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... Now just waiting for the "Announcing Ultimate banes add-on decks" blog, with monsters and barriers...
That's not a totally ridiculous idea (although it probably shouldn't be legal for Organised Play). After all, Fantasy Flight Games sell Nightmare Decks that ramp up the difficulty for their Lord of the Rings Living Card Game (and, I assume, for their other LCGs). I'd expect that a single 110-card deck would be about right for a single box set plus all the adventure decks, so there could be one for each ACG Adventure Path.
Mind you, FFG use print-on-demand for nightmare decks, and I'd guess they sell more copies of their card game products than Paizo do. The most we could even hope to see is bane decks being made available on Drive-Thru, and realistically I doubt if it makes sense for Paizo/Lone Shark to spend the resources necessary to create them.
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Frencois wrote:... Now just waiting for the "Announcing Ultimate banes add-on decks" blog, with monsters and barriers...
That's not a totally ridiculous idea (although it probably shouldn't be legal for Organised Play). After all, Fantasy Flight Games sell Nightmare Decks that ramp up the difficulty for their Lord of the Rings Living Card Game (and, I assume, for their other LCGs). I'd expect that a single 110-card deck would be about right for a single box set plus all the adventure decks, so there could be one for each ACG Adventure Path.
Mind you, FFG use print-on-demand for nightmare decks, and I'd guess they sell more copies of their card game products than Paizo do. The most we could even hope to see is bane decks being made available on Drive-Thru, and realistically I doubt if it makes sense for Paizo/Lone Shark to spend the resources necessary to create them.
I could see a possible "adventure deck" based on a Pathfinder module, where it contains one adventure of 5 scenarios, with banes designed to be mixed with any base set. Include a rule card explaining how to generate characters, and you'd effectively have a "bane" deck.

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JohnF wrote:I could see a possible "adventure deck" based on a Pathfinder module, where it contains one adventure of 5 scenarios, with banes designed to be mixed with any base set. Include a rule card explaining how to generate characters, and you'd effectively have a "bane" deck.Frencois wrote:... Now just waiting for the "Announcing Ultimate banes add-on decks" blog, with monsters and barriers...
That's not a totally ridiculous idea (although it probably shouldn't be legal for Organised Play). After all, Fantasy Flight Games sell Nightmare Decks that ramp up the difficulty for their Lord of the Rings Living Card Game (and, I assume, for their other LCGs). I'd expect that a single 110-card deck would be about right for a single box set plus all the adventure decks, so there could be one for each ACG Adventure Path.
Mind you, FFG use print-on-demand for nightmare decks, and I'd guess they sell more copies of their card game products than Paizo do. The most we could even hope to see is bane decks being made available on Drive-Thru, and realistically I doubt if it makes sense for Paizo/Lone Shark to spend the resources necessary to create them.
That's pretty close to what the OP scenarios do, although they are designed to be used with one particular base set. They don't need anywhere near 110 cards, though.

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Bane decks' could be good with a somewhat generic theme, for building your own adventure paths. Maybe with a downloadable adventure path to go with it.
Like an undead pack, or goblinoid pack, or animal pack?
Also drawing inspiration from the app-game, a set of 'generic' objectives and 'wildcard' scenario effects might go a long way for people that just want to play an 'unlimited' mode (or that could just as easily be online charts I suppose)