| Sister Mara |
"Let's try the one behind the rotting fat man holding the scythe," Sister Mara suggests, moving forward to check the secret door for traps. "Based on the statue's appearance, I'll bet that this one has something to do with undead..."
Take 20 on Perception for total check of 26.
| Warden of Doors |
Sister Mara easily finds the secret entrance to the next crypt, now knowing exactly what to look for.
Swinging the heavy stone door open, she finds another dusty chamber with evenly spaced niches like the previous crypt. But instead of bodies in funerary trappings in each niche, the floor is covered with a mound of splintered bones.
DM Screen:
| Sister Mara |
Godsmouth Ossuary Catacombs Map
Sister Mara takes up position behind Auron, crossbow loaded and ready to fire into the chamber should anything hostile emerge.
| Warden of Doors |
When Kua reaches the center of the room an emaciated form leaps at him from the shadows where it had been concealed! What was once a man is now a pale wretch with leathery skin, a fang-filled mouth ringing a distended tongue and the deflated bulk of a once corpulent belly drooping from its midsection. A second creature dives at the Duskwarden from one of the niches in the side, stepping between Kua and Auron! Before he can raise a hand to defend himself, they both lay into the Duskwarden.
Kua is flat-footed and flanked, but the second creature is flanked by Auron and Kua.
Attacker 1, bite and claws: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (4) + 1 = 51d20 + 5 ⇒ (17) + 5 = 221d6 + 1 ⇒ (2) + 1 = 31d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (2) + 1 = 3
Attacker 2, bite and claws: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 1 ⇒ (3) + 1 = 41d20 + 5 ⇒ (17) + 5 = 221d6 + 1 ⇒ (2) + 1 = 31d20 + 5 ⇒ (13) + 5 = 181d6 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 3 ⇒ (1) + 3 = 4
Ouch, 19 total damage to Kua. Please give me two Fortitude saves.
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
DM Screen:
| Sister Mara |
Knowledge (religion) check to identify the creatures: 1d20 + 4 ⇒ (4) + 4 = 8
Round One:
Sister Mara stretches out her hand and calls upon the powers of the Everflame to send a bolt of divine energy shooting toward one of the creatures threatening Kua as she steps into the passageway.
Move action 15 ft to square AK,24. Standard action to cast Disrupt Undead at the undead creature in square AK,19.
Ranged Touch Attack: 1d20 + 5 - 4 - 4 ⇒ (8) + 5 - 4 - 4 = 5 (penalties for cover and firing into melee)
Damage: 1d6 ⇒ 4
Sister Mara's AC: 17
Sister Mara's HP: 19/19
| Kua |
Gonna assume that The layout I posted above is correct for now.
As Kua nearly succumbs to his wounds, his primal instincts kick in!
"Rrrrrarrgh!!" Blood and spittle fly from the orc's mouth as he attempts to cleave his assailant (AK/19) in twine.
Free Action: Rage! Now at 5 HP
Power Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage 1d12 + 10 ⇒ (10) + 10 = 20
If that hits and kills, Kua will 5 foot step to AK/19.
| Auron Rurikski |
Auron gives out a shout and throws himself into the fray. He swings his warhammer with deadly purpose, following with a maneuver to the right.
power attack with flank at AK21: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26
power damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
step to AL21.
| Warden of Doors |
In the chaos of the growing melee, Sister Mara's bolt of energy glances off of Auron's back, giving the warrior little more than a slight tingle. Uwais steps in far to the rear, just far enough to get a clear enough line of sight before sending a stone sailing into the corridor.
Sling: 1d20 ⇒ 81d3 ⇒ 2
But the bullet clatters through the stone chamber.
Furious at the ambush and his growing wounds, Kua brutally hacks into his assailant and cleaves the gaunt beast in twain before stepping over its body to place some distance between himself and the remaining attacker and enough room for Auron to step in and apply his warhammer to the creature's face, crunching bones and mangled teeth. Yang sends a familiar bolt of force into the undead menace, staggering it further.
But the creature remains standing and leaps at Auron with claws raking and jaws snapping.
Bite/claw/claw vs. Auron: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (1) + 1 = 21d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 71d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (5) + 1 = 6
The heavily armored knight seems to weather the assault well, until a claw slips just under his guard and pulls a rent in his chainmail. His arms and legs begin to feel leaden, his muscles seizing up.
Auron's Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20
But the Hound Master proves too resilient for the paralysis to take root.
Okay, round two. I've moved Auron to AK20 since Kua killed the other ghoul.
| Sister Mara |
Round Two:
Seeing an open path to the creature threatening Auron, Sister Mara draws her scimitar and charges to attack the creature.
Full-round action to charge 10 ft and attack the creature in square AK,21.
Attack: 1d20 + 2 + 2 + 2 ⇒ (12) + 2 + 2 + 2 = 18 (bonuses for charge and flanking with Auron)
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sister Mara's AC: 15 until the start of her next turn.
Sister Mara's HP: 19/19
| Sister Mara |
Oops! Sorry Kua!
Realizing the extent of Kua's injuries, Sister Mara calls upon the powers of the Healing Flame tomend a portion of the Duskwarden's wounds.
Cast Cure Light Wounds on Kua: 1d8 + 2 ⇒ (3) + 2 = 5
Hmm... Let's cast a second CLW as well: 1d8 + 2 ⇒ (5) + 2 = 7
| Warden of Doors |
Auron shoulders open the next chamber with only a little effort to find a truly strange sight.
A plush red carpet runs down the narrow corridor between wood paneled walls polished to a high sheen. Floating lanterns cast a gentle glow into each alcove flanking the corridor, where bodies wrapped in pristine linen are laid to rest in niches. Rather than the clammy chill of most underground rooms, this chamber is pleasantly warm and the soothing sound of chimes tinkles softly in the distance.
| Auron Rurikski |
Eh, somethin's not right 'ere. Auron blurts out, seeing the obvious.
Mebbe some magick's about? If nobody's home, it woulda be a good spot to take a nap later on.
Taking his lit torch, Auron aims and throws it, trying to to catch the linen shroud on fire.
Good thing the priestess ain't around.
| Warden of Doors |
Auron tosses the torch a short distance to the second alcove on the right.
DM Screen:
The torch hits the floor and sputters, but doesn't appear the catch the shroud on fire even though you can smell smoke.
Kua, Mara and Yang:
| Auron Rurikski |
Eh, that's it then? No warm, comfy room. Me eyes playin' tricks. Still can't get it.
Auron looks uncomfortable and a bit apprehensive.
Tell you what, still need to take a look see, right? I'll have me mutt follow whoever's goin' in.
Auron commands Jhaik to defend whoever's searching out the crypt.
| Warden of Doors |
Yikes! Sorry for the hold up!
Sister Mara steps into the crypt, with the intention of stamping out the fire. As she approaches the smoldering shroud, however, she notices a quiet dripping sound like beads of water hitting the ground. Looking further and to her left, she can see a human skeleton in a nearby alcove. Its bones are covered in slowly dripping red blood, droplets falling from its frame and onto the floor. It takes a faltering step toward her.
Okay, roll initiative and let's give the ad-hoc combat rules a trial run.
| Warden of Doors |
Kua initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Uwais/Waya: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 2 ⇒ (15) + 2 = 17
Skeleton: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative and Stance
Kua- 17; rearward
Waya- 17; rearward
Auron- 15; rearward
Sister Mara- 15; open
Yang- 10; rearward
Bloody Skeleton- 9; open
Jhaik- 9; open
To simulate the narrow crypt, only Jhaik and Mara are in close-combat stances and the rest of you are in rearward ranged stances. If Mara or Jhaik falls back (provoking an AoO if done as a move action), then another PC can enter close quarters.
| Auron Rurikski |
Jhaik watches as the queer bony skeleton rises and approaches his ward. Recognizing it as a threat, the hound rushes in and takes in a savage bite on the bloodied bone.
Jhaik bite attack: 1d20 + 4 ⇒ (20) + 4 = 24
confirm crit: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d6 + 2 ⇒ (5, 6) + 2 = 13
free trip check: 1d20 + 2 ⇒ (12) + 2 = 14
| Sister Mara |
Round One:
Not entirely surprised by the appearance of another undead creature, Sister Mara eyes the bloody skeleton critically as she strikes at it with her hanbo. Mara will also take a 5-ft step to the side to open up the line of fire to the skeleton if possible.
Knowledge (religion) check to identify the abilities and weaknesses of this type of skeleton: 1d20 + 6 ⇒ (9) + 6 = 15
Standard action to attack bloody skeleton.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 (bludgeoning damage)
Sister Mara's AC: 17
Sister Mara's HP: 19/19
| Yangzhun Chen |
Forgot to mention, I will be leaving for Italy (yet again) tomorrow afternoon, and will be back by Friday. Please DMPC me as needed.
Yang fires off another force missile at the undead creature. "For as much as Pharasma hates undead, there are certainly a lot down here."
1d4 + 1 ⇒ (4) + 1 = 5
| Warden of Doors |
Sister Mara's club cracks the skeleton's ribcage mere moments before Yang's arcane darts slam into its skull, knocking it to the floor.
Sister:
| Sister Mara |
Round Two:
Sister Mara strikes at the creature againn in an effort to put it down quickly. "This type of skeleton regenerates unless we sprinkle its remains with holy water," she shouts to her companions.
Standard action to attack bloody skeleton.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 (bludgeoning damage)
If the attack drops the skeleton, Sister Mara will use her move action to retrieve a vial of holy water from her belt pouch.
Sister Mara's AC: 17
Sister Mara's HP: 19/19