Damiel

Agon Abstruss's page

222 posts. Organized Play character for chadius.


Race

HP 21/21 | AC 17 T 11 FF 16 | Init 5 | Perception 9 | Saves 5/3/2 | 1 Fighter/1 Bard | Male Half-Elf | CMD 14 |

Classes/Levels

Spells -/2 | Inspire Courage 5/7 |

Alignment

NG

Languages

Common, Elven, Undercommon

Strength 14
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Agon Abstruss

PFS# 133608-15

Background:
Agon's parents are Elven supremacists who look down on other races as inferior. His mother in particular always ranted about purity in between her transmutation magics. Agon's father, while more muted, hated foreigners invading his land. He wound up being a guinea pig, subjected to many magic spells that changed his form and identity. His mother claimed it would make him "perfect". His father said it would help cover his flaws. All Agon wanted to do was escape.

Running away from home was the greatest decision of Agon's life, as far as he's concerned. He's glad to see the variety present in the Society, and has studied the nature of many different creatures.

Bot Me!:
Standard Action to begin Inspire Courage. Sword & Board fighter. Get me into melee and use Power Attack!

XP : 5
PP : 8
Fame : 10

Saving Throws:

Fort: +2 Con +2 Fig +1 Trait = +5
Ref: +1 Dex + 0 Fig +2 Brd = +3
Will: Wis + 0 Fig +2 Brd = +2

Elven Immunities: Agon is immune to sleep.
Elven Immunities: +2 vs Enchantment spells and effects.

Defenses and Movement:
HP: 1d10+1d8+(2*2) Con +2 Favored Class Bonus= 21
AC: 10 +1 Dex +4 Armor +2 Shield = 17
T: 10 + 1 Dex = 11
FF: 10 + 4 Armor + 2 Shield = 16
CMD: 14 (13 flatfooted)
Init: +1 Dexterity +4 Improved Init = +5

Agon has low light vision.

Offense:
BAB: +1
CMB: +3

Melee +3
Masterwork longsword

Attack: 1 BAB + 2 Str + 1 Masterwork = +4
Damage: 1d8+2
Crit: 19-20/×2
[dice=Masterwork longsword ]1d20+4 [/dice]
[dice=Damage]1d8+2 [/dice]

Shortspear
Attack: 1 BAB + 2 Str = +3
Damage: 1d6+2
Crit: ×2
[dice=Shortspear ]1d20+3 [/dice]
[dice=Damage]1d6+2 [/dice]

Warhammer
Attack: 1 BAB + 2 Str = +3
Damage: 1d8+2
Crit: ×3
[dice=Warhammer ]1d20+3 [/dice]
[dice=Damage]1d8+2 [/dice]

Ranged +2

Longbow
Attack: 1 BAB + 1 Dex = +2
Damage: 1d8
Crit: ×3
Range Incremement: 100'
[dice=Longbow ]1d20+2[/dice]
[dice=Damage]1d8 [/dice]

Arrows x 18

Shortspear
Attack: 1 BAB + 1 Dex = +2
Damage: 1d6+2
Crit: ×2
Range Incremement: 20'
[dice=Shortspear ]1d20+2 [/dice]
[dice=Damage]1d6+2 [/dice]

Skills:

Points: 2 Fig + 6 Bard + (2*1) Int = 10
ACP: -1 (-2 if shield is out)

Bluff: 3 Class + 3 CHA + 1 Ranks = 7
Climb: 3 Class + 2 STR + 1 Ranks - 1 ACP = 2
Diplomacy: 3 Class + 3 Cha + 1 Rank = 7
Knowledge(Local): 3 Class + 1 Int + 1 Rank + 1 Bardic Knowledge = 6
Perception: 3 Class + 2 Racial + 1 Rank + 3 Skill Focus = 9
Perform(Act): 3 Class + 3 Cha + 1 Rank = 7
Perform(Oratory): 3 Cha + 3 Class + 1 Rank = 7
Sleight of Hand: 1 Dex + 3 Class + 1 Rank - 1 ACP = 4
Stealth: 1 Dex + 3 Class + 1 Rank - 1 ACP = 4
Swim: 2 Str + 3 Class + 1 Rank - 1 ACP = 5

Bardic Knowledge: All Knowledge checks can be made untrained with a +1 bonus.

Class Abilities:

Half-Elf: Favored Classes are Fighter and Bard.

Bard:
bardic performance (7 rounds/day, standard action to start, DC 13)

countersong
distraction
fascinate
inspire courage +1

Feats:

Improved Initiative Level 1
Power Attack Fighter 1
Skill Focus (Perception) Racial

Traits:

Magical Knack (Bard)
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Resilient
You've built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.

Bard:

Bard Spells
Concentration Check: 2 Bard + 3 Cha = 5
Spell Resistance: 2 Bard
Base DC is 10 + Cha

Magic Consumables:

Wand of Cure Light Wounds (2 PP) (46 charges)

Bard Magic:

Level 0, DC 13, At Will
Daze
Light
Message
Prestidigitation

Level 1, DC 14, 2/day
Charm Person
Disguise Self

Bard Spell Reference:

Level 0
Daze - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Daze]Daze[/url]
Light - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Light]Light[/url]
Message - [/http://aonprd.com/SpellDisplay.aspx?ItemName=Message]Message[/url]
Prestidigitation - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Prestidigitation] Prestidigitation[/url]

Level 1
Charm Person - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=charm%20person]Charm Person[/url]
Disguise Self - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Disguise%20Self]Disguise Self[/url]

Consumable Gear:

Acid x 3 (30)
Holy water x 3 (75)

Gear:

Masterwork Chain Shirt (250)
Masterwork Steel Shield
Masterwork Longsword
Warhammer (12)

Shortspear (1)
Longbow (75)
Arrows x 20 (1)

Bedroll (0.1)
Flint and steel (1)
50 ft of Rope (1)
Torch x 10 (0.1)
Trail rations x 4 (2)
Waterskin (1)

1679.8 gp

Chronicles
----------

1. The Penumbral Accords:

Chronicle

Thread

Buying Wand of Cure Light Wounds (2 PP)

2. GM The Confirmation:

Chronicle

Thread

GM Credit given to Agon.

20 Point Buy Audit:

Was he made with 15 or 20 points?

Str 14 (5)
Dex 11 (1)
Con 14 (5)
Int 14 (5)
Wis 10
Cha 10

Huh? 16 points?

Str 15 (7)
Dex 11 (1)
Con 14 (5)
Int 14 (5)
Wis 10
Cha 12 (2)

Final Stats!
Str 15
Dex 13
Con 12
Int 16
Wis 10
Cha 12

Cha increased.

Rebuild of the gods:

I'm rebuilding Agon as a Fighter/Bard.
Still level 1 so no details needed.

3. 5-04: The Stolen Heir:

Gameplay

Chronicle

Spent 12 gold pieces to help mercenaries.

I'm level 2!:

Gaining 1 level of Bard. Now 1 Fig/1 Bard.

HP: 5 + 2 Con + 1 Favored Class Bonus (now 21)

Saving Throws: 2 Ref / 2 Will (now +3/+2)

Skill Points: 6 + 1 Int
Diplomacy (now +7)
Knowledge(Local) (now +6)
Perception (now +9)
Perform(Act) (now +7)
Perform(Oratory) (now +7)
Sleight of Hand (now +4)
Stealth (now +4)
Swim (now +5)

Bardic knowledge +1 (noted)

Spells known: 4 level 0, 2 level 1
Level 0: Daze, Light, Message, Prestidigitation
Level 1: Charm Person, Disguise Self
cantrips

Spells per day: 2 level 1

bardic performance (7 rounds/day, standard action, DC 13)
countersong
distraction
fascinate
inspire courage +1

8-00 The Cosmic Captive:

6-18 From Under Ice: