GM Tektites PFS First Steps Group B (Inactive)

Game Master Hawkwen Agricola


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Group B, report in.

Lantern Lodge

Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3

I'm here.

Dark Archive

Male Human Fighter (Unarmed Fighter) 1
Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Checking in! Ha, we have 3 Unarmed Strike users. We could never get too many Bar Brawl scenes.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Unarmed striker #2 checking in

    Lantern Lodge

    Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3
    #72 wrote:
    Checking in! Ha, we have 3 Unarmed Strike users. We could never get too many Bar Brawl scenes.

    And only one person able to wear armor > light (2 of which aren't proficient with any armor).

    Guess we're a fairly low maintenance group lol.


    Other than Neteafa and Moulini, you guys are the Dark Horse, non good tendency group. :D

    Had to try to keep an even mix though.

    Lantern Lodge

    Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3
    GM Tektite wrote:

    Other than Neteafa and Moulini, you guys are the Dark Horse, non good tendency group. :D

    Had to try to keep an even mix though.

    Yea figured it was prolly alignment + group balance that you were going for (since each group has a pure caster, a skilled character, a class capable of healing, and then 3 pure or hybrid combatants).

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    I have good tendencies the alignment choice is meant to represent his self discipline and training and the adherence of his aestic life style choice.

    Also may I purchase equipment before we get started?


    Yep, we'll get to that in Gameplay. Just figure out what you want and have it ready.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Speaking of which, can we get a gameplay thread? It's either to find these topics when they're dotted and in the Campaigns tab.

    Lantern Lodge

    Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3
    Alan Baird a'Lorien wrote:
    I have good tendencies

    Yea, my neutral characters generally tend towards good as well (PFS disallows strictly evil characters for a reason), I just find neutral gives me a little more wiggle room in terms of how I accomplish my (mostly) good intentions...

    For instance in a recent game I've been playing with some RL friends, my Neutral Bard, while infiltrating a fort of (notably evil) ogres, barricaded a small building after hearing ogres inside, and burned it down with them inside, rather than having to deal with them head on... (something I doubt a goodly aligned character would approve of, burning trapped "people" alive isn't the nicest thing to do, evil or not).

    For the most part, Keeshe probably thinks of herself as a good person, and if you gave her a list of a alignments to pick from, she'd probably say that she was chaotic good, or even neutral good (but I mean honestly, do evil characters even see themselves as evil?)... Overall her sense self preservation overrides her sense of good from time to time, pushing her towards neutrality... that's how I see this specific CN character, obviously people's view of Neutrality varies, and even one person's definition can change, depending on the character they are playing.

    Dark Archive

    Female Human

    Moulin Reporting in


    Gameplay thread is open.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Unarmed striker #3 (I think?) reporting in. This should be... weird, if nothing else.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • The Pathfinder Society: We're largely uncharismatic but we're REALLY good at punching you in the face!

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    But some of us are bright enough to wear armor for when people punch back.

    Lantern Lodge

    Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3
    #72 wrote:
    The Pathfinder Society: We're largely uncharismatic but we're REALLY good at punching you in the face!

    I could totally learn Stone Fists so I could help enforce that motto ^ ^;

    ...

    Well, aside from the uncharismatic part >.<

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Armor merely gets in the way of clean movement.

    Btw I really wish the brawling property could be applied to bracers of armor.

    The Exchange

    Female Gnome Witch/1 ~ HP: 7/7 ~ AC: 12, T: 11, FF: 11 ~ Fort: +1, Ref: +3, Will +3, ~ CBM: -1, CMD: 9, Speed: 20ft, Init: +0

    Neteafa Reporting in!

    Grand Lodge

    Male Tengu rouge

    Ok slight ck slight change I'm reporting in for moulin Tankard....

    The Exchange

    Female Gnome Witch/1 ~ HP: 7/7 ~ AC: 12, T: 11, FF: 11 ~ Fort: +1, Ref: +3, Will +3, ~ CBM: -1, CMD: 9, Speed: 20ft, Init: +0

    Quick question: How do we handle dice rolls?

    Test: 1d20 + 1 ⇒ (7) + 1 = 8

    I think I figured it out, yay for virtual dice!

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Additionally, when you have a dice roller text line, it can be given a title. Additionally, there's the ability to do multiple dice. Example as follows brackets instead of sqiggle-brackets;

    {dice=SOME COOL THING}1d20+3;1d6+3[/DICE]
    SOME COOL THING: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 3 ⇒ (2) + 3 = 5

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    you just wasted a natural 20

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • It was pretty cool, though. Gonna confirm my cool crit.

    COOL CONFIRMATION: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (5) + 3 = 8

    Not bad; I'd've given the target 1 bleed on that flurry attack (even if 18 didn't confirm.)


    Will have a post up for you shortly

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Also, to note, the factions page has headshots of each of the Faction Heads.


    Did the link work for the Paracountess

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • Not sure; can't look at Googledocs at work. Just putting it out there for folks in the same situation (or if you don't feel like cutting pictures out of pdfs to put up.)

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Quick unrelated question; since this would be my third session with this character, I level up to level 2. Would I still be able to do the next session since it is designed as an introduction? If not, will I be able to bring a different character into for the second part?


    You won't be able to do it with Alan if he is a level two. For sure you can bring in a different character.

    The Exchange

    Female Gnome Witch/1 ~ HP: 7/7 ~ AC: 12, T: 11, FF: 11 ~ Fort: +1, Ref: +3, Will +3, ~ CBM: -1, CMD: 9, Speed: 20ft, Init: +0
    GM Tektite wrote:
    Did the link work for the Paracountess

    Yes I was able to see her.

    Lantern Lodge

    Female Elf Magus (Spell Dancer) 1 - HP 9/9; AC 17/T 13/FF 14; F +2; R +3; W +0; Perception +0; Speed 30ft; CMD 15; CMB +2; Init +3

    lol them crits, turning DR 5/Silver to uselessness.


    Yeah um, didn't go down the way I thought it would.

    Grand Lodge

    Male Tengu rouge

    sorry about the 1d202...i probably at dr 5 would been fine with a hit 2d6 +1 + 1d6 sneak usally = 7+ so it would have done better than day which is 1d4 so ave 2 so...

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    How did you think that would go down GM?

    Grand Lodge

    Male Tengu rouge

    i'm thinking he means the combat...


    I thought it would last a little longer, didn't foresee double confirmed crits with high damage.

    The Exchange

    Female Gnome Witch/1 ~ HP: 7/7 ~ AC: 12, T: 11, FF: 11 ~ Fort: +1, Ref: +3, Will +3, ~ CBM: -1, CMD: 9, Speed: 20ft, Init: +0

    Lol yah the battle was over before I even had a chance to respond.


    I'll have a game post up in an hour or two.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Just an FYI my computer is f'ed. If I update it'll be once maybe twice a day from my wifes computer.


    Ouch

    Lantern Lodge

    Male

    Luckily I just filed my taxes so at most I will have to way a week or two and then just buy a new computer.

    Dark Archive

    1 person marked this as a favorite.
    Alan Baird a'Lorien wrote:
    We suck, we should just punch her in the face and move on.

    A fellow follower of thread here. I seriously laughed until I was coughing & hiccuping after reading this line.


    Sorry guys, RL been a little hectic. Have something up tonight or tomorrow.


    Keeshe, Neteafa, you guys still here? We will wait a little bit longer before continuing.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • They're just intimidated by our Punchy-Power Pack.


    Apparently. I've sent them PM's

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    We *are* punchy.


    I haven't heard from Keeshe or Neteafa yet. We can give it a little longer, but I think you guys should start talking about how you want to proceed.

    Dark Archive

    Male Human Fighter (Unarmed Fighter) 1
    Stats:
  • Init +2
  • HP:10/13
  • AC 12, FF 10, T 12
  • Percep +0, Sens Mot +0
  • Fort: +4 Ref: +2 Will: +0
  • We've still got 4 players, so at least we're a legal table without a pregen.

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