Merisiel

Aannra___Blake's page

104 posts. Alias of Captain Wombat.


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skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Sorry above round 5 actions

This is round 4s

Foray of blows on the Blue Skelly-wage spend 1 Key to get one more Hit.

Hit 1 1d20 + 12 ⇒ (7) + 12 = 19
Hit 2 1d20 + 12 ⇒ (7) + 12 = 19

Ki spend

Hit 3 1d20 + 12 ⇒ (20) + 12 = 32
Hit 3 1d20 + 12 ⇒ (18) + 12 = 30 Confirmed

ALL DMG 4d8 + 6 ⇒ (5, 4, 2, 1) + 6 = 18

Round 4 - 5 round up

Annra batters the thing of dead flesh in front of her, then moves past it and of tormenting the Kingpin undead

Like I said, hard to hit but not a hard hitter


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

GM:

From last round I missed a perspiration to see what the big baddy is upto GM, I want to tack him.

perspiration 1d20 + 8 ⇒ (7) + 8 = 15

Then the bite saves from that round.

Fort save 1 DC13 1d20 + 4 ⇒ (6) + 4 = 10Made
Fort Save 2 DC13 1d20 + 4 ⇒ (20) + 4 = 24Made

Then a heal check to see if she spots there are bad things in their bits

Heal1d20 + 8 ⇒ (4) + 8 = 12

Ok next round, time to make them run.

Round 4 Initi 9

Aannra moves,
Acrobatics 1d20 + 14 ⇒ (13) + 14 = 27 Past the Blue Skelly-wag

and then she's off to the left passage, stopping at the end she calls back out, to the bad guys.

"OVER HERE DEAD HEADS!! COME ON!! YOUR SOOOOO SSLLLOOOOOWWWWW"

She dos a pretend yarn.

"HAY STUPID EVIL GUY, CAN"T YOU MAKE THEM FASTER, FEAR YOU? WHAT A JOKE, MASTER OF THE FLAME, FUNNY!, YOU CAN'T EVEN MAKE AN them WELL, YOU SUCK SOOOOOOOO BAD!!"

She calls from the other room.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

And thud the game stalls omfe more


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Wile the others try to get to her Aannra is moving around the bows aimed at her. She calls over to the big undead guy with the Flame.

"This is fun, you got any more toys I can play with, but its getting boring do you mind if I come over there and skull ***@( you! maggots for brains"

She says with a giggle.

Sorted Jack, your on top now


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

I made a mistake, She dos not get one of the +4s Wisdom mod+1 level to AC Monk as I said, because she must be unarmored and unencumbered. But I can fix this for that last round by spending 1 Ki point, to Give herself a +4 dodge bonus to AC for 1 round. Ki pool now 4/5

round 3 Init 9

Annara throws her dagger at the big rat,

TH 1d20 + 14 ⇒ (19) + 14 = 33 DMG 1d4 + 2 ⇒ (2) + 2 = 4

a moment later slapping her Alien blaster into its holster.

move action

AC 34 TAC 29 Ki Pool 4/5 Power Pool 17 HP 30/30

End


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

GM:

Its very short lived and needs prep, 4 rounds and stuff starts wearing off fast. Thing is she dos very little damage, she's not a hard hitter she is just very hard to hit. Average DMG from her blaster is 8 points of DMG, no where near as much as the others can lay down. So this is her shining moment, as the Air-born Trooper said when told informed he his fellows where surrounded "Where Paratroops Sir we'er meant to be surrounded" This is how I see her being made, she's shock troops stuff sent into course problems behind enemy lines, fast and lightly armed. The others will do most if not all of the killing her, her job is to brake or hold the enemy attack until they get to her.

I hope you see where I'm coming from, Its why I did not ask for a BFG or light sword for her. :)


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

10 base +10 dex 30 [4 from animal +2 metamorth changed as I forgot she can do thicken skin as a class thing] +1 feat Dogue +4 class monk even adds to touch. +4 force shield adds to touch so that's 29 toutch AC, add thicken skin +1 NA 4 rounds and +4 internal armor gives 34 normail AC. I was off by one normal +6 temp just lost on making the save, HP 4 rounds and fast healing 2 -1 round.

Aannra dos a strange kind of dance moving around the blows and attacks of the undead as only a replicant can, pulling them away from the others as they try to get into the room..

"get in here I can't keep this going for ever"

Her aim was simple, distract the big evil guy. That wave of pain had hit them all, she had to protect, it was in her imrinting. Most of all Velnen, this is what she had been designed to do, top of the line replicate, close to a million credits worth of RnD,

She back flipped over an arm, dlipped indef a blade push off the chest of another and landed on one hand, pushing off again as another undead tried to grave her. Time is what the others needed and she was giving it to them. Wile the big bad undead making guy thing was trying to kill her it was not trying to kill the others, time was all they needed.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

As they get close Aannra waits at the back and gets ready
She brings up A number of powers to aid her.

powers she brings up just before combat:

1: Internal Armour, +4 AC 4 hours 1pp
2: Force Shield +4 AC 4 mins [24 rounds] 1pp
3: Animal Affinity +4Dex +2 AC 3pp

4: Metamorphosis, 4 mins [24 rounds] 1pp+2pp
- Increase your base land speed by 10 feet.
+ You gain a +1 natural armour bonus.

8PP spent

Her AC now is 33 10+9+1+4+4+4+1 T-AC28 FF19

Her movement is 60' and she has fast healing 2 for 2 rounds.

She pulls her gun and dagger.
She is ambidextrous but will hit with only one weapon per round.
So as not to take the -4 to hit.

Round 1 Init 9

Ends buffing

Round 2 Init 9

Aannra runs and shifts 60' into the room,
Acrobaotics takes 10+16=26
landing on her feet and shoots at the big bad guy skelly-wag.

Alien Baster TH1d20 + 13 ⇒ (18) + 13 = 31 DMG 1d10 + 1 ⇒ (5) + 1 = 6 Sonic - Ignores hardness + DMG 1d4 ⇒ 1 Force

She then rolls to her left.

AC 33 TAC 28, rounds till next shift 1d4 + 1 ⇒ (4) + 1 = 5

She says nothing just moves very fast and shoots.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Aannra gos into the safe room and find a spot, there she takes out from her pouch all the food and drink she been keeping for the group.

A jug of wine.
A small cask of ale.
Two loaves of bread.

"I will be 16 days old tomorrow, only 21% of Replicants survive this long after drop onto class X hostile worlds."

She then takes her cloths off, her tattoo covers her modesty and has a wash head to foot.

once down she checks all her kit, bring it out checks it and repacks.

She then pulls out her gun and study's it, she talks to it and it talks back, then it says "power mode inactive"

She thinks a moment then says.

"Activate power mode"

"Power Mode Activated, warning Power Mode may deplete power cells until reached"

A light comes on the Blaster.
Aannar holding the blaster sidewards presses the tigger.
There is a defaming whine then boom sound as it shoots the wall.

Gun 1d6+1d4+1 Force + Power Energy ray 5pp used 4d6 force 5d6 + 1d4 + 1 ⇒ (1, 3, 1, 5, 4) + (4) + 1 = 19 Force hits the wall. 5 power point used

Aannra drops the gun with an "Ouch!!" as bits of stone work fly off the big dent in the wall.

"It sucked power out of me!"

"Cells now recharging, moral mode reinstated"
Says the blaster then powers down. for 1d4 + 1 ⇒ (4) + 1 = 5 rounds,

She puts the blaster away once it powers up again, but dos not use the power mode again. What ever it did it seemed to have shaken her. She sits down in the lotus position and gos into a deep trance for 4 hours. Then wakes getting up she dos exercises and drills.

taking 1st two watches


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

HP 1d8 ⇒ 5

Aannra is done,


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

"So is the crazy one dead? because if he is not I would like to go outside now. This place is dangerous."

She says this like she did not think so before, She then prods Creed with her boot to see if he's dead or not.

"Crazy man, time to go now!"


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

"Oo I like this color," she says


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Ok well back to speed posts posts posts, lets see if we can get out of here this week :)


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Aannra comes over, she seems whole just covered in dust and bits of rock.
"Jellena, you missed it, we got blown up, the crazy guy is hurt and Senva, yes Senva and Foxy, he's over by the crazy guy. Anyway boom! and the roof came in, so where stock here again."

She nods then go's over to Velden checking him, then asks

"can you do that clean thing again on us Velden?


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

so why have we slowed up gameplay? Holiday USA again?


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Power Natural healing 1pp used 3+2=5 HP back now 23/23

The rocks hit Aannra but she ignores the pain, pulling parky out, once out he hugs her and runs off. She Stands back and with eyes closed lets her replicant healing systems work.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Come on Sparky live!!


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Ref save 1d20 + 8 ⇒ (1) + 8 = 9 Fail 2d6 ⇒ (3, 1) = 4 Bludgeoning

She takes the hits from the rocks to pull sparky Free from the rock fall.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Aannra will help Sparky get out from under the rocks, the heat dos not seem to bother her.

"Sparky, your live!"

She gives him a hug.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Yerrr Sparky!!


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Trying to hold Velden up, she helps him out of the dust after his casting.

"We'er fine, we have some healing, I know we do, the bottles some place, let me help"

She gets out her medical pack and starts work on him.

Healing roll 1d20 + 5 ⇒ (1) + 5 = 6 But it falls from her burned hands to the ground

"I'm Sorry Velden I'm still damaged"

1 use of Medic kit used

She holds her hands up and looks at them, you can see them start to heal.
Fast healing 1 1pp used Internal armour back up HP 22/23


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Comes over and helps Veldan from the rubble,


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 6

The light comes 1st then the Boom, Annra just dos not have time to react.

Reflex save DC161d20 - 8 ⇒ (4) - 8 = -4 4d6 - 5 ⇒ (1, 3, 1, 2) - 5 = 2 Fire DMG Note: the -5 from holding gun.

Then the wall of flame hits her, her replicant defiance reactions and encoding kick in, she moves.

Reflex save DC 121d20 + 8 ⇒ (4) + 8 = 12 Made no cave fall DMG -> the she
Acrobatics1d20 + 13 ⇒ (18) + 13 = 31 Out of the way into the Dungeon main

she moves though the flames coming out of the blast, flipping backwards and out of danger as the cave falls in on itself, she lands on her foot like a cat looking back at the others running out of the flame or picking themselves up.

See I told you the GM really really dos not want us to stop this Dungeon crawl - 11d6 for some OUCH! Hehe

Annra stands and then lets her mind work to heal the heat damage to her Bio-systems.

"Velden?" she all calls out.in a worried tone.

2DMG fire to Aannra, her Psi healing will fix that in 2 rounds GM, now back to work fast hehe


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

posted fast, set up as sneaky outside link at work hehe


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Wolf seem better bad news Im snowed under with work so may be slow posting for a wile


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

arr ok, then you have to move up


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

what's the spells range? that the problem, if so then cast if it works we can all move up next round and support.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

sound good, can you cast then pull back?


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 5 - pull back, drag the barbarian and regroup, make a defensive line under cover and

Round 6
get the barbarian healed hold

Round 7
Counter attack.

@§parky
I have moved you too where I think he would go on the map given what you said, move if you need to.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

If any one can cover wile Creed is Carried back to our line of defence then yep. Hot heads ran in and now we pay the price if not.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Its round 5 Two of us have done actions
the map is upto date,
Jacks waiting for round 7, if five comes in again and saves the day,
I'm going after the GM-PC for plot hogging.

so round 5 and we are about to be burned to a crisp by three Gobo mage's and a mass of them behind. This is GM payback for wanting out of the D&D1 dungeon crawl

:)


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 5 action up, o yerrr!


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 5

Acrobatics 1d20 + 13 ⇒ (16) + 13 = 29

Aannra seeing the new goblins moves as only a replicant can, jumps and flips over the others in mid air she fires back at one of the casters.

TH 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24 DMG all Force 1d10 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8

landing she rolls and comes up standing next to Valden facing the others.

"More are coming Valden and they want to use fire magic on us"


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

here so what round?


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Yes but its from behind and surprised also 1d4 + 1 ⇒ (3) + 1 = 4


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 4
Annara seems to be at one place at one moment next she is behind the gobos. She shoots one in the back point blank.

TH1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 DMG All Force 1d10 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Takes aim again carefully and shoots picking of the Goblins as best she can.

th1d20 + 10 ⇒ (12) + 10 = 22DMG all force 1d10 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8

"Jack should be back by now, Five can you go see if they are? Im worried about them"


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Just A Reminder: lets not forget to put ROUND X at the tops of our posts for the GM, so our actions are know per round, I know not everyone can post all the time, so thinks can get mixed up and confusing otherwise. :)

Annara looks to see if the others have come back from the Frog hunt.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 3. I can't see the maps at the moment, google blocked here

Takes aim again carefully and shoots.

th 1d20 + 10 ⇒ (2) + 10 = 12 DMG all force 1d10 + 1d4 + 1 ⇒ (9) + (2) + 1 = 12


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annara calls back to Velden in a worried voice.

"Velden! I think the fox and the crazy one don't know how to fight properly, they just rushed into a group of Goblins alone, what should I do?"

Annara seems a little confused as to why the others are acting the way they are, to her ordered replicant mind its seem odd.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 2
Annara tumbles to a point behind the others where she can get a shot.

Acrobatics 1d20 + 12 ⇒ (7) + 12 = 19

"Concussion"
She says
"Concussion selected"
Her gun says back.

Takes her time aims a fire

TH 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 DMG Force 1d10 ⇒ 3 DMG Force ignores DR 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

A ectoplasmic dart shoots out of her gun and slams into one of the front line Gobos doing 7DMG force.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 1

Inititive 1d20 + 6 ⇒ (9) + 6 = 15
Perception 1d20 + 8 ⇒ (2) + 8 = 10
Perception 1d20 + 6 ⇒ (12) + 6 = 18

Takes her time and shoots one comming at her.

Shoot TH 1d20 + 9 ⇒ (19) + 9 = 28 DMG 1d10 ⇒ 6 Fire DMG Ectoplasmic 1d4 + 1 ⇒ (1) + 1 = 2


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annra waits but looks at the gobo trying not to chuckle


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Bright light! bright light!

Aannra blinks getting use to the bright light.
Come in now not long and they would be out


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Moves back as Velen says, gun up and trained on the opening,
She fires a shot into the darkness it has a low dull red glow, the red light shows up a little of what's a head.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Checks her gun, she seems to have very little equipment compared to the rest of you. A gun like thing, a dagger and short sword, two small belt pouches and a tattoo like jump suit. The rest of you have packs, masses of weapons and items. She looks around at you all then at Velden.

"I'm Ready Velden"

To the new comers she seems to have a close bond with Velden, looking to see what he says about things, much like a child to a parent.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Diplomacy 1d20 - 3 ⇒ (5) - 3 = 2 on pygmy

"Off with Jack, she said they would look for in the electric room with water. She eats Electric so... any way Mr pygmy how did you and the others get in here, and you better say fast or my big chum here will pull off you head pop! and &##* down your neck"

She says this with a happy smile, thinking she has the language use right, but being just 15 days old and still trying to get the hole life thing right she makes mistakes with tone and wording sometimes/most of the time, all right always just about, :).


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

To Michel she says
"Yes I tilde him my name and that he was a good doggy"

then to creed,

"Greed please don't hurt this little one with his ax I would like to talk to him"

To the pigme
"Little one, how did you and the others get locked in here"


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

PvP not my thing, you know that, :0)
Ask Ace. Hehe


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annara stands when it decides clear the wolf is with Michal. At the yapping and barking she tilts her head trying to follow it.

::Nice doggy, I'm Annara::

She projects her thoughts into the smart foxwolfs mind. The gun is now tracking the goblins once more.

that has got to be a good 2 rounds of actions for the others

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