Thank you, I knew there was a description in a later book (I actually point this item out to many beginers in the Standard Campaign). My point was, IN CORE there is no description, but there is a price. So you can buy it, but it is totally up to the judge as to what it does. Most I have played for state that it actually does nothing (except add to weight carried).
Hilary Moon Murphy wrote: Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations: ?? Anti-Toxin is in the CRB. Table 6-9, description on pg. 160 (in my edition). The item I find odd is the Whetstone, (Table 6-9, in Goods and Services) - which we can buy, but it has no description, so what's it do? the fact that CORE is offered on-line is the biggest draw for me to try On-Line games - but I haven't yet, and I'm not sure I would even be able to... Old Dog and New Tricks and all that...
MadScientistWorking wrote:
wow, it was more than 8 hours before someone posted that I was playing the game wrong. Sorry, "...aren't playing core correct...". sigh. The point I was making in my post you quoted was NOT that CORE doesn't have "ridiculously fiddly" rules - just that it doesn't have nearly as many "ridiculously fiddly" things added to it. Everything in CORE is in Standard. Plus a lot more. A lot. Core has (this is a guess on my part) less than 20% of the situational bonuses that are common in Standard. so...What is the "Most efficient way to handle situational bonuses"? I still say, "Play CORE". Even if you play it wrong. There will not be as many "situational bonuses" to keep track of.
RealAlchemy wrote:
I can really relate to this... CORE is very thin in my area, but I pushed to get a game of it up and now maybe we'll see some more (second game tomorrow). Wish me luck!
I've given this question some thought for the last few days... and I think I have at least one answer. One that seems to be working for me at least... What is the "Most efficient way to handle situational bonuses"? Play CORE. This will remove most of the Jenga Tower PFS has become in the last 5 or 6 years. There is just TOO MUCH stacked on this thing for one person to keep track of. CORE is looking much better. I played a CORE game last week for the first time in a long time - months in fact. It was quite refreshing to NOT have to reference electronic media to look up all the little fiddling bits that go into each and every action. Everything is in one REAL LIVE book. Wow. We got to do more "Play" and didn't have so much "Accounting"... yeah, I'm going to get flamed for that comment... but it's true And you know what? Several of us at the table were excited enough to set up more CORE games. I've been looking forward to playing CORE again for a week now... Game day is tomorrow. And if my IPAD crashs? heck, I'll even have my book with me.
Nefreet wrote:
I have Bonekeep 1 credit on a CORE character (this one). She got the CR when she was 1st level. SO... yeah, the PC get's the credit. Changed the GP to 500 and assigned it as her first CR. I figure other people could do the same thing...
CrystalSeas wrote:
that's the beauty of CORE. Even for the judge, she doesn't need to know "difference between... a rule somewhere else ...(and one that) has not yet been codified into a supplemental rule"... because neither of those rules are in CORE, there isn't a rule to cover it, just guidelines. The judge just has to make a ruling that makes sense to her and get on with the game.
Are we playing a video game where our options are limited to those "coded in" to the game? Player A says "my guy does XXXX"...
The reason many of us play CORE is because it DOESN'T have all those codified rules - we don't need to have read 99 different rule sources and spend 4 hours a day on the Boards researching rules... We just tell the judge what we want our PC to do, and the JUDGE makes the ruling on how that works. Can we do XXXX? What procedure do I need to go thru to do it? So... in answer to the OP... "Can a Core PFS character attempt one of the Combat Maneuvers found in the Advanced Player's Guide (Dirty Trick, Drag, Reposition, or Steal)?" the answer is - "sort of". the question would be better phrased as "Can a Core PFS character attempt as a Combat Maneuver something like a Dirty Trick, Drag, Reposition, or Steal Item?" and the answer would be - "Sure! If the judge rules that you can try it, and he will then tell you HOW it's done." If he then says "It's a DC 45 CMB check" your CORE character CANNOT then say "But according to the rules in the APG it should be...." because those rules aren't in CORE and you can't reference them. This is the way it worked back before the APG was published and the way it works now when dealing with rules that are not part of the Standard game ... If your PC wants to do something that there is no rule covering (in CORE or in Standard PFS) the judge HAS to rule how it works - even if that ruling is "you can't do that". Picture this situation: In the middle of combat PCA goes down. PCB wants to grab him and drag he out of harms way so that he can cast a Cure spell on him next round.
which way is going to be more fun for the players? Which way is playing the game?
Pirate Rob wrote:
Maybe not enough... so let's extend it... Re-Introduce the entire list for a replay, but treat it as an entirely different campaign, so all new PCs. We can combine this with limiting access to selected rules and rope in the players we are loosing due to "rules glut" and maybe... [ooc]edit: drat, didn't type fast enough! Ninja'd!{/ooc]
BigNorseWolf wrote:
I figure you'd get it...even when most everyone else missed it. "A proposal for limiting excessive builds. " so... if we have to many builds (i.e. "excessive builds") then to limit them would be to restrict the number of builds we can have. "The core campaign limits ... builds to a ...set of ...options" - yeah! The Core Campaign limits Excessive Builds. That's (partly) what it is designed to do. Set a more restricted limit on what a player can build. Thus limiting excessive builds. Get it? ;)
I just re-read this thread... Core Campaign is looking more and more interesting. Just need to get more players to play in around here... Standard game ... 5 minutes per player to "inform the GM that" the player "plan to use additional resource material before play begins and allow the GM to ... to familiarize herself with any new material" times 6 players = 30 minutes game time before the briefing. Core game... 30 more minutes game time to play.
yeah - he's just clearly confused. (shrugs) happens a lot... I can recall one guy who had a surprising "To Hit" bonus on a second level fighter. When we asked for a brake down, it seems he was counting in all the +1's from bless spells - Spells that had been cast 2 adventures back. Basically, whenever someone said he got a +1 to hit, he just added it in permanently. He was most upset to have to remove them...
"... an undead dragon from a previous scenario..." ?? Anyone know a scenario that a low level PC could play that contains "...an undead dragon..."? (don't post the name here...) That's likely where the player "picked it up". Perhaps he encountered it, controlled it (some way?), and his judge let him have it for that game. I can recall taking "control" of a zombie in a Core game (with my low level Cleric...), but I know you can't keep things from scenario to scenario. Things you pick up and use are good for that scenario only... Maybe we would need to mention that more often to the new players? "Yeah, you can use the (+1) ring for the rest of this game, but then we turn it in with the rest of our loot. Thems the rules."
so... *-you have trained with a weapon and understand how it is used. But are unable to find one like it, or get someone to make you one. *-You have found a weapon that you have never seen in your life before (and no one you know has seen it before either), but you are trained with it's use and can use it as well as any other weapon you have used for years. ??? Nah. I still think that a boon giving you access to weapon training would give you access to buy one.
Pink Dragon wrote:
bolding mine... I disagree with this statement. If you have a boon giving proficiency with a non-cone weapon, it would mean that you also have access to buy that weapon. IMHO.
Murdock Mudeater wrote:
My wife's #1 PC is an Evoker wizard - and her 1st level power is "Force Missile" - basically a magic missile (does 1d4 + 1/2CL in damage). At first level she got 8 of these a day (in addition to her spells). On the short run, less than 50, but ... it didn't cost her 2PP either. But I think the OOP is looking at the 3 missiles per casting... doing 3d4+3 (or was it +6?).
Murdock Mudeater wrote:
so - what would you suggest he does to "fix" the issues you see? Though this game of ours is sort of "Rock-Paper-Scissors"... there is always going to be somebody that can "totally shut down a party member". and anyway - it looks like he's "fall back" is color spray, so not a bad backup spell at 1st level. And maybe buy a crossbow... I might have suggested to the OP to move the odd build point from STR to CON - (giving an 8 STR and a 13 CON) slightly less carrying capacity for one more HP before dead... but that is just me...
Zach Davis wrote: Well at least it worked out for most of the group. This encounter remains the only only instance that I permanently killed a character. The character(a Teifling Barbarian the player made when our group was trying to grandfather them in before they stopped being legal) heard the sounds of battle between Janira and the Minotaur, Raged, and ran to help her. Without healing from the previous encounter. Unfortunately he didn't make it all the way to the minotaur on his turn... just close enough for it charge him in turn... and crit. The rest of the party handled the fight with no real problems though. I've heard this (or something like it) several times and I'm always puzzled by it... How? I mean, the tunnel the PCs come out of is 125 feet from the Minotaur - and at least 20 feet of that (half way there, around the trees) is difficult going (double movement - with no charge). Then there's the stream that the PC/BBE would have to jump... which blocks charges right? When I last ran this we had a halfling barbarian that used the potion of Feather Step from Janiras' pack... and even then (and my mistakenly allowing a jump in the middle of a Charge), it took him 3 rounds to close with the Minotaur...
Kahel Stormbender wrote: Torches are standard equipment, or should be at least. Besides illumination, they provide a possible answer to swarms. That said, I also like an everburning torch. Not only is a light source that doesn't get consumed, but it can be used to dispel Darkness too. Please review the means of using an everburning torch to "dispel Darkness". I fear you are in for a shock. Darkness will suppress the light given off by the typical everburning torch (which is only a 2nd level spell). Even a higher level continual flame will not "dispel" the darkness, it will just not be suppressed by it. In order to use it to "dispel" the darkness the caster would have to touch the object radiating the darkness while casting, as it's range is touch. I actually consider Sunrods to be better than torches (and light spells) as they create more light (30' radius rather than 20', and double that for Low Light Vision races). And they last longer (a lot! six hours!), and aren't subject to high winds or putting out with water (YMMV on the water part, some judges have Sunrods extinguished by water).
Andrew L Klein wrote: It's not just creation and advancement that's restricted, it's everything. If it's not in the CRB, the PFS guide, the Web Traits document, or an earned chronicle, it doesn't matter how you want to acquire it, it isn't allowed. why do you use the term "...an earned chronicle..."? Shouldn't it just be "a chronicle" or even "a chronicle assigned to that PC". This would allow Boons to be used (as they are chronicles).
Fromper wrote:
And I know what scenario you played to get access to! LOL! Cause I did the same thing too!
Shifty wrote:
Actually, yes. We had a great time! (And that's the important part right?) But the reason I mention it here is, it is a way for the OP to get in another SPecial or two, even if everyone in his game groups has played them before.
several of us "old timers" who had played Bonekeep 1 offered to play it in CORE for a local 4 star who needed another Special or two... you might see if you have any takers for something like that among your locals... Toss it out as a challenge to them to do it with all Generics - you know, kind of "Hard Mode Bonekeep" (we did it with 2 Paladins, 2 Druids and a Barbarian and it was more fun then the first time we played it!)
pauljathome wrote:
how many times have you seen someone running a PFS game disallow something that was perfectly within the rules set? Something basic? Happens all the time. IMHO: If there is no rule covering something (and in CORE there isn't for both your examples), then it is something to be decided on by the person running the game at the time.
Steven Schopmeyer wrote:
so my point was that perhaps the judge and/or player didn't know the rules concerning controlling undead. that the Cleric has a Hit Dice limitation?
Steven Schopmeyer wrote:
but... this is odd. How is the cleric controlling more than one or two of the Zombies? Even a 5th level cleric can only get 5HD right? and that would be what? 2 standard Zombies OR one Bugbear Zombie? And for this he gives up Positive Channeling - the ability to blast all the undead with 3d6 damage (at 5th level) several times (I get 7 channels I think). I can still remember when I played this (with a Neg. Channeler) having to explain to one of the players that my Channels could heal the Zombies, but not the PCs...
BretI wrote:
how is NOT having a Core character "...having more options"? Isn't that restricting you more? Means you can't play Core games, right?
I actually played this recently in CORE with a CORE "command undead" cleric. I think I was only 3rd level, as I would only "steal" 1 of the normal Zombies - but it was kind of funny to have two of the undead grappling each other while the other players danced around saying things like:
I was careful to ensure that all the undead were destroyed by the end of the scenario, as I was worried about some of the theater goers reactions to me commanding undead. It also probably helped that I was a cleric of Abadar and not Urgathoa... overall it was great fun - and not any more overpowered than many other Control type spells... It actually was a greater problem for the PCs that I had negative channeling and not channel positive energy. I think it would have made us much more overpowering if I had been a positive channeler...
after being ambushed by mooks - one of whom was throwing Stingchucks (a weapon that just makes you say "Eyuuu"), we started to ask for information. Three of the mooks are negative HP, but stable, and one is still able to talk, so we start with the standard... Social PC, "So, Mook, how's it going? Looks like you guys could use a little healing - your health coverage going to handle this? you with Mooks for Hire? Anyway, who sent you to put the hurt on us?"
Nefreet wrote:
saw this a while bacl... "A Core game of Bonekeep? We better do a party of Iconic Paladins...." we later settled on two Seelah's, two Lini's and an Amiri. Did very well too, didn't loose anyone (not even a Droogami)
Michael Brock wrote:
working at it... and thanks!
At a Core Campaign table this week end, we had one of our younger players trying her hand at judging for the first time. The judge was the youngest in the room ("I'm 14 and 3/4 ... almost..."). anyway, it was a great game full of lots of laughs. Her mother was the next youngest person at the table of six players (the mix was 5 and 2, with only two guys at the table). One memory stands out, when the judge was discribing an NPCs job, she used a term she was not sure of the exact meaning of... and her mother leaned over to whisper to her exactly what a brothal was. Suddenly the NPC had a job in "a TAVERN, like a INN with a BAR". It was great! and I guess you could say the game was educational too. |