GM Chadius's The Confirmation (Core) (Inactive)

Game Master chadius


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1-23 (Thread|Slides)

Welcome to The Confirmation! Make sure your character is CORE compliant and registered as a CORE character. We'll start on August 27.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Dotting for fun and profit.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo make dot now.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Dot

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

dot


1-23 (Thread|Slides)

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food.

Feel free to introduce your character here.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven, hired bodyguard for the Pathfinder Society. Especially good with fighting other humans, and loves to take down Aspis every chance he gets. Still early in his career, he looks forward to proving himself.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Cayden is a scale-mail wearing, bearded Varisian gentleman, with a morningstar at his hip, and a silver holy symbol in the shape of a tankard around his neck.

He strides into the room, and takes a deep, satisfied breath.

"Ah! Smells like home."

He then awaits patiently for the arrival of the other party members.


1-23 (Thread|Slides)

In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.”

With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

Feel free to ask Janira for more information about the society or the mission.

You can make Knowledge (geography) checks about the Isle of Kortos, which is home to the City at the Center of the World.

DC 10:
At the center of the Isle of Kortos stand the Kortos Mounts, the points on the island.

DC 15:
Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

You can also make Knowledge (history) checks about the origins of the gillmen.

DC 15:
Also known as the Low Azlanti, the gillmen are an amphibious humanoid race believed to be the last descendants of the ancient Azlanti people.

DC 20:
During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breathe underwater.

DC 25:
Most scholars believe the terrifying aboleths were responsible for the gillmen’s transformation. Any alliance between them appears to have fallen apart over the millennia, however, and the gillmen are now an independent people.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Take 10 on Know: Geography for 15

"Do you know what provisions we may need for this adventure?"

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

A powerfully-built dwarf has been listening to the briefing. He wears leather armor and carries a finely crafted battleaxe.
Opportunity awaits! I look forward to the chance to meet a gillman, I must say I don't know much about them.
Knowledge(geography): 1d20 + 2 ⇒ (5) + 2 = 7
Janira, can you tell us what you know of gillmen? And of what else we might find in these hills?
And PRIEST!
The dwarf breaks into a broad smile. Do you think we have time for proper worship before we go?
Kavor Doan has been a devout Caydenite for many years in Absalom, so it is possible he and Cayden Barleybrew know each other, depending on how long the priest has been in Absalom.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Cayden grins at Kavor.

"Well my friend, I feel that there is *always* time for worship... just how much time, however, is up to dear Janira..."

I am happy to know Kavor ;-)

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

knowledge geography Untrained: 1d20 + 1 ⇒ (10) + 1 = 11

Well we call the mountains in the middle of Kortos the Kortos Mounts. Not exactly hard to know but I thought I'd share"

[b]My names Jarsk no direct relation to Harsk we just look a lot alike" he checks his gear to make sure he has everything


1-23 (Thread|Slides)

Janira tries to answer everyone's questions to the best of her ability. "The gillmen are a humanoid race much like humans save for the three piscine gills on both sides of their necks. They’re a little secretive but not outright hostile. Most live in or near the water. So it's very surprising that they are traveling to these mountain ranges."

"Centuars control the lowlands and surrounding wilderness of the Kortos Mounts. The areas farther up the Mounts are controlled by minotaurs, and the icy peaks are home to tribes of harpies. They’re always vying for territory, but with any luck, we should be able to avoid them and reach the caves without conflict."

Janira pulls out a large leather-bound journal and opens it on the table.

“But listen to me prattle on. Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! Some of you have already introduced yourself, so I'll go next!"

"I am the oldest of seven, and the first to come of age. My father in Eastgate works as a porter, delivering goods between stores and their customers. It's a humble, yet rewarding job. And it taught me the meaning of hard work.

I wanted to try out the various meats and foods of the world, so I joined the Pathfinder Society about 4 years ago. A little selfish, I admit. But I did quickly learn how to study and analyze scrolls, and Kreighton Shaine quickly noticed this. Now he wants me to lead you on an expedition. Exciting!"
Janira claps before calming down a bit.

"What about you? What made you decide to join the Pathfinder Society?"

Feel free to introduce yourselves, or ask more questions about Janira. Once everyone has spoken up, we're off for adventure!

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Cayden nods.

"Well, I was a ward of the temple in Magnimar (hence my name). There are many fascinating ruins and monuments in that city, so it was simply natural that I would develop an interest in them. It seemed like a logical progression from that, to joining the Pathfinder Society - after all, it is at least nominally a fraternity of amateur (and professional archaeologists), and offers plenty of opportunities for adventure!"

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

I've studied the ways of wizardry, but I must confess that being cooped up looking at tomes gets boring after a few decades. I wish to see more of the world! Aye, and to test myself in the process.
I've also heard that successful ventures for the Society can pay off quite handsomely. I can't deny that has its appeal.
And I'm glad for the new company. Do you know what wizards are like? Nearly all of them feeble, care about nothing but their magic, and uninterested in talking to anybody. I always feel a bit out of place.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

An odd looking dwarf with long, dirty red hair and beard, sits quietly in the corner watching everything unfold carefully.

Hugo." he says, pointing at his chest, "Hugo new to ... this life. Hugo from Mwangi Expanse - found by Pathfinders. Hugo lead them, and help them out, so they bring Hugo here to learn things to make Hugo 'sivvelized'. Hugo learn lots already. Not so strange now."

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

My name is Darven. I decided to join the society after the aspis came in and left my clan in shambles. The Society took us in, and ever since have been working for them as a guard or mercenary, depending of course on what they need. And if I can get paid to do so, that is even better."

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"I am Jarsk. After many years seeking Jormudun. It was the pathfinders that found it. My clan owes them a debt and my service here is part of repaying that debt. I fight with a longbow aa well as axe


1-23 (Thread|Slides)

“On to the details of the mission at hand,” Janira says with an eager grin.

“After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there.

“The caves we’ll be travelling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too.”

The first phase of the Confirmation takes you through Absalom, across the Cairnlands,
along a well-worn path that leads toward Diobel, through the wilderness surrounding the Kortos Mounts, towards your eventual destination: a cave entrance.

As the you progress deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser. Janira pauses a moment and pulls out an intricate silver compass emblazoned with the Path nder Society logo: the Glyph of the Open Road.

"I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well. And if you have one already...well, you only get one!"

She giggles, the flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid. After studying the compass inside for a moment, she remarks, "We’re on the right path. We need to keep heading northwest past those large rocks up ahead."

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan walks along behind Janira. He carries his battleaxe in both hands and looks around for any clues or creatures.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

"Hugo say this way right way."

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

As the party walks out of the Pig's Paunch, a purple-haired gnome with a flowing beard runs up to the entrance. He grins at the party and runs in. He pauses inside, looking around, then his eyes go wide and he turns around and runs back to join the party in front of the inn. He bursts out with excitement "I'm Adnan! Adnan Brumbie-bee Violetheart! Pleasure to meet you all. I'm here for the confirmation!"

--

At the rocks, he looks around, grins and confidently points somewhere. "That way!"

perception: 1d20 + 1 ⇒ (12) + 1 = 13 I don't think he has any idea what he's doing

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Jarsk head towards the rocks Janira indicated muttering "If its all the same to you guys I will follow the directions of our guide" He nods back to Janira


1-23 (Thread|Slides)

1d6 ⇒ 2

"You have good eyes Hugo! We're on the fastest route to the cavern." Janira compliments the dwarf. "Ah, Adnan...that way leads to a large pond. It's probably not the way we want to go, yet."

Janira is about to describe what she knows about the pond when a loud creaking noise interrupts her. An old tree, decades decayed, collapses and falls roughly 30 feet from the party.

As small animals scatter from the sudden noise, a swarm of bugs fly out of the trunk and zoom towards the party!

Spoiler:

Darven: 1d20 + 2 ⇒ (1) + 2 = 3
Hugo: 1d20 + 1 ⇒ (16) + 1 = 17
Kavor: 1d20 + 1 ⇒ (2) + 1 = 3
Jarsk: 1d20 + 2 ⇒ (11) + 2 = 13
Adnan: 1d20 + 4 ⇒ (3) + 4 = 7
Cayden: 1d20 + 3 ⇒ (12) + 3 = 15
Swarm: 1d20 + 1 ⇒ (20) + 1 = 21
Janira: 1d20 + 6 ⇒ (14) + 6 = 20

The swarm is full of diminutive mosquitoes- much too tiny to hit effectively with weapons.

Janira is the closest to the mosquitoes and they quickly surround and bite her. Caught off guard, all she can do is stumble away from the swarm.

Swarm Damage: 1d6 ⇒ 6
Bleed: 1d3 ⇒ 3

Janira's Fort Save vs Disease: 1d20 + 3 ⇒ (4) + 3 = 7
Janira's Fort Save vs Distraction: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1
Swarm
Janira (6 damage, bleed 3, diseased)
Hugo
Cayden
Jarsk
Adnan
Kavor
Darven

Party is up.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

"Gah!"

Cayden frantically backs away (move), and pulls a flask from his belt (standard).

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan pulls out a flask of alchemist's fire. "Any of you lot want to throw this thing?"

he can throw it but he will only have a +2 to hit

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

"The same holds true for me!", Cayden pipes up.

Likewise, I only have a +1 to hit with it.

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

Darven will move away from the swarm. Since he knows he is not prepared to fight these.

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

Takes Adnans flask and moves away from the other and thows it at the bottom left square of the swarm. Spread out and throw fire acid whatever at it! Its a big target!" he calls and proceeds to do what he just said
alchemist fire: 1d20 + 3 ⇒ (14) + 3 = 17

swarm catches fire damage(hopefully): 1d6 + 1 ⇒ (5) + 1 = 6

adding +1 damage from point blank shot? Jarsk will return 1 of his own 3 alchemist fires to Adnan after the fight

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

@Jarsk: Don't forget that AoE attacks (such as splash weapons) do 1.5 damage to swarms, so that is actually *9* damage this round from your attack :-)

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan will draw an acid flask, throw it, and 5' step back.
ranged attack: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 ⇒ 2

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
Cayden Barleybrew wrote:
@Jarsk: Don't forget that AoE attacks (such as splash weapons) do 1.5 damage to swarms, so that is actually *9* damage this round from your attack :-)

True. The custom where I'm from is to declare the normal damage and let the GM determine the vulnerability and DR additions and subtractions

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo has enough experience with mosquito swarms to know that he is not going to fair well. He withdraws to a safer distance.


1-23 (Thread|Slides)

Round 1
Swarm (12 damage, 2 alchemist fires active)
Janira (6 damage, bleed 3, diseased)
Hugo
Cayden
Jarsk
Adnan
Kavor
Darven

Some of the party members aren't ready to hit a swarm and quickly scatter.

Jarsk takes the flask offered and hurls it at the mosquitoes, burning a whole lot of them. Kavor's aim is also true, and it looks like the swarm is about to scatter.

It's up to you, Cayden!

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

@GM Chadius: I spent my turn moving, and drawing a flask...


1-23 (Thread|Slides)

Which way? Janira = 1, Jarsk = 2, Adnan = 3: 1d3 ⇒ 1

Swarm Damage: 1d6 ⇒ 5
The swarm bothers Janira once again, before the alchemical fires rage again the swarm scatters into the forest.

Combat Over

Janira quickly takes out a wand and uses it to heal her immediate wounds. "Ow. I guess they really liked me... Good work on chasing them off. It always pays to be prepared."

"Well done, everyone. I see you've all fought together before. Right? Or are you all naturally coordinated?"
Janira looks at the party as she checks her backpack.

"We'll need to hurry to the cave. Now, it should be north. Or was it downhill? Oh bother, I've lost my bearings." Janira stares at her map, lost and slightly embarrassed. "Those mosquitoes made a mess of my map..." She wipes away some of the crushed critters from the map.

A DC 15 Survival check will be very useful here.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

"Was it over this way?", Cayden says doubtfully.

Survival: 1d20 + 3 ⇒ (10) + 3 = 13.

An assist from someone would be awesome :-)

Grand Lodge

Male NG Human (Garundi) Fighter 7 / Ranger 3 | HP 91/91 | AC 24 T 13 FF 21 | CMB +15 (+17 vs bull rush), CMD 28 (30 vs bull rush) | F: +12, R: +10, W: +9 | Init: +3 | Perc: +14 , SM: +1 | Speed 30ft | Improved Iron will 1/1 | Active conditions:

survival aide: 1d20 + 5 ⇒ (4) + 5 = 9

Nah, I think its more this way"

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Er, I am no expert in these matters, but I will take a look...
Survival aid: 1d20 + 1 ⇒ (19) + 1 = 20

Silver Crusade

Male Dwarf ranger 2 Init +2; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework) AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 22 Fort +6, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities

"I know a mossie swarm is extremely off putting but you can remember which direction we were heading and check with your wayfinder to see which way that is. Now what was the last thing you found on the map that was heading in the right direction and what was the next thing you were looking for before we ran into the mossies?" Jarsk speaks in a reassuring tone as he goes through survival 101
survival: 10 + 6 = 16


1-23 (Thread|Slides)

"Yes, you're right. I just need to check my wayfinder..." Looking at the map."North is... There! That would have taken me too long to figure out. Thanks!" Janira checks the map.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. "Here! The cave entrance is behind those vines," Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. "This is where I saw the gillmen enter."

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

"Right then, let's take a closer look."

Cayden casts a spell, causing a halo of Light to envelop him.

He then gestures to the entrance.

"Ladies first!"

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo starts to walk in the cave, not realizing that others don't have darkvision.

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan points confidently in several different directions before Jarsk takes the lead. Then he follows happily along, humming to himself.

At the cave entrance, he strides in behind Hugo.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan takes a look around the cave entrance before going in, using his stonecunning to check for traps or unsafe roofs.
Perception: 1d20 + 1 + 4 ⇒ (17) + 1 + 4 = 22


1-23 (Thread|Slides)

As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, "Quick, take cover before whatever it is spots us!" As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.

For a moment, you see the gears turning in Janira's head. Fear, insight, and determination go through her mind before she stands tall. "A minotaur! There’s little chance we can stand against it. Take this bag," she screams, pulling off her backpack, "and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!" She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

You have a decision of fighting the minotaur, or continuing into the caves. I'll let you retcon your actions if you decide to fight.

Grand Lodge

Male Half-Elf Cleric 2 (HP 15/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

For a moment, Cayden wavers, before nodding, and following Janira's order to head into the cave, stooping to pick up the backpack as he does so.

Grand Lodge

Male LN Oread Relic Hunter Inquisitor of Erastil/1 - HP 10 AC 21/T:12/FF:19 - Perception: +8, Darkvision - Fort: +3, Ref: +2, Will: +6 - CMB: +4, CMD 16 - Speed 20 ft. - Init. +4

Adnan looks at the minotaur for a moment, then casts a spell.

sleep, DC20, can't affect more than 4HD

-Posted with Wayfinder

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