Seoni

Aja.'s page

152 posts. Alias of Ellioti.


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Dotting in with interest.

stats: 1d10 + 7 ⇒ (1) + 7 = 8
stats: 1d10 + 7 ⇒ (6) + 7 = 13
stats: 1d10 + 7 ⇒ (5) + 7 = 12
stats: 1d10 + 7 ⇒ (4) + 7 = 11

Uh. That's quite low in comparison.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

short update: little one is all well and healthy, but very demanding. I won't visit anything gaming-related for another few weeks.

HF


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

We're expecting our son today or tomorrow. I'll be somewhereelse with my thoughts for the next couple days. Please skip or bot me.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

yes, I took two move actions
As Aja opens the door, she faces off a surprised Vampire. "She's here!" Aja shouts into the room to her allies.

As she meets Natasha's eyes, Aja grins. The shining light of her radiating shield illuminate the corridor and the light is reflected from Sarenrae's Holy Symbol, a golden angelic ankh, hanging around her neck.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja curses, at the lost opportunity, but immideately thanks Sarenrae that her allies have not been hurt further. "You got this!"

She soars to the door and opens it. What action is handling a door? Free? Then I still have a standard left. Move? Then Natasha must be right behind the door.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:

Round 2: Natasha

Zed, roll a Will save.

if she casts a spell, Aja will use her readied action

At the sight of the woman forming a spell, Aja released the arcane energy she had prepared.
Scorching Ray
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26
fire damage: 4d6 + 8 + 3 ⇒ (5, 1, 2, 5) + 8 + 3 = 24
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
fire damage: 4d6 + 8 + 3 ⇒ (3, 6, 1, 5) + 8 + 3 = 26
ranged touch 1, inspire: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
fire damage: 4d6 + 8 + 3 ⇒ (3, 2, 4, 4) + 8 + 3 = 24

Natasha must make a concentration check against DC equal to 10 + the damage taken + the level of the spell


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

currently no Haste


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

oh damn, I missed the prisoner. Will need to cast another spell then instead

Just before she was about to form a giant ball fire in her hands, Aja notices a prisoner in the middle of the room. damn, I better wait!

Ready action to cast Scorching Ray at the woman in the back. Trigger: She casts a spell.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Zed Ulmin wrote:
Aja. wrote:
[dice=Empowered Fireball]10d6+20 x 1.5 = 81, DC 21 for half
HOLY moly how are you adding 20 to the damage of the fireball?!

Bloodline Arcana: Whenever you cast a spell with the fire descriptor, if it deals damage, it deals +1 point of damage per die rolled.

Blood Havoc: Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline. This ability replaces the sorcerer’s 1st-level bloodline power.

btw: I'm about half way through my daily spells. I hope this part of the adventure doesn't take much longer :)


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Ref: 1d20 + 9 + 2 + 4 ⇒ (17) + 9 + 2 + 4 = 32
As Gaelan bravely steps in, Aja steps forward and eyes the woman that just produced a fireball. "Fire with fire!"
She precisely target a spot inside the room to not hit her friends and shoots a much stronger fireball.

Empowered Fireball: 10d6 + 20 ⇒ (5, 1, 2, 4, 2, 6, 4, 6, 3, 1) + 20 = 54 x 1.5 = 81, DC 21 for half

impact at the top right corner of the square above yellow


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"It does look like a tomb of sorts. We definitely need to consecrate that at one point."


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"How is everybody?"


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

I just checked my running buffs. I still have four mirror images. @GM please roll for the wraith. :)

Aja, invisible, glides away silently and past the enemies. She flys as far as possible into the direction they just came from, but stops when she'd loose line of sight. Then she reappears, but not before a bright ray of sunlight shoots from her location at a surprisd wraith.

touch attack vs flat footed: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
damage: 10d6 + 10 ⇒ (4, 5, 2, 4, 1, 2, 6, 3, 6, 5) + 10 = 48
half damage, because incorporeal


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

still hoping for a answer on LoH

Aja recognizes these incorporeal creatures. "Sarenrae's light shall burn you!" But I better get away from them for now.

Casting Vanish defensively. auto-succeed on Concentration check.

Aja disappears.

status:

hp:38+LoH?
2 negative level
Invisible


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

How many rounds have passed since our last fight? I ask because I have Fast Healing 1.
And can we retcon that I got at least one LoH? I described that Aja was bleeding and Gaelan said he was checking the health of his party members. We just missed the roll.

"Shining light! Where did they come from?" And what are they? Aja asks herself before deciding on her action.
Knowledge (Religion): 1d20 + 17 ⇒ (14) + 17 = 31

status:

Aja HP: 25+rounds+LoH
1 negative level


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Fort: 1d20 + 10 + 2 + 4 ⇒ (20) + 10 + 2 + 4 = 36 here's the 20 to your 1.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"I agree, Sola."


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"We should at least look into all the rooms we pass." Go ahead Solanis, check it out.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Fort, full round, guidance, Last Wall: 1d20 + 10 + 2 + 1 + 2 + 4 ⇒ (5) + 10 + 2 + 1 + 2 + 4 = 24
assuming Zed leaves
Fort, full round, Last Wall: 1d20 + 10 + 2 + 1 + 4 ⇒ (16) + 10 + 2 + 1 + 4 = 33

With Zed's quick intervention and Sola's presence, Aja adjusts to the evil spirits easily.

Aja HP: 34 Aja was bleeding good.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Bright sunlight, more like fire surrounds Aja who is still standing in the door frame. Like a witch burning on the pyre, but never consumed, she speaks "Fire of Sarenrae, heal my wounds."

Cleansing Flame: 2d8 + 12 ⇒ (4, 7) + 12 = 23
she also slowly heals 1 hp/round due to boots of earth

She then steps inside and
Fort: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
feels a malevolent presence.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:
Aja. wrote:

Aja steps back into line of sight.

Does the darkness obscure sight? Is it countered by my Daylight?
t.b.c.
The cold greasy darkness evaporates after the spell's effects are adjudicated. You can see.

Not knowing what that creature really is, Aja tries her fire at the Jackal man. She concentrates long and casts Empowered Scorching Ray.

ranged touch attack: 1d20 + 10 + 1 + 3 ⇒ (7) + 10 + 1 + 3 = 21
fire damage: 4d6 + 8 + 3 ⇒ (6, 2, 5, 3) + 8 + 3 = 27 x 1.5 = 40
ranged touch attack: 1d20 + 10 + 1 + 3 ⇒ (2) + 10 + 1 + 3 = 16
fire damage: 4d6 + 8 + 3 ⇒ (4, 5, 5, 5) + 8 + 3 = 30 x 1.5 = 45
ranged touch attack: 1d20 + 10 + 1 + 3 ⇒ (12) + 10 + 1 + 3 = 26
fire damage: 4d6 + 8 + 3 ⇒ (2, 4, 6, 3) + 8 + 3 = 26 x 1.5 = 39

Spell resistance: 1d20 + 13 ⇒ (15) + 13 = 28 just in case it's needed


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja steps back into line of sight.
Does the darkness obscure sight? Is it countered by my Daylight?

t.b.c.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:

Attack: 1d20 + 19 ⇒ (7) + 19 = 26 -misses with haste right? miss

Attack: 1d20 + 14 ⇒ (15) + 14 = 29 - hits
Attack: 1d20 + 9 ⇒ (11) + 9 = 20 - misses

5 mirror images. needs a 6 to hit: 1d6 ⇒ 5 miss, 4 mirror images left.

Aja was quite stumbled by the barrage of spells. What was that?
Spellcraft, identify first spell: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

"Let's take it down" Aja casts Dispel Magic on the Jackal man.
Dispel Check: 1d20 + 12 ⇒ (13) + 12 = 25
Then she moves out of sight, hiding behind the door.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:

Party Fort saves DC 22 for half damage:

Aja: 1d20 + 10 ⇒ (5) + 10 = 15 --- fails

close. I have additional +2 from heroism and +4 (edit: 3) from lastwall phalanx. It's hard for us to track all our buffs, we don't expect you to get it right.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Spell Resistance: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"CHAIN LIGHTNING!" Aja shouts producing a zapping flash of electricity that first hits the ghoul that is straight in front of her and then travels to every other enemy except for the Jackal humanoid and the ghoul furthest to the south.

electricity damage: 13d6 + 13 ⇒ (4, 6, 4, 6, 3, 3, 6, 1, 5, 4, 6, 5, 5) + 13 = 71
DC 24 Reflex for half for the primary target, DC 22 for everyone else

"Ou, I missed one. Take that!"
Quickened Searing Light at the ghoul furthest to the south
touch attack: 1d20 + 10 ⇒ (4) + 10 = 14 add +3, if Solanis Inspires Courage
damage: 10d6 + 10 + 2 ⇒ (1, 6, 3, 4, 6, 2, 6, 3, 1, 2) + 10 + 2 = 46 add +3, if Solanis Inspires Courage


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Knowledge (Religion): 1d20 + 17 ⇒ (1) + 17 = 18
what resistances, immunites, weaknesses do the Bloated Ghouls have?


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja glided back down to the others, enjoing once again the encouraging aura of their paladin. After Zed so skillfully handled the trap.
Gazing into the dark room, Aja presents her buckler: "There shall be light!" The radiant magic of her shield increases the visibility to at least dim, so she can make things out eventually.

1 hour Daylight spell. ~4 rounds left of Haste


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:
The spell went off as intended - perhaps the trees had SR or something else was afoot, Aja.

should I alway roll for spell resistance, just in case?


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Spellcraft, why did my spell have no effect?: 1d20 + 7 ⇒ (15) + 7 = 22


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:

Three of the elven paladin's attacks strike the giant, inflicting grievous blows. The giant collapses dead, as the elven curve blade slashes his legs and abdomen. Upon the giant's death, the massive doors swing back, closing.

Does Aja wish for her scorching ray to apply to the trees?

yes, ofc. two at the left tree, one at the right tree.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja notices that her allies are landing blows left and right and follows with fire. One ray of fire shoots at each of the targets.

attack vs touch: 1d20 + 10 ⇒ (10) + 10 = 20
fire damage: 4d6 + 8 + 2 ⇒ (5, 6, 5, 1) + 8 + 2 = 27
attack vs touch: 1d20 + 10 ⇒ (5) + 10 = 15
fire damage: 4d6 + 8 + 2 ⇒ (2, 6, 2, 4) + 8 + 2 = 24
attack vs touch: 1d20 + 10 ⇒ (3) + 10 = 13
fire damage: 4d6 + 8 + 2 ⇒ (4, 5, 6, 3) + 8 + 2 = 28


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"Anybody knows, what these are?" What knowledge checks? Nature and Local? Same trees as at the first gate?

Aja flys upwards in an incline to a distance of about 70 feet of the giant. "They're definitely big and fall easily!" A buttery puddle appears under the giant's feet. Casting Grease, DC 18 Reflex


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Whispering Tyrant wrote:


Will saves vs. Halt Undead vs. DC 20:
1d20+9
1d20+9
1d20+9
All Halted!

lovely!

"With haste still on for a good minute, we should use the speed and bolt now!" Aja shoves the others in front of her forward.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"I hear you hate the cold!"
Aja grabs in her bag and retrieves the lesser elemental (cold) rod. But this took so long that she doesn't find the time to apply it yet.

"Stop now!" she shouts aggressively.
channel casting to cast Halt Undead on three unhurt mummies: DC 20 Will


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"HASTE!" Aja casts the party's favourite spell as quickly as she could.

She then slowly glides upwards behind the party line and aims some sunlight at the first mummy she sees.

Quickened Searing Light
touch attack: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
damage: 10d6 + 10 ⇒ (2, 4, 3, 3, 5, 3, 5, 4, 3, 4) + 10 = 46


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Knowledge Religion: 1d20 + 17 ⇒ (7) + 17 = 24
Lore (The Whispering Way): 1d20 + 15 ⇒ (4) + 15 = 19


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"Indeed, let's prepare and find a good position!" Speaking several arcane words, Aja first casts communal protection from evil on the party, and then multiplies herself by means of a mirror image spell.

1d4 + 4 ⇒ (1) + 4 = 5


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

so, an arrow flying 450 ft?


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"If you're looking out through the hatch, be careful that noone spots you. We would want to keep the benefit of surprise as long as possible."


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"I had similar thoughts. It's different than the last teleport destinations. For one, it's inside. And it is, aehm was, heavily guarded." Aja follows Gaelan.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Fort: 1d20 + 12 ⇒ (15) + 12 = 27
Aja easily shrugs of the scream of death and counters with another ray of sunshine.

Empowered Ectoplasmic Searing Light, 3rd level
touch attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
damage: 10d8 + 10 ⇒ (6, 6, 7, 3, 1, 4, 1, 8, 3, 7) + 10 = 56 x1.5 = 84


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"Deadly bars of iron and piercing shrieks await, striking cold the hearts of men." Aja mumbles.
"That's what the old lady said and now we know what she meant. That's why she gave you this glove, Gaelan."

Aja wastes no time seeing the Banshee blocking their say.
Empowered Ectoplasmic Searing Light, 3rd level
touch attack: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 10d8 + 10 ⇒ (8, 5, 5, 8, 6, 2, 5, 8, 2, 5) + 10 = 64 1.5 = 96

With her Sandals of quick reaction she can also move and does so to stay close to the paladin.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja looks at the weird combo of Dame Solanis carrying the Dhampir and then looks at Gaelan. Before anyone can say something she says "I'm not gonna carry anyone of you!"
With a laughter she rises up high, too, and looks around with Zed.
Perception: 1d20 + 17 ⇒ (17) + 17 = 34


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"Not my first ghost party in these haunted lands. I would gladly refrain from it though."
Aja puts another teleport scroll from her bagpack into her quick access scroll case signing the party that she is indeed ready to go on.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

I didn't expect the Ectoplasmic Metamagic to become useful that quickly.


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors
Zed Ulmin wrote:
Sweet Jesus Mary and Joseph that damage. I won't even pretend to understand your build, but hot damn that's some undead cleansing.

I'd say that's very normal for a blaster like character. It takes a lot of resources and was half damage anyway. Fireball could probably do the same to even more targets.

"I hate ghosts!" Aja shouts, while moving a few feet back. Then she casts two more rays of bright light.

Empowered Ectoplasmic Searing Light with Blood Intensity, 3rd level
Touch attack vs. witchfire 1: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
damage, not halfed: 13d6 + 13 + 3 ⇒ (3, 4, 1, 5, 4, 1, 5, 6, 6, 3, 6, 1, 3) + 13 + 3 = 64 x1.5 = 96

Quickened Ectoplasmic Searing Light, 5th level
Touch attack vs. witchfire 2: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16
damage, not halfed: 10d6 + 10 + 3 ⇒ (4, 5, 4, 2, 3, 3, 4, 3, 2, 3) + 10 + 3 = 46


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

Aja was just about to fly off, after talking with the crying lady, when Zed shouted. "Good Job, Sister!" Aja acknowledges the warpriest's invivibility purge.

Aja moves 20 feet upwards to be level with the enemies and from each of her hands a ray of searing sunlight shoots towards the witchfires.

Quickened Empowered Searing Light with Blood Intensity
Touch attack vs. witchfire 1: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 13d6 + 13 ⇒ (3, 1, 4, 3, 5, 6, 2, 1, 5, 4, 6, 2, 3) + 13 = 58 x1.5 = 87

Empowered Searing Light with Blood Intensity
Touch attack vs. witchfire 2: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 13d6 + 13 ⇒ (1, 6, 2, 5, 2, 2, 5, 6, 4, 5, 4, 5, 3) + 13 = 63 x1.5 = 94

assuming no spell resistance; probably half damage, because incorporeal, but better than nothing :D


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

"A true tragedy. If only we had come here faster." Aja stands over the charred remains and sends prayer to each one of them.

She moves to the lady and takes her in her arms.
"Do you have anywhere to go, where you will be save?"

"Zed, take this." He hands him the Staff of Souls, they were presented by Edjureus.
"Why don't you ask one of the deceased, if they saw the direction the dragon came from or went afterwards." the staff of souls can cast speak with dead


Human Sorceress 5 / Soul Warden 7 | HP: 94/108 | AC: 26 (16 T, 23 FF) | CMD: 20 | Fort: +10, Ref: +9, Will: +11 | Init: +10 | Perception +15 | | Channel 9/10| Active conditions: none |
Spells:
1st: 4/8, 2nd: 4/8, 3rd 2/8:, 4th: 4/7, 5th: 3/6, 6th: 2/4
Buffs:
Flight, Heroism, Mage Armor, PfE, 2 Mirrors

re

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