Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Boon Time!: 1d20 ⇒ 16
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis bows deeply, "A pleasure madam dignitary and Chiskisk."
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
My info is also correct above.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
So we don't need to do the d20 for boons?
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis moves back to the Hammer and as the entertainment winds down, "Would you like to return to your quarters? Or are there any other sites you'd like to see? I hope you have enjoyed your tour thus far."
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis watches as the human tries to decide between saving face and saving his life. "There, your close are clean. You have an apology. I'll buy you a drink. We both move to opposite sides of the bar. You don't have to leave with a limp or any new scars. Deal?" Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis places a hand on the Hammer's shoulder, "If you would allow me honored diplomat." He moves up to the human. Rising to his full height, taking advantage of his species physical bulk and reputation. "I see only one insignificant being here." He narrows his gaze on the human, "And it would do well to remember its manners. We apologize for the spilled drink, the costs of cleaning will be provided. Now," he flexes his claws and power glove, "I encourage you to apologize in kind for your careless comments." Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis moves behind the Hammer positioning himself between the bar and open floor. He uses his size and gear to intimidate a space between the Hammer and other patrons. Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Am I able to 'collect a body' of a gremlin for my Collector & Examiner Boon? Akkedis scoffs at the paperwork, "Hammer, I believe you still want to see what night life the station has to offer? Do you have a site in mind, or shall we make suggestions?" Whispered to the team, "Again I am sorry, I do not know much about trendy clubs or similar entertainments..."
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis raise his machine gun and begins firing on the remaining gremlin. Attack/KAC: 1d20 + 0 ⇒ (1) + 0 = 1
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Seeing Mincey open the doors, the burly vesk launches himself towards the hall. Move action, use hand holds to move to hall, Move action-adjust to gravity
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Moving carefully through the slick area of the floor Akkedis moves towards the remaining gremlin. Half move in the Grease squares, double move for the turn.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis strides forward, stopping at the edge of the grease. His steps and his machine gun keeping rhythm with his chanting. Attack/KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Half Move Acro in Grease/DC 10: 1d20 + 5 ⇒ (9) + 5 = 14 was able to SRD up, hope that's correct Akkedis finds his footing, resume his chanting and moves forward. As he rounds the corner he brings his machine gun to bare on the gremlin. Attack/KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Do I need a save to leave Grease?
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Can I move, open a door, and continue moving? I've move on the map if the answer is YES, please move me back if it's NO. Akkedis mutters under his breath before addressing the diplomat, "Please wait here Hammer, we'll investigate this further." Turning to the team present, "If you're able, make for the bridge and assume control of the ship? See if we can initiate repairs?" Over the comm, "Coming Yersin just give me a moment. Keep us posted on your condition." Akkedis then moves forward and opens doors manually, he then strides into the hall bringing his machine gun to ready and chanting in a deep, low voice... As he does his machine gun begins to shine and glow. Move action open door, move action move into hall, free action draw weapon during move with +1BAB, swift action activate Loud & Proud giving weapon bright property.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Piloting/DC 5: 1d20 + 2 ⇒ (19) + 2 = 21 "Agreed Yersin…", as the creatures appear he pauses, "...And what are those?" Roll to id? If any of these apply, I have the same mod so just using one roll for speed and ease.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis makes himself comfortable near to the Hammer and the closest exit, making sure to note several paths from the observation deck to the life pods or other emergency areas. "For a retro-fit this is rather pleasant, is it not? Let us sit right back and hear a tale. A tale of touring ship." He makes sure the automated tour guide protocol is running and speakers function. Good where my marker is on the map.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis nods as he looks over the brochure, "It does look like a pleasant flight." No Culture here.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis addresses the group, "Perhaps a quiet tour? Allow the Hammer time to recuperate before something more energetic?" He pauses a moment, "Hammer do you have a preference for the tour? Or perhaps the team is aware of high-quality tour?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Have fun! Akkedis helps keep the Hammer comfortable as the more medically inclined teammates help her. Attempting to be sympathetic and supportive, "I am glad that you enjoyed your meal Hammer, but apologies that it did not enjoy you!" He continues to try and soothe the situation as they move to their next tour stop.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis turns to the chef, "The diplomat is from a separate, isolated colony. Likely to have slightly different biological adaptations. Didn't your scan show she had never experienced many Pact World foods?" Akkedis turns his angry gaze to the Chef, attempting to cow the Chef's ego with facts and physical presence. Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23 "I would suggest you or someone bring a first aid kit. NOW!"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis will us his comm camera to show the Hammer the changes in her appearance... "Perhaps there is a new food item in the meal you've not had before?" Diplomacy/Assist highest skill mod: 1d20 + 1 ⇒ (12) + 1 = 13
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
No medicine here... A so goes another weary soul into the great beyond...?
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis motions for the dignitary to follow, grinning "I'm glad they were able to find our reservations. We Vesk have a unique and rich cultural background making such dialogs lively. Learning about different cultures is an added advantage to the Starfinders." He looks skeptically at the Lashunta, "Surface thoughts only? I suppose this could be amusing. Please do." He volunteers to go first to make sure the process isn't uncomfortable or overly intrusive.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
The burly Vesk places a friendly hand on Mincey's shoulder, "Better for the dinner plate than the help my spicy friend, but keep up the tone as I speak." Akkedis grins broadly at the little joke, then turns to the Vesk manning the host-station. He addresses them formally in Vesk, leaning in to show the glowing Starfinder emblem on his palm and motions to the Hammer. His voice grows firmer and deeper as he speaks before glaring at the Vesk.:
"Friends, party of six. Starfinder diplomatic mission," he makes a serious motion to the Hammer, "The Hammer of Hylax is reviewing the station and its many amenities while determining the potential for an alliance. I believe you can find us in your booking, with a suitable table location." His voice becomes deeper and more stern as he speaks, ending with him rising to his full height, deepest voice, and most demanding glare. Using a few skills if I can, but Intimidate is the lead.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
As they walk back the packages, "So is there a type of meal you've heard about Hammer? Or shall provide some options of popular venues?" Akkedis whispers to the group, "I am not one for fine dining… Do you have any suggestions?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis will try to stabilize the Ysoki if it's possible, and will call for law enforcement. "Sorry Hammer, unfortunately even on Absalom there are elements of poverty and desperation. The Starfinders do what they can to help, but these are difficult problems to solve." Once the scene has been cleared, and the authorities give the ok, "Shall return the packages to your room and move to dinner?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Thanks for botting, weekends tend to be tough for me. Akkedis continues to try and grab the tiny Ysoki before it flees with the package, "Damnable little..." Grapple: 1d20 + 4 ⇒ (13) + 4 = 17
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis moves to grab the small Ysoki, "Now there, that doesn't belong to you does it?" Attack/Grapple: 1d20 + 4 ⇒ (8) + 4 = 12
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis powers up his Pulse Gauntlet, "I apologize for this inconvenience Hammer. Please, allow us to deal with these confused individuals." The Vesk turns his attention to the Ysoki, and in a menacing voice, "These packages are not worth your lives, leave or surrender." He focuses his glare on the Ysoki that tripped Yersin. Intimidate/Demoralize: Red: 1d20 + 6 ⇒ (17) + 6 = 23 DC=10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater Move action next to Dawnfriend, Standard action to demoralize
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Two Ysoki holding 4 packages: one hand, one cheek each; Dawnfriend holding 2 = 6 packages held, and everyone has hands free? Akkedis watches as packages shift between paws and cheek pouchs, astonished by the efficiency and biological diversity in the group. "Excellent, now Hammer you can enjoy some window shopping as we return these packages to your quarters. Or shall eat while we are out and about?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis looks to NickNick and than at himself, "I don't believe Vesk can not look like bodyguards..." He smiles and chuckles, teeth and beard spikes glistening. "But I will try." He watches as the Skittermander moves forward and begins shouting religious calls. Again smiling, "Truly a clever and helpful plan Dawnfriend. You are most helpful." He shakes his head at the exuberance of the little Starfinder. Turning to the Hammer and keeping his smile, "I believe you will have an entertaining, but not very typical experience of our station. I hope this is acceptable?" He does his best to bow politely, and leads the Hammer through the shopping district using his bulk like a slow plow to shift the crowd out of the way behind the proselytizing Dawnfriend.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis relaxes his stance, "Shopping is as a good a task to start with as any. Madame Hammer, or is there a better name to use? What would you like to purchase?" Akkedis turns to the team, "I must admit, I am not aware of the current shopping trends on station. Does anyone have suggestions for where?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis steps up behind Bubo, rising to his full height and taking advantage of his armor and equipment to appear as similar to the Trox in size as possible. "Akkedis Dauðlaus, Veskarium warrior and Starfinder. It is an honor to be both your guard and guide during this visit to Absolom Station." He closes with a salute. Intimidate/Impress: 1d20 + 6 ⇒ (16) + 6 = 22 Akkedis carefully watches the Hammer's responses to the greetings, and scans the room for anything that might shed light on the dignitary's personality. Sense Motive: 1d20 ⇒ 17
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15 "Thank you for noticing, in order to help train other sentients and to engage in covert actions I have worked hard to overcome my species difficulties speaking other languages." He watches the Skittermander bound across the room skeptically. "I think I remember something about the Trox…" If the Diplo roll got anything Akkedis shares with the team.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis steps into the room, his motions crisp and military. The tall Vesk stands at-ease as Chiskisk provides the briefing. As the Shirren finishes, he turns to the team, "I am Akkedis, soldier of the Veskarium. I'm trained in special operations and diversionary tactics..." He looks questioningly at Chiskisk, "Diplomacy is not among my stronger skills. Though I will endeavor to serve with honor and distinction." As he speaks, you note he lacks the lisping hiss accent the Vesk are known for. "It appears we know little of the particulars of their culture. Do you know anything else about the Hammer or this Trox colony?"
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Player Name/Alias: Anxa
Day Job-Prof(Orator): 1d20 + 10 ⇒ (10) + 10 = 20
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
When are you looking to start? I'm going away Sunday (6/30) to Friday (7/5), and need to tidy up the character... If that's not an issue, I'll take a spot - Lvl 1, Dwarven Mechanic [(Exocortex)/Forerunner] ready for his first adventure.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Mustachio, you are and always will be a star! Even if it is just in the theatre of your mind!!! ;) GM Crunch wrote: It is, and now I feel much more comfortable with starship combat in PbP. It's not really harder at all, just takes a little longer. Does 'Into the Unknown' have a level limit, I remember posts about character's being too high to play? I have played through it once. If you need a seat filled, I've got a few characters I wouldn't mind taking through it (lvls 1 & 2).GM Crunch wrote: I only have a few I can still GM and they're also earlier ones. I didn't realize there was a limit on how many times you could GM a scenario for the society... What's the limit?
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Good session all! Is 'Into the Unknown' repeatable? I might be down for that...
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis scratches at his stitches and bandages, wincing occasionally as he gets too vigorous. "I have not attended a concert, it would be an interesting cultural event..." Akkedis turns and gives the team a short, sharp salute. "It was an honor to serve with each of you. All performed admirably."
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Good fight! Crunch, I guess that was karma's give back for the crit last fight? Two hardest fights for a low-level party have always been flying creatures and incorporeal. Both take damage options that can be tough to come by until middle-low levels.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
"No poppa, I don't want to go to boot camp today... I don't feel good... " The big Vesk's bleeding seems staunched, but it's hard to tell if he is unconscious, deeply asleep, or somewhere between the two...
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
I will be limited in posting today, if you need to spend RP to keep me breathing go ahead. Akkedis nods to Ears as the creatures claws lunge at his chest, "Understood line of fire..." a slight burble ensures as the claw connects, a quiet "...open..." escapes the Vesk's mouth as he collapses.
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis continues to keep the rythme of the candence as he swings the baton, but his fighting has taken a more defensive stance. His eyes are clear and focues, but his wounds are bleeding freely. Fight Defensively +2 AC Attack/KAC: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18 +2 Harrying if applies
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Almost forgot, I got one question... Special attacks?
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Akkedis continues chanting, his focus doesn't waiver as the creature tears into him. He breaks only briefly, "Hold strong, we will prevail." Full Attack
Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant
Will/DC 12: 1d20 + 3 ⇒ (16) + 3 = 19 +3 more if fear based, adjacent allies get +1 v Fear as well Akkedis braces himself for the creature to appear as Mustachio disengages the force field. The creature is faster, and sharper, than he thought possible. He pulls back from the sudden slash but quickly rebounds from the Captain's encouragement. [/ooc] Damaged and recovery equaled out [/ooc] Muttering a quick prayer, Akkedis quickly swings the baton at the creature watching to see if there's any effect. He begins chanting a Vesk cadence as he finds his fighting rythme... Slower and more solemn than the last.
Perception for Mysticism: 1d20 + 5 ⇒ (9) + 5 = 14 Deathtouched special to id undead
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