Merisiel

ABCoLD's page

Organized Play Member. 99 posts. No reviews. 1 list. 1 wishlist.



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Nathan Hartshorn wrote:
Kalindlara wrote:
I'd be surprised if that's not already the name of a Yu-Gi-Oh monster.
Sadly, no. Some sweet giant mecha suits though

You missed the fan card.


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I tried, I tried, I tried, I tried!

I made it through 3 and a half pages of some wonderfully interesting discussions on the origins and nature of Hellknights. Frankly if I ever get my Kingmaker game started again a couple Knights might even show up and offer to help found an order in the River Kingdoms to help bring law to the lawless.

But this thread is literally being pulled off course by people playing a game of "Well Paladin's should mean this even though I can't prove it with mechanics or lore unless you include my personal beliefs and mix in some AD&D and 3.5 understanding of Paladins" on one side with the other side being "We've already said it doesn't work that way."

So, can we please go back to doing something constructive with this thread? Possible Hellknight Paladin builds, best choices/worst choices?

How about how to incorporate Hellknights into the traditional murder hoboing campaign or personal stories of Paladinic Hellknights in home campaigns or your favorite Adventure Path for Hellknight Paladins and why they are interesting?

Anything except this stuff that is wearing out my mouse wheel.


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Kobold Cleaver wrote:
Well, it's a fact that standard adventurers make heavily subpar parents at best. Either they're always out working late, or they're taking their kids to work.

Murder hoboin is a hard life. :(


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Kobold Cleaver wrote:
I would guess Erastil's clerics would be heavily encouraged to marry before having kids, though. And adventuring clerics would be likewise encouraged to remain celibate until they're willing to settle down and provide the kids with a stable community.

Well encouraged to not toy with the emotions of others/manipulate people for their ends. And not necessarily encouraged to remain celibate as required to take responsibility for whatever consequences their actions create, I suspect.

I suggest buying Gods of the Inner Sea when it comes out to double check!

Edit: And actually that is my answer: None. But quite a few are required to take responsibility for any issues that might arise due to their pursuits. (And no I'm not gonna turn this into a discussion of what that means. Best judgement of each GM.)


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Umbranus wrote:
As I understood Erastil and his focus on family would demand either celibacy or marriage. In other words he most likely has a "No s*x until marriage" point of view. But apart from that I don't see that.

Erastil was originally written that way. Then they went in an relaxed his stiff back. Erastil believes that people should create families and communities. Nothing that requires marriage or celibacy or even single partners or even partners of opposite sexes.

He's a very pragmatic god and realizes that people will do as they will, even if it's not something he'd personally approve of.


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A 2045 release date. Book of Nine Swords style options for fighty classes to make combat more interesting than "I attack" "I trip" "I grapple" *d20 roll*. (I don't want them to have supernatural abilities, but varied exceptional abilities are not a sin for a superior fighter.)

Clearer and more varied options for classes along the lines of Archetypes but written into the core book.

Weapon Finesse shouldn't be a feat, it should be an available option for everyone.

Fix the monk. (In a variety of ways.)
Fix the rogue. (In a variety of ways.)

Ummm, dat's it.

Oh and I vote for it to be called "Pathfinder: Revised and Expanded" not 2e. ;)


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In my own case I basically let the characters have a free lifestyle based on the largest available housing.

http://paizo.com/PRD/gamemastering.html (Cost of Living Section)

If the Kingdom has no buildings or only a Tenement dedicated to the character(s) then they are considered Destitute.

If the Kingdom has any form of Inn or Tavern or such then the character is considered Poor. (The Kingdom rents them a room.)

If the Kingdom has a Houses building dedicated to the characters then they have an Average lifestyle.

If the Kingdom has a Mansion then up to two characters and their families can live in it in a Wealthy lifestyle. If more crash then everyone is downgraded to average.

If there is a Noble Villa dedicated to the characters then a single character can live there in an Extravagant lifestyle or up to four may live there and be considered Wealthy.

A simple Castle allows for up to four people to live in it in a Wealthy lifestyle, but is too bare bones for anything fancier.

A Palace allows for up to four characters and their families to live Extravagantly.


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Tacticslion wrote:
ABCoLD wrote:


Actually it's kinda hilarious. John Carter specifically is following an established code of dress in the world he is occupying. The men of Barsoom generally don't wear any clothing other than a loin cloth and several utility belts. I might be entirely wrong, but perhaps even the loincloth was an affectation of the artist.

The world was known for nearly universally clement weather and the idea of propriety as we understand it never surfaced. It was a world where skill with a blade is what kept you alive, not armor. Ironically with his above average agility and considerable strength he was at a considerable advantage over the natives.

Oh yeah, I remember. I enjoyed the stories muchly. Still thought it was goofy. I mean, like, one cut and you're done.

I get why it was that way in the Carter stories. I just don't think it's really a good idea... at all. Never did. And after having taken fencing lessons and the full padding they make sure you have so you don't accidentally poke someone's eye out in a set of matches that are supposed to be all about lightning reflexes and body-focused touches, and translating that into an actual "no-holds-barred" kind of "I'mma do whatever it takes to kill you dead", it never really sat well with me (and sat less well with me later) that there was an entire culture all about "agility means you won't die!" because, you know, accidents happen.

But...

Accidents aren't very heroic. And several of John Carter's fights were won by accident. Wasn't it in one book that he actually got into an incredibly protracted duel with essentially the greatest Barsoomian fencer (I think he was an ancient White Barsoomian... guy? It's been a while.) The entire point of the fight was John Carter desperately making sure he didn't die until the guy managed to screw up because of some scenery problem. (Been forever, either he slipped on sweat or got tangled in a drape.) And that was the only thing that saved John's life.

In the end though it is a curious and interesting bit of SciFi lore. Makes me want to go read them again. That and Glory Road by Robert Heinlein. (A gloriously misogynistic old coot if ever there was one. But in between his bouts of misogyny he managed to spin an ok tale or two.) Glory Road had hands down the best cohort ever. The guy was an undertaker by trade. So he served as the main character's personal valet, dressed him, shaved him, tied his ties, but the main character had to be utterly still and lying on his back, otherwise his cohort had no idea how to tie another man's tie.

Back to discussions of Iconics and their outfits!

Edit: Bold for editing and excitement. Sorry.


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I wholeheartedly approve of characters dressing in a way that pleases the character. Seoni dresses the way she does because she enjoys showing off the arcane symbols of power on her skin.

If you dislike a character immediately because the way they dress is 'sexist' even if it makes sense for the character, then I don't really value your opinion.

So if their back story and personality demand a different look, yes. If it's simply there to make some people feel more comfortable, then no.


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RJGrady wrote:
You should question the validity of anything I say.

This statement is valid.


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Overclocker - Android Barbarian Archetype

Overclock (Ex)

An Android Overclocker has learned to temporarily overtax the strange processing centers that control its consciousness, granting her additional combat prowess. Starting at 1st level, the barbarian can overclock for 4 rounds a day. At each level after 1st, she can rage for 2 additional rounds. The barbarian can enter overclock as a free action. The total number of rounds of overclock per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in overclock, the barbarian gains a +4 circumstance bonus to her Strength and Dexterity, as well as a +2 circumstance bonus on Will saves. In addition, she takes a –4 penalty to Armor Class. While in overclock, the barbarian cannot use any Charisma based skills (except Intimidate) or any ability that requires patience or concentration.

The barbarian can end her overclock as a free action and takes damage equal to the number of rounds Overclocked plus one. This damage is a (fire) energy effect that ignores all spell effects that would reduce or negate it. A special notation should be made of the source of this damage. A barbarian cannot enter into Overclock while they have any unhealed damage applied from exiting overclock. If a barbarian falls unconscious, her overclock immediately ends and she takes damage as if she voluntarily ended her overclock.

This ability replaces Rage.

Overclock Powers (Ex)

As a barbarian gains levels, she learns to use her Overclock in new ways. Starting at 2nd level, a barbarian gains an Overclock power. She gains another Overclock power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of Overclock powers only while overclocked, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once. All Rage powers a barbarian could normally gain are also available to Android Overclockers. In addition they gain access to several abilities unique to their rare breed. This replaces all levels of Rage Powers that a barbarian would normally receive.

Greater Overclock (Ex)
At 11th level, when an Android overclocker enters overclock, the circumstance bonus to her Strength and Dexterity increases to +6 and the circumstance bonus on her Will saves increases to +3. This replaces Greater Rage.

Indomitable Will (Ex)
While in overclock, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers. This ability modifies Indomitable Will.

Improved Cooling (Ex)
Starting at 17th level, the Android overclocker gains Energy Resistance (Fire) 15. This can negate damage from the Android's overclock. This ability replaces Tireless Rage.

Supreme Overclock (Ex)
At 20th level, when a barbarian enters overclock, the circumstance bonus to her Strength and Dexterity increases to +8 and the circumstance bonus on her Will saves increases to +4. This ability replaces Mighty Rage.

New Overclock Ability
Enhanced Cooling (Ex)
Benefit: For every point of cold damage an Android overclocker receives while overclocked reduce the damage it receives at the end of its overclock by 1. (Min 0) This applies even if energy resistance or another effect reduces this damage to zero, but not if the effect that caused the damage is negated.

Temperature Regulation (Ex)
Pre-Requisite: Enhanced Cooling
Benefit: The nanite system within the android overclocker's body has become adept at negating the extreme temperatures that an overclock subjects it to. While overclocking and for one round thereafter the android gains Energy Resistance (Fire and Cold) 10. This can negate damage caused by leaving overclock.

Just some ideas.


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Okay, I'm sure this has been answered, but it's all about the Adventurer's Armory and not the APG... and in fact it's an answer that contradicts the APG rules as far as I can tell...

Monks do their own unarmed damage while wearing Brass Knuckles. If those knuckles are enchanted do they gain the bonuses to their unarmed strikes?

If not can I get a mage with Craft Magic Arms and Armor to tat my character with some wicked Dragons and turn his unarmed strikes into magic weapons. (If yes, is my body considered a single 'item' or do I simply rule that it's a 'no space limitation' and restriction 'only me' and benefit 'can't be sundered' and go from there?)
(The tat question is a question if anything other than Might Fists can amp a Monk's attack and damage.)