Dead bird

"Shakka"'s page

9 posts. Alias of Eminem80.


RSS


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

"Who is Nisroch?"
"Where is the box located?"
"who are your other allies?"


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

"What are the names of any others targets you had when you died?! Caw!" The "Raven" hops around and shifts to see the lifeless, bleeding eyes of the alchemist better.


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

"Caw! How did you contact your employer?"


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

The creepy bird transforms into a raven and starts asking the alchemist's disembodied head questions. "Caw! Who hired you to set up the assassinations? Caw!"


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

The skeleton bird with empty eyes appears on Jamba's shoulder. It flies over and lands on Zarskia's head. It caws eerily as it expels dark vapor from its beak. The vapor travels down his breast and enters the nostrils of the dead alchemist.

He casts Speak With Dead


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

A crude looking "bird" with a skull for a head and empty eyes appears on Jamba's shoulder. It looks around with its empty eyes as if trying to sense danger. Spirit Sense-60 ft


Nosoi Psychopomp-Arcane Familiar [HP: 26/26 | AC: 19 T: 15 FF: 16 | F: +3 R: +6 W: +6 Init: +3, Perc: +13]

Picture of Shakka (Nosio Psychopomp Familiar)


Here is the avatar and crunch. Background is coming soon. Thanks for the opportunity to apply!


This is Eminem!

Cade's Backstory:

Cade spent his childhood on the streets of Barrjka. He had never known his parents and was bounced from house to house as an orphan before finally running away and carving out an existance as a street rat. The time of the street was beneficial. He learned how to manipulate others with his words as well as other skills he would find useful later in life. It was during this time that he honed his skills at entertainment. He would make spare change telling tales on street corners. As he hit his late teens, he started performing in local taverns and pubs. He was successful, but was not earning enough to meet his physical needs. During the day, he found work for a livestock company “driving” cattle and other animals from town to town.
The last few years of his life have been rather lucrative. Between driving livestock a couple weeks a month and performing in tavern while in town on his “off” weeks, he had reached the ranks of the middle class. Life was fine and ordinary for the first time in his life. That was until the attack. A friend of his had complained about some of the things that were going on at a local mill, Hawcroft Logging. The friend had been fired and asked to leave when he started asking too many questions. Many of his possessions where still on site though. The friend asked Cade to go by the mill with him at night and watch out for trouble while he snuck in and retrieved his belongings. While waiting in the shadows, Cade was attacked by four men. They beat Cade repeatedly and left him for dead. During the attack, his back was broken and he was left paralyzed. His friend never returned to help him. It was not until a day later that someone saw him and called the authorities. Cade was transferred to a local hospital and told about a new procedure that could restore the use of his limbs. He quickly agreed to the procedure…

I left the last part open ended so, if selected, I can easily be wherever you need me! Let me know if something doesn't work. I have read a good bit of the game thread. I put the beating at the mill in to give a possible story hook. Thanks for the consideration! Like I said, I can tweak the build for more combat (arcane duelist) or more roguish (archaeologist) as needed.

Build:

Build:

Human Bard 4
CG Medium Humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 39 (4d8+8)+8
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +7 (1d4+4/19-20/x2) and
Masterwork Whip +9 (1d3+4/x2) and
Rapier +7 (1d6+4/18-20/x2)
Ranged Shortbow, Comp. (Str +4) +5 (1d6+4/x3)
Special Attacks bardic performance (standard action) (12 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 14), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 4):
2 (2/day) Blistering Invective, Gallant Inspiration (DC 14)
1 (4/day) Grease (DC 13), Cure Light Wounds, Liberating Command, Saving Finale (DC 13)
0 (at will) Mage Hand, Detect Magic, Prestidigitation (DC 12), Ghost Sound (DC 12), Dancing Lights, Message
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 10, Wis 8, Cha 15
Base Atk +3; CMB +7; CMD 18
Feats Dazzling Display (Whip), Weapon Focus (Whip), Whip Mastery
Traits Bully, Focused Mind, Reactionary, Graft-Spine(iron) Drawback: Pride
Skills Acrobatics +5, Bluff +6, Climb +3, Diplomacy +9, Escape Artist +5, Fly +1, Intimidate +11, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +6, Perception +6, Perform (oratory) +9, Ride +1, Sense Motive +9, Stealth +6, Swim -1, Use Magic Device +9
Languages Common
SQ bardic knowledge, versatile performance abilities (oratory), well versed
Combat Gear Alchemist's fire (2), Tanglefoot bag; Other Gear +1 Chain shirt, +1 Buckler, Arrows (40), Dagger, Masterwork Whip, Rapier, Shortbow, Comp. (Str +4), Backpack (empty), Chalk, Mirror, Signal whistle, Thread (50 ft.), Waterskin, You have no money!
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action) (12 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dazzling Display (Whip) Intimidate check to demoralize can affect those within 30' who see you.
Focused Mind +2 to Concentration checks
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Whip Mastery Using a whip does not provoke attacks of opportunity
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Here is my bard build. If he looks good, I will start working on his background. He is built to buff and debuff whild providing control and support.