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![]() So, I was playing FF Tactics when I got home from work the other day (This is the game I am trying to base my Dragoon off of) and I noticed a few things I had forgotten about. 1. Dragoons can use their Spear to attack one or two spaces away, something that can fixed with Short Haft feat 2. Dragoons use the spear as a one handed weapon, they have a shield on their other arm. So I was wondering, is there a feat anywhere that allows you to learn to use a two-handed weapon in one hand? I found Monkey Grip that allows you to use larger weapons, but then all I would be able to use is a large short spear which would act as a long spear but I would be able to use it in one hand. However I was hopeing to use a Guisarm or a something equally as interesting that had reach. This of course isnt an absolute must for the class, I am just trying to keep as close to my source idea as possible ![]()
![]() VikingIrishman wrote:
Thats from the rules? that hardly makes sense considering that to make a 10ft high jump the DC is 40 and with a 30ft long jump the DC is only 30 yet you obtain a higher height... ![]()
![]() Hum, I think I would rather just roll two separate jump checks, one to see height obtained and one for distance also obtaining a height of half the distance you travel makes no sense because to obtain a 10ft high jump the DC is 40 yet to make a 30ft long jump the DC is only 30 AND you obtain a height higher then your high jump would be? they should either lower the DC of high jump or change the way the long jump works to fix that. ![]()
![]() Well using the feat progression that I have I could use 2 move actions and an attack action since "...when dropping from more then 5ft above the enemy counts as a charge..." and when you declare a charge you can move your full move action in a straight line and attack. at lower levels this would mean I could move 60ft and attack, and once getting fast movement and the like this could increase to 80+ ft. At least that is how I have been interpreting it, feel free to tell me if I am wrong. also I know that forward jumping movement counts as part of movement in a charge, what about up down movement? Would I have to plot out a parabolic course for my jump and find out exactly how far I have traveled every time I jump or is it a moot point? ![]()
![]() Wow, the monk would work incredibly well for this build. It has a lot of superfluous stuff that I wouldn't need but its increased speed and jumping ability is even better then the Scout. The only problem is that I see is more of a roleplaying one since Dragoons wear Breastplate armor and Monks wear none :/ ![]()
![]() Hum, very good way to do it using jump. would eat up quite a few feat slots though... since I would have to qualify for assassin as well as get all those spell boosting feats. still all in all I applaud your idea since I would never have thought of it So far it looks like the easiest way is to use psionics up the walls feat, that would get it at an early level but I dont want to have to rely on always being around a wall to be able to "get the jump" on something Another thing that I was thinking was to get a Wyvern mount and just unleash my first attack by jumping off of it but then I would be relying on my mount instead of a magic item and if I wanted to do it more then once would have to retreat from battle, get back on, get high enough, and then jump off again, far too much work in my option. :/ @Lokie I didnt even think of using a pathfinder monk, ill have to look into that. ![]()
![]() I am attempting to make a Dragoon, based of the Final Fantasy version of a Dragoon not the 17th and 18th century real ones, for a game I am in. I have been looking at a few ways to do it and I would like some input. Their main attack is jumping high into the air and doing ludicrous amounts of damage when they hit the enemy. The dealing ludicrous amounts of damage isn't to hard to do with a few feats from a few different books. The reliably jumping high into the air is what I am having most trouble with. so far this is what I have for the character. Classes that I have looked into using
Prestige class
Feats that are for sure going to be used
I want to make this a human character, what would be the easiest way to be able to jump high enough to make these feats work together? A few ideas I had were Psionic Warrior- for Up the Walls and Speed of Though but I dont really want to multiclass that much and I know some DMs dont like psionics. (also up the walls is dependent on there being a wall near by...) Wizard/Sorcerer spell Jump- adds +10, +20, or +30 to jump depending on spell level, just cant think of an easy way to get this and I dont want to be cripple if seperated from my gear (i.e. if I had boots of jump and they got destroyed/stolen) Teleport- rather then jumping into the air use teleport? but then leap attack would be a moot point, unless teleporting is like in portal where your forward momentum is preserved... well now that you have all seen my ideas any ideas back would be appreaciated :) ![]()
![]() Cool, thanks for the input guys, I could either go blind fight, hear the unseen, then detect abilities (which would probable be really good for a ranged character) or blind fight, hear the unseen, then scent (which could be effective for a melee character since you can pinpoint someone within 5ft of you with the scent ability). The possibility of using an animal companion as a help never occurred to me either so thanks for all the ideas. Any other input would be more then appreciated. I am thinking of trying both characters out in a couple of test games at low mid and high levels just to see how they fair. ![]()
![]() Got the PDF for APG its pretty good, the Inquisitor seems like it could work pretty well, more so since it has detect (alignment) at will to use as a sort of sonar if needed. That way it would be pretty easy to tell party members apart from enemies unless Im with an evil party or we are being accosted by city watch or something lol. of course it would take 3 rounds to tell exactly where the people are and i would have to cycle through detect evil/chaos/law to make sure i am seeing everyone so it wouldnt be all that effective for combat but hey once I found a target it would work pretty well are there any other classes (other then palidin) that get detect (alignment) at will? ![]()
![]() Abraham spalding wrote:
Is the inquisitor a prestige class or a core class? I have looked through all my books and cant find it and while finding mentions of it on Google none of them specify what book it comes from. ![]()
![]() Abraham spalding wrote:
Exactly, so far I havnet gotten much help on the matter :/ ![]()
![]() Ravingdork wrote: If you are going to play a blind warrior archetype, either play a battle oracle or ACTUALLY PLAY A BLIND CHARACTER. None of this, "he's been blind since birth so he has blindsight" BS. That's a munchkin cop out grab for MORE power, not a character concept. I want to play a blind character, I was not the one that brought up blind sight or tremor sense. I am unsure of what this Battle Orcle is I haven't heard of it before. I was originally thinking straight fighter and then going into a prestige class that had heightened senses or something so that I could "listen" to where everything is and pin point it that way, but I have been as yet unable to find anything. Montolio DeBrouchee sounds pretty awesome though and that gave me a whole other idea for this character to go, I was originally planning on just using melee attacks but using a pet to call out where enemies are sounds cool. ![]()
![]() I use the term "Fighter" generically here it could be any melee based class. I have had a hankering for some time to create a character that starts out blind from level one, using Blind-Fight from players handbook and Hear the Unseen from Complete Adventurer to try and partially negate being blind. I wanted some input as to other feats people would use to create this class. Ways to get listen as high as possible as fast as possible. and different classes that you would use to create it. I was planning on making the character human and I want him focused on fighting not magic. Obviously there are going to have to be a few levels of fighter for feat management. ![]()
Male Human Fighter 1/ Cleric 2
![]() I make a slight bow toward Icarus, "As you wish, I will take over the responsibility of taking care of Waleed master so that you may occupy yourself with more important matters." that was from before Icarus went foraging Once we make camp and are bedding down for the night I will tie up Waleed's hands and tie a rope around his neck, staking the other end to the ground or tieing it up to a bush, basically keeping him secure similar to how we are keeping the camels from running at night. ![]()
Male Human Fighter 1/ Cleric 2
![]() If I can get to the bandit at the end of the carvan this turn I will pull out my my longsword as part of my move action and attack him. If I cannot reach him then I will pull out my crossbow and use that instead. To hit 1d20 ⇒ 14 +4 if ranged +5 if melee Damage 1d8 ⇒ 3 +2 if melee ![]()
Male Human Fighter 1/ Cleric 2
![]() Sense motive 1d20 + 8 ⇒ (17) + 8 = 25 If he seems sincere I will say to him, "remain where you are and I will grant you mercy when we finish dealing with your comrades, if you move so much as an inch I will take the killing blow on you myself" If I think he is lying about giving up I will punch him again so he stays where he is. I will then make haste toward the closest guy on the camel train (I am not sure if I am closer to the front or the back.) ![]()
Male Human Fighter 1/ Cleric 2
![]() Icarus pointed out to me that I didn't use all my skill points when making my character so I fixed that "I already have a camel, I put him with the rest last night when we were making camp. As soon as we finish breaking camp we can head out" I think to myself, This leader is not how I thought he would be, He has already strayed from the teachings of Abadar. This must be the reason that Abadar called me to assist him, to make sure that he does not stray. I then offer a prayer of thanks to Abadar for giving me this mission and finish breaking camp. ![]()
Male Human Fighter 1/ Cleric 2
![]() I stand from my bow and say "I believe you to be the one who will resurrect the Sandshaper empire and bring our people once again to glory. Forgive me, I am Alan a cleric of Abadar he has sent me visions so I could find you and assist you in your journeys to come. I would have found you sooner but quite honestly my survival skills are lacking and I have become lost a few times. If you will have me I will aid you to the best of my ability" ![]()
Male Human Fighter 1/ Cleric 2
![]() After traveling for days in the desert and getting lost a few times, i finally found an oasis. I had been traveling becase Abadar sent me a vision of the person i would need to help inorder to resurect my ancesters empire. I come to an encapment shortly before nightfall and see a strangely dressed man setting up a tent an praising Abadar. I stand and listen for a while and hear him praising set too. At this i frown the leader of an empire should not be praising set. I step out from the bushes and say "hail great leader of the past and future empire. i am here to give you aid" I then bow before him. ![]()
Male Human Fighter 1/ Cleric 2
![]() DM Eric Spoiler: I have finished updating my character with all items and stats, I was thinking that I was sort of on a quest given to me from Abadar so I already knew that Icarus was at the oasis and I was supposed to meet him there. Sorry it took me so long to finish I had to wait until Icarus was off work cuz I dont really have the hang of all this stuff yet. |