M Gnome Rogue Trapsmith 1
With a nod to the dwarf Agromite starts moving along the north wall intent to make his way across the room to the opposite door. When he gets the the opening to the north he pauses to make sure there are no surprises before he moves across. sorry, while Im a huge fan of roll20's dynamic light I'm a but turned around.....am I headed the right way?
M Gnome Rogue Trapsmith 1
After the brief battle Agromite stands to the side as his companions quickly take stock in the spoils of their efforts. Glad to see that the larger ones finally have some weapons that will be useful the gnome ignores the loot for the moment. Plenty of time for that. And hopefully better hauls, these picken's are slim! Seeing the elf move toward the door in preparation for continuing on, Agromite joins him and checks as well. Perception: 1d20 + 9 ⇒ (14) + 9 = 23 checking for traps
sorry folks, stopped getting notifications for some reason.......
M Gnome Rogue Trapsmith 1
Taking advantage Grumthar's tactical move the gnome swallows his fear and lashes out at the wounded rat. The coordinated move is a success, Agromite's sword cutting into a sensitive spot. Short Sword, Flanking: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
M Gnome Rogue Trapsmith 1
Rats....I HATE rats! Agromite readies his weapon. "Let 'em come to us, could be more in the corners. Don't want to get overwhelmed....." The gnome hopes he does not sound scared, but its hard for the longshanks to appreciate just how big these vile things look when youre gnome-sized.
M Gnome Rogue Trapsmith 1
Einar 'Kinslayer' Bjornson wrote: Agromite, meine gnome Freund, vould you inspect ze door, Ya?" "Still not sure what youre saying, my large friend, but I better check out this door......." Its hard to tell from the gnome's expression whether he is serious or he is just messing with the northerner. Check for Traps: 1d20 + 9 ⇒ (2) + 9 = 11 to the best of my ability as well, apparently.
M Gnome Rogue Trapsmith 1
Grumthar wrote: "Should we seek out Orghar and the orcs or avoid them? There may be something to be gained from seeking them out, if nothing else their supplies, but they may have more information as well." Agromite takes the offered meat gratefully and immediately rips off a corner with his teeth. "Normally I'd say avoid orcs, but wandering aimlessly around this place seems a quick way to get ourselves dead." "Any information is better than none."
M Gnome Rogue Trapsmith 1
The gnome lets the others continue the parlay while slowly inching his way around. No threatening actions, weapons lowered, but unless the ogre reacts Agromite will take a 5' step ....... then another......until he's in a flanking position. Stealth: 1d20 + 11 ⇒ (6) + 11 = 17 for the tiny gnome to escape the notice of the large ogre.
M Gnome Rogue Trapsmith 1
Bloody hell, thats a big boy! Peeking around the corner and seeing the ogre, Agromite quickly considers his options. A smirk crosses his face as he comes to a decision. "Hey, big fella!" the gnome snaps his fingers and a small burst of light goes off right in front of the ogre's face. Not waiting to see if the beast is distracted or not Agromite tumbles into the room in an attempt to set himself up for his next attack. Standard Action: Flare in front of his face, DC 11 Fort save or be Dazzled for 1 minute.
M Gnome Rogue Trapsmith 1
Agromite is very impressed that his longshanks companions have finally learned to move around without sounding like the bards at an orcish wedding festival....until he realizes that there is unnaturally no sound at all. He stays to the side of the impetuous warrior while others check the pillars around the room. The waiting is the worst.....
M Gnome Rogue Trapsmith 1
The gnome walks up to the door and cracks his knuckles, cringing at how loud the sound is in the still corridor. He works beside the elf to make sure the door is not trapped before the group opens it. Perception vs Traps: 1d20 + 9 ⇒ (2) + 9 = 11
M Gnome Rogue Trapsmith 1
"Not sure what's scaring me more....how creepy this place is, or that Im starting to understand that guy......" Once the area is clear the gnome returns to stealthing his way down the hall to continue exploring. I love dynamic lighting but its hard to figure out where we've been vs new territory. I put myself at the intersection where I THINK we'll start covering new ground to the west, but can we get a confirmation? Maybe we start leaving text boxes or something in rooms where we've already explored??
M Gnome Rogue Trapsmith 1
Agromite tries to stay calm as the rats swarm around him, but he can't help but notice that the gap between him and his companions seems to be widening. He takes a careful step backwards from the two beasts in front of him before trying to take advantage of Einar's position by striking at another one. His strike is again on target but this time it lands more solidly and draws more blood. 5' step, position updated on map
M Gnome Rogue Trapsmith 1
"Yeah! What he said!" The gnome dives forward, partly to escape the predicament he's in but partly to set himself up in a better tactical position. He dodges and rolls his way across the floor before popping up to his feet to flank one of the rats before striking at it. His aim is true and his strike lands but the rat ends up with barely a scratch. Acrobatics vs AOO, square #1: 1d20 + 7 ⇒ (6) + 7 = 13
M Gnome Rogue Trapsmith 1
Seeing that there is something in this room, Agromite trusts his small size will keep him unnoticed as he slips into the room. Keeping his back to the wall he takes a few steps away from the doorway to clear a path for the others. and to be ready to find an opening...... Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
yikes
M Gnome Rogue Trapsmith 1
Agromite shakes his head. "Keep it for now, I'll let you know." Once the party is back in closer formation the gnome moves stealthily ahead. Stealth: 1d20 + 11 ⇒ (9) + 11 = 20 move forward, staying 20-30 ft ahead of the party
M Gnome Rogue Trapsmith 1
is there any risk of hitting Einar as we strike at the swarm? If no risk:
Not sure his weapon is the most effective but not willing to let these vermin overwhelm his companion, Agromite moves in to strike at the little beasts.
Attack, shortsword: 1d20 + 4 ⇒ (1) + 4 = 5 cant access the map at the moment but it doesnt really matter does it? ugh
If risk: Not sure if he can strike at the vermin without hitting his companion, Agromite moves into position to act when they are clear.
Ready action to strike if they come in range.
M Gnome Rogue Trapsmith 1
Einar 'Kinslayer' Bjornson wrote: "Little gnome, vould you like to check zee room for traps before ve go on?"[/b] Agromite nods. "Sure makes sense to be cautious........." He stops short, mouth agape, as the archer strides through the door lit up like a nice bright target for all to see. The tiny trapfinder lets out an exaggerated sigh before following Glade Wolf into the room.
M Gnome Rogue Trapsmith 1
The gnome makes a face as the butchering begins. "I'm not exactly into 'finery'" Agromite says, "But....I'll leave that to you, I think." With a shake of his head Agromite moves off to explore the area a little more. Perception: 1d20 + 8 ⇒ (11) + 8 = 19 search the area, but do not leave the chamber.
M Gnome Rogue Trapsmith 1
Seeing the creature reposition for another attack, Agromite takes the opportunity to roll across the room in hopes of getting a tactical advantage. Once he gets into a flanking position he attempts to put that advantage to use as he strikes out at the creature. His tumbling puts his aim way off however and the strike does not even come close. Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17 to avoid AOO when moving thru its current square
M Gnome Rogue Trapsmith 1
"What the- !!" the gnome lets out a shout as he dodges to the side. Knowledge (Dungeoneering): 1d20 + 7 ⇒ (7) + 7 = 14 Reacting on instinct, Agromite slashes out before attempting to put some distance between himself and the creature. Attack, Shortsword: 1d20 + 4 ⇒ (10) + 4 = 14 assuming Im still adjacent/threatening.
M Gnome Rogue Trapsmith 1
if the search reveals nothing of interest..... Agromite looks up at the tall human and gives a grin. "Keep the 'torch for the moment, Einar my friend. Let's start seeing what there is to see around here....." The gnome slips quietly through the open doorway and stealthily moves to the left, staying close to the wall as he gets a better sense of his new surroundings. Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
M Gnome Rogue Trapsmith 1
Agromite shoulders his way forward to help examine the body. "You guys are going to end up like this if you keep bulling forward like this. Rumors are that this place is filled with TRAPS......." Letting his words (hopefully) sink in, the gnome makes his way over to the newly revealed door and begins checking it. Perception: 1d20 + 8 ⇒ (17) + 8 = 25 another +1 to find traps
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