Hoary Muntjac

Aaron Goddard's page

45 posts (47 including aliases). No reviews. No lists. No wishlists. 1 alias.




My players decided to skip chapter 4 entirely. By that I mean their characters were morally outraged at the idea of having to earn the respect of the Shoanti in order to save the women and children of Korvosa. In the end, they strongarmed the Sun Shaman into surrendering the information leading to Scarwall.

While I am annoyed at this turn of events, they did raise some good points regarding the morality of the situation

So my question is this:

WHAT WERE THE WRITERS THINKING????????

Are the shoanti REALLY supposed to be so stupid/heartless/stubborn, or is this just an excuse plot to pad out the adventure path?

Also, where are the stats for the sklar-quah chief and the sun shaman?
I feel like they're supposed to be high level, but I couldn't find stats for anyone but Krojun and some Thundercallers (no burn riders either)


Where do your fair-skinned British types with names like Jones, Banks, Smith and Gray come from?

I describe my cleric as being fair-skinned with beach blond hair - he needs a homeland to fill his character sheet slot...but it seems to me that everyone in Golarion is bronze!!!!!

it's more likely I'm not looking hard enough...

Any help will be appreciated.


The monster creation chart seems to think that I am an idiot. Or that it wants all CR 1 monsters to have exactly 15 hp.

The following is said under racial hit dice:
"Adding racial Hit Dice to a monster is a similar process to building a monster from scratch. As additional Hit Dice are added, other abilities increase in power as well. Additional Hit Dice usually results in better attack bonuses, saves, hit points, and skills, as well as more feats. It can also include additional spellcasting capability and other powers."

But it says NOTHING about how many hit dice it takes to increase a monster's challenge rating, and by how much.

I demand to know how many hit dice increases = 1 CR increase.
Don't give me this namby-pamby cookie cutter "10 hit points at cr 1" crap. I want to roll MY monster's hit dice, add MY monster's constitution modifer, and determine MY monster's attack and damage.
i demand that an HD-CR chart be made so that those of us who like to actually customize our monsters not have to be confused by this cryptic garbage. I shouldn't have to reverse engineer all of the cookie cutter, in the box stuff.

Your simple templates do NOTHING for monster challenge. Without the additional hit dice, they are cannon fodder.

Why don't these add hit dice? You would think the ADVANCED template would ADVANCE a monster by an appropriate amount of CR. But no, all it does is jack up ability scores. Fie! A squirrel ten times advanced still falls to a sleep spell. CHallenge rating 10 my arse!

I just want to add some freaking hit dice to a freaking badger. Why must you designers make it so hard?

Also, your advancement chart is a confusing clusterf$@&. My eyes have to go up, down, left, right, and I still can't figure out where i am supposed to go. Who was the braindead moron that came up with the "higher CR, lower cr" chart? its extremely confusing. Why would the higher cr be in the left column, anyway? If something is going UP, it should go up LATERALLY, as in, I shouldn't have to go DOWN A LINE AND TO THE LEFT. I should be able to read left-to-right.


I noticed that save or die spells aren't in the Alpha.
I also noticed that many spells, such as find the path, have been nerfed.

If we wanted to play a game where magic is reduced to video game-like restrictions, we would be playing 4th edition.

First Point: Find the Path

I disagree with your logic that it takes fun out of the game. There are people who don't like dungeon crawling and would prefer to get straight to the big guy at the bottom. Nobody's forcing the wizard to memorize find the path, if they want to use it they can. Some times people want to walk instead of teleport, it gives more experience points and treasure. Please don't ruin it for the ones who want the game to go a little faster.

Second Point: Polymorph Subschool

I always disagreed with this nerf to transforming. It doesn't just reduce the power of a shifting character, it also pigeonholes them into a certain number of forms. What if I want to turn into a Roc instead of a dragon? or a basilisk? Or something nobody else has wanted to become before?

Third Point: Breath of Life

This spell is a gigantic middle finger to resurrection, hence why I consider it a nerf, its a nerf to raise dead and the like. Worse than that, it takes away some of the lethality of the game by allowing "combat rezzes".

Fourth Point: Enhancement Bonus in Altered Form

Why oh why an enhancement bonus? Do you realize how dumb this is? Your strength isn't increased by a magical transmutation, its being increased by sprouting massive dragon muscles. This means that a dragonshaped human can't benefit from a belt of strength or a bull's strength spell. It makes the 2nd level boosters useless.

This is of course a big turn off for me. Massively.

Fifth Point: Identify = Free?
Why did you get rid of spell components?
This is something I wanted to avoid by buying Pathfinder instead of 4th edition.

Sixth Point: Shapechange
Okay so now I have to spend a 9th level slot to be able to spontaneously choose to cast a lower level changing spell? I may has well have memorize limited wish or wish! Shapechange now has the power level of a dead herring.

Seventh Point: XP Costs Removed
So now people won't be hesitant to spam Wish. Instead of nerfing spells and compensating for it by removing components, why not just leave the spells as is?

Eight Point: Miracle?
Why is Miracle absent from this list? Is your aim to turn clerics into heal monkeys? I want my CoDZilla builds.


Please consider dropping the simplified and boring skill system!
You LIED when you said PAthfinder would be 3.5, with the retarded simplified skill system its just as bad as 4th edition.

I do NOT want to only have to roll one check in order to detect a rogue, I want my bloody Spot AND Listen checks. I want characters who may be good at spotting but bad at listening is that so bloody wrong? I shouldn't be allowed to get 10 bloody ranks in spot, listen AND apparantly now smell, taste and touch just by spending 10 points, that should amount to 50.

And changing fly to a skill?
All I have to say to that is Javhol mein fuher!

And NO I am NOT a troll, this is really what I believe.

Point is, Paizo PROMISED to stick to 3.5 and they seem to have LIED!