Mekarumu

Alan Edan's page

46 posts. Alias of Master of Many.


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Well, looks like that is the ONLY way to get it unless a DM would house rule in a feat that did the same thing...

So I would have to invest in at the very least 3 levels of fighter

and I think I would use monk instead of Scout for my other character levels, even though the extra skirmish damage for movement fits the character idea he already does stupid amounts of damage without it (monk will also help my will save from being extremely low).

I will probably end up taking levels of the Vassal of Bahamut as well to finish him up.


So, I was playing FF Tactics when I got home from work the other day (This is the game I am trying to base my Dragoon off of) and I noticed a few things I had forgotten about.

1. Dragoons can use their Spear to attack one or two spaces away, something that can fixed with Short Haft feat

2. Dragoons use the spear as a one handed weapon, they have a shield on their other arm. So I was wondering, is there a feat anywhere that allows you to learn to use a two-handed weapon in one hand? I found Monkey Grip that allows you to use larger weapons, but then all I would be able to use is a large short spear which would act as a long spear but I would be able to use it in one hand. However I was hopeing to use a Guisarm or a something equally as interesting that had reach. This of course isnt an absolute must for the class, I am just trying to keep as close to my source idea as possible


Bump


VikingIrishman wrote:

When making a long jump, you attain a height of half the distance you travel. If you jump 30 feet across a chasm, at the apex you've got 15 feet of height.

In short, for long jumps, the curve is already factored in. I don't know how that's supposed to relate to high jumps, though.

Thats from the rules? that hardly makes sense considering that to make a 10ft high jump the DC is 40 and with a 30ft long jump the DC is only 30 yet you obtain a higher height...


Hum, I think I would rather just roll two separate jump checks, one to see height obtained and one for distance

also obtaining a height of half the distance you travel makes no sense because to obtain a 10ft high jump the DC is 40 yet to make a 30ft long jump the DC is only 30 AND you obtain a height higher then your high jump would be? they should either lower the DC of high jump or change the way the long jump works to fix that.


Well using the feat progression that I have I could use 2 move actions and an attack action since "...when dropping from more then 5ft above the enemy counts as a charge..." and when you declare a charge you can move your full move action in a straight line and attack. at lower levels this would mean I could move 60ft and attack, and once getting fast movement and the like this could increase to 80+ ft.

At least that is how I have been interpreting it, feel free to tell me if I am wrong.

also I know that forward jumping movement counts as part of movement in a charge, what about up down movement? Would I have to plot out a parabolic course for my jump and find out exactly how far I have traveled every time I jump or is it a moot point?


Thanks for all the help guys, I have trolled multiple web boards and looked through all my books multiple times looking for feats/spells to help me make this class but I hadnt even though of some of these things. Keep the ideas coming!


Ok, so if I was to take a level of sorcerer and then start going for monk how could I make up the lower BAB progression?


Wow, the monk would work incredibly well for this build. It has a lot of superfluous stuff that I wouldn't need but its increased speed and jumping ability is even better then the Scout.

The only problem is that I see is more of a roleplaying one since Dragoons wear Breastplate armor and Monks wear none :/


Hum, very good way to do it using jump. would eat up quite a few feat slots though... since I would have to qualify for assassin as well as get all those spell boosting feats. still all in all I applaud your idea since I would never have thought of it

So far it looks like the easiest way is to use psionics up the walls feat, that would get it at an early level but I dont want to have to rely on always being around a wall to be able to "get the jump" on something

Another thing that I was thinking was to get a Wyvern mount and just unleash my first attack by jumping off of it but then I would be relying on my mount instead of a magic item and if I wanted to do it more then once would have to retreat from battle, get back on, get high enough, and then jump off again, far too much work in my option. :/

@Lokie I didnt even think of using a pathfinder monk, ill have to look into that.


I am attempting to make a Dragoon, based of the Final Fantasy version of a Dragoon not the 17th and 18th century real ones, for a game I am in. I have been looking at a few ways to do it and I would like some input.

Their main attack is jumping high into the air and doing ludicrous amounts of damage when they hit the enemy. The dealing ludicrous amounts of damage isn't to hard to do with a few feats from a few different books. The reliably jumping high into the air is what I am having most trouble with.

so far this is what I have for the character.

Classes that I have looked into using
Scout (Complete Adventurer) (for fast movement and skills)
Fighter (for feats)

Prestige class
Vassal of Bahamut (book of exalted deeds, for awesome dragony stuff and armor)

Feats that are for sure going to be used
Feats
Battle Jump(Unapproachable East, Forgotten Relms)- dropping from at least 5 ft above an enemy, but no more then 30ft above an enemy, counts as a charge and deals x2 weapon damage (also benefits for trip and grapple but I am not focusing on that)
Leap of the Heavens (Players Handbook 2)- does not double jump check if you dont go 20ft before jump adds +5 competence bonus if you do go 20ft
Power Attack (Players Handbook)- pre req (and a Dang good feat)
Leap Attack (Complete Adventure)- combine jump and charge, if 10 horizontal feet are covered deal triple power attack damage.

I want to make this a human character, what would be the easiest way to be able to jump high enough to make these feats work together? A few ideas I had were

Psionic Warrior- for Up the Walls and Speed of Though but I dont really want to multiclass that much and I know some DMs dont like psionics. (also up the walls is dependent on there being a wall near by...)

Wizard/Sorcerer spell Jump- adds +10, +20, or +30 to jump depending on spell level, just cant think of an easy way to get this and I dont want to be cripple if seperated from my gear (i.e. if I had boots of jump and they got destroyed/stolen)

Teleport- rather then jumping into the air use teleport? but then leap attack would be a moot point, unless teleporting is like in portal where your forward momentum is preserved...

well now that you have all seen my ideas any ideas back would be appreaciated :)


Cool, thanks for the input guys, I could either go blind fight, hear the unseen, then detect abilities (which would probable be really good for a ranged character) or blind fight, hear the unseen, then scent (which could be effective for a melee character since you can pinpoint someone within 5ft of you with the scent ability). The possibility of using an animal companion as a help never occurred to me either so thanks for all the ideas. Any other input would be more then appreciated.

I am thinking of trying both characters out in a couple of test games at low mid and high levels just to see how they fair.


What book is the half orc scent feat in?


Got the PDF for APG its pretty good, the Inquisitor seems like it could work pretty well, more so since it has detect (alignment) at will to use as a sort of sonar if needed. That way it would be pretty easy to tell party members apart from enemies unless Im with an evil party or we are being accosted by city watch or something lol.

of course it would take 3 rounds to tell exactly where the people are and i would have to cycle through detect evil/chaos/law to make sure i am seeing everyone so it wouldnt be all that effective for combat but hey once I found a target it would work pretty well

are there any other classes (other then palidin) that get detect (alignment) at will?


Abraham spalding wrote:

The problem is getting to the point where you can negate some of the penalties really is a higher level endeavor. It's simply not something available at lower level.

A thought on how you could do it:

Use an inquisitor. Inquisitors get detection abilities -- which aren't tied to sight. So you'll use your detection abilities as a "radar" of sorts to get you into position and then whack at the target using blind sight -- or a magical precision long bow (since this negates the miss chance so long as you aim at the right square).

Another thought for low level:

Use a half orc and take the scent feat -- with scent you can pinpoint the square to attack, and with your fighter level getting you blind fight you have a half decent chance of hitting still.

Is the inquisitor a prestige class or a core class? I have looked through all my books and cant find it and while finding mentions of it on Google none of them specify what book it comes from.


Abraham spalding wrote:

Look blind is a horrible condition to have, and with any game you want to have a bit of a perk to make up for boning yourself so hard. Looking for a way to lessen the hurt of being blind some is just making sure you don't suck all the fun out of the rest of the party and end up just draining resources.

It's not like the OP asked "Hey I want to be blind with no side effects" he said, "Hey I want to be blind but understand this could hose the party -- can you help me still be blind but not hose everyone else in the process?"

Which is a good player trait -- he wants the odd but is considerate of the other players without wanting to completely write off the bad parts of being odd.

Exactly, so far I havnet gotten much help on the matter :/


Yes, Blinkin is awesome :)


Ravingdork wrote:
If you are going to play a blind warrior archetype, either play a battle oracle or ACTUALLY PLAY A BLIND CHARACTER. None of this, "he's been blind since birth so he has blindsight" BS. That's a munchkin cop out grab for MORE power, not a character concept.

I want to play a blind character, I was not the one that brought up blind sight or tremor sense. I am unsure of what this Battle Orcle is I haven't heard of it before.

I was originally thinking straight fighter and then going into a prestige class that had heightened senses or something so that I could "listen" to where everything is and pin point it that way, but I have been as yet unable to find anything.

Montolio DeBrouchee sounds pretty awesome though and that gave me a whole other idea for this character to go, I was originally planning on just using melee attacks but using a pet to call out where enemies are sounds cool.


Bump, Anyone?


I miss that kind of stuff too, I was thinking of making it a flaw of sorts, so it would give an extra feat at first level as well as some other benefit since being blind is worse then normal flaws.


I use the term "Fighter" generically here it could be any melee based class. I have had a hankering for some time to create a character that starts out blind from level one, using Blind-Fight from players handbook and Hear the Unseen from Complete Adventurer to try and partially negate being blind.

I wanted some input as to other feats people would use to create this class. Ways to get listen as high as possible as fast as possible. and different classes that you would use to create it. I was planning on making the character human and I want him focused on fighting not magic. Obviously there are going to have to be a few levels of fighter for feat management.


Male Human Fighter 1/ Cleric 2

I make a slight bow toward Icarus, "As you wish, I will take over the responsibility of taking care of Waleed master so that you may occupy yourself with more important matters."

that was from before Icarus went foraging

Once we make camp and are bedding down for the night I will tie up Waleed's hands and tie a rope around his neck, staking the other end to the ground or tieing it up to a bush, basically keeping him secure similar to how we are keeping the camels from running at night.


Male Human Fighter 1/ Cleric 2

While we are busy breaking camp I notice Icarus got injured during the fighting.

"Here let me get that for you." I say pulling out my wand of cure light wounds and touching him with it.

1d8 ⇒ 7 Iam unsure what the + is for a wand, regardless Icarus is now at full HP


Male Human Fighter 1/ Cleric 2

I assist Icarus with stopping and calming the camels and searching and moving the bodies.

"well I was thinking we could question him and then make him a servant of the empire." I say with a shrug


Male Human Fighter 1/ Cleric 2

If I can get to the bandit at the end of the carvan this turn I will pull out my my longsword as part of my move action and attack him.

If I cannot reach him then I will pull out my crossbow and use that instead.

To hit 1d20 ⇒ 14 +4 if ranged +5 if melee

Damage 1d8 ⇒ 3 +2 if melee


Male Human Fighter 1/ Cleric 2

Ok then

Grapple 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28

Subduel damage 1d4 + 2 ⇒ (1) + 2 = 3

After knocking him silly I will release him and move toward the people trying to steal the camels


Male Human Fighter 1/ Cleric 2

Sense motive 1d20 + 8 ⇒ (17) + 8 = 25

If he seems sincere I will say to him, "remain where you are and I will grant you mercy when we finish dealing with your comrades, if you move so much as an inch I will take the killing blow on you myself"

If I think he is lying about giving up I will punch him again so he stays where he is.

I will then make haste toward the closest guy on the camel train (I am not sure if I am closer to the front or the back.)


Male Human Fighter 1/ Cleric 2

I guess I will attempt to knock out the person I am now holding

Grapple 1d20 + 4 ⇒ (15) + 4 = 19

Subdual Damage 1d4 + 2 ⇒ (3) + 2 = 5


Male Human Fighter 1/ Cleric 2

No, we can just say I spent that round making sure there was no one else.

After Icarus captures the man and drags him toward me I will rush over to assist.

Moving 30' takes 2 move actions because I can only move 20' so I end my turn next to Icarus and the bandit.


Male Human Fighter 1/ Cleric 2

Oh, well can I just delay my action and act if someone else shows up?

If they appear to be hostile I will fire with my crossbow. If they are not attacking I will just cover them with it and fire if they become hostile


Male Human Fighter 1/ Cleric 2

Perception 1d20 + 7 ⇒ (1) + 7 = 8

I will ready an action to act as soon as I see anyone else come into view


Male Human Fighter 1/ Cleric 2

I jump up and yell, "I'll guard the camp! There may be others about"

Initative 1d20 + 5 ⇒ (11) + 5 = 16

On my turn I will pull out my crossbow and load it to fire at anyone else that shows up or the fleeing man.

can I see him now that I am up and he is moving?


Male Human Fighter 1/ Cleric 2

Perception 1d20 + 7 - 10 ⇒ (9) + 7 - 10 = 6

I sit up and call out, "Icarus, what is going on? Do you require assistance?"


Male Human Fighter 1/ Cleric 2

I wake in the morning and pray to Abadar memorizing my spells for the day, I help Icarus get the camels ready and break camp and ponder how I can bring him closer to Abadar.


Male Human Fighter 1/ Cleric 2

"This sounds like a good plan. I will keep my holy symbol under my clothing so as not to draw attention. Let us finish setting up camp. I am tired but I will take first watch."


Male Human Fighter 1/ Cleric 2

"This is good. How are we going to gain information at this town we are going to, and exactally how long will we be staying there?"


Male Human Fighter 1/ Cleric 2

When we finally come to a stop at the end of the day and start to make camp I approach Icarus and ask.

"What exactally is it you plan to do at this town? Are you still reacting to where you find yourself or do you actually have a plan?"


Male Human Fighter 1/ Cleric 2

Icarus pointed out to me that I didn't use all my skill points when making my character so I fixed that

"I already have a camel, I put him with the rest last night when we were making camp. As soon as we finish breaking camp we can head out"

I think to myself, This leader is not how I thought he would be, He has already strayed from the teachings of Abadar. This must be the reason that Abadar called me to assist him, to make sure that he does not stray. I then offer a prayer of thanks to Abadar for giving me this mission and finish breaking camp.


Male Human Fighter 1/ Cleric 2

I let Icarus know all this. Then I tell him we should go to sleep if we wish to get an early start on the morrow. I will take first watch


Male Human Fighter 1/ Cleric 2

uhh, I actually know nothing about where we are

I sit down and spend the next few hrs telling Icarus everything I know about the current empire before it is time to sleep.


Male Human Fighter 1/ Cleric 2

I stand from my bow and say

"I believe you to be the one who will resurrect the Sandshaper empire and bring our people once again to glory. Forgive me, I am Alan a cleric of Abadar he has sent me visions so I could find you and assist you in your journeys to come. I would have found you sooner but quite honestly my survival skills are lacking and I have become lost a few times. If you will have me I will aid you to the best of my ability"


Male Human Fighter 1/ Cleric 2

After traveling for days in the desert and getting lost a few times, i finally found an oasis. I had been traveling becase Abadar sent me a vision of the person i would need to help inorder to resurect my ancesters empire.

I come to an encapment shortly before nightfall and see a strangely dressed man setting up a tent an praising Abadar. I stand and listen for a while and hear him praising set too. At this i frown the leader of an empire should not be praising set. I step out from the bushes and say

"hail great leader of the past and future empire. i am here to give you aid"

I then bow before him.


Male Human Fighter 1/ Cleric 2

I am not sure if I am supposed to just jump in or if I need anything more told to me, are you guys waiting on me?


Male Human Fighter 1/ Cleric 2

Spoiler:
I was going to use endure elements to deal with my armor in the heat, but your point about heavy armor is good, I will switch to med armor


Male Human Fighter 1/ Cleric 2

DM Eric

Spoiler:
I have finished updating my character with all items and stats, I was thinking that I was sort of on a quest given to me from Abadar so I already knew that Icarus was at the oasis and I was supposed to meet him there. Sorry it took me so long to finish I had to wait until Icarus was off work cuz I dont really have the hang of all this stuff yet.


Male Human Fighter 1/ Cleric 2

Here is my character idea, I basically just copied Icarus's Templet from his page and filled it with my information, I still need to get gear for my guy but everything else is pretty much filled out.