his cattle are without closing the gate behind him."

"He stumbles, disoriented, while the animals wander off to their enclosure."

Vigilant Seal

Alaric grasps the key, feeling a sudden instrusion into his mind. He quickly tries to set up mental protections and barriers. Years of practice having worked with devils.

Will: 1d20 + 16 ⇒ (2) + 16 = 18

He quickly drops the key as his hand shakes in fright. "There is not much on this world that can make it past my mental protections....and that did it in an instant."

Vigilant Seal

Occultism: 1d20 + 10 ⇒ (9) + 10 = 19

Alaric looks to Sun Fire Boom Boom. "Is it doing anything strange to you?"

Vigilant Seal

Alaric peers over the goblins other shoulder, cringing a bit inside that a mind altering key is given to a goblin. "So this will lead the way like a compass then?"

Vigilant Seal

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A thin but muscular man in dark hellknight armor crumples the letter slightly as he sits in the Citadel. His face grimaces beneath a swirling vortex of a mask with only a single eyelet to look through. "Hmm..." He grunts, standinga nd grabbing a tattered blood-red cloak from a hook on the wall. He draps it over his armor as bits of the stark black show through. "Seems I am needed so soon." He slides a thin staff through the handles of a steel shield and strap it to his back before sheathing a small dagger to his hip.

Leaving his room he finds his commanding officer and sets the letter on teh desk. "I request a bit of leave. Ustalav is a wicked place and seems it requires a fair bit of cleansing."

A tattered red robe lies draped aver the armor showing little bits of the dark metal here and there. A thick wooden shield lies strapped around is back.

Vigilant Seal

Thanks!

Vigilant Seal

Hell Lore: 1d20 + 6 ⇒ (17) + 6 = 23 2.4 GP

Vigilant Seal

Alaric bows. "Thank you spirits." He gingerly steps around the forest not wanting to anger it an further. He can speak with devils all day but ghosts and spirits scare the crap out of him.

Vigilant Seal

Alaric stokes the flames that are burning the hag. "I can't tell if the flames are hissing or she is."

Produce Flame: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6

Status:

HP 44/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 1/3
Focus Points 1/2
Infernal Detonations 0/1
Hero Point 2/3

Vigilant Seal

Alaric raises his shield as he sends a small wave of healing towards Kondai. "Quit lying around. You have a job to do."

Heal (2nd Level) Kondai: 2d8 + 16 ⇒ (6, 6) + 16 = 28

◆ Raise Shield
◆◆ Heal (Kondai)

Status:

HP 44/44
AC 22 (24 w/ shield raised)
Resistance: Mental 3, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 1/3
Focus Points 1/2
Infernal Detonations 0/1
Hero Point 2/3

Vigilant Seal

Ah yup that would likely make more sense with the acid arrow. Correct since it is the same damage it would overall be one set of 2d4 Persistent fire damage. You wouldn't roll roll both for the highest result. It would be different if one did 2d4 persistent and the other did 3d4 persistent. Then the higher (3d4) would take effect.

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