James Jacobs Creative Director |
David Schwartz Contributor |
thunderspirit |
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Huh... I wrote one of these too for Wes, but I guess I sent it to the wrong person. Needless to say, I'll miss ya, Wes, so if you see me lurking out on my patio staring across the path up at your living room window... that just means I'm not being sneaky enough!
I'm sure a very polite rejection letter thanking you for your submission is en route...
Linda Zayas-Palmer Developer |
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Missed the deadline to get this up to the blog, so here I am in the comments.
Wes, I'll miss having you at Paizo, but I'm very happy to see you embracing new opportunities, and I have no doubt that you'll do an amazing job. We're still neighbors, so I'm sure we won't be strangers. ^_^
I first met Wes at PaizoCon a few years back, when I was fortunate enough to win a lottery spot at his Bastardhall game. It was a delightfully creepy session, and he went out of his way to make everyone at the table feel valued and welcome. In truth, though, that game wasn't my first encounter with Wes. As I discovered later, that first encounter had come from the pages of Dungeon magazine, where, wanting to try my hand at Gming for the first time but filled with doubts, I had been poring over pages in search of inspiration. Wes and Sutter's co-written horror mystery adventure Shut In spoke to me, and it became the first time I tried my hand at murdering characters (not players, Wes. Characters. I swear :P).
A few years down the line, I started working at Paizo. Wes made it clear from day 1 that his door was open of I ever had any questions, issues, concerns, or frustrations, and he meant it. When everything was humming along smoothly, Wes came by to offer kudos, make sure there wasn't any way he could help, and encourage us to reach for new challenges professionally and creatively. When things weren't going as well, he jumped head-first into helping solve the issues and hand, and, beyond that, provided support, advice, encouragement, and an empathetic ear.
Sorry, Wes. You're not a vampire. You're a life oracle with the life link revelation.
Mike Selinker Lone Shark Games |
F. Wesley Schneider Contributor |
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I remember the big shift assignment Erik first game me: "The Hordelands." It was one of the tent post articles for Dragon #349 and his directions boiled down to "this is important, don't screw it up."
I was a big Realms goob at the time, but I was less than lukewarm on the Hordelands. Getting to establish a bunch of new lore for the lot behind the well-lived in Realms, seems pretty cool, though. And I was an ambitious brat, so I jumped right in.
Overall, the article went off great, in most part thanks to authors Ed Bonny, Brian Cortijo, and Lazlo Koller. I don't know if the article changed anyone else's opinion of me, but it definitely made me realize I could do this—big articles were just articles, canon wasn't holy writ, and no campaign setting was sacred. A lot of imaginary shackles fell away with that issue (and I immediately put that freedom to use, establishing some deep Ravenloft lore).
Erik's ambitious—he's endlessly got some new, bigger plot in the works—and he's brought us all along for the ride. The years have seen ever bigger and crazier things, higher hurtles, and seemingly more impossible tasks. And it's all been important, and screwing it up has never been an option.
Erik's taught me that laurel-resting makes you fat, boring, and probably someone else's target. So I can't thank him enough for years of challenges, for his advice and counsel, for hundreds of cool opportunities (or dumb but well-paying ones), and for being the beautifully audacious bastard that he is. I wouldn't have done half of what I'm proudest of without him. That makes me certain the world hasn't seen the end of our schemes.
Thanks, boss!
F. Wesley Schneider Contributor |
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I ALMOST told Sutter on Friday that this was all a very elaborate hoax. Like seriously, I came SO close.
So, aside from that last regret, working with Sutter has been at least 75% fantastic upwards of 90% of the time. Sutter's a font of awesome ideas and practicality with a fantastic ability to cut through quagmires of creative noodling and suggest "How about we actually get this done instead, huh?" I wouldn't have written my first novel without him flat out asking when I was going to write him a novel, and he encouraged and (even better) criticized me every step of the way. I'm a better creative, a more able hustler, and certainly a stronger writer because of him.
Thanks for everything, Sutter—all the stories, all the conspiracies, all the collaborations.
So what are we up to next?
F. Wesley Schneider Contributor |
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Chris has always been a cool head and a voice of sanity in the middle of the endless, self-created storm of doubt and anxiety that is the world of periodicals publishing. Once Chris thinks something good, than we can all trust that something's ready for public consumption. He's that discerning, he's that reliable, he's that good. Thank you, Chris, for being the sort of navigator who knows the seas never stay stormy for long. I know I haven't relied on your wisdom and guidance for the last time.
F. Wesley Schneider Contributor |
F. Wesley Schneider Contributor |
F. Wesley Schneider Contributor |
12 people marked this as a favorite. |
Mark has an incredible ability to arrange dots into a perfectly obvious picture no one else in the house had the perspective to see. It makes him a fantastic designer, world-builder, and critic. He also gives some of the most thorough movie reviews in the business. Now if he would only frickin' write his good ideas down more! We're all looking forward to reading more from you, Mark. Get on it! :)
F. Wesley Schneider Contributor |
12 people marked this as a favorite. |
John's always been an efficient, brilliant creative machine. He's one of those folks who can do anything he bends his mind toward—not in a blindly encouraging platitude way, but for real. Thanks for always taking on the largest, most demanding tasks, John, but don't forget to take care of yourself, too.
And if anyone ever needs more fear in their lives, I'm always happy to help.
F. Wesley Schneider Contributor |
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Whatever fiefdom I had, I began ceding to Judy years ago. If you've noticed improvements in Paizo's editorial quality in the past years, it's in largely due to her able tyranny. (If you've noticed anything less than wonders, it's probably because of me pushing something too hard, too fast.) Look forward to great things under the rule of her knit-work gauntlet.
Now I just need to figure out the easiest way to keep my direct line to her open, because she more than most knows how badly I need an editor. Without proximity, maybe pity will work. We'll see.
F. Wesley Schneider Contributor |
F. Wesley Schneider Contributor |
F. Wesley Schneider Contributor |
14 people marked this as a favorite. |
We all know how amazing Crystal is—you need look neither far nor hard. She's tackled incredible challenges, many I never even dared myself (like running the AP line), and naturally excels where others wouldn't even risk struggling. Crystal's one of the only folks at Paizo that I'm truly jealous of. But, I'm a firm believer in surrounding oneself with more talented friends.
Some day—any day now—Crystal's going to do "THE THING." I don't have any idea what shape it'll take, whether it'll be a story, a game, a world, a martial art, a book, a program, or what, but it'll be amazing. A M A Z I N G. And when you do it, you first sale is right here.
Keep being amazing—as if you had any choice.
Jessica Price Project Manager |
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Jess has dragged me kicking and screaming into some of the coolest experiences of my life. Thanks you so much for doing everything and never settling for good enough. I suspect you, me, and James' lunch routine will change very little in the weeks to come.
good bc we still need to try the Moroccan place
Rysky |
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Linda Zayas-Palmer wrote:Sorry, Wes. You're not a vampire. You're a life oracle with the life link revelation.Dang it, Linda, you're blowing my cover! ;D
Thanks for the super kind words! Can't wait to hear about all the elaborate schemes you and John concoct for PFS and beyond.
... technically there's nothing in the rules that say you can't be both :3
Diego Valdez Customer Service Representative |
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Coming to work at Paizo had me a little (a LOT) starstruck and intimidated by all the names I had seen on the books I'd enjoyed so much. In this building those names have bodies too! And voices! In addition to that there is a flight of stairs between CS and the design, development, and editorial teams, so I don't see them so much in my day to day. Passing through their part of the building to get to the warehouse was always a little scary, even though everyone was so nice and friendly. Wes didn't say hello when I passed by him the same way as everyone else though. He said it in a way that felt like I had always been there, like he had been seeing me passing through everyday for years. Like I belonged there. As I got to know folks around the office more and started to hang out with more of them outside of the office it was the same. With him I have felt like I was always part of the group. I had left everyone I kew behind and being made to feel like I was an old friend, not a new coworker has really meant a lot to me.
Wes, it has been wonderful getting to know you and to work with you. I would wish you all the luck in your new adventure, but you don't need it.