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Scarab Sages

blahpers wrote:
Yqatuba wrote:
How is a level 20 group supposed to carry around 50000 gp in coins? Assuming each coin is an ounce, that would be 3125 lbs of gold! I guess you could split it up but that would still be about 750 lbs per person, a bit much for, say, a gnome wizard to carry. Maybe they could just pay people in precious stones or something?
Gems. Jewelry. Low-weight trade goods.

letters of credit with the Bank of Abadar...

also, there is a bunch of "trade goods" that are living creatures - so you could get it to carry itself. Does kind of make paying for transactions odd when you pay with a cow and get a pig, a goat and 3 chickens for change... there's a lot of RP potential there

Scarab Sages 5/5

Thank you, I knew there was a description in a later book (I actually point this item out to many beginers in the Standard Campaign). My point was, IN CORE there is no description, but there is a price. So you can buy it, but it is totally up to the judge as to what it does. Most I have played for state that it actually does nothing (except add to weight carried).

Scarab Sages 5/5

Hilary Moon Murphy wrote:
Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations:
  • School programs
  • France
  • Online (both PBP and VTT)
I've been playing in a core campaign in PBP, and it's been fun. Easy to level, more challenging to play. The oddest things are missing in the equipment, but we manage anyway. Anti-toxin and blunt arrows, I'm looking at you.

?? Anti-Toxin is in the CRB. Table 6-9, description on pg. 160 (in my edition).

The item I find odd is the Whetstone, (Table 6-9, in Goods and Services) - which we can buy, but it has no description, so what's it do?

the fact that CORE is offered on-line is the biggest draw for me to try On-Line games - but I haven't yet, and I'm not sure I would even be able to... Old Dog and New Tricks and all that...

Scarab Sages 5/5

I do wish there were more chances to play Core in my area... Maybe if I pitch it as "Unlimited One Time Replay of PFS1" maybe I can lure in some more players?

Scarab Sages 5/5

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MadScientistWorking wrote:
Abadari wrote:

I've given this question some thought for the last few days... and I think I have at least one answer. One that seems to be working for me at least...

What is the "Most efficient way to handle situational bonuses"?

Play CORE.

This will remove most of the Jenga Tower PFS has become in the last 5 or 6 years. There is just TOO MUCH stacked on this thing for one person to keep track of. CORE is looking much better.

I played a CORE game last week for the first time in a long time - months in fact. It was quite refreshing to NOT have to reference electronic media to look up all the little fiddling bits that go into each and every action. Everything is in one REAL LIVE book. Wow. We got to do more "Play" and didn't have so much "Accounting"... yeah, I'm going to get flamed for that comment... but it's true

And you know what? Several of us at the table were excited enough to set up more CORE games. I've been looking forward to playing CORE again for a week now... Game day is tomorrow. And if my IPAD crashs? heck, I'll even have my book with me.

There is probably a ridiculously good chance that you aren't playing core correct either because its still ridiculously fiddly. Hell, Im not even sure if Core actually contains the correct rules which would be good to know.

wow, it was more than 8 hours before someone posted that I was playing the game wrong. Sorry, "...aren't playing core correct...".

sigh.

The point I was making in my post you quoted was NOT that CORE doesn't have "ridiculously fiddly" rules - just that it doesn't have nearly as many "ridiculously fiddly" things added to it. Everything in CORE is in Standard. Plus a lot more. A lot. Core has (this is a guess on my part) less than 20% of the situational bonuses that are common in Standard.

so...What is the "Most efficient way to handle situational bonuses"?

I still say, "Play CORE". Even if you play it wrong. There will not be as many "situational bonuses" to keep track of.

Scarab Sages 5/5

RealAlchemy wrote:
Abadari wrote:

I've given this question some thought for the last few days... and I think I have at least one answer. One that seems to be working for me at least...

What is the "Most efficient way to handle situational bonuses"?

Play CORE.

This will remove most of the Jenga Tower PFS has become in the last 5 or 6 years. There is just TOO MUCH stacked on this thing for one person to keep track of. CORE is looking much better.

I played a CORE game last week for the first time in a long time - months in fact. It was quite refreshing to NOT have to reference electronic media to look up all the little fiddling bits that go into each and every action. Everything is in one REAL LIVE book. Wow. We got to do more "Play" and didn't have so much "Accounting"... yeah, I'm going to get flamed for that comment... but it's true

And you know what? Several of us at the table were excited enough to set up more CORE games. I've been looking forward to playing CORE again for a week now... Game day is tomorrow. And if my IPAD crashs? heck, I'll even have my book with me.

I'm ready to play Core. 2 more levels until I have a Core Arcane Trickster. But most of what is played in my area is noncore and I'm not really interested in online play.

I can really relate to this... CORE is very thin in my area, but I pushed to get a game of it up and now maybe we'll see some more (second game tomorrow). Wish me luck!

Scarab Sages 5/5

1 person marked this as a favorite.

I've given this question some thought for the last few days... and I think I have at least one answer. One that seems to be working for me at least...

What is the "Most efficient way to handle situational bonuses"?

Play CORE.

This will remove most of the Jenga Tower PFS has become in the last 5 or 6 years. There is just TOO MUCH stacked on this thing for one person to keep track of. CORE is looking much better.

I played a CORE game last week for the first time in a long time - months in fact. It was quite refreshing to NOT have to reference electronic media to look up all the little fiddling bits that go into each and every action. Everything is in one REAL LIVE book. Wow. We got to do more "Play" and didn't have so much "Accounting"... yeah, I'm going to get flamed for that comment... but it's true

And you know what? Several of us at the table were excited enough to set up more CORE games. I've been looking forward to playing CORE again for a week now... Game day is tomorrow. And if my IPAD crashs? heck, I'll even have my book with me.

Scarab Sages 5/5

1 person marked this as a favorite.

so the statement...

"You can earn credit for this series once (as a player, as a GM, plus Core, etc.) at any level above 1st."

is NOT

"You can PLAY this series once (as a player, as a GM, plus Core, etc.) at any level above 1st."

just earn credit...

makes sense to me.

Scarab Sages 5/5

Nefreet wrote:

I'm sorry, no.

PCs are not Pregens. Pregens are not PCs.

And you instead skipped the important part:

"You can earn credit for this series once (as a player, as a GM, plus Core, etc.) at any level above 1st."

The credit is literally the only thing that matters.

I have Bonekeep 1 credit on a CORE character (this one). She got the CR when she was 1st level. SO... yeah, the PC get's the credit. Changed the GP to 500 and assigned it as her first CR.

I figure other people could do the same thing...

Scarab Sages

My first Core character is a Halfling Cleric... Negative Channeling Cleric of Abadar (Taxman).

Most of my other Core Characters are pretty normal (Dwarf Melee Druid, etc.), but I am looking at creating a Paladin/Necromancer.

Scarab Sages 5/5

CrystalSeas wrote:

If Core PFS is meant to encourage new GMs to get into the game, then how can you expect them to have all the meta-knowledge about every PFS-legal rule in every PFS-legal supplement?

If I'm just getting started in Core, how can I possibly know the difference between a creative attempt to "throw dirt in their eyes" that has a rule somewhere else and a creative attempt to "throw dirt in their eyes" that has not yet been codified into a supplemental rule?

that's the beauty of CORE. Even for the judge, she doesn't need to know "difference between... a rule somewhere else ...(and one that) has not yet been codified into a supplemental rule"... because neither of those rules are in CORE, there isn't a rule to cover it, just guidelines. The judge just has to make a ruling that makes sense to her and get on with the game.

Scarab Sages 5/5

4 people marked this as a favorite.

Are we playing a video game where our options are limited to those "coded in" to the game?

Player A says "my guy does XXXX"...
Judge says "I think that is covered in a Non-CORE Feat from a different book, so no, you can't do XXXX".
Player A "How about YYY"?
Judge "Most likely covered in something else..."
Player A "WWWW?"
Judge "Nope"
Player A "What are my options?"
Judge "you can AAAA, or BBBB."
Player A "... I think I'm just going to go play Everquest, it at least gives me 4 different choices..."

The reason many of us play CORE is because it DOESN'T have all those codified rules - we don't need to have read 99 different rule sources and spend 4 hours a day on the Boards researching rules... We just tell the judge what we want our PC to do, and the JUDGE makes the ruling on how that works. Can we do XXXX? What procedure do I need to go thru to do it?

So... in answer to the OP...

"Can a Core PFS character attempt one of the Combat Maneuvers found in the Advanced Player's Guide (Dirty Trick, Drag, Reposition, or Steal)?"

the answer is - "sort of". the question would be better phrased as "Can a Core PFS character attempt as a Combat Maneuver something like a Dirty Trick, Drag, Reposition, or Steal Item?" and the answer would be - "Sure! If the judge rules that you can try it, and he will then tell you HOW it's done." If he then says "It's a DC 45 CMB check" your CORE character CANNOT then say "But according to the rules in the APG it should be...." because those rules aren't in CORE and you can't reference them.

This is the way it worked back before the APG was published and the way it works now when dealing with rules that are not part of the Standard game ...

If your PC wants to do something that there is no rule covering (in CORE or in Standard PFS) the judge HAS to rule how it works - even if that ruling is "you can't do that".

Picture this situation:

In the middle of combat PCA goes down. PCB wants to grab him and drag he out of harms way so that he can cast a Cure spell on him next round.
Player B: "I grab PCA and drag him to here..."
how does the judge respond
1) "Can't do that, those rules are in the APG and not in CORE, so you are not allowed to DRAG someone out of combat..."
2) "ah... that would give these guys AOOs on you and they roll...."

which way is going to be more fun for the players? Which way is playing the game?

Scarab Sages 5/5

pH unbalanced wrote:
Duelist is a Prestige Class in the CRB.

Thanks! yeap, being a bit "slow" today

Scarab Sages 5/5

Sorry if I am being "slow" today...

but how are you going to be a paladin-duelist in CORE? Is "-duelist" a Class or Archetype? Is it legal in CORE?

Scarab Sages 5/5

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CORE games have started up at one of my local venues! YEAH!

Scarab Sages 5/5

Pirate Rob wrote:
Nohwear wrote:
So, clearly unlimited, unrestricted free replay is a bad idea. However, there seem to be a lot of people who want more replay options. It may just be a small loud group, but I think that starting with that assumption is problematic. I do feel that we need to look for some sort of middle ground. That there might be a significant amount of people affected.

Alright, somewhere inbetween no replay ever and unlimited total replay, how about the following:

We allow everybody to get credit twice for each adventure, once as a player and once as a GM, not restricting the order in which it happens.

But still some people want more replay so lets extend it...

So, additionally we can have a series of quests and level 1 evergreens so that we can always form tables with new players.

But still some people want more replay so lets extend it...

We'll give people a 1 time replay as a reward for certain GM milestones, say 10,30,60,100 games GMed.

Maybe lifetime isn't good enough, so lets extend it...

Finally we can allow a small amount of further replay for our most dedicated GMs as a further incentive to GM both at cons and in general.

Maybe not enough... so let's extend it...

Re-Introduce the entire list for a replay, but treat it as an entirely different campaign, so all new PCs. We can combine this with limiting access to selected rules and rope in the players we are loosing due to "rules glut" and maybe...

[ooc]edit: drat, didn't type fast enough! Ninja'd!{/ooc]

Scarab Sages 5/5

BigNorseWolf wrote:
Abadari wrote:

"A proposal for limiting excessive builds. "

wait... don't we have this already?

It's call the Core Campaign

The core campaign limits excessive builds to a very narrow set of cookie cutter options (save or die casters, killer pets, archers, two handed weapon users, killer pet classes with save or die casters). The regular campaign doesn't lift the power bar nearly as much as it expands the number of ways to get there.

I figure you'd get it...even when most everyone else missed it.

"A proposal for limiting excessive builds. "

so... if we have to many builds (i.e. "excessive builds") then to limit them would be to restrict the number of builds we can have.

"The core campaign limits ... builds to a ...set of ...options" - yeah! The Core Campaign limits Excessive Builds. That's (partly) what it is designed to do. Set a more restricted limit on what a player can build. Thus limiting excessive builds.

Get it?

;)

Scarab Sages 5/5

9 people marked this as a favorite.

"A proposal for limiting excessive builds. "

wait... don't we have this already?

It's call the Core Campaign

Scarab Sages 5/5

I just re-read this thread... Core Campaign is looking more and more interesting. Just need to get more players to play in around here...

Standard game ... 5 minutes per player to "inform the GM that" the player "plan to use additional resource material before play begins and allow the GM to ... to familiarize herself with any new material" times 6 players = 30 minutes game time before the briefing.

Core game... 30 more minutes game time to play.

Scarab Sages 5/5

yeah - he's just clearly confused. (shrugs) happens a lot...

I can recall one guy who had a surprising "To Hit" bonus on a second level fighter. When we asked for a brake down, it seems he was counting in all the +1's from bless spells - Spells that had been cast 2 adventures back. Basically, whenever someone said he got a +1 to hit, he just added it in permanently. He was most upset to have to remove them...

Scarab Sages 5/5

"... an undead dragon from a previous scenario..." ??

Anyone know a scenario that a low level PC could play that contains "...an undead dragon..."? (don't post the name here...) That's likely where the player "picked it up". Perhaps he encountered it, controlled it (some way?), and his judge let him have it for that game. I can recall taking "control" of a zombie in a Core game (with my low level Cleric...), but I know you can't keep things from scenario to scenario. Things you pick up and use are good for that scenario only... Maybe we would need to mention that more often to the new players? "Yeah, you can use the (+1) ring for the rest of this game, but then we turn it in with the rest of our loot. Thems the rules."

Scarab Sages 5/5

perhaps... but part of the reason I like CORE is that it seems (at least to me) to be slightly less "rigid" than other PFS. The judge needs to interpret more than in the Standard campaign - so he has more flexibility to do so.

Scarab Sages 5/5

so...

*-you have trained with a weapon and understand how it is used. But are unable to find one like it, or get someone to make you one.

*-You have found a weapon that you have never seen in your life before (and no one you know has seen it before either), but you are trained with it's use and can use it as well as any other weapon you have used for years.

???

Nah. I still think that a boon giving you access to weapon training would give you access to buy one.

Scarab Sages 5/5

Pink Dragon wrote:
David Setty wrote:
If a Core character has access to a non-core weapon on a chronicle sheet, can they take Martial/Exotic Weapon Proficiency with it?

I would say yes. By getting the weapon on a chronicle, the character now has an expanded list of weapons for which Martial/Exotic Weapon Proficiency apply.

David Setty wrote:
Are characters proficient in all simple and/or martial weapons proficient with simple/martial non-core weapons (found during a scenario or on a chronicle)?

I would say yes. See above.

David Setty wrote:
Conversely, can a character with a boon giving them proficiency with a non-core weapon buy that weapon?

I would say no. Proficiency does not equal access.

Edited for completeness.

bolding mine...

I disagree with this statement. If you have a boon giving proficiency with a non-cone weapon, it would mean that you also have access to buy that weapon. IMHO.

Scarab Sages 5/5

I'd think this is going to be subject to "Table Variation" - (going to hear that a lot at CORE tables), so you could just ask your judge at the start of each game. Sometimes you'll be restricted, sometimes you'll be empowered.

Scarab Sages 5/5

Andrew L Klein wrote:
I can think of one deity given by chronicle.

does the name start with an "L"?

Scarab Sages 5/5

I wonder if there are any mentioned on Chronicles? And how would that work? A Chronicle giving access to a diety?

Scarab Sages 5/5

Murdock Mudeater wrote:
Abadari wrote:

so - what would you suggest he does to "fix" the issues you see?

Though this game of ours is sort of "Rock-Paper-Scissors"... there is always going to be somebody that can "totally shut down a party member".

and anyway - it looks like he's "fall back" is color spray, so not a bad backup spell at 1st level. And maybe buy a crossbow...

I might have suggested to the OP to move the odd build point from STR to CON - (giving an 8 STR and a 13 CON) slightly less carrying capacity for one more HP before dead... but that is just me...

For a level 1 character? I'd just get a regular Wand of Magic Missile and make sure my character has use magic device.

Then I'd build anything for my character, because, that wand is going to be much more impressive than anything an actual caster is able to pump out at level 1, just because 50 charges lets them really spam it.

For his sorcerer, I'd pick spells which are more versatile in function for my level 1 spells known. I might swap an older spell for magic missile at higher levels, but I think at first level, James is better off with a wand for his magic missile spamming.

My wife's #1 PC is an Evoker wizard - and her 1st level power is "Force Missile" - basically a magic missile (does 1d4 + 1/2CL in damage). At first level she got 8 of these a day (in addition to her spells). On the short run, less than 50, but ... it didn't cost her 2PP either.

But I think the OOP is looking at the 3 missiles per casting... doing 3d4+3 (or was it +6?).

Scarab Sages 5/5

Murdock Mudeater wrote:
JamesTheDonkey wrote:

Thank you everyone for the swift replies. I will take your comments into consideration.

I saw someone mention being worried about +4 CL, so...

Level 1 Human Tattooed Sorcerer (Inner Sea Magic)

Feats: Level 1 - Spell Focus: Evocation, Human - Spell Specialization, Magic Missile (+2 CL), Tattooed Sorcerer 1 - Varisian Tattoo - Evocation (+1 CL)

Traits: Reactionary, Gifted Adept: Magic Missile (+1 CL) (Ultimate Campaign)

Familiar: Greensting Scorpion (Ultimate Magic)

Strength 9
Dexterity 12
Constitution 12
Intellegence 10
Wisdom 10
Charisma 20 (+2 castings!)

Bloodline: Orc (Orcs of Golarion)

Level 1 spells: Magic Missile, Color Spray (in case they get to close)

Gear includes Liquid Ice (Adventurer's Armory) for 40g in case I have to Ray of Ice people.

It's a nifty build, but two key considerations:

First, that's only 5 spells per day with magic missile. Most of the time, someone with a bow or crossbow will be doing more damage per round. A wand of magic missiles (2 prestige points) will not be affected by any of your CL improvements, but has 50 charges when bought.

Second, there is a level 1 counter for magic missile: Shield. In a recent PFS mission for my level 1 character, we actually had an opponent that used shield to totally shut down a party member who had previously been spamming a wand of magic missile.

so - what would you suggest he does to "fix" the issues you see?

Though this game of ours is sort of "Rock-Paper-Scissors"... there is always going to be somebody that can "totally shut down a party member".

and anyway - it looks like he's "fall back" is color spray, so not a bad backup spell at 1st level. And maybe buy a crossbow...

I might have suggested to the OP to move the odd build point from STR to CON - (giving an 8 STR and a 13 CON) slightly less carrying capacity for one more HP before dead... but that is just me...

Scarab Sages 5/5

Jared Thaler wrote:

If I recall correctly there are at least two scenarios where rescuing a pathfinder gets you a "Free body recovery" boon.

And one where it gets you a discounted follower.

and one where it gets you an invite to join the Pathfinder Society...

Scarab Sages 5/5

Zach Davis wrote:
Well at least it worked out for most of the group. This encounter remains the only only instance that I permanently killed a character. The character(a Teifling Barbarian the player made when our group was trying to grandfather them in before they stopped being legal) heard the sounds of battle between Janira and the Minotaur, Raged, and ran to help her. Without healing from the previous encounter. Unfortunately he didn't make it all the way to the minotaur on his turn... just close enough for it charge him in turn... and crit. The rest of the party handled the fight with no real problems though.

I've heard this (or something like it) several times and I'm always puzzled by it...

How?

I mean, the tunnel the PCs come out of is 125 feet from the Minotaur - and at least 20 feet of that (half way there, around the trees) is difficult going (double movement - with no charge). Then there's the stream that the PC/BBE would have to jump... which blocks charges right?

When I last ran this we had a halfling barbarian that used the potion of Feather Step from Janiras' pack... and even then (and my mistakenly allowing a jump in the middle of a Charge), it took him 3 rounds to close with the Minotaur...

Scarab Sages 5/5

Kahel Stormbender wrote:
Torches are standard equipment, or should be at least. Besides illumination, they provide a possible answer to swarms. That said, I also like an everburning torch. Not only is a light source that doesn't get consumed, but it can be used to dispel Darkness too.

Please review the means of using an everburning torch to "dispel Darkness". I fear you are in for a shock. Darkness will suppress the light given off by the typical everburning torch (which is only a 2nd level spell).

Even a higher level continual flame will not "dispel" the darkness, it will just not be suppressed by it. In order to use it to "dispel" the darkness the caster would have to touch the object radiating the darkness while casting, as it's range is touch.

I actually consider Sunrods to be better than torches (and light spells) as they create more light (30' radius rather than 20', and double that for Low Light Vision races). And they last longer (a lot! six hours!), and aren't subject to high winds or putting out with water (YMMV on the water part, some judges have Sunrods extinguished by water).

Scarab Sages 5/5

Andrew L Klein wrote:
It's not just creation and advancement that's restricted, it's everything. If it's not in the CRB, the PFS guide, the Web Traits document, or an earned chronicle, it doesn't matter how you want to acquire it, it isn't allowed.

why do you use the term "...an earned chronicle..."?

Shouldn't it just be "a chronicle" or even "a chronicle assigned to that PC".

This would allow Boons to be used (as they are chronicles).

Scarab Sages 5/5

Fromper wrote:

Some of the fluff may be obsolete, but there's still plenty of good stuff in those books.

Honestly, if I was talking to a new player about what books to buy, Seeker of Secrets would be at the top of my list for the smaller soft cover books. I didn't realize hard copies were no longer available, but the pdf is still well worth picking up.

Like I mentioned upthread, there are a ton of ioun stone options in SoS, so you should find something from that book to use on almost any PC. And not just the expensive stuff when you can afford to spend 5k on a stone. I recently bought a cracked ioun stone from that book for a level 1 PFS PC for 400 gp. And at least 5 or 6 of my PCs have the 500 gp stone that gives +1 initiative.

I'd say that SoS is probably 4th only behind the Core Rulebook, Advanced Players Guide, and Advanced Race Guide in order of how many of my PFS PCs have used options taken from that book.

And I know what scenario you played to get access to! LOL! Cause I did the same thing too!

Scarab Sages 5/5

Shifty wrote:
Abadari wrote:
several of us "old timers" who had played Bonekeep 1 offered to play it in CORE for a local 4 star who needed another Special or two...

Wow! That would be a pretty hard challenge...!

Did it end well?

Actually, yes.

We had a great time! (And that's the important part right?)

But the reason I mention it here is, it is a way for the OP to get in another SPecial or two, even if everyone in his game groups has played them before.

Scarab Sages 5/5

several of us "old timers" who had played Bonekeep 1 offered to play it in CORE for a local 4 star who needed another Special or two... you might see if you have any takers for something like that among your locals... Toss it out as a challenge to them to do it with all Generics - you know, kind of "Hard Mode Bonekeep" (we did it with 2 Paladins, 2 Druids and a Barbarian and it was more fun then the first time we played it!)

Scarab Sages 5/5

pauljathome wrote:
andreww wrote:

On the Flank trick issue, the lack of it should not prevent an animal companion from moving to flank. I highly doubt most people would think an animal companion incapable of flanking prior to the publication of the stupid trick.

The awareness that there are options that are not allowed does sometimes mean that things that were previously (before books were published) under GMs control are now outlawed.

I've seen a GM disallow an AC moving safely but indirectly into a flank. I've seen a GM disallow drinking a potion underwater

how many times have you seen someone running a PFS game disallow something that was perfectly within the rules set? Something basic? Happens all the time.

IMHO: If there is no rule covering something (and in CORE there isn't for both your examples), then it is something to be decided on by the person running the game at the time.

Scarab Sages 5/5

nightdeath wrote:
Revised Core Campaign rules

any major changes?

Scarab Sages 5/5

And they are valid for CORE characters...(in case you needed to know)
Linky..

Scarab Sages 5/5

Steven Schopmeyer wrote:
Abadari wrote:
but... this is odd. How is the cleric controlling more than one or two of the Zombies? Even a 5th level cleric can only get 5HD right? and that would be what? 2 standard Zombies OR one Bugbear Zombie?
Precisely why I say let it play out according to the rules. The cleric gets to use the powers the player selected, but doesn't trivialize everything.

so my point was that perhaps the judge and/or player didn't know the rules concerning controlling undead. that the Cleric has a Hit Dice limitation?

Scarab Sages 5/5

Steven Schopmeyer wrote:
GM Chyro wrote:
But i am looking for an approach where running the scenario would still pose a fun challenge for the party, opposed to the zombies becoming a round-up-posse of the cleric and the rest of the party have to do nothing at all.
Sometimes you get characters that for whatever reason are a perfect fit to handle the challenge of the scenario. Let the player shine in that case and focus on telling the story with that in mind. You may be surprised at how it turns out.

but... this is odd. How is the cleric controlling more than one or two of the Zombies? Even a 5th level cleric can only get 5HD right? and that would be what? 2 standard Zombies OR one Bugbear Zombie?

And for this he gives up Positive Channeling - the ability to blast all the undead with 3d6 damage (at 5th level) several times (I get 7 channels I think).

I can still remember when I played this (with a Neg. Channeler) having to explain to one of the players that my Channels could heal the Zombies, but not the PCs...

Scarab Sages 5/5

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BretI wrote:

I don't have a Core character.

I may start one when I've played so many of the 1-5 scenarios that I have trouble finding a session I can play in. Until then, I prefer having more options.

how is NOT having a Core character "...having more options"? Isn't that restricting you more? Means you can't play Core games, right?

Scarab Sages 5/5

I actually played this recently in CORE with a CORE "command undead" cleric. I think I was only 3rd level, as I would only "steal" 1 of the normal Zombies - but it was kind of funny to have two of the undead grappling each other while the other players danced around saying things like:
Fighter Player:"which one do I swing on? the one oozing green puss from the head wound, or the one with the icky pink stains?"
My Cleric: "heck, go ahead and swing on both of them - we need to put both of them down! I'll just see if I can grab the last one standing! after all 'there can be only one!'."

I was careful to ensure that all the undead were destroyed by the end of the scenario, as I was worried about some of the theater goers reactions to me commanding undead. It also probably helped that I was a cleric of Abadar and not Urgathoa...

overall it was great fun - and not any more overpowered than many other Control type spells... It actually was a greater problem for the PCs that I had negative channeling and not channel positive energy. I think it would have made us much more overpowering if I had been a positive channeler...

Scarab Sages 5/5

The spell tongues should let you speak when Wildshaped... but it it's a Druid spell (Wiz/Cleric/Bard).

edit: opps! I just noticed I said this a month ago... sorry for the repeat post.

Scarab Sages 5/5

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after being ambushed by mooks - one of whom was throwing Stingchucks (a weapon that just makes you say "Eyuuu"), we started to ask for information.

Three of the mooks are negative HP, but stable, and one is still able to talk, so we start with the standard...

Social PC, "So, Mook, how's it going? Looks like you guys could use a little healing - your health coverage going to handle this? you with Mooks for Hire? Anyway, who sent you to put the hurt on us?"
Mook #4, "You'se go'n ta 'ave ta talk ta da Headman."
Social PC, "and who would this boss guy be? how would we find him?"
Mook #4 - pointing at Mook #1, "Da 'Head' man - da guy dat had the Heads..."
Social PC, "ah! yeah, now I get it..."
Mook #4, "yeah, 'e's da brains of dis job...."

Scarab Sages 5/5

Nefreet wrote:

I imagine this might come up when a table of veterans sit down to a Core game.

"What's that? We're playing [REDACTED]? Better bring a party of Channeling Kyra's."

saw this a while bacl...

"A Core game of Bonekeep? We better do a party of Iconic Paladins...."

we later settled on two Seelah's, two Lini's and an Amiri. Did very well too, didn't loose anyone (not even a Droogami)

Scarab Sages 5/5

Michael Brock wrote:
Muser wrote:

I wish replaying Specials was legal. There's a lot of content to be missed in TPWC, SotDC and LotSL, for example.

I...am not so sure I would replay Bonekeep. There're Fort saves and then there is Bonekeep 1. It was like running a Cooper but with dice as your legs and feet.

They are replayable in Core mode.

working at it... and thanks!

Scarab Sages 5/5

you know, I have seen Boon Chronicles listing weapons from Non-Core books... For example, wouldn't Tien Weapon Training open almost any eastern weapon to a Marital PC?

I don't recall a Boon Chronicle offering spells from Non-Core books... Is there one?

Scarab Sages 5/5

Steven Schopmeyer wrote:
Kelly Youngblood wrote:
The Fox wrote:
Fleet of Foot alternate racial trait for halflings.
This.
I solved that with Travel domain.

ditto

Scarab Sages 5/5

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At a Core Campaign table this week end, we had one of our younger players trying her hand at judging for the first time.

The judge was the youngest in the room ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table).

One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational too.