Man in Mask

#72's page

75 posts. Organized Play character for mechaedd.


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Dark Archive

Male Human Fighter (Unarmed Fighter) 1
Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 is escorted from current company's service by a well-dressed Chelish man with all the proper paperwork.

    In his stead...

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • So, I notice now we're not really lacking in ANY manner of standard party role. I might actually bring in my Bull Rush Dwarf. Stat's'll need input, but the concept is pretty much already finalized.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • What I'd do would be preload all the maps in pieces and just change permission later while on the go. That, or just assign one of us to do the maps.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • I am only sure I'm switching out #72 for something; I need him free for my local group. Since this is a Tier 1 scenario, though, I'm building to cater. I've actually got a melee Cleric of Deskari whose stats are already up here and has played Part 1 in the local group. (Though I never really punched a whole lot successfully, anyways.)

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • No major opinion here; I will probably build-to-tailor my next character for this set regardless of what we get, though.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • The law doesn't quite work here like it does in Nidal; I don't just drop criminals/corpses off at the local drop-off station and return to my living closet.

    #72 begins picking up the dead/dying while looking around for something.

    "..."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Alan Baird a'Lorien wrote:
    Not for first steps, I understand for first steps you can only do normal.

    I do believe this is the case, hence the dash through the slow-track gold amount for the Intro chronicles.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Go ahead with the bard; I'm swapping #72 out since I need him available for the "Cheliax Party" in my FLGS. I can build to cater; I have 22 registered PFS characters, give or take 1.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Moving around Alan to attempt to crack the blonde upside the head.

    Provoking from her

    1 Attack: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 4 ⇒ (1) + 4 = 5

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72, unsure of how to feel about being protected by Sarenrae, attempts to hit the halfling again!

    Attacks: 1d20 + 3 ⇒ (14) + 3 = 171d3 + 4 ⇒ (1) + 4 = 51d20 + 3 ⇒ (9) + 3 = 121d3 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • UGH, forums untagged me from this thread. Didn't see it until now.

    #72 moves forward into the cloud and sees a halfling. #72 will try to give him the ol' one-two with Boar Style!

  • 5' me close to Mr. Nicestache
  • Full Attack!

    Attack 1: 1d20 + 3 ⇒ (7) + 3 = 101d3 + 4 ⇒ (2) + 4 = 6
    Attack 2: 1d20 + 3 ⇒ (3) + 3 = 61d3 + 2 ⇒ (3) + 2 = 5

    Did I say full-attack? I meant "Flurry of Misses."

  • Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Moving up behind Alan while entering Boar Style, readying to punch any hostiles. Posting from phone, so I can't move pieces.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Whelp, we can try to get the keys to open the door. Alternatively, Chak can abuse UMD to try to get that 20 before he rolls the nat 1 and jams the wand.

    ". . ."

    #72 hands the wand back to Alan, unsuccessful in his poke attempt.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Sounds about right. The other two were the Acid Jar of Pouring and the Basket of Snake-Holding.

    To recap, we have: Scepter Key, Roof Key, and Runed Key, right?

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • I've actually been horrible about paying attention excluding following orders, as per character basis. What chests are left, now?

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • ". . ."

    #72 closely examines the stick really closely and determines it could be used to poke someone. He demonstrates this by attempting to poke Danyn.

    Touch attack: 1d20 + 5 ⇒ (2) + 5 = 7 Wow, I really AM the WORST FIGHTER EVER.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Perception: 1d20 ⇒ 3

    Whatever it is, it doesn't quite "click" for #72.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 follows order, to the "T," no matter how dumb they are!

    Sunder on a charge, I guess?: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 stares at Chak, but is (based on empirical evidence) admittedly the most likely to do so regardless of the situation. He then wracks his brain, trying to think of a puzzle to make out of "putting acid on everything."

    Craft(Puzzles): 1d20 - 1 ⇒ (16) - 1 = 15

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Well, we at least know there's some acid in there.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • CHAAAARGE!: 1d20 + 7 ⇒ (5) + 7 = 121d3 + 4 ⇒ (1) + 4 = 5

    Did... did I just miss a tiny snake? I am the WORST FIGHTER EVER.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 awaits orders to open any of these things. Assume he'll follow not-obviously suicidal these commands to the best of his ability.

    He looks at Alan and says nothing. "..."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • " . . . "

    #72 follows to this vault.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Strength Check with one aid!: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

    Even #72's exertions of strength make no noise. Several joints pop loudly in the silence, however.

    Note I have no gear except the free clothes and can carry up to 350 lbs. as a heavy load.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Just chucking dying rats into the water, unless anyone's gonna express discontent, in which case I'll not. Returning to following orders regardless.

    ". . ."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • The Cleric that sees how messed up I am later is gonna be amazed I'm alive with all this Sickness.
    Fort: 1d20 + 4 ⇒ (15) + 4 = 19

    #72 tries to rip the rat in his leg in twain. If the first attack hits and takes it down, 5 ft. me closer to the next one and swing (if possible.)

    Slash 1: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 4 ⇒ (2) + 4 = 6
    Slash 2: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • May I tack on a 5' step after downing it, or am I actually adjacent to the next rat? Can't see map from work without minor pains of cellular use in the basement.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 keep slashing at his foes with his bare hands.

    Attack 1: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 4 ⇒ (1) + 4 = 5
    Attack 2: 1d20 + 3 ⇒ (16) + 3 = 191d3 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Ah, okay. I thought they were both on me. Silly work, distracting me from reading things thoroughly.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • 6 damage, actually; I charged, thus making my AC 11. It's back to 13 now, though.
    Forts: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (5) + 4 = 9

    #72's unprotected self gets chomped upon handily, thanks to the dead rat from before! He attempts to shred them, focusing his attacks on one rat (unless the first somehow drops it.)

    Attack 1: 1d20 + 3 ⇒ (1) + 3 = 41d3 + 4 ⇒ (1) + 4 = 5
    Attack 2: 1d20 + 3 ⇒ (5) + 3 = 81d3 + 2 ⇒ (2) + 2 = 4

    He swings so hard, his step sends his foot crashing through the floor, next to a rat.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 swiftly hunches over and curves his fingers into hook-shapes, assuming the Boar Style.

    If the rat isn't dead from Danyn, I am full-attacking it. If not, attack 1 is on the next nearest rat after charging it. Doing Slashing Damage, if it matters.

    Attack 1: 1d20 + 3 ⇒ (3) + 3 = 61d3 + 4 ⇒ (3) + 4 = 7 +2 more to-hit if it's a charge
    Attack 2: 1d20 + 3 ⇒ (18) + 3 = 211d3 + 2 ⇒ (2) + 2 = 4

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 starts looking for ropes and hooks that can be attached to both the aforementioned ropes and chest handles.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Perception to Aid Alan: 1d20 ⇒ 18

    #72 climbs about the mounts of junk, double-checking Alan's seach.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Note: You can edit your rolls within the 1-hour limit; it even keeps the same rolls for all your dice.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 follows suit.

    Stealth (isn't a class skill for me): 1d20 + 3 ⇒ (12) + 3 = 15

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Danyn wrote:
    That leaves us very... redundant. But alright.

    Are you implying we can't solve all our problems by simply punching something? I aught to punch you for implying that!

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • We've still got 4 players, so at least we're a legal table without a pregen.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 awaits orders for the "Punch Down the Door" initiative.

    ". . ."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • They're just intimidated by our Punchy-Power Pack.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • To the pelican!

    "..."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • "..."

    #72 remains outside the holy building of Sarenrae, and waits for the group to return. He then follows alongside Alan, wherever he decided to go.

    Dark Archive

    1 person marked this as a favorite.
    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 is in a stare-down against a squirrel whom has thought to make his new home in this "new tree."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Ceasing following Alan; Stealth is one of my two skills, as it's vital skill for a Silent Enforcer. Once #72 gets 3 xp and gets rebuilt as a Ranger before his 4th game, he'll actually be moderately good at it!

    #72 is standing wherever instructed.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 is in no way an aid to the lie beyond carrying the basket away, following behind Alan.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 raises the basket to the woman.

    "..."

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • We can knock better than ANYONE else. #72 isn't leading now, though, so he won't be a-knockin' unless instructed to do so.

    Dark Archive

    1 person marked this as a favorite.
    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Everybody waaas Kung-Fu fiiiiightiiiiing! Huh!

    I'm pretty sure between Danyn and I, we have one of the worst Diplomatic groups EVER. Now all we need is Chak to come along and CAW at everything loudly and we'd be golden.

    #72 listens obediently, without overt motion or sound (not that he's particularly stealth or anything...)

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 nods, and accepts the basket. He then journeys on himself if unhindered by other members to deliver this care package.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • I "don't do" verbal-based checks, so I'll be around if anyone wants me to go with them specifically.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • #72 matches gaze with the individual eying us up.
    ---
    Being devoid of speech, #72 walks alongside whomever is in the front row.

    ". . ."

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