W. Kristoph Nolen |
Marvelously written!
Not only is it interesting to see the Traders of the Adventure Card Game, but, also it's interesting to see them all, for the names of the NPCs and their interests and what particular items they trade in, for use in the actual Mummy's Mask AP!
I just started a new Mummy's Mask campaign, and I undoubtedly plan on using these NPCs when the players inevitably go into Wati after exploring the Tomb of Akhentepi, to sell their goods!
Thanks so much for a great article!
Calthaer |
Wait, Paul Peterson writing a PACG blog about getting stuff, not smashing stuff? My mind is a little blown.
Traders are such an awesome part of Mummy's Mask that it makes me very sad that they're probably the set's signature gimmick that we might not see again. Every set needs these!
Mike Selinker Lone Shark Games |
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Wait, Paul Peterson writing a PACG blog about getting stuff, not smashing stuff? My mind is a little blown.
James and I released an expansion to Lords of Vegas called Up, and we had to tell Paul not to smash it.
Mike Selinker Lone Shark Games |
magnitt |
I just checked the rules carefully (pages 18 and 19) and I still don't understand traders quite clearly. From what I found in the rules, the sequence should be as below:
- win a scenario
- gain rewards
- select traders
- draw cards for the selected traders
- trade boons between characters
- trade with traders
- displayed boons might be banished
- rebuild your deck
This order seems strange to me because as it is written, you gain access to your discarded or buried cards (and your deck!) only when you rebuild your deck, which is supposed to be done after visiting traders. But surely it doesn't mean that characters can use only the cards in their hands (at the end of a scenario) when they trade with traders? Or does it?
Longshot11 |
As a side note, the flavortext on the traders was some of the most fun to write in the history of the game.
Huh. Maybe an article about how Liz and I wrote the flavortext for this set should be written some point.
Hey, don't let *us* stop you.
If it's of any relevance - on our table those texts were also the most well-received and a delight to read (usually in an over-acted manner and exotic pseudo-accent). Keep them coming (yes, I don't mean in MM alone :)
PS: The completely random manner of gaining Shardizad and his consequent missability are totally not cool, though.
Vic Wertz Chief Technical Officer |
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PS: The completely random manner of gaining Shardizad and his consequent missability are totally not cool, though.
I'm sure that you have noticed that Mummy's Mask encourages accuracy in your checks, sometimes by penalizing you for inaccuracy, but also by rewarding you for accuracy. (Giving you a trader is a reward. Not giving you a trader is not a penalty.)
But in addition to challenging you to be more accurate, the game also gives you tools to increase your accuracy. By this point in the game (near the end of Adventure 2), if at least one character isn't able to manipulate a die roll to a desired result at some point during the entire scenario, I can only assume that your party is trying very hard to avoid the paths the game is taking you on. (Put another way, if your party isn't packing a couple of Blessings of Maat by this point, you're doing something weird. And the scenario is telling you right up front that there's something you may want to save them for.)
Longshot11 |
Longshot11 wrote:PS: The completely random manner of gaining Shardizad and his consequent missability are totally not cool, though.I'm sure that you have noticed that Mummy's Mask encourages accuracy in your checks, sometimes by penalizing you for inaccuracy, but also by rewarding you for accuracy. (Giving you a trader is a reward. Not giving you a trader is not a penalty.)
But in addition to challenging you to be more accurate, the game also gives you tools to increase your accuracy. By this point in the game (near the end of Adventure 2), if at least one character isn't able to manipulate a die roll to a desired result at some point during the entire scenario, I can only assume that your party is trying very hard to avoid the paths the game is taking you on. (Put another way, if your party isn't packing a couple of Blessings of Maat by this point, you're doing something weird. And the scenario is telling you right up front that there's something you may want to save them for.)
Oh, I *get* the idea, the accuracy theme and all that. - and I know I have to double-down on that, just as we had to double down on scouting and location deck manipulation if we wanted to ever beat RotR 6-5.
However, outside of Blessing of Maat (which is now my favorite blessing and is never leaving my deck; seriously, I don't know how you guys are going to top *that*), the only other powers that let you alter accuracy are (to my memory) Effigy of Maat item, Cleric of Nethys, Marianix, and Threefingers allies (and Amhotep's character power, but we can't bet on that). So first you need to *luck* into one of those NINE cards (counting the blessings) - which I'd hardly call 'going out of my way to avoid where the game is taking me'- and then, if you don't have one of the 6 Maat cards, you have to hit one of exactly *two* numbers (with the exception of the Effigy, all other powers let you add/subtract a set number, not a choice within a diapason), no matter how many dice you roll!, to get Shardizad. So even with the 'tools' the game gives me, I'm basically hoping on blind luck (yes, I realize the irony that the whole game can be described as such, if one chooses to be argumentative about it).
(Also, if I must be fair, I should mention all the cards that give you re-rolls, but this is no much different than the "add X/subtract Y" scenario - you're still hoping on 2 numbers, only it's the same number on two different roll)
Shardizad really feels like it's been set for "Blessing of Maat or bust", and if I somehow manage to get him any other way - it feels like I was *rewarded* for playing a roulette, rather than for any meaningful strategy. If he had at least a somewhat broader accuracy target ("if you acquire a boon by no more than 3") - then we could play the odds, or if we had "after you acquire a boon, succeed at Charisma 40 to gain Shardizad" - we could use planning and resource management to make it at least a quasi-sure thing.
At any rate, that's my opinion and I'm not trying to impose it; I preference to think of PACG as a tactical game, not as gambling, and I just think Shardizad went a bit too much on the 'gambling' side. Also, I've had the chance to observe that parties that have the *right* character/cards composition for any given scenario tend to see that scenario as OK or even 'easy' (while those who don't can struggle immensely with it) - so I don't suppose any party with a Blessing of Maat will even register this issue anyway.
Keith Richmond Lone Shark Games |
One of the keys to getting Shardizhad is to be willing to manipulate your odds when attempting acquire checks. In several tests, I've managed to do it with many turns to spare, by things like rolling 1d4 to acquire BotA (25% chance) or opting for a skill you don't have (plus blessing) when trying to acquire something with a CtA of 4-6.
In that particular scenario, you can also choose when to end it, and continue to explore locations even after finding their compasses to find more boons.
Longshot11 |
opting for a skill you don't have (plus blessing) when trying to acquire something with a CtA of 4-6.
Hah, we were exactly trying to play the odds with two-dice checks and their averages, but we didn't think about using non-trained skills. Thanks for the tip!
In that particular scenario, you can also choose when to end it, and continue to explore locations even after finding their compasses to find more boons.
We actually wondered about that but it turned up not to matter. Still, thanks for the clarification, I'm kinda wondering how there hasn't been a thread about it yet ( idk, it may be that I am missing something, but the text:
"To win the scenario, 3 Elegaic Compasses must be displayed next to the scenario."
..doesn't seem all that unambiguous that ending is optional when the 3rd Compass is displayed. For the record, the majority read it that ending is mandatory, as we kinda expected a "you MAY win the scenario" there if was otherwise.
PS: Keith, could you also share what's the 'lore' behind Shardizad's mechanic? We all wandered what the 'bullseye' check is supposed to represent in RPG terms (if it does at all)
Vic Wertz Chief Technical Officer |
Keith Richmond Lone Shark Games |
..doesn't seem all that unambiguous that ending is optional when the 3rd Compass is displayed. For the record, the majority read it that ending is mandatory, as we kinda expected a "you MAY win the scenario" there if was otherwise.
For clarity, I'm not saying "display all 3 compasses next to the scenario, then keep playing" but "choose not to display a 3rd compass - by _failing to defeat 1_ - until you get Shardizhad". They're super easy to intentionally fail, which displays it next to the location, at which point you _may_ encounter it.
PS: Keith, could you also share what's the 'lore' behind Shardizad's mechanic? We all wandered what the 'bullseye' check is supposed to represent in RPG terms (if it does at all)
In the RPG, it is very difficult to convince Shardizhad to treat with you at all due to her prickly nature, but very careful negotiation, avoiding any pitfalls, and tumbling onto her love of gems can turn her into a shopkeeper.
The mechanic helps represent the thorny and capricious negotiation required to pull it off ;)
Brainwave |
Longshot11 wrote:I don't suppose any party with a Blessing of Maat will even register this issue anyway.Not only is this the fifth scenario in which you might acquire one of the five Blessings of Maat in the game, but it even seeds additional blessings into some of the locations.
Well.. this isn't really a complaint about Maat or Shardizhad (we picked him up but I wouldn't have really minded missing him, the regular traders already have let us see pretty much all of the new cards that they can trade, so we haven't found him necessary to use) - but I would like to point out that my Drelm has only been able to pick up 2 Abadars (and the second one was in the very last scenario of AP2) out of all the missions through AP2. (And that's with all 6 members of our group trying to get them for him when they appear)
In my experience there are usually a couple of boons that slip through each new deck and you never see them (particularly if there isn't a trader for them like with blessings) until later and then you have a "how have I not seen this card yet" moment when they pop up during the next adventure.
So saying it's the fifth scenario where you might acquire one does mean there's a decent chance that you've been able to do so, but it's hardly guaranteed. And it's likely that there's one, maybe two floating around amongst all the character decks. Not exactly always available to adjust the perfect check to make that exact roll.
Once again, I didn't find Shardizhad hard to acquire but I also don't think that automatically assuming there's going to be a Maat to make that happen is correct either. It just seems pretty luck based to me as well, which doesn't really bother me because I wasn't that concerned about acquiring him.
Parody |
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In the RPG, it is very difficult to convince Shardizhad to treat with you at all due to her prickly nature....
As always, expect table variation:
DM: There's a dragon that looks like it's made of crystal. It asks you what you want.
Diplomancer: I suck up to the dragon. ::clatter:: Aid, aid, fail, aid...33.
DM: The dragon offers to trade boring non-shiny items for shiny gems to add to its collection.
And so the party traded for the compass bits, left, and never talked to the (unnamed) dragon again.
Going back to the card game, I think the mechanic for getting Shardizhad would be better if it had something to do with gems or Diplomacy. It seems rather minor in the long run, though, so whatever.
Keith Richmond Lone Shark Games |
Longshot11 |
Oh, I'm pretty sure we'd get a lot more complaints if you had to make a Diplo 20 check at the end of the scenario to gain Shardizhad :)
Hey, that's why I said CHARISMA 20 (even though I realize Diplomacy would make more sense) :)
At any rate, it's funny how a little context can change perception - now the whole party is like "Huh, so we talked down a twitchy dragon? Man, that's cool!". We really *love* little 'side quests' like that in PACG, only Shardizad seemed a bit too arbitrarily random - at least until we *knew* why it is that way.