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The penalty on the Library Curator is pretty scary, but I suppose since it can be used on both combat and noncombat checks the power is very strong.
I wonder if there will be nay encounters in Quiet Please where you must make noise - combat check requirement of 20 or higher.
The Symbol of Fear makes me concerned for later decks - in the RPG there are something like a dozen different symbol spells, with some nasty ones like insanity and death.
It's super nasty for characters that recharge/expend cards during other player's turns.

Mike Selinker Lone Shark Games |

The Symbol of Fear makes me concerned for later decks - in the RPG there are something like a dozen different symbol spells, with some nasty ones like insanity and death.
We did Symbol of Insanity in Skull & Shackles adventure 4.
There is another "Symbol of" card coming, but it's not a barrier.

emky |
Did anyone playtest all this "don't roll too high" mechanics throughout the adventure path for fun factor? That scenario previewed makes me scream seeing it. I haven't started MM yet (finishing Rise Wednesday, already have MM Ch1). I know Ch1 had some of it, I thought it was just there, but I see it's continuing, and gets even worse.
And the monsters are so close to that punishing 19.

elcoderdude |

Did anyone playtest all this "don't roll too high" mechanics throughout the adventure path for fun factor? That scenario previewed makes me scream seeing it. I haven't started MM yet (finishing Rise Wednesday, already have MM Ch1). I know Ch1 had some of it, I thought it was just there, but I see it's continuing, and gets even worse.
And the monsters are so close to that punishing 19.
Note that there are a number of mechanisms to lower results in Mummy's Mask, after you roll, so don't think you're facing the "don't roll too high" challenge with just the resources you saw in previous sets.
And, also note, for example, the mechanic doesn't apply to the villain in the scenario, because she doesn't have a combat check.

isaic16 |

My girlfriend and I were both worried about the targeted roll effects when we started seeing them, especially after the painfully punishing cillain from S&S (I think it was Admiral Thrune?) However, we haven't had too many issues with it. The penalties haven't been overly punishing, and there's a lot of effects that can push your result back into the correct range. It's still far from my favorite mechanic, but as with most of Mummy's Mask, the level of polish makes it work and feel good.
Seriously, MM has continued to be exceptional so far. Kudos on the great work.