Owlbear

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8 posts. Alias of Markus Hyytinen.


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Dark Archive 5/5 5/5 ****

LeftHandShake wrote:

There hasn't been resolution of the (very good) question about conflicts between "not intentionally increasing difficulty", fixing "obvious errors", "maintaining the functioning subsystems", and (apparently unrevised) allowance for GM discretion with respect to "terrain or environmental conditions described in the adventure but not given mechanics". Let me give a concrete example from a recent PFS scenario; I'll keep details to a minimum.

In 6-02, the PCs climb a mountain. Under the specified mechanics, it takes 8 to 16 hours to do so; it is quite unlikely that the party does it in less than 12 hours (roughly 2% chance for a party of 6, under generous assumptions). The adventure starts "early in the morning", and there are *at least* 5 hours of (non-strenuous) activity in the adventure before the ascent. There is an additional segment of the ascent that is not given a timeframe.

There is a combat after the climb, with no discussion of environmental conditions. Under the proposed new language: (1) Can the GM deem that it is nighttime and thus dark? (2) Can the GM have all the PCs be fatigued, because they have been climbing a mountain for at least 8-16 hours?

If the GM "maintains functioning of subsystems and similar", then they would know that it's likely been 18+ hours since "early morning". It's reasonable to infer that it cannot possibly still be daytime at this point, and the guide gives latitude for conditions that were not given mechanics by the adventure.

Following the rules of the game, they've been traveling overland for well over 8 hours (even accounting for "breaks to rest and eat" per the adventure), and thus should be fatigued. By RAW, it's almost impossible to *not* be fatigued for the final combat. The (generously calculated) chance of ascending in 8 hours is about 7 in 1 million for a party of four and 1 in 2 billion for a party of six, even pretending that the unspecified segment takes no time at all.

On the other hand, either of these changes would intentionally increase the...

Seems fair to have the final fight take place at night in darkness and the party fatigued. The more difficult conditions around the fight are a result of player actions and successes, not arbitrarily inflicted by the GM.

Dark Archive 5/5 5/5 ****

Very nice! I like this direction and the community involvement.

Dark Archive

GM Zoomba wrote:

<<ALL-HANDS-COMMUNIQUE>>

<<ANY AGENTS NEAR THE WOZNIS SYSTEM PLEASE RESPOND. POSSIBLE INTEL ON ORGANIZATION'S PROJECT DAWN RECEIVED. IMPEDING CRISIS POSSIBLE. TIME-SENSITIVE RESPONSE NEEDED.>>

Looking to see if there are some Starfinder agents out there interested in playing a run of The Beginning of the End, #6-13 (a 5-8 tier scenario)

Interested!

Dark Archive 5/5 5/5 ****

Boon to let a Precog cast using Dexterity instead of Intelligence

Dark Archive 5/5 5/5 ****

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Could you please add text to the Practiced Medic boon from the Radiant Oath faction to include Battle Medicine?

For example like this:

"...you can expend the boon as a free action before attempting a Medicine check to Administer First Aid, Battle Medicine, Treat Disease, Treat Poison, or Treat Wounds."

The Remaster added text that Battle Medicine is explicitly not Treat Wounds. This removed the table variation from the boon and made it no longer apply to Battle Medicine on any tables. It would be nice to have it buffed to work with Battle Medicine to make Radiant Oath PCs better battlefiend healers. Thank you!

Dark Archive 5/5 5/5 ****

7 people marked this as a favorite.

A boon to give an ability score boost on a new character like the Instructor or Pass the Torch boons from Starfinder Society. Either of them have different mechanisms for ability score increasing, I think either or both would work well on the PFS side of things as well. Maybe the Pass the Torch type boon could be "any faction at Revered" to restrict it to highest level Pathfinders, while the Instructor type boon could be an Envoy's Alliance boon at Liked or Admired and need 100 days of downtime to fully unlock.

Dark Archive

XperimentalDM wrote:
Should we indicate a skill checks diffiultly level? Easy vs average vs hard. Not tell the DC just the relative difficulty.

I have been doing exactly this.

Dark Archive 5/5 5/5 ****

I tried to add a run of Fall of Plaguestone, but couldn't find it in the submission sheet. Could you add it for me?

I'm already hosting Bounty 6: The Road From Otari (Lottery signups). I own the Fall of Plaguestone pdf already.

Hosting Plaguestone over Discord at Cayden's Keg. Recruitment type is players picked by me based on Discord DM applications (open until 28th Feb). Game channel will be just server invite to Cayden's Keg for now. Agape¤0146 on Discord.