Warden of Doors |
Yep! Kua hefts his axe over his shoulder and walks out into the cathedral. Once he reaches the clearing the half orc clears his throat. "Ehm. Greetings."
Your exit from the passage into the grand cathedral. Each of the strangers instinctively reach for their own weapons- the ogrekin hefting an earthbreaker with his oversized arm, the birdman going for a short blade and the elf placing a hand upon the pommel of a rapier. Once it's clear Kua wishes to speak, the elf holds both hands wide and motions to his comrades. The others likewise keep their hands from their armaments.
"And greetings to you, Duskwarden.", he says smoothly,"I am called Wasp, of Oriat. My companions, respectively, are Issik and Brawn."
"Brawn's me.", the drooling half-ogre says.
"Naturally, my friend. Seeing as we have stumbled upon one another here in this perilous sepulcher, perhaps it would be prudent to exchange information, share professional currency among peers?" Wasp smiles, his almond-shaped purple eyes jovial despite being far below the surface in a dusty tomb.
Warden of Doors |
From Uwais' last post, I'd say Waya's in the room, Uwais at the fore in the passage behind you.
"We scaled the faces in the Storval Rise outside and made our way in through the Godsmouth itself. A harrowing prospect, neh? But we managed. Wouldn't due to disturb the upstairs neighbors without good cause, after all. And how did you find your way in? Should I surmise you and your companions are here in an official capacity, Kua?", Wasp responds lightly.
Yangzhun Chen |
Yang chuckles at the man's words. In his thickest accent, even stressing it more than usual, he says, "You may surmise as you wish, of course. We are here as we choose to be. And it is nice to meet you. I am Chen Yangzhun, but call me Yang."
Yang looks them over to see if they carry the rock-climbing gear that would be needed to scale the outside.
perception 1d20 + 2 ⇒ (10) + 2 = 12
Warden of Doors |
"A pleasure, Yang.", Wasp replies before he's cut off.
"You sound funny.", Brawn says, scratching his nose
"Well you look funny.", says Issik, the birdman- speaking for the first time in a dead-on mimic of the half-ogre's voice.
"CUT IT OUT, I DON'T LIKE THAT!", storms Brawn before Wasp holds up a placating hand.
Yang notices several coils of rope on the party and a wayward strap hanging from Brawn's pack- it could be part of a climbing harness or maybe he just didn't secure his belongings very well.
Sister Mara |
As Kua and Yang speak with the three newcomers, Sister Mara remains hidden in the passageway studying the trespassers and listening carefully to what they say - and what they don't say.
Stealth check: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (expending Guidance)
Perception check: 1d20 + 6 ⇒ (12) + 6 = 18
Sense Motive check: 1d20 + 7 ⇒ (14) + 7 = 21
Kua |
Kua waits for the birdman and the ogre to stop bickering before continuing. I am here to map. The half orc lifts and arm to show the slate grid attached to his back.
Most things that we've encountered in these halls now lie dead. There are a few exceptions though. There is a necromancer woman about with two skeletal cohorts. She may or may not pose a threat to you. There is also a worm like creature that can be bargained with for information. It seems to know a bit about this place and will share that information for a few coins. Though, I still think that tying it's neck in a knot could have gained us the same results...
What about you? What have you encountered so far?
Warden of Doors |
"Thus far we've fended off a swarm of flesh-eating cockroaches..", Wasp replies before Brawn groans, seemingly at the memory.
"... several creatures with hideous mouths, doglike legs and the bodies of beautiful women. A zombie almost exploded on us in one of the tombs and we fought a skeletal warrior in another- you say you've been through much of the complex, neh?"
For sense motive and perception I'll use your existing rolls and just let you know if something sets you off, rather than saying 'everything seems fine' over and over.
Yangzhun Chen |
"Thus far we've fended off a swarm of flesh-eating cockroaches..", Wasp replies before Brawn groans, seemingly at the memory.
"... several creatures with hideous mouths, doglike legs and the bodies of beautiful women. A zombie almost exploded on us in one of the tombs and we fought a skeletal warrior in another- you say you've been through much of the complex, neh?"
For sense motive and perception I'll use your existing rolls and just let you know if something sets you off, rather than saying 'everything seems fine' over and over.
"These creatures you discovered are curious. Did you defeat them all, or are some left?"
Warden of Doors |
I'm not sure just how much of this place that we've covered, though we may be able to fill in some of the blanks together. Kua pulls the slate map from the side of his pack.
Have you mapped your progress at all? We could save each other some time if we compare notes.
"Of course, Kua. We're quite happy to make things a bit simpler for all of us. Let me see..."
Wasp pulls out a rolled up piece of parchment with some hasty marking on it. From what you see, the trio has explored much of the southwestern portion of the complex. At the end of the hall outside the Archives is a octagonal room where they say they found a swarm of cockroaches. A long hallway leads north to south from around that point, branching off to a stairway to the cathedral and a route south. In the very southwest corner, he explains where his group entered the Ossuary. East of their entrance is a series of tombs dedicated to different motifs, according to Wasp. Finally, they found their way into the Cathedral again through a secret passage behind the Runelord of Wrath. The elf gladly marks out the rest of the complex on his own map off of yours."Well, Yang, I'm afraid to say that we had no choice but to slay the strange things- but their corpses are down here in these crypts or preparatory chambers. Shouldn't be difficult to make some examinations, considering all the tools you'd need are in there as well...."
Wasp dabs some of the ink from his quill, sealing his inkpot again.
"Quite helpful, very much obliged. I have just one more question- did you happen to find a small bronze sphere somewhere in the Ossuary?", he inquires nonchalantly.
Sister Mara |
At the elf's mention of a small bronze sphere, Sister Mara thinks about the bronze ball resting at the bottom of her backpack - the bronze ball which she and her companions recovered earlier from the iris of the feathered eye statue bearing an inscription referring to a coming apocalypse.
Warden of Doors |
DM Screen:
"Well, of course it won't be that easy.", Wasp says,"It is an item that a client desires- that's all I can say. If you do happen to find it, though, please seek me out and we can work out a trade- the rooms we explored had more than just vermin and monsters in it."
Warden of Doors |
"Aye, should you find what we seek, inquire at the Satyr's Beard in Hospice- the bartender will see that we receive any messages. Well, I believe we've taken enough of your time- let's see what this goblin snake has to offer. Farewell to you all and your companions."
Wasp bows and the trio moves back toward the statue of Runelord Alzanist and the open passage behind.
Kua |
And to you too. Kua watches the three adventures leave and turns to move back to where Auron and Jhaik wait.
Well, that could have gone worse. Kua places the slate grid on the ground in front of him and traces a finger along newly marked lines.
We were able to fill in this last quarter or so of the map from Wasp's notes. Looks like all we have left is to check behind the rest of these statues in the central cathedral and we'll have covered the whole place.
Sister Mara |
"That sounds good. But let's keep an eye out for those three. There's something about them I just don't trust," Sister Mara says, warily eyeing the secret passage through which the strange trio departed.
Shall we move to statue 1 - Runelord Karzoug, I believe? Sister Mara casts Detect Magic and takes 20 on the Perception check (for a total score of 26) to search the statue and the secret door for traps.
Sister Mara |
Warden of Doors |
Sister Mara's keen eyes catch sight of a series of fine filaments stretched across the floor a few feet from the tomb's entrance. With her eyes, she follows the strands up to the ceiling where a sharp glaive is a affixed on a swinging joint, ready to fall on the unwary.
Disable Device check, please.
Warden of Doors |
With clever fingers and great care, Sister Mara attempts to unwind the filament without triggering the trap. Very close to the end, however, she makes a false move and the glaive swivels down from the ceiling with great force!
Glaive attack vs. Sister Mara: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 1 ⇒ (2) + 1 = 3
Though she ducks, the blade clips Sister Mara's shoulder and nearly knocks her to the floor, leaving a bloody wound.
Sister Mara |
If possible, Sister Mara will offer a quick prayer to Sarenrae and try to cut the cords or attempt to wedge the mechanism to keep the glaive trap from resetting.
Disable Device w/Guidance: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Per Disable Device description: If you fail a disable trap check by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong (like the trap is triggered - as we just found out!). If you're attempting some sort of sabotage (which I believe is the case with this action), you think the device is disabled but it still works normally.
Kua |
Kua looks to Sister Mara "Hmm, this one is complex. Do you feel comfortable trying again? If not, I can give it a shot."
If SM wants to try again, Kua will attempt to aid again. Does that actually require a roll from me? I thought it did, but I can't find anywhere that says that.
Sister Mara |
Aid Another is (usually) a DC 10 check.
"I'll give it another try. Here, let me give both of us a bit of divine guidance," Sister Mara says, offering a brief prayer to her Goddess. Cast Guidance on both of us.
Disable Device w/Guidance: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 - well poop!