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The brave goblin hums as they easily push open the door. Beyond that door is a foyer. The tapestry and upholstery are new and well made, filling the entrance with unexpectedly vibrant reds. An empty glass decanter sits on an elegant entry table nestled between the two south-facing windows. Three portraits painted by expert hands adorn the walls, each mounted below a plaque bearing a fragment of the Ardis Scholars' motto: "to learn, to understand, to embrace". The large door leading farther into the manor is sturdy and unblemished by the ravages of time.
Nothing immediately rushes out to slay the Pathfinders. Perhaps it's because of all that courage being bandied about?

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With nothing jumping out to kill them Sun Fire Boom Boom stops singing for for and goes back to working on his next limerick.
"Nobody home I guess." shrugs Sun Fire Boom Boom

Dr Talos |

Talos dances into the room and takes position behind the hellknight.

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Alaric and Talos step into the room. The former heads towards the door, quickly checking if it's electrified. The latter takes a position several paces back.
Sun Fire Boom Boom and Jaqard follow a few steps behind, and it's the goblin who spots an interesting detail among goblin who spots an interesting detail among the paintings of the foyer: one of the paintings shows a woman who matches the description of the woman in Kistur's vision. And after some additional inspection notes the paintings are all signed by someone named Silvu Cioranu.
The hellknight opens the doors, revealing a great hall beyond the foyer.
Most of the floor tiles of the hall have been painstakingly repaired and waxed in an attempt to recapture the great hall’s lost splendor, although not its function. A few chairs neatly stacked in a corner next to a shattered blackboard covered in complex scripts and a portable lectern speak to the great hall having a more academic purpose.
Elegant marble columns support the ceiling, each fitted with six thin metal rods running through their entire height, and a massive spiral staircase leads to the upper floor.

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Jaqard, seeing Alaric and Talos move along one side of the chamber, elects to move to the opposite side so as to thoroughly investigate the area.

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The Pathfinders spread out about the chamber, looking around as all good Pathfinders do.
Alaric takes a look at the blackboard, Doctor Talos following along. At a glance it looks as if the notes on the blackboard detail complex formulas meant to predict planar interactions so they can be exploited for traveling. They’re difficult to decipher though, as clearly someone went at them like a rage-filled demon.
Meanwhile, Jaqard wanders about the northern section. He marvels at the columns, and notes the metal rods affixed to each. It's curious as to why the rods are there to begin with.
The spiral stairs, as far as Sun Fire Boom Boom can tell, spiral in an upward direction. He's pretty sure of that.

Dr Talos |

Talos flip a bright little scalpel into his hand and cleans his nails.

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crafting: 1d20 + 11 ⇒ (19) + 11 = 30
Sun Fire Boom Boom bounces up and down excitedly "Oooh, the stairs bring the electricity all through the building."
Sun Fire Boom Boom pauses for a sec before reciting.
There once was a Pathfinder named Jaqard
Who was helped by the greatest of bards
They made a powerful squad
So if he knows about those Rods
Maybe we'll avoid the graveyard!
inspire competence: 1d20 + 20 ⇒ (9) + 20 = 29
Inspoire Competence
(+1 Circumstance)

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Occultism: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Crafting: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Alaric pauses where he stands. "This isn't good. Look here and here." His gloves hand motions to two points that only he may be able to see in the haze. "Seems the Ardis Scholars were predicting a weakening between the Shadow Plane and the Material Plane for the next two weeks in the area surrounding the manor!"

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Jaqard nods to Sun Fire in appreciation as he hears Alaric. The journey of a thousand steps begins with the first. This stair looks to have considerably fewer steps than that. He joins his companions at the base, ready to head up.

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The Pathfinders make their way up the stairs, intend on finding the host of Ardis Manor.
Once they reach the top of the spiral stairs they see a room that is littered with scattered papers and dried bloodstains. A blackboard with a
few notations covers most of the western wall, but little else remains on the few workstations pushed against the wall. The bookshelves are barren, filled only with a couple of tomes damaged beyond repair. In the corner, a large and unusual device emits a hum almost too low to properly hear. A large trail of blood leads out of the room and into the opposing bedroom.
When Sun Fire Boom Boom enters the room a ghostly spirit appears. Its expression is one of surprise as it watches the four Pathfinders. A jumble of words, as if a collection of stream of consciousness thoughts fills the air. After a second they quiet down, becoming intelligible. "Oh my! I've never been able to communicate like this before! What a surprise."
The spirit bows, then continues. "I am Vilo, a close friend of the Cioraru family. What brings you to their household?"

Dr Talos |

Performance (E): 1d20 + 17 ⇒ (2) + 17 = 19
Talos inspects the device but he's too distracted by the trail of blood.
"Yes, yes. In a moment, Vilo. First: did you observe the incident that caused this?" He points at the blood. Is it fresh?

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"What cause this? Bugbear marauders!" Vilo says angrily. "We didn't have any warning, the bugbears appeared out of nowhere. We realized
something was wrong only when we heard Anaton's cries from downstairs. Adelana ordered Revecka to put the laboratory in lockdown. When she returned to join the fight, she was wounded and left for dead."
The spirit studies Talos for a moment, coming to a conclusion. "Revecka is stable though. Will you help? If so, I can take you to her."

Dr Talos |

Talos nods. "Yes. I am definitely a real doctor."
Along the way he tries to confirm with the ghost… "So, there were four of you. Is that correct? How did you die?"

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Sun Fire Boom Boom bounces excitedly. "I've never been able to communicate with a ghost like this before either! Of course we can help!"

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"Oh, I've been dead for some time now," Vilo says, leading the group in. He rounds the bend, addding, "I swore to protect the Silvu Cioraru's daughters after he disappeared, and I take my oaths seriously!"
As they enter the hallway they see a living quarters opposite the one they came from, a beautiful bedroom adorned with deep greens accentuated by a few golden decorations. The only surviving painting adorning the wall is made in typical Ustalavic style with dark colors and just a hint of light. A blood trail ends next to an open metal case containing medical gear near the bed.
They also see three creatures in the midst of looting the chamber.

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A filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth, they are harpies. Collectively they turn their attention to the surprise visitors. One of them, who had been riffling through what looks to be a medical box, says, "This treasure is ours. You can't have it. Go away now or you die."

Dr Talos |

Talos strokes his chin. "Hmmm." He produces his surgically-clean shortsword. "I've never dissected a harpy. Surely your vocal cords are a wonder to behold. Are they spongy? Elastic? " A needle-like rapier appears in the other hand. "Now hold still; you're in for a few moments of pain, but I simply must cut open your throats to have a look."

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Jaqard (Perception): 1d20 + 16 ⇒ (19) + 16 = 35
Sun Fire Boom Boom (Perception): 1d20 + 12 ⇒ (2) + 12 = 14
Talos (Perception): 1d20 + 18 ⇒ (3) + 18 = 21
Harpy 1: 1d20 + 15 ⇒ (20) + 15 = 35
Harpy 2: 1d20 + 15 ⇒ (1) + 15 = 16
Harpy 3: 1d20 + 18 ⇒ (12) + 18 = 30
The good doctor shows his true bedside manner by drawing a sword, a gesture universally understood as 'let's have a fight'. The harpies oblige.
A harpy who had been hidden in a corner moves confidently out into the middle of the room. And begins to sing the most captivating song...
Captivating Song. DC 24 Will save or be captivated by the harpy's song.
ROUND 1
Harpy 1 - Sing (1 Action remaining)
Jaqard - TBD
Harpy 3 - TBD
Alaric - TBD
Talos - TBD
Harpy 2 - TBD
Sun Fire - TBD (Reaction)

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Oh you harpies are oh so ugly
And my personality is so bubbly
But I hate your stupid song
so lets ignore it and move along
And my grin shall be made oh so smugly
performance: 1d20 + 20 ⇒ (3) + 20 = 23
heropoint: 1d20 + 20 ⇒ (14) + 20 = 34
Critical Success.
You and allies in the area can use the better result between your Performance check and the saving throw.

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Fouled by the potent limerick, the harpy shrieks and hurls a spear at goblin bard.
Harpy Spear 1 vs Sun Fire: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
Damage (P): 1d6 + 6 ⇒ (6) + 6 = 12
ROUND 1
Harpy 1 - Sing + Spear
Jaqard - Go
Harpy 3 - TBD
Alaric - TBD
Talos - TBD
Harpy 2 - TBD
Sun Fire - TBD

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Greed is one of the seven deadly sins, Jaqard replies, crouching like a tiger and moving into the room to engage #1.
Flurry of Blows (1): 1d20 + 18 ⇒ (11) + 18 = 29
Flurry of Blows (2): 1d20 + 14 ⇒ (7) + 14 = 21
slashing (1): 2d8 + 6 ⇒ (5, 6) + 6 = 17
slashing (2): 2d8 + 6 ⇒ (1, 6) + 6 = 13
magic, ghost touch, treat as cold iron or silver if applicable
If either hits, harpy needs to make a DC 26 Fort save or be stunned 1 (3 on crit fail).If both hit, combine damage before applying any resistances.
Tiger Stance ◈, Stride, Flurry of Blows ◈.

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Fort save, DC 26: 1d20 + 9 ⇒ (7) + 9 = 16
Jaqard steps forward, delivering on his promise with a strike thoroughly stuns the harpy!
One of the harpies moves from the southeast corner, releasing a concetrates blast of sound that rolls through Alaric and Sun Fire Boom Boom.
Sonic Screech vs Alaric/Sun Fire, DC 27 basic Reflex: 10d6 ⇒ (2, 5, 1, 5, 5, 5, 1, 4, 4, 4) = 36
ROUND 1
Harpy 1 - Sing + Spear (Stunned 3)
Jaqard - Flurry
Harpy 3 - Sonic Screech
Alaric - Reflex + Go
Talos - Go
Harpy 2 - TBD
Sun Fire - TBD + Reflex

Dr Talos |

Talos's skin lights up as the nanites in his body energize; the cascading shadows make his rictus grin even more frightening.
Dread Marshal Stance, Nanite Surge, DC 27: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40 => Stance is a 20' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Burning with cold light, the doctor dances into the room and stabs at Harpy 2's throat with his needle-like rapier.
+1 Striking Silver Rapier vs FF, Stance: 1d20 + 20 ⇒ (17) + 20 = 37
P: 2d6 + 7 + 2 ⇒ (4, 4) + 7 + 2 = 17
Sneak: 2d6 ⇒ (6, 5) = 11
Deadly: 1d8 ⇒ 3

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Reflex DC 27; Bulwark: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Alaric steps into the room, dust kicking up all around him as fire begins to crackle in his gloved palm. "Ignite them all."
◆ Step
◆◆ Incendiary Aura (15')
HP 52/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 3/3 (3) 3/3 (4) 3/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 2/3

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Dust begins to swirl as Alaric's power manifests. Meanwhile, Talos blurs forward to strike at a weak point in a harpy's flesh.
The shriek that follows from the harpy is terrible. It washes over the Pathfinders in a disorienting wave!
All - DC 24 Fort save vs Disorienting Shriek. Success or failure looks like the below.
Critical Success The creature is unaffected.
Success The creature is clumsy 1 for 1 round.
Failure The creature is clumsy 1 for 1 minute.
Critical Failure The creature is clumsy 2 for 1 minute.
It follows up the shriek with a swipe of its wicked looking claws, aiming to disembowel Talos.
Claw vs Talos: 1d20 + 18 ⇒ (17) + 18 = 35
Damage (S): 2d6 + 6 ⇒ (1, 1) + 6 = 8 (likely x2)
ROUND 1
Harpy 1 - Sing + Spear (-17hp, Stunned 3)
Jaqard - Flurry
Harpy 3 - Sonic Screech
Alaric - Step + Aura (-36hp)
Talos - CRIT
Harpy 2 - Shriek + Claw (-57hp)
Sun Fire - Go + Reflex & Fort save
ROUND 2
Harpy 1 - Stunned (-17hp)
Jaqard - Go + Fort save
Harpy 3 - TBD
Alaric - TBD + Fort save (-36hp)
Talos - TBD + Fort save
Harpy 2 - TBD (-57hp)
Sun Fire - TBD

Dr Talos |

Fort (E): 1d20 + 18 ⇒ (11) + 18 = 29 +1 circ. vs disease, poison, radiation

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DC 24 Fort save: 1d20 + 15 ⇒ (7) + 15 = 22 meh, clumsy 1 is not worth a reroll.
Jaqard is disoriented by the harpy, which is relatively unsurprising since he's from Jalmeray, not Tian Xia. Still, he has enough wits about him to focus fire, taking a step and opting to flurry on #1.
Flurry of Blows (1): 1d20 + 18 ⇒ (2) + 18 = 20
Flurry of Blows (2): 1d20 + 14 ⇒ (14) + 14 = 28
slashing (1): 2d8 + 6 ⇒ (2, 5) + 6 = 13
slashing (2): 2d8 + 6 ⇒ (2, 6) + 6 = 14
magic, ghost touch, treat as cold iron or silver if applicable
If either hits, harpy needs to make a DC 26 Fort save or be stunned 1 (3 on crit fail). If both hit, combine damage before applying any resistances.
boot to the head: 1d20 + 9 ⇒ (2) + 9 = 11
slashing: 2d8 + 6 ⇒ (6, 7) + 6 = 19
magic, ghost touch, treat as cold iron or silver if applicable
Step, Flurry of Blows ◈, Strike.

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reflex DC 27: 1d20 + 16 ⇒ (3) + 16 = 19
fort DC 24: 1d20 + 13 ⇒ (7) + 13 = 20
12 damage from spear +36 damage from screech + Clumsy 1 for 1 minute. (106-48 = 58/106)
Sun Fire Boom Boom's bounces get a lot less excited after the harpies retaliate.
Still he manages to conjure up horrible nightmares for Harpy #2
Death Emotion Fear Illusion Mental
You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.
Critical Success The target is unaffected.
Success The target takes 4d6 mental damage and is frightened 1.
Failure The target takes 8d6 mental damage and is frightened 2.
Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.
Sun Fire Boom Boom follows up by snapping off a shot from his shortbow at #1.
clumsy flaming bow: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25
Marshal piercing+d6 fire: 2d6 + 2 + 1d6 ⇒ (5, 1) + 2 + (5) = 13
Counter Performance
Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
performance: 1d20 + 20 ⇒ (4) + 20 = 24
Liberating Command Trigger: an ally is grabbed, immobilized, or restrained.
Lose the Path
Trigger A creature(Enemy) in range Strides.
Blood Vendetta
Trigger A creature deals piercing, slashing, or persistent bleed damage to you.
(Spell DC 26)

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Will save vs DC 26: 1d20 + 15 ⇒ (17) + 15 = 32 for Damage (Mental): 4d6 ⇒ (1, 4, 1, 5) = 11 and Frightened 1
A momentary panic falls over the harpy targeted by Sun Fire Boom Boom's dire illusion, but it's not enough to kill the creature outright. The arrow the goblin fires manages to clip the other harpy though.
Fort save vs DC 26: 1d20 + 12 ⇒ (7) + 12 = 19
Jaqard manages to land a solitary blow, once again taking the breath away from his foe. GM had rolled the Fort save wrong last time, but even with the right modifier you pulled off a stunning fist success
The third harpy lets out another primal screech and begins furiously clawing at Jaqard.
Talon vs Jaqard: 1d20 + 21 ⇒ (5) + 21 = 26
Damage (S): 2d8 + 8 ⇒ (4, 3) + 8 = 15
Talon vs Jaqard: 1d20 + 17 ⇒ (12) + 17 = 29
Damage (S): 2d8 + 8 ⇒ (4, 6) + 8 = 18
Talon vs Jaqard: 1d20 + 13 ⇒ (4) + 13 = 17
Damage (S): 2d8 + 8 ⇒ (4, 6) + 8 = 18
It manages to rend flesh, though most of the assault is dodged by the nimble monk.
ROUND 2
Harpy 1 - Stunned (-44hp, Stunned 1)
Jaqard - Flurry (-18hp)
Harpy 3 - Strike
Alaric - Go (-36hp)
Talos - Go
Harpy 2 - TBD (-68hp)
Sun Fire - TBD (-48hp)

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Alaric draws a line across the room with his hand. the ember from his gloved palm ignites as a wall of flames springs up underneath the harpy's feet.
Wall of Fire Damage: 4d6 ⇒ (3, 2, 3, 1) = 9 Each harpy also gains 3d4 Persistent Fire damage from Incendiary Aura
◆ Raise Shield
◆◆ Wall of Fire
HP 52/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 3/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 2/3

Dr Talos |

"How resilient! Are you a normal harpy? I'll have to look inside."
Thanks to Sun Fire, Dread Striker means Harpy 2 is flat-footed to my attacks.
+1 Striking Silver Rapier, Stance vs FF: 1d20 + 20 ⇒ (7) + 20 = 27
P: 2d6 + 7 + 2 ⇒ (3, 6) + 7 + 2 = 18
Sneak: 2d6 ⇒ (4, 4) = 8
Deadly: 1d8 ⇒ 3
+1 Striking Cold Iron Shortsword, Agile, Stance vs FF: 1d20 + 20 - 4 ⇒ (10) + 20 - 4 = 26
P: 2d6 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
Sneak: 2d6 ⇒ (3, 6) = 9
+1 Striking Cold Iron Shortsword, Agile, Stance vs FF: 1d20 + 20 - 8 ⇒ (13) + 20 - 8 = 25
P: 2d6 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13
Sneak: 2d6 ⇒ (4, 5) = 9
If #2 drops as I suspect it will after 1-2 of these attacks move into a flank on #3 with Jaquard then strike #3 with any other actions

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Incendiary Aura Persistent Damage - Harpy 1: 3d4 ⇒ (3, 4, 4) = 11
Flat check, DC 15: 1d20 ⇒ 12
Through Alaric's will a blazing curtain of fire erupts from the ground, flaming licking and crackling in the air.
In the same moment Talos strikes out with sword and rapier, ending the life of one of the harpies. And then he jumps through the fire!
Wall of Fire vs Talos: 4d6 ⇒ (1, 3, 2, 3) = 9 plus 3d4 persistent fire
Incendiary Aura Persistent Damage - Talos: 3d4 ⇒ (3, 3, 1) = 7
ROUND 2
Harpy 1 - Stunned (-55hp, Stunned 1, 3d4 Persistent Fire)
Jaqard - Flurry (-18hp)
Harpy 3 - Strike
Alaric - Wall of Fire (-36hp)
Talos - Kill! (-16hp, 3d4 Persistent Fire)
Harpy 2 - DEAD
Sun Fire - Go (-48hp)

Dr Talos |

Flat: 1d20 ⇒ 18
Talos's artificial skin melts and bubbles but it doesn't seem to bother him. The flickering flames add to the eeriness of his smile before they die out.

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Sun Fire Boom Boom taunts the harpies with a particularly loud and repetitive song.
"Roast Chicken! Roast Chicken! Roast Chicken!"
Goblin Song performance: 1d20 + 20 ⇒ (3) + 20 = 23
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
Sun Fire Boom Boom then continues his assault on the harpy emotions.
level 3 Fear, Will DC 26 vs both remaining harpies.
Counter Performance
Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
performance: 1d20 + 20 ⇒ (3) + 20 = 23
Liberating Command Trigger: an ally is grabbed, immobilized, or restrained.
Lose the Path
Trigger A creature(Enemy) in range Strides.
Blood Vendetta
Trigger A creature deals piercing, slashing, or persistent bleed damage to you.
(Spell DC 26)

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The harpies, who are themselves very accustomed to screeches, shrieks, and wails, are unperturbed by the goblin song.
Will save vs DC 26, Harpy 1: 1d20 + 15 ⇒ (8) + 15 = 23
Will save vs DC 26, Harpy 3: 1d20 + 18 ⇒ (3) + 18 = 21
But the magical fear hits home all the same, their eyes going wide as it takes home in their minds.
Wall of Fire on Harpy 1: 4d6 ⇒ (5, 6, 4, 5) = 20
The burning flames catch easily on the feathered form of one of the harpies as it recovers from the strike delivered by Jaqard. It steps back and lashes out at Dr. Talos with a clawed hand.
Talon vs Talos: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
Damage (S): 2d6 + 6 ⇒ (1, 5) + 6 = 12
Persistent Fire: 3d4 ⇒ (2, 1, 2) = 5
Flat check, DC 15: 1d20 ⇒ 12
ROUND 3
Harpy 1 - Strike (-80hp, 3d4 Persistent Fire, Frightened 1)
Jaqard - Go (-18hp)
Harpy 3 - TBD (Frightened 2)
Alaric - TBD (-36hp)
Talos - TBD (-28hp, 3d4 Persistent Fire)
Sun Fire - TBD (-48hp)

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Jaqard directs his focus to #3.
Flurry of Blows (1) boot to the head: 1d20 + 18 ⇒ (6) + 18 = 24
Flurry of Blows (2) boot to the head: 1d20 + 14 ⇒ (15) + 14 = 29
slashing (1): 2d8 + 6 ⇒ (6, 2) + 6 = 14
slashing (2): 2d8 + 6 ⇒ (7, 7) + 6 = 20
magic, ghost touch, treat as cold iron or silver if applicable
If either hits, harpy needs to make a DC 26 Fort save or be stunned 1 (3 on crit fail). If both hit, combine damage before applying any resistances.
and one more for Jenny: 1d20 + 9 ⇒ (8) + 9 = 17
slashing: 2d8 + 6 ⇒ (6, 5) + 6 = 17
magic, ghost touch, treat as cold iron or silver if applicable
and the wimp: 1d20 + 9 ⇒ (14) + 9 = 23
slashing: 2d8 + 6 ⇒ (7, 3) + 6 = 16
magic, ghost touch, treat as cold iron or silver if applicable
Flurry of Blows ◈, Strike x2.

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Fort save vs DC 26: 1d20 + 15 ⇒ (10) + 15 = 25
Jaqard unleashes a flurry of strikes, with only one managing to make contact with the wily harpy. It's enough to briefly take the wind out of her though.
Wall of Fire vs Harpy 3: 4d6 ⇒ (4, 2, 5, 4) = 15
The harpy steps out of the burning flames, positioning itself to focus on the foe standing between it and egress from the manor: Dr. Talos.
Claw vs Talos: 1d20 + 21 ⇒ (17) + 21 = 38
Damage (S): 2d8 + 8 ⇒ (6, 2) + 8 = 16 x2
Persistent Fire: 3d4 ⇒ (3, 1, 4) = 8
Flat check, DC 15: 1d20 ⇒ 1
ROUND 3
Harpy 1 - Strike (-80hp, 3d4 Persistent Fire, Frightened 1)
Jaqard - Go (-18hp)
Harpy 3 - TBD (-43hp, Frightened 1, 3d4 Persistent Fire)
Alaric - Go (-36hp)
Talos - Go (-50hp, 3d4 Persistent Fire)
Sun Fire - TBD (-48hp)

Dr Talos |

Talos turns his melted face to #1 and gets to work.
+1 Striking Silver Rapier, Stance vs Dread Striker FF: 1d20 + 20 ⇒ (7) + 20 = 27
P: 2d6 + 7 + 2 ⇒ (5, 6) + 7 + 2 = 20
Sneak: 2d6 ⇒ (6, 5) = 11
Deadly: 1d8 ⇒ 4
+1 Striking Cold Iron Shortsword, Agile vs Dread Striker FF: 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32
P: 2d6 + 7 + 2 ⇒ (3, 4) + 7 + 2 = 16
Sneak: 2d6 ⇒ (4, 3) = 7
Talos then drops his shortsword. "I pray to no god but the flesh." He quickly wraps a bandage around his arm:
Battle Medicine, Assurance: 24 = 24
Healing, Godless Healing: 2d8 + 10 + 5 ⇒ (5, 6) + 10 + 5 = 26
Fkat: 1d20 ⇒ 1

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Talos lays out oa pair of deadly strikes, slaying one harpy and injuring the other!
ROUND 3
Harpy 1 - DEAD
Jaqard - Go (-18hp)
Harpy 3 - Strike (-66hp, Frightened 1, 3d4 Persistent Fire)
Alaric - Go (-36hp)
Talos - Kill (-50hp)
Sun Fire - TBD (-48hp)

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Sun Fire Boom Boom flips over the little hourglass on his shortbow and pours sand back into Alaric's life.
level 2 Occult heal: 2d8 + 16 ⇒ (1, 1) + 16 = 18
Sun Fire Boom Boom syphons off just a little bit of power as they fire an arrow at the harpy.
flat WoF: 1d20 ⇒ 6
shortbow vs Harpy #3: 1d20 + 15 ⇒ (14) + 15 = 29
piercing+fire+negative: 2d6 + 2 + 1d6 + 1d6 ⇒ (6, 4) + 2 + (1) + (6) = 19

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Alaric gives a nod to Sun Fire. "Thanks for the healing, I feel much better." Reaching out for the Harpy Alaric creates a connection and slowly pulls it back into the wall of flames.
Concealed Check DC 5: 1d20 ⇒ 3
Hero Point: 1d20 ⇒ 7
Gravitational Pull (Fort DC 26) - pulled 10 feet towards Alaric.
◆ Stride
◆ Raise Shield
◆ Gravitational Pull
HP 70/88
AC 27 (29 w/ shield raised)
Resistance: Mental, Slashing 4, Acid, Fire, Harm 5, Own and Allies Alchemical Splash damage 3
Spells (1) 2/3 (2) 3/3 (3) 3/3 (4) 2/3
Focus Points 2/3
Infernal Detonations 1/1
Hero Point 1/3

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Fort save vs DC 26: 1d20 + 15 ⇒ (17) + 15 = 32
Alaric tries to pull the remaining harpy through the flames, but it manages to resist his magic. As a consolation prize, Sun Fire Boom Boom heals the hellknight. The arrow the goblin releases finds it's mark though, adding to the increasing number of wounds.
ROUND 4
Jaqard - Go (-18hp)
Harpy 3 - Strike (-85hp, Frightened 1, 3d4 Persistent Fire)
Alaric - TBD (-36hp)
Talos - TBD (-50hp)
Sun Fire - TBD (-48hp)

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Dr. Talos, if you would be so kind as to relocate, I will engage the remaining foe.
Jaqard will delay, because standing in the wall of fire seems like a Bad Thing [tm].