Vinroot the Drunken Treant

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Congratulations, EZG, on your first official release published by Paizo!
This step was long overdue. I've long been an admirer of your work and unique perspective when it comes to tabletop RPGs. I can't wait to read this one.


Katina Davis wrote:
Now available! Engage!

Hail Paizo virtual ninjas!

Who is my contact at Paizo these days? I need to get you some screenshots for this new title. Thanks!


Lorathorn wrote:
Who would I contact if I had a question about this product?

Sorry for the very late reply, I didn't see your post until today. In the future, if you have questions about any Adventureaweek.com or AAW Games product please contact us at support (at) adventureaweek.com or reach out via Paizo customer support.

What can we do for you? :)

-Jonathan G. Nelson
Owner/Publisher
AAW Games


Charles Scholz wrote:

Are the single tha sell for $.99 included in here?

OK, so yes- all the .99 Mini-Dungeons are within, completely redone with new maps and art. We've also added a slew of new MDs from great authors across the RPG industry. At the back of the book is a trap and bestiary glossary for ease of reference.


Thank you for the kind words! We're glad you are enjoying the book. :)

-Jonathan G. Nelson
AAW Games


~ONLY DAYS LEFT ON KICKSTARTER!~

Greetings from AAW Games / Adventureaweek.com my friends in Paizo Messageboard land! :)

Mini-Dungeon Tome for 5th Edition or Pathfinder RPG
Easy grab-and-go mini-adventures! These beautiful hardcovers include 130+ short adventures for 5th Edition or Pathfinder RPG.

What is a Mini-Dungeon?

Mini-Dungeons are two-page adventures for 5th Edition or Pathfinder RPG which are setting agnostic and are easily inserted anywhere in your campaign. These grab-and-go adventures are great when you need something in a pinch! This tome contains 130+ adventures spanning over 260 pages (more with stretch goals)!

Back the Mini-Dungeon Tome Kickstarter here!


We're very excited to release these new products compatible with the Starfinder Roleplaying Game!


We're down to a nail-biter here folks! We only need 30 backers to unlock the OCCULT CLASSES for Underworld Races & Classes Kickstarter for Pathfinder RPG and 5th Edition!

Pledge now if you want to support this amazing limited print run tome!

Underworld Races & Classes for 5th Edition & Pathfinder RPG
Help us put our Underworld Races & Classes into a massive tome with new racial traits, feats, archetypes, magic items, and spells!


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Thank you for the shout-out Paizo!

The Underworld Races & Classes Kickstarter is spelunking into the depths of the Underworld funding within the first hour and already unlocking lots of stretch and backer goals.

The Underworld Races & Classes tome for 5th Edition and the Pathfinder Roleplaying Game (two separate books) includes devious drow, deep mining svirfneblin, psychedelic funglets, beautiful, semi-crystalline colliatur and more: a total of 14 new races and over 25 classes clocking in at 250+ pages!

Authors of the newly revised Underworld Races & Classes tome include Thilo Graf AKA Endzeitgeist (Advanced Races Compendium by Kobold Press, Laying Waste by TPK Games, Strange Magic by Interjection Games), Stephen Rowe (Advanced Races Compendium, Paizo: Pathfinder Player Companions: Paths of the Righteous, Healer's Handbook, and Haunted Heroes Handbook), Chris Harris (Tome of Beasts, Advanced Races), Mike Myler (ENnie winning AaWBlog!, Hypercorps 2099 by Legendary Games, Veranthea Codex by Rogue Genius Games), and Jonathan G. Nelson (AAW Games owner/publisher and author on Rise of the Drow, Snow White, and Alagoran's Gem).

Best of all: The book is written, playtested and ready to go - it is literally finished and ready for layout! The text is all done and this campaign is all about getting you the best-looking, most gorgeous book you can ask for!

Instead of lining up additional races & classes as stretch goals we're giving you everything up front, straight out of the gates!

So, what exactly do you get?

This tome will include everything you need to create and play new and exciting races from the caverns of the world below. The pages will include new classes, archetypes, origins, and domains.

Ahoolings, nefarious bat-people of the underworld
Colliatur, crystal-infused champions of life
Dødelig, friendly dias de los muertos-style undead halflings
Draaki, the fallen dragonkin of the dark
Drow, the insidious matriarchal rulers of the underworld
Dvergr (dwarf), first of the dwarven races, master sappers
Dweorg (dwarf), the legendary smiths
Funglet, the enigmatic fungus-folk
Gitwerc (dwarf), masters of the infernal regions of Hel
Hoyrall, multi-armed insectoid interlopers from the realms beyond
Kraidyl, the profane crocodile-like race of heretic predators
Svirfneblin, the brilliant scientists of the realms below
Vestraadi, alien and blind, seeing the world with their unique sonar
Zwerc (dwarf), isolationist and fey, redefining what 'dwarf' means

Iron Singer - Screech foes apart with lethal sonic blasts. (Ahool)
Ahool Keener - Emulate or channel the deadly scream of the ahool. (General/Ahool)
Crystal Cannonade - Fuse crossbows with your crystalline arms and snipe the undead. (Colliatur)
Colliatur Reaver (+Pathfinder Unchained version) - Wolverine-like claws + crystalline piano-wire-like filaments at range. (Colliatur)
Day Rambler - The daywalker undead halfling. (Dødelig)
Mirthful Mariachi - Universal instrument spell-less masterpiece specialist bard/gunslinger. (Dødelig)
Wyrmblooded - Unleash the full potential of draaki power. (Draaki)
Master of the Web - Spider-themed monk tradition that can grow arms and use webs...not so neighborhood-friendly. (Drow)
Mistress of the Web - The perfect deceiver/manipulator (Drow)
Dour Destroyer - Antipaladin of entropy with an intelligent, magic item consuming weapon and an aura that breaks foes...and their tools. (Dvergr)
Underminer - Dire badger-riding knight that can erupt from below. (Dvergr)
Undergineer -Explosives master with an eternal boomstick. (Dvergr)
Fortune's Smith - Traveling smith that bestows luck on those that wear his crafted items. (Dweorg)
Smithkin - Military field craftsman. (Dweorg)
Fungal Hulk (+Pathfinder Unchained version) - Swamp Thing-like as a mushroom-person; leaves a trail of spores when enraged. (Funglet)
Psilocybist - Throw deadly, exploding mushroom caps and cast far-out spells. (Funglet/General)
Underterror - Mutating, shape-shifting horror (Gitwerc)
Hel Savant - Slightly less mutating shape-shifting horror...with an emphasis on the powers of Hel. (Gitwerc)
Soul Burner - Make soul-candles from foes and burn them; control when spells set off. (Gitwerc)
Hoyrall Shredder - Unique offense/defense melee fighter that uses four arms to full effect. (Hoyrall)
Siktauryi Specialist - Shoot foes with an unique symbiote that digests and converts poison. (Hoyrall)
Primordial Predator - Apex predator crocodile-style savage (Kraidyl)
Gemcaster - Metamagic specialist utilizing gems. (Svirfneblin/General)
Svirf Scientist - Who needs magic when you can use SCIENCE? (Svirfneblin)
Vestraadi Argus - The ultimate blind watchman/spy. Eyes are are overrated. (Vestraadi)
Stonespeaker - Call the earth to evaporate foes. (General/Zwerc)
Blind Duelist - Blind warrior, nigh unstoppable in duels. (Vestraadi)

A detailed history and information on each race, its peculiarities, settlements and customs
Notes on interactions with other races in the Underworld and beyond

A completely revised domain for the insidious drow to make the upperworlders fear even the very shadow they cast!
Blow foes up with your exploding mushroom caps!
Be a force of entropy and see the tools of your foes fall apart!
Vanquish your foes in honorable duels as they underestimate the power of your sonar-powered senses!
Burn the souls of your foes to crisps and feast on their power!
Cackle with glee as your eternal boomstick triggers cave-ins!
Ride into battle atop a lethal badger and charge foes from below!
...and so much more!

BACK UNDERWORLD RACES & CLASSES ON KICKSTARTER NOW!


LINK!

Underworld Races & Classes -- 5th Edition & Pathfinder RPG
Help us put our Underworld Races & Classes into a massive tome with new racial traits, feats, archetypes, magic items, and spells!

The Underworld Races & Classes tome for 5th Edition and the Pathfinder Roleplaying Game (two separate books) includes devious drow, deep mining svirfneblin, psychedelic funglets, beautiful, semi-crystalline colliatur and more: a total of 14 new races and over 25 classes clocking in at 250+ pages!


Thanks for the share Andre!


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OMG! Liz! I am going to miss you so much. I can't believe you're moving on but I wish you the best in all your adventures beyond the realm of Pathfinder. Please keep in touch on social media and let's try and get another RPG Industry Meetup going soon so we can visit in person (unless you're planning on moving out of the state).

Thank you for every single bit of help and advice you've given me over the past 5 years since I started AAW Games. I must have sent you a few hundred emails over the years and you answered each and every one. I am grateful!

Wishing you an amazing adventure,

-Jonathan G. Nelson
AAW Games


Salama wrote:
I am very happy an honored that I got to work on cartography for Snow White, it was an awesome ride! Now I'm even more excited because of all of the nominations. Voted and thanks AAW!

Thank you for all the gorgeous cartography Tommi. I'm so excited to see you nominated for this award and am keeping my fingers crossed for you.


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AAW Games has the following products nominated for ENnie Awards in 2016.

Snow White – Product of the Year, Best Writing, Best Cartography, Best Electronic Book

Adventureaweek.com – Best Website

Aventyr Bestiary – Best Monster/Adversary

If you've enjoyed these amazing books and our website please help us by voting and sharing to help spread the word. We appreciate all of our friends and fans and hope to see you all at the AAW Games Gen Con booth #2842 in the Exhibitor's Hall next month! Happy Gaming!

The voting booth is now open at this link.


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These dudes know what they're doing. Buy this book and you won't regret it!


Over 140 monsters and templates!


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Super awesome! Thanks for the post Paizo goblins, we greatly appreciate you spreading the word for our new Snow White mega adventure. We've spent a good year and a half revising this adventure and giving it an infusion of brand new writing, art, and maps. The final result is a gorgeous tome suitable for a place amongst your other great gaming books.

-Jonathan


Thanks Liz!

We are so excited to announce the official release of Snow White. This adventure has been in the works for nearly a year and a half. Special thanks to our incredible team and all our amazing backers for making this epic adventure possible.

-Jonathan G. Nelson
AAW Games


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ONLY THREE DAYS LEFT!
Link: Aventyr Bestiary Kickstarter

We have unlocked Brian Berg (TPK Games). Next up is Jason Nelson (Legendary Games/Paizo) Owen KC Stephens (Rogue Genius Games, Green Ronin, Paizo), and Wolfgang Baur (Kobold Press). Help us unlock these by sharing the Kickstarter on the web in the places you frequent. :)

Thank you!

-Jonathan G. Nelson
AAW Games / AdventureAWeek.com


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If we hit all stretch goals we'll end up with 100+ monsters spanning 100-130 pages in length.


I found the NPC resource you were asking about for Rise of the Drow. It was never released because soon after it was assembled Joshua Gullion (our friend, PDF/Print layout professional, and contributor to Rise of the Drow) fell deathly ill and departed our world. Through the mourning of his passing some things fell to the wayside and were forgotten.

Here is a link to download this Rise of the Drow NPC resource for free. It was never fully completed and is missing a cover but most everything you need is there. My apologies for losing track of this aspect of the project.

-Jonathan G. Nelson
AAW Games


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The daylight spell is not actual sunlight but sunbeam or sunburst could potentially destroy the items (ultimately up to the GM). Really the way the text reads is as follows:

"If items infused with liavous crystal are taken above ground into sunlight they permanently lose all of their properties..."

So if you want to be specific you could say that in order to lose their properties the items need both of these things to happen together:

1. Be above ground

2. Be exposed to sunlight

Just like any rule it's up to the GM how they wish to handle the situation.

-Jonathan


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Let's see what I can help answer here...

1. A00/A01/A02 - While this will take your PCs from levels 1-3 they are going to need the boost. The section of Rise of the Drow Prologue: The Darkness Arrives written by Steve Helt is a bit brutal and I've heard that most parties lost between 1-3 party members when working through that stretch (part 2 of the prologue). If they are level 2 or 3 it will increase their chances of survival while still allowing you to beef up encounters (by adding more enemies) if you so wish. Plus by playing through the earlier modules they will learn more about the region, make some friends, and find places to obtain equipment or information.

2. The Underworld Races & Classes books are not needed to play any books in the Rise of the Drow series. Players running one of these characters will have an advantage though as they are more properly suited to a life underground.

3. Most of the extra materials you are looking for are already included in Rise of the Drow. In the table of contents (main book) you'll find an entry for the dweorg god Balir and the drow god Naraneus. All the information on those deities is already contained within the core Rise of the Drow hardback.

4. If you want access to more deities, Vikmordere Valley locations, maps, races, classes, etc. simply subscribe to AdventureAWeek.com for $10 a month. You'll also get 2 free PDF downloads per month with your subscription so you can easily knock out any A-series adventures or Underworld Races & Classes you would like to obtain!

Hope this helps answer any loose questions. If it doesn't please feel free to post again. I'm more than happy to help!

-Jonathan G. Nelson
Owner/Publisher
AAW Games


We apologize for this error. Our layout professional is redoing the PDF and print versions as we speak. You will receive an email once this has been corrected. Thank you for spotting the error!

-Jonathan


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Congrats Liz! :)


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Thank you Liz! :)


Welcome Amanda!!! :)


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AAW Games has a Viking themed Pathfinder adventure Kickstarter running right now. We reached our initial funding goal 5.5 hours after launch and have spent much of the day knocking down stretch goals.

To find out more, jump to the page here.

Thank you for your interest!

-Jonathan G. Nelson
AAW Games


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Here's what Justin told me when I originally brought up this concern:

On the Wintery vs. Wintry topic --
--
Wintery is an accepted alternate spelling of wintry (http://en.wiktionary.org/wiki/wintery); even the default spell checkers recognize the spelling. "Wintry" is actually derivative of an even older spelling "wint'ry" which dates back to old anglo-english. Wintery goes back hundreds of years in the English language spelled that way. Even the American Copy Editors Society (ACES) uses the "wintery" spelling (http://www.copydesk.org/blog/2014/02/21/celebrate-national-grammar-day-in- verse-for-fun-and-prizes/). I can find examples in 38,000 individual published books via Google that use "wintery" dating back over a hundred years. And personally, I prefer the three syllables to the two -- "wintery" sounds like "winter"; whereas "wintry" sounds to me like how an old granny would say "wintery."

I did see the Grammarist page, but even there with Sarah Belliston's "it's wrong" claim, she has to admit that it's been in use a very long time. In the end, I chose Wintery because it actually contained the word "winter" and was three syllables as opposed to two.
--

Thanks!

-Jonathan


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Thank you Paizo goddesses! :)


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Yes, you heard right. AAW Games / AdventureAWeek.com has just launched a Kickstarter for a Pathfinder adventure steeped in Norse mythology.

Here are the details and the LINK!

INTO THE WINTRY GALE is a Pathfinder RPG Adventure for 4-6 Level 10 Characters Written by Justin Andrew Mason, staff writer for the ENnie Award winning Adventureaweek.com Blog. Having authored over a hundred articles and a dozen adventures for the AAW Blog, Justin Andrew Mason is now tackling a super-sized adventure module inspired by the viking sagas and ancient Norse mythology.

The arrival of the celestial event known as the Ohjaslange heralds the return of the dreaded Jǫtunn (ice giants) to the lands of Vikmordere. The valley is engulfed by an unnatural blizzard and unending frigid gale of the likes which none living have ever seen. A dark and evil curse has reawakened, after dormant centuries, to cloak the sun and bury the land beneath frost and snow.

Directed by ancient Vikmordere legend, warriors and shieldmaidens from the many clans have gathered in the village of Völsfiheimr on the shores of Serpent Lake to prepare for the upcoming battle. At stake is the very future of their people. As a horde of undying skeletal ice giants begin a long march down from a ruined mountaintop fortress, Vikmordere warriors in the valley resolve their mettle by singing lore of heroic bravery and ancient battles.

Wintery war is looming, and many echo the charge of ancient omens -- the time has come to seek out the lost artifacts of the legendary Jarl Vornig – for it was he who last quelled the ice giant uprising, felling the great ice giant king whilst wielding a divine sword and magic aegis. If these powerful artifacts cannot be rediscovered, and the power therein harnessed, the Vikmordere warriors stand little chance against the onslaught of the evil Jǫtunn.

Despite the gathering of great warriors, the Ancestor Spirit seems to have other plans to secure the safety of the Vikmordere people... A group of outsiders has arrived at the Great Hall of Völsfing upon the eve of battle. The strangers have been guided through the blinding blizzard by a mysterious fire-wreathed ember owl, and are unwittingly about to become epic heroes in a new saga.

The Vikmordere are wary of their new guests, yet submit to the will of their ancestors and acknowledge the omen of adventurer's arrival. The barbarian clans place their hopes into the hands of these enigmatic visitors who must now prepare to venture out into the wintery gale in search of the ancient Jarl's artifacts.


Congratulations Monica! Nice work!! :)


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This will be fun to read. Thanks for sharing! :)


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Thanks! :)


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I have four books left on AdventureAWeek.com. Reprint is likely in 2016 but no firm date yet. It will be a slightly different version.


Hey Crystal! Congrats on the gig!

-Jonathan


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wraithstrike wrote:
Also did anyone get an answer on when the PC's should level up? I can probably wing it, but I would prefer not to.

Levels:

The PCs begin Rise of the Drow at 6th level.

The PCs should be 8th or 9th level by the time they reach Embla.

The PCs should be reach 10th or 11th level before entering the Fungi Forest.

The PCs should reach 13th or 14th level before entering Tolgorith Tower.

The PCs should be between 16th and 18th level by the time they encounter Maelora, Matron of House Gullion.


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Keep us posted, I love hearing how people play through our adventures! :)

-Jonathan G. Nelson
AAW Games
Owner/Publisher


No worries! Happy Holidays! :)


I've inquired with Paizo online store admin!


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We are also offering a free one month subscription to AdventureAWeek.com as a special holiday treat to you! It's only available for a limited time using coupon code KRAMPUS on AdventureAWeek.com.

Happy Holidays!

-Jonathan G. Nelson


I would like to respond to the reviewer "Jerryrig"...

What grids? There's no grids on these maps specifically so you may provide your own and size them appropriately depending upon your preference. I'm confused why you gave these maps a 1 star review...


MWA HA HA!


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Good to hear! Thanks David. :)


DM Papa.DRB- I'm sorry I took some time to get back to you on this. May I suggest posting in the Rise of the Drow Epilogue: Commander of Malice thread next time? This will also help others who are looking for a solution for the same problem should they have it in the future.

For now we only guarantee support for our PDF books when using Adobe Reader (Acrobat). I honestly have never heard of the PDF readers you mentioned and am sorry you are experiencing trouble viewing our PDFs with them. We are a small publisher and although we strive to make everyone happy we can only stretch our small team so thin. Revising the PDFs for alternative readers isn't something we can facilitate at this time. Will you be able to use Adobe Reader whilst running that adventure?

-Jonathan


@DM Papa.DRB

Your spoiler text is quoting an adventure which was not crafted by AAW Games. I sounds like a Paizo adventure path to me. I would post in the thread for that particular adventure. :)

Happy Holidays!

(Big sale on our site and a free subscription for those of you looking to add to your AAW Games collection. The hardback and other books are priced the lowest we've ever gone as well!)


Hello David,

Please explain "two maps of Embla".

There are no further detailed maps of Embla although we have Gaming Paper & PDF Underworld Encounter Maps which can be used for various encounters in and around Embla & Holoth as well as a series of VTT Map Packs that may help you. One such map pack is this one (meant for Stoneholme but can be used in Embla): LINK!

As far as rewarding XP goes that is entirely up to the GM. I typically award XP after the PCs have progressed through a dangerous area and arrived in a safehaven. For example after Krelgar Keep during the rest in Embla.

I'll let Stephen and Will weigh in on this too for those of you who appreciate firmer guidelines.

Peace in the Underworld!

-Jonathan


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FREE SUBSCRIPTION!
To get into the holiday spirit we've decided to open our doors and invite you in to try our service for free! Subscribe now using coupon code NEWSLETTER and you'll get free unbridled access to AdventureAWeek.com for an entire month! Explore the entirety of the site including the Aventyr Campaign Setting, Virtual Tabletop Maps, and Subscriber-only downloads such as PDF adventures, map packs, Fantasy Grounds II modules, and more!

GET YOUR FREE SUBSCRIPTION NOW:

1. Follow this link: https://adventureaweek.com/subscribe/
2. Enter coupon code NEWSLETTER

Happy Holidays from the entire AAW Games team!

-Jonathan G. Nelson


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1. LotLK simply matches the thematic setting present in Rybalka (Vikmordere/Klavek Kingdom) where the adventure begins. Honestly you could easily start the adventure anywhere as the group quickly heads underground...unless you're running the prologue in which case you'll want an area with a cold climate and no major cities within easy reach of the PCs, basically untamed wilderness- frontier village far from civilization...

2. That would be fairly easy. Grab the Underworld Races: Drow book here on Paizo or from our site at Adventureaweek.com and hand that to the PCs to get them started. If you read up on the story you could have the drow start out on the surface as part of one of the raiding groups, perhaps the group which is transformed into zombies at Krelgar Keep...they could have fled just as this was going down. Now that they're far from their home city of Holoth they've decided to become renegades and topple the current establishment.

3. For sure! We used it in our playtest and it worked great!! (UC)

Apologies for any poor punctuation or grammar, I've had very little sleep the past 3 days.

-Jonathan


I don't think Michael ever fails to impress, he is a very creative individual who likes to think outside the box. I'm always excited to see what he will come up with next!