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So, my players randomly came upon a Werewolf early in this book who managed to dang near kill the party when they realized that none of them could break his DR except the main fighter. Soon thereafter they met a crazy old hermit on the edge of their capital who promised destruction and damnation and then proceeded to pee on the leg of one character before scampering away. Akiros mentioned he had bothered the Stag Lord but skeedaddled after the Stag Lord put a couple arrows into him. Originally this was going to be a Wereboard Tuskgutter, but Tuskgutter got changed into an Awakened Boar Barbarian. Then Kundal showed up, who they managed to save. This has made them begin to speculate that there is a larger Werewolf problem in the area and that the crazy old guy was one of them. After all, peeing on someone isn't just disrespectful, but also very territorial. So... I'm thinking they're right. I'm trying to come up with a good story for this and I think I have the start of an idea. Basically combine Howl-of-the-North-Wind with the Cult plot event and throw in lots of werewolves. Basically a local werewolf tribe meets Howl-of-the-North-Wind who kills their leader in combat, because Howl is a cleric of Lamashtu. He starts converting the pack into fanatics and has them infiltrate the local town. He plans to slowly convert the disaffected rabble rousers into loyal followers of the Demon Queen before transforming most into lycanthropes and setting them on the town. If the players find the plot early they only have to face one or two true Lycanthropes and a local barefisted brawler who accidentally got chomped and whom they now chain up during the full moon. Oh, and the local gang. If they let the problem grow... well that's a problem. Good idea, bad, things to add? Please comment!
"As the kingdom grows, the party gains experience points the first time it reaches each of the following milestones." One of those milestones is "Fill a Settlement with 4 Lots of Buildings" do they get this XP every time they fill any settlement with 4 lots of buildings or is this a single bonus that only happens once in their entire careers?
Running a game from home and looking for another player to fill out the party. Games are usually run every Sunday evening and last from 6pm (or earlier) to Midnightish (usually no later.) Group is a mix of early to mid-20s to early 30s. Mature players only, if possible. Willing to work on anything that isn't completely insurmountable in terms of play preference or style. If the times don't work or you're not interested but in the area, let me know! I need more gamer acquaintances. ;)
Looking at the rules as written it seems slightly abusive to me that along a river length of twelve miles people could establish and maintain a stable enough population of fish to feed approximately 250 people every month, year after year. The more implausible factor is that this can be done every twelve miles along the same body of water. Throwing in the ideas of waste disposal and resource consumption this seems a bit much. I am toying with the idea of making a Fishery style building for use with cities (limit 1 per city) that reduces consumption by 1 plus an additional 1 per adjacent hex with a water resource. Am I over thinking this? Is there some justification to my concerns or are they overblown considering what could be achieved with basic magic in a Golarion-tech-level society? I would just make a ruling and move on, but I have one player pitching and moaning about how I'm 'cheating them out of Consumption reduction' if I think of changing this rule. (Or the rule that you can build a sawmill in every forest hex and a quarry/mine in every mountain hex.)
Okay, I'm sure this has been answered, but it's all about the Adventurer's Armory and not the APG... and in fact it's an answer that contradicts the APG rules as far as I can tell... Monks do their own unarmed damage while wearing Brass Knuckles. If those knuckles are enchanted do they gain the bonuses to their unarmed strikes? If not can I get a mage with Craft Magic Arms and Armor to tat my character with some wicked Dragons and turn his unarmed strikes into magic weapons. (If yes, is my body considered a single 'item' or do I simply rule that it's a 'no space limitation' and restriction 'only me' and benefit 'can't be sundered' and go from there?)
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