This sounds...horrifyingly bad.
It seems to me that all you're doing is cranking down player power level the way 5th edition did
Edge the He-Witch wrote: Now I know romancing NPCs in general is a hot button issue for some people, but this question is obviously not for them. I’m GMing Curse of the Crimson Throne, and I plan to do it many more times for different groups. I love it! ** spoiler omitted ** Any ideas I haven’t thought of? I know there are a lot of creative people on these boards, so hit me. So you have a PC who has romanced Queen Ileosa now? Interesting...One of mine got involved with Laori. So for clarification, you're trying to find a hook for a future continuation post-sunken queen?
Raynulf wrote:
Dragging the head of a GARGANTUAN dragon, on the other hand, is exactly how they managed to frighten the natives into revealing their secrets (but not before Krojun lost his temper and attacked the party...don't worry, he'll be coming back for revenge after the chief has him raised and he gains a few levels and he rethinks his TERRIBLE RAGE POWER CHOICES).
So most of the party was convinced she was guilty and so turned her in.
We spent HOURS of the party arguing about the bloody thing. In order to progress the plot I literally had to drop a scroll of effing commune in their laps to convince them that Trinia was not-guilty. When they asked about Ileosa's involvement, the only answer they got was a hazy mental image of a blue dragon attacking the one using the commune (foreshadowing!)
Gauldin wrote:
I wound up just running a high-CR red dragon encounter to make up for the lack of XP and treasure...but that was after trying my darndest to get the party to agree to do the respect trials. So now Krojun is dead and they've earned the enmity of the Sklar-Quah.
My players decided to skip chapter 4 entirely. By that I mean their characters were morally outraged at the idea of having to earn the respect of the Shoanti in order to save the women and children of Korvosa. In the end, they strongarmed the Sun Shaman into surrendering the information leading to Scarwall. While I am annoyed at this turn of events, they did raise some good points regarding the morality of the situation So my question is this: WHAT WERE THE WRITERS THINKING???????? Are the shoanti REALLY supposed to be so stupid/heartless/stubborn, or is this just an excuse plot to pad out the adventure path? Also, where are the stats for the sklar-quah chief and the sun shaman?
Where do your fair-skinned British types with names like Jones, Banks, Smith and Gray come from? I describe my cleric as being fair-skinned with beach blond hair - he needs a homeland to fill his character sheet slot...but it seems to me that everyone in Golarion is bronze!!!!! it's more likely I'm not looking hard enough... Any help will be appreciated.
Pathfinder Design Team wrote:
I believe that this design decision is a terrible one. You should have just let us have our epic weapons instead of nerfing DR/Epic so that any moron can bypass it with low level weapons.
BillyGoat wrote:
A monster creation manual? I would buy it!
The monster creation chart seems to think that I am an idiot. Or that it wants all CR 1 monsters to have exactly 15 hp. The following is said under racial hit dice:
But it says NOTHING about how many hit dice it takes to increase a monster's challenge rating, and by how much. I demand to know how many hit dice increases = 1 CR increase.
Your simple templates do NOTHING for monster challenge. Without the additional hit dice, they are cannon fodder. Why don't these add hit dice? You would think the ADVANCED template would ADVANCE a monster by an appropriate amount of CR. But no, all it does is jack up ability scores. Fie! A squirrel ten times advanced still falls to a sleep spell. CHallenge rating 10 my arse! I just want to add some freaking hit dice to a freaking badger. Why must you designers make it so hard? Also, your advancement chart is a confusing clusterf%+$. My eyes have to go up, down, left, right, and I still can't figure out where i am supposed to go. Who was the braindead moron that came up with the "higher CR, lower cr" chart? its extremely confusing. Why would the higher cr be in the left column, anyway? If something is going UP, it should go up LATERALLY, as in, I shouldn't have to go DOWN A LINE AND TO THE LEFT. I should be able to read left-to-right.
Tessarael wrote:
I am going to disagree with you completely here. Spells that do what skills do only better don't suck. Its MAGIC its SUPPOSED to be powerful. By your logic, fireball should require an attack roll and only do 2d6 to be "fair" to the fighters. Forcing the monk to make a skill check is a huge kick in the nuts to monk players.
Furthermore, if you're in combat and trying to escape, why the hell would you rather roll lockpicking for 20 rounds while your friends are dying? What about helping the fighter flank? Would you rather be destroyed before allowing a wizard to trump you? Is your pride really so important?
I can't think of any group that wouldn't be pissed off at you for being so stubborn.
deranged wrote:
Then go play 4th edition. Knock is a great spell. As a DM I encourage my players to memorize spells other than just direct damage. Some times a rogue can't open a lock, some times its too powerful. Do you whine when the barbarian crits with his scythe before you can sneak attack? Just because someone else can do what you do doesn't mean they shouldn't be allowed to.
I noticed that save or die spells aren't in the Alpha.
If we wanted to play a game where magic is reduced to video game-like restrictions, we would be playing 4th edition. First Point: Find the Path I disagree with your logic that it takes fun out of the game. There are people who don't like dungeon crawling and would prefer to get straight to the big guy at the bottom. Nobody's forcing the wizard to memorize find the path, if they want to use it they can. Some times people want to walk instead of teleport, it gives more experience points and treasure. Please don't ruin it for the ones who want the game to go a little faster. Second Point: Polymorph Subschool I always disagreed with this nerf to transforming. It doesn't just reduce the power of a shifting character, it also pigeonholes them into a certain number of forms. What if I want to turn into a Roc instead of a dragon? or a basilisk? Or something nobody else has wanted to become before? Third Point: Breath of Life This spell is a gigantic middle finger to resurrection, hence why I consider it a nerf, its a nerf to raise dead and the like. Worse than that, it takes away some of the lethality of the game by allowing "combat rezzes". Fourth Point: Enhancement Bonus in Altered Form Why oh why an enhancement bonus? Do you realize how dumb this is? Your strength isn't increased by a magical transmutation, its being increased by sprouting massive dragon muscles. This means that a dragonshaped human can't benefit from a belt of strength or a bull's strength spell. It makes the 2nd level boosters useless. This is of course a big turn off for me. Massively. Fifth Point: Identify = Free?
Sixth Point: Shapechange
Seventh Point: XP Costs Removed
Eight Point: Miracle?
Joey Virtue wrote:
I agree, and it also puts pathfinder a step closer to 4th edition. Most of their customers were going to be people who hate 4th edition and praised paizo for sticking to 3.5
lastknightleft wrote:
The latter and some of the former. I hate everything about 4th edition, and one of the main deal breakers was the new skill system. If you have to commit the act of conversion, then its a different edition and not the same edition. Basically, I see the skill system in alpha as a step towards 4th edition and away from 3.5, which causes the system to lose its appeal. I want them to go back to the exact same skill system and I hate consolidation. Consolidation is detrimental to roleplaying, because it means that the jester who spent his whole life tasting food and living inside a castle with no windows is magically able to spot and listen as if he were a ranger who grew up among wolves, and a mountain climber whose never done a somersault in his life and has instead spent his whole life climbing rock faces is suddenly a Power Ranger. Its detrimental to freedom because I want to be able to choose different skills. I want a set of abilities chosen by me, I don't want to be forced to be good at everything just by buying one skill. If I'm a fighter, I want to fight and maybe intimidate; I'll leave the spotting to the guys with skill points.
I agree that this is rather silly.
So does this mean eating a dire rat allows you to taste filth fever? Or does it mean they can taste salmonella and the like? It shouldn't be a skill. Certain classes like monks and samurai should be able to do it (rule of cool) but not your average joe.
Freesword wrote: I would argue that there is a connection between search and spot. As would anyone who as been searching for an item for 10 minutes only to realize it was right in front of them on top of the pile they were searching. Search and spot are just the active and passive forms of the same skill. If you are actively trying to spot something you are in effect searching for it. Thats what synergy bonuses are for.
I don't believe that skills should be lumped together. Its detrimental to roleplaying. Someone who was a scout in the military, explaining his ranks in spotting, shouldn't automatically gain the same abilities in listen, touch and taste. Someone whose spent his life in the mountains, whose great at climbing, shouldn't automatically be good at tumbling like a master circus acrobat. Basically, you're allowing characters to become great at many things by buying ranks in one skill.
Molech wrote:
<-----Points out Molech's hypocrisy with the Pointy Stick of Lampshading
Brent wrote:
You assume wrong. I am disgusted that you would make that leap.
Well excuse me for not knowing there were actual German people here.
Use common sense people. The connection I meant was that they're bowing down to the nazis, not that they are nazis themselves. Besides I've already recanted my usage of the nazi terminology. I was not rationalizing I was explaining, there's a big difference. I reiterate: I already apologized please get over it and move on already. Why would the be offended anyway,. its not like they themselves are nazis. You're speaking for them, assuming that they would be offended without even having asked them.
For Pete's Sake I apologized for saying Nazi, get over it and let it go already! Why do people put so much emphasis on word choice? It's rather ridiculous. What would make this game worth buying: 1) Split Perception back into separate skills. Thieves should be caught with spot not with touching. Split Acrobatics back into climb, tumble, jump and balance. A rugged mountain climber character whose never spent a single day in the circus should not be just as good at tumbling as he is at climbing. Skill lumping is detrimental to roleplaying, as all of a sudden everyone who was a scout in the army or is a royal food taster is a monk with every sense heightened. 3) Avoid using anything remotely similar to Tome of Battle. If I want over the top action where every attack is described with Latin chanting in the background, I'll play BESM. 4) Don't nerf magic or magic items. The ability to acquire magic item has been a fun part of the game for years. Death effects, spells that mimic skills, and non-damaging spells should also remain in the game. 5) Don't nerf monsters. Yes, the core version of the monster manual's rust monster is rough, but he's meant to be rough. I would implore you to use the core version and not the wimpy new version which can barely rust a nail. 6) Do give certain monsters more power and fluff. Give gargoyles an extra edge. Give Nymphs their death attacks back. Make Stone giants, famous for throwing rocks, NOT suck at it. (Using capitals for lack of a bold button) 7) Don't take away the human's multiclass ability. The way they have to choose it at the beginning instead of taking the one they have the most levels in is kind of a big nerf. 8) Please don't use rage points, it turns barbarians into warriors and makes high level barbarians unable to maintain their rage for very long. I would prefer the old system where it always lasts rounds based on the new constitution modifier. "Increases to constitution do not increase rage points" is also equally ridiculous, no Barbarian is EVER going to buy an amulet of con now. Things that I do like so far:
2) Giving elves a bonus to intelligence. 3) Your half elves and half orcs. 4) Scaling domain powers.
Yes, my first post was a knee jerk reaction I had during the course of reading the Alpha pdf and I apologize for the haste at which I vented my anger at seeing the new skill system. Having had a coffee and a few hours spent writing up NPCs on the bus route from my job interview (creating monsters whilst the faces and names of my PCs are in mind soothes me so), I feel that I am now capable of explaining what I meant when I referenced the Nazi party. Nazis are known for their fanatical devotion to conformity and for their tyrannical oppression of all who dare to resist the establishment’s flow of change. Star Wars Sagas and Dungeons and Dragons are all moving towards the sort of game that 4th Edition is supposed to become. Wizards of the Coast’s tactics have so far been unsavory and draconic in nature. When I heard that Paizo would be sticking their middle finger in the faces of Wizards of The Coast by sticking to 3.5, I was needless to say delighted that they were not choosing to conform to the new standards, that they were going to stand firm in the face of tyranny. But when I finally read the alpha rules I was shocked and appalled to see the word “perception skill”, for when I read it I knew that Paizo had in fact caved in and changed one of the things I felt was fundamental to the 3.5 rule set, and that is separate skills for separate actions. Essentially, I saw this decision to use 4th Editions logic that a man with one eye should take a penalty to his ability to smell and taste as a ridiculous adherence to conformity and change for the sake of keeping the Establishment happy. The part that triggered my decision to cement my association between Nazism and the move towards melting everything together was the fly skill; so now a dragon the size of a jumbo jet can just spend skill points and turn on a dime? So now a Pixie that’s level one with no skill points to spare (due to having a 4 intelligence) has to move 15 feet to turn? I have no idea what the logic is behind the Fly Skill, but I can see a lot of problems with it already. If a dragon wants to improve his flight ability, what was wrong with taking a feat from the Draconomicon to that effect? Furthermore, who has 50 points to spare? A 10th level rogue sure does, especially human ones who carry around a potted Dryad Tree and a roll out bed. Rogues are as has been said, skill monkeys; and of course I mean monkeys in the awesome sense, not in the pejorative sense. Fighters aren’t known for their skills and neither are sorcerers. This oversimplification seems to me like an attempt to make people who chose fighters and then later complained they weren’t as stealthy as a rogue happy.
If my being honest offends you, then I apologize.
However, you will not see me kowtow, politic, or play-the-game. My intention isn't to be uncivil to the people on this forums, its an attempt to bravely stand up for the old skill system, so that people previously afraid to speak will come forth. Somebody has to be the first. EDIT: Butt is a curse word? since when?
So in other words, there's still a chance Paizo will come to their senses and drop all the World of Warcraft mechanics? Good. Then I'm going to continue complaining until I am blue in the face in the hopes that they fix these glaring problems. If you REALLY want a constructive breakdown of why the alpha is bad, fine, I'll give you one in a few weeks. But mark my words, you accomplish more with moaning than with speaking apologetically and repeating "IMHO" all the time. Hey, "grognards" like myself have been on the defensive since day one, being attacked and lambasted and censored by Wizards. Its about time one of us grows a pair and fights.
And again, I am NOT trolling. Just because I disagree with you doesn't make me a troll. I personally don't care if my beliefs are expressed in an inflammatory manner. Otherwise its impossible to be heard. Say what you will about civility, in the end nobody listens to a quiet person regardless of what people try to say. So why then did they get my hopes up?
As far as I'm concerned, Paizo has LIED TO ME and they must answer for it.
Look, Paizo promised to stick to 3.5 and this new skill system is distinctly NOT 3.5, and neither are maneuvers. I am not going to buy your products if they're just thinly veiled 4th edition books. Again: What part of this book is 3.5? Again: Why the hell should I only have to spend 1 skill point to get the effects of essentially 5 skills? Some people are trained in jumping but not in tumbling. Second COmplaint: Improved Grapple/Bull Rush etc only give +2 instead of +4? What the HELL? Third Complaint: Since when is reduced spell failure an action of ANY kind? Now what are you saying, that a high level wizard can't reduce his spell failure chance, cast haste and then a quickened fireball in the same round? I can't accept that.
Please consider dropping the simplified and boring skill system!
I do NOT want to only have to roll one check in order to detect a rogue, I want my bloody Spot AND Listen checks. I want characters who may be good at spotting but bad at listening is that so bloody wrong? I shouldn't be allowed to get 10 bloody ranks in spot, listen AND apparantly now smell, taste and touch just by spending 10 points, that should amount to 50. And changing fly to a skill?
And NO I am NOT a troll, this is really what I believe. Point is, Paizo PROMISED to stick to 3.5 and they seem to have LIED! |