
Alan Edan |

I am attempting to make a Dragoon, based of the Final Fantasy version of a Dragoon not the 17th and 18th century real ones, for a game I am in. I have been looking at a few ways to do it and I would like some input.
Their main attack is jumping high into the air and doing ludicrous amounts of damage when they hit the enemy. The dealing ludicrous amounts of damage isn't to hard to do with a few feats from a few different books. The reliably jumping high into the air is what I am having most trouble with.
so far this is what I have for the character.
Classes that I have looked into using
Scout (Complete Adventurer) (for fast movement and skills)
Fighter (for feats)
Prestige class
Vassal of Bahamut (book of exalted deeds, for awesome dragony stuff and armor)
Feats that are for sure going to be used
Feats
Battle Jump(Unapproachable East, Forgotten Relms)- dropping from at least 5 ft above an enemy, but no more then 30ft above an enemy, counts as a charge and deals x2 weapon damage (also benefits for trip and grapple but I am not focusing on that)
Leap of the Heavens (Players Handbook 2)- does not double jump check if you dont go 20ft before jump adds +5 competence bonus if you do go 20ft
Power Attack (Players Handbook)- pre req (and a Dang good feat)
Leap Attack (Complete Adventure)- combine jump and charge, if 10 horizontal feet are covered deal triple power attack damage.
I want to make this a human character, what would be the easiest way to be able to jump high enough to make these feats work together? A few ideas I had were
Psionic Warrior- for Up the Walls and Speed of Though but I dont really want to multiclass that much and I know some DMs dont like psionics. (also up the walls is dependent on there being a wall near by...)
Wizard/Sorcerer spell Jump- adds +10, +20, or +30 to jump depending on spell level, just cant think of an easy way to get this and I dont want to be cripple if seperated from my gear (i.e. if I had boots of jump and they got destroyed/stolen)
Teleport- rather then jumping into the air use teleport? but then leap attack would be a moot point, unless teleporting is like in portal where your forward momentum is preserved...
well now that you have all seen my ideas any ideas back would be appreaciated :)