Seoni vs Amiri vs Sajan power question


Rules Questions and Gameplay Discussion

Scarab Sages

Mainly I'd like to hear a clarification from someone who've played the game more to how these powers compare:

Seoni: Reduce fire([]and acid and cold) damage delt to you by 1([]2)

Vs

Amiri: When you are dealt combat([]or any other type of) damage, reduce it by 1.

Vs

Sajan: When dealt damage other than combat damage, reduce it by 1([]2)

How do these powers compare to each others? How would you rank them? When is one Better than the other?
Anything else I'd need to know?

THe thing came up when making my home made Tiefling Zen Archer and giving him a Seoni related power made me question if that's useless due to Sajan's.


While you can rank them if you'd like, they're based on the character's class (in this case, role).

Since you're making another Zen Archer, then the extra abilities should be based on the same role already created as-is.

Those would be:
[] When dealt damage other than Combat damage, reduce that damage by 1 ([] 2).
[] When you play a weapon with the Ranged trait, you may recharge it instead of discarding it.
[] Add 2 ([] 4) to your check to acquire a boon with the Ranged trait.
[] When you start your turn with no cards in your hand, you may draw 1 card.

The following is my opinion based on what I've seen of the characters:
The races of the characters only seemed to impact the die choices and not any of the abilities.

Harsk, being a Dwarf, has a d12 Constitution and the Fortitude skill, but doesn't get any bonus against monsters with the Goblin trait, and gains no bonuses or reduction to non-combat damage. While dwarves in the RPG get both by default.

Lini, being a Gnome with a d8 (seems d6 is the human standard), should have a spell at the start, as gnomes in the RPG get spell-like abilities if their charisma is above average, but in the card game, she gets none and has to spend a feat for it.

So it makes sense to me that a Tiefling, which in the RPG has default basic resistances to certain things, wouldn't have those resistances by default in the card game.

So, I'd just stick with the Monk and Zen Archer abilities as-is.


1 person marked this as a favorite.

I think it depends.

Different monsters / barriers / scenarios deal different types of damage. Given that these powers come along relatively late in the adventure path, i think there's inevitably going to be a certain amount of variety in the damage you encounter.

Amiri's upgraded power - reduce all damage by 1 is clearly better than Seoni's upgraded power - reduce fire, acid, or cold damage by 1.

The point where it gets difficult is comparing 1 damage of any kind vs 2 of limited types.

I've got the Sajan power on 1 play-through, but don't tend to find i run into that much non-combat damage. That said, if you run into an Enchanter, it's very useful.

For Seoni, I think I took the reduce fire by 1, but haven't got to the point of another power feat yet. I guess it would depend on what else you're taking- isn't there a L5 spell that blasts monsters but also does 1 cold damage to characters? cancelling cold damage would be really useful for Seoni if she's carrying a few of those around.


In a vacuum, I'd say Sajan's is best, followed by Amiri's, then Seoni's. That is because Sajan's does every kind of damage except combat and Amiri can (with 2 power feats) get to every kind of damage, while Seoni's will take multiple power feats to get to multiple kinds of damage, but never quite as many types.

But in context, Amiri will have armor, while Sajan and Seoni won't. That probably makes Seoni "need" hers more than Amiri. Same thing for Sajan. Seoini is also the most "vulnerable". So in context, I might say Seoni's is best.

Scarab Sages

THanks for the replies

Sajan's ability say none combat, so is this including force and fire damage from the enchanter and the like? Aka any damage by a bane or villain not related to the combat check?


Azullius Koujou wrote:

THanks for the replies

Sajan's ability say none combat, so is this including force and fire damage from the enchanter and the like? Aka any damage by a bane or villain not related to the combat check?

You suffer combat damage when a card says "combat damage" or when you fail any check to defeat a monster, even if the check to defeat is not a combat check, UNLESS the card says otherwise.

To answer your question, the force and fire damage from the Enchanter is not combat damage because it doesn't say it is combat damage. Again, failing a check to defeat any monster DOES result in combat damage, even though it doesn't say so on the card, unless otherwise stated on the card.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Seoni vs Amiri vs Sajan power question All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion