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   Alaric keeps his shield up as he heals Jaqard. "That shoud be good. Let's burn this thing to the ground." Signature Spell Heal (Jaqard): 2d8 + 16 ⇒ (3, 1) + 16 = 20 ◆ Raise Shield
 Status:  HP 84/88
  
   Giving a few moments of respite Alaric turns and tends to Talos wounds. "Heal up then we will deal with this pile of scrap." Signature Spell Heal (Talos): 4d8 + 32 ⇒ (3, 1, 8, 4) + 32 = 48 ◆ Shield
 Status:  HP 84/88 AC 27 (29 w/ shield raised) Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3 Spells (1) 2/3 (2) 3/3 (3) 2/3 (4) 1/3 Focus Points 2/3 Infernal Detonations 0/1 Hero Point 0/3  
   Alaric continues to send out bright bursts of fire from the end of his staff, though this time at the Vessel. "We'll melt it into slag." Searing Light vs Vessel: 1d20 + 16 ⇒ (16) + 16 = 32
 ◆ Shield
 Status:  HP 84/88
  
   Fort: 1d20 + 13 ⇒ (20) + 13 = 33 With so many resistances built up the negative energy doesn't hurt Alaric in the slightest as he raises his shield and sends a Searing Light into the heap of scrap. Searing Light: 1d20 + 16 ⇒ (5) + 16 = 21
 ↺ Infernal Detonations (Myself or Ally within 30 feet are targeted with an attack by the Vessel:  Alaric raises his hand and rocks a small explosion on the creature
 ◆ Shield
 Status:  HP 84/88 AC 27 (29 w/ shield raised) Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3 Spells (1) 2/3 (2) 3/3 (3) 2/3 (4) 2/3 Focus Points 2/3 Infernal Detonations 0/1 Hero Point 0/3  
   Alaric calmly walks into the room, sending out his invisible wave of hellish flames to touch everything around him. "Must be some sort of automated sentry for the Lab. Would have been nice to warn us about it." ◆ Stride
 Status:  HP 84/88
  
 
   Alaric slams the bottom of his staff on the stone as he cuts the mob off. "Held under the sway of what exactly?" He charges flames in the palm of his hand. "I am a Hellknight from the Order of the Gate! Bested devils and you question my authority in this investigation? Perhaps I should further my investigation?" He asks the man. Intimidation: 1d20 + 19 ⇒ (2) + 19 = 21 He raises his staff into the air releasing a searing wave of flames from the staff just over the crowds heads. Expend 1 charge from the staff of fire for a burning hands. Intimidation: 1d20 + 19 ⇒ (6) + 19 = 25  
   Alaric groans a bit. "Harpy's have always been a bit of a pest around here but you didn't expect Harpy's?" He shakes his head glad they didn't join the ghost in haunting this venue. "Yes, please take us to see Revecka." I have Goggles of Night so should be good. Status:  HP 84/88 AC 27 (29 w/ shield raised) Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3 Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3 Focus Points 2/3 Infernal Detonations 1/1 Hero Point 1/3  
   Alaric raises his staff and taps it to the ground as a small puff of flames jets out at the Harpy. Concealed DC 5: 1d20 ⇒ 1
 The flame fizzles out as it doesn't make it through the wall. ◆ Raise Shield
 Status:  HP 70/88
  
   Alaric gives a nod to Sun Fire. "Thanks for the healing, I feel much better." Reaching out for the Harpy Alaric creates a connection and slowly pulls it back into the wall of flames. Concealed Check DC 5: 1d20 ⇒ 3
 Gravitational Pull (Fort DC 26) - pulled 10 feet towards Alaric. ◆ Stride
 Status:  HP 70/88 AC 27 (29 w/ shield raised) Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3 Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3 Focus Points 2/3 Infernal Detonations 1/1 Hero Point 1/3  
   Alaric draws a line across the room with his hand. the ember from his gloved palm ignites as a wall of flames springs up underneath the harpy's feet. Wall of Fire Damage: 4d6 ⇒ (3, 2, 3, 1) = 9 Each harpy also gains 3d4 Persistent Fire damage from Incendiary Aura ◆ Raise Shield
 Status:  HP 52/88
  
   Reflex DC 27; Bulwark: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25 Alaric steps into the room, dust kicking up all around him as fire begins to crackle in his gloved palm. "Ignite them all." ◆ Step
 Status:  HP 52/88 AC 27 (29 w/ shield raised) Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3 Spells (1) 3/3 (2) 3/3 (3) 3/3 (4) 3/3 Focus Points 2/3 Infernal Detonations 1/1 Hero Point 2/3  
   Occultism: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
 Alaric pauses where he stands. "This isn't good. Look here and here." His gloves hand motions to two points that only he may be able to see in the haze. "Seems the Ardis Scholars were predicting a weakening between the Shadow Plane and the Material Plane for the next two weeks in the area surrounding the manor!"  
   "I am Alaric, I will let the others introduce themselves. We came across a strange device that led us this way I'm afraid." Alaric begins his small inquisition into the matter as he makes his Hellknight insignia known. "We saw a vision of you in a bit of trouble and disoriented. Have you been having any issues? Sleeping or perhaps memory loss?"  
   Alaric mutters. "I had a bit of a vision." He bgins to stumble the words out as best as he can, trying to rmember all he saw before it leaves his memory. "An emaciated figure, dressed in typical farmer's clothes, stands in a pasture." "A small farm with about a dozen head of cattle are behind him. Each cow is marked with the symbol of a broken crown." "The man slowly ascends a hill, leaving the pen where his cattle are without closing the gate behind him." "He stumbles, disoriented, while the animals wander off to their enclosure."  
   Alaric grasps the key, feeling a sudden instrusion into his mind. He quickly tries to set up mental protections and barriers. Years of practice having worked with devils. Will: 1d20 + 16 ⇒ (2) + 16 = 18 He quickly drops the key as his hand shakes in fright. "There is not much on this world that can make it past my mental protections....and that did it in an instant."  
 
   A thin but muscular man in dark hellknight armor crumples the letter slightly as he sits in the Citadel. His face grimaces beneath a swirling vortex of a mask with only a single eyelet to look through. "Hmm..." He grunts, standinga nd grabbing a tattered blood-red cloak from a hook on the wall. He draps it over his armor as bits of the stark black show through. "Seems I am needed so soon." He slides a thin staff through the handles of a steel shield and strap it to his back before sheathing a small dagger to his hip. Leaving his room he finds his commanding officer and sets the letter on teh desk. "I request a bit of leave. Ustalav is a wicked place and seems it requires a fair bit of cleansing." A tattered red robe lies draped aver the armor showing little bits of the dark metal here and there. A thick wooden shield lies strapped around is back.  
   Alaric stokes the flames that are burning the hag. "I can't tell if the flames are hissing or she is." Produce Flame: 1d20 + 10 ⇒ (12) + 10 = 22
 Status:  HP 44/44
  
   Alaric raises his shield as he sends a small wave of healing towards Kondai. "Quit lying around. You have a job to do." Heal (2nd Level) Kondai: 2d8 + 16 ⇒ (6, 6) + 16 = 28 ◆ Raise Shield
 Status:  HP 44/44 AC 22 (24 w/ shield raised) Resistance: Mental 3, Own and Allies Alchemical Splash damage 3 Spells (1) 3/3 (2) 1/3 Focus Points 1/2 Infernal Detonations 0/1 Hero Point 2/3  
   Ah yup that would likely make more sense with the acid arrow. Correct since it is the same damage it would overall be one set of 2d4 Persistent fire damage. You wouldn't roll roll both for the highest result. It would be different if one did 2d4 persistent and the other did 3d4 persistent. Then the higher (3d4) would take effect. 
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