Order of the Amber Die—The Strange Aeons Experiment, Part 1

Friday, August 26, 2016

They’re back for more! The dedicated gamers from the Order of the Amber Die have taken on another maddening task with their marathon sessions. They tackle an entire Adventure Path adventure in one long session over the course of a weekend. What’s better is that they share their experiences with the world. After their Giantslayer marathon they took a short break, but were eager to take on Strange Aeons. Here’s their first report of the Strange Aeons Experiment. (Careful, there may be some spoilers within.)

Welcome to The Strange Aeons Experiment!

In case you missed our exploits in The Giantslayer Endeavor or The Emerald Spire Project, here's a briefing:

Order of the Amber Die is dedicated to completing published adventures. It's what we do. We don't change modules; instead, we put our labors toward bringing them to life as written. We enforce the complete Pathfinder rules set, ask no mercy from our GM, and utilize four core party members with a 15-point build. We've played through 137 published adventures at this point, and while we're looking for something fresh, we're also continually looking to push the envelope of gaming. Thus, we are attempting to play all six volumes of Strange Aeons in just nine months and document the entire journey.

The Experiment: What happens when you take four players and one GM who are almost completely ignorant about all things Lovecraft, Elder Mythos, and Cthulhu and send them through Strange Aeons? We're about to find out. In fact, assembling a team of gamers that could marathon often and also meet this criteria was much harder than expected! As with almost all of our campaigns, we're playing iconic characters; knowing that James Jacobs personally selected the four iconics, we decided to play those exact four.

A long weekend was blocked out for our run of "In Search of Sanity." When we arrived at the marathon location, our GM had the fog machines set up and our anticipation grew. To best immerse ourselves in an asylum lit by lanterns and candles, we played only by candlelight for the entire 44-hour marathon. We also tapped a fifth member for a cameo as Winter Klaczka, the main NPC.

Going in, our history with Wes Schneider's writing was a storied one. He took down one of our favorite campaigns back in '09 when we TPKed while attempting "The Blackguard's Revenge." Two years ago, we were a few rooms inside his magma level in the Emerald Spire, when Wes took down our paladin with a caustic stalker and we barely edged out a draw. This being our third Schneider module, we had a strong desire to even-up the score.

Highlights From "In Search of Sanity"

  • We're not sure what Call of Cthulhu is like, but we found ourselves one part scared, one part challenged by combat, and one part just plain freaked out. In a battle for a 4,000 sq. ft library, we faced off against ratlings skittering atop towering bookcases. On the first two rounds, our starknife, dart, and dagger found their marks, disrupting all 3 summon swarms. In this trial the ratlings were modified to throw anything, and they certainly threw the books at us.
  • Our RPG skills were tested from every angle. Between a doppelganger infiltration, the worst dreams our characters have ever had, and six diseases active in the party at one time, we were just relieved to survive this cerebral horror film.
  • Our GM reflected that being Lovecraft-ignorant was actually fresh and inspiring, and he had trouble remembering an adventure with so many new facets.
  • In the finale, "Enter Sandman" blasted as we faced our worst nightmare-become-reality in the Tatterman. Erasmus stepped up with our best chance: Red Destiny, a magical sword now treated with silversheen and good-aligned. Not one, but two confirmed criticals made short work of a foe that is sure to flay his share of parties that come after us.
  • The Amber Die was used sparingly, but showed its approval for Strange Aeons by delivering a natural 20 on the first attack roll of the campaign, followed by a signature 20-20 in the final hours.

Character Deaths

  • "Dr. Latchke," a crafty doppelganger who got around our Sense Motive, attacked the party from behind while they were distracted with a haunt. One critical hit from a claw left Erasmus depending on the champion spirit of his sister, Nissa, to guide his fighting retreat—yet the asylum's collapsed walls left the medium no choice but to leave his mortal body behind.
  • 4 iconics with poor Fortitude saves. 3 Ghouls. 9 attacks. 1 missed save. Coup de grace. RIP Quinn.

Best Quote From Marathon 1

Erasmus: "Ignore the sounds in the fog, my friends, they are fear incarnate."
Feiya: "I thought we met fear incarnate last night?"

Current Situation

Despite two character deaths, our party remains strong and we secured a win. The reanimated medium archetype allowed us to welcome Erasmus back, and Quinn's raise dead is first on our to-do list. We're doing fairly well on XP, and while our treasury will take a hit, we do have some magic items left. We're hoping we can convince Winter Klaczka to join us for module two, as she would make an excellent addition to the roster. Oh yeah, and Wes: we're tied.

More Content

Read through the entirety of The Strange Aeons Experiment For character builds, questions about Strange Aeons, content and more, see our thread here. Give Order of the Amber Die a Like on Facebook and follow us on Instagram. Iconic miniatures provided by Blue Table Painting.

It looks like they had a tough but fun time on their hands. I can’t wait to see what happens to them when they run through "The Thrushmoor Terror." Check back here later for that report.

Adam Daigle
Developer

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Tags: Community Pathfinder Adventure Path Strange Aeons
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Order of the Amber Die

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H2Osw wrote:

Those maps are amazing. I'd love a audio/visual setup!

How do you not stain the battlemap up? Looks like a chessex.

Thanks so much! All this excitement about the map has me inspired to make another one like it somewhere later on in the path.

I'm not completely sure what you mean about the staining, but it is a Chessex Mondomat which is meant for wet erase markers. They wash right off with water, though some colors and types of markers can stain a bit if left on too long. There is also another Chessex Megamat attached to the side of this one to allow room for parts of the east ward and northern halls of the asylum.

Order of the Amber Die

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Mark Carlson 255 wrote:

Sterling-Order of the Amber Die,

Yes being consistent is the hard part and can take quite a while to get right for the program you are going to use to re-create such master's pieces in the future, or allow others to do the same.

I had some friends who were shooting a kickstarter video and even though that had quite a bit of TV experience they had trouble getting things to look right when trying to do it with inexpensive equipment. ie there generally is a reason for expensive things, not always but generally.

Good Luck
MDC

Mark, yes, consistency is an issue. Even with access to expensive things (one of the things the company I own does is photo and video production) and 15+ years experience with the Adobe Suite, the task of recreating a map in this way is frustrating. I know that it could be done, but would require a lot of problem solving both in execution and then in the later recreation. Like I said, maybe we will give it a try one of these days.

Thanks for being in on the conversation and offering up possible solutions to a tough part of what we do.

Happy gaming!


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Aerick-Order of the Amber Die wrote:
The complete stat block(s) for Erasmus after the completion of In Search of Sanity are now available for viewing in our Dropbox, check him out!

Maintaining one PC is enough work as it is... 6 related PCs, though? Ooof. I can see why you wanted to go with the relic archetype that let you stick with whichever spirit you wanted (Champion, presumably, given Erasmus' Spirit Focus feat).

The spirit-switching seems even more burdensome since some give weapon and armor proficiencies that the character doesn't normally have - is the Medium supposed to carry around a suit of plate for when there's a Guardian spirit and a greatsword when there's a Champion?

So, which spirits did you have access to during play? Was there ever a point where you couldn't get a spirit that you wanted? Did you switch much, or stick with one spirit throughout?


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Spatula wrote:
Maintaining one PC is enough work as it is... 6 related PCs, though? Ooof. I can see why you wanted to go with the relic archetype that let you stick with whichever spirit you wanted (Champion, presumably, given Erasmus' Spirit Focus feat).

There were several ways that I thought about handling his spirit selection, which I recently added more details to in the Player Perspectives chapter of our "living document", but my instincts told me the champion spirit was the right choice to start with. It definitely helped us get through the first few levels when we had to be effective just to survive.

Spatula wrote:
The spirit-switching seems even more burdensome since some give weapon and armor proficiencies that the character doesn't normally have - is the Medium supposed to carry around a suit of plate for when there's a Guardian spirit and a greatsword when there's a Champion?

Yes! This was exactly why I drafted an additional stat block for each spirit; each one affects the base stat block in a variety of ways, so putting in the work was crucial to preventing errors in game play.

Spatula wrote:
So, which spirits did you have access to during play? Was there ever a point where you couldn't get a spirit that you wanted? Did you switch much, or stick with one spirit throughout?

I believe I had access to most of the spirits, depending on what area of the asylum we were in, but since we were surrounded by "places of violence" I could channel the champion spirit whenever I wanted to, which I did. All the time. So the answer is - no - I didn't switch from the champion spirit at all. The seance boon alone won several battles for us.

In hindsight, it would've been helpful to channel the archmage in the library, but that's all I can muster about that subject. (It's still too soon...the library burned...it hurts too much)

Sovereign Court

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Hallo my friends

Big fan, good pictures on your FB :-)

I just got my copy of Strange Aeons today :-)
Looking forward to your next hard core gaming - hopefully with Sean back in action to save the players.

I am looking forward to running thi AP - being a big mythos freak, but for now it will wait.
Tomorrow me and my players start the Shattered Star - a good long weekend with roleplay :-)

Keep up your fantastic work, it means a lot for me as a master and your tales give my players hope. As a fellow roleplaying group we like how much investment you all bring to the tabel :-)

So keep rolling 20's and let the madness begin :-)

Order of the Amber Die

2 people marked this as a favorite.
Marcus Gehrcke wrote:

Hallo my friends

Big fan, good pictures on your FB :-)

I just got my copy of Strange Aeons today :-)
Looking forward to your next hard core gaming - hopefully with Sean back in action to save the players.

I am looking forward to running thi AP - being a big mythos freak, but for now it will wait.
Tomorrow me and my players start the Shattered Star - a good long weekend with roleplay :-)

Keep up your fantastic work, it means a lot for me as a master and your tales give my players hope. As a fellow roleplaying group we like how much investment you all bring to the tabel :-)

So keep rolling 20's and let the madness begin :-)

Hi Marcus, thanks for following along on our experiment!

As far as seeing Sean in action for module 2, I think there is a very good chance that he will return as Winter Klaczka. :) Even though Sean is the newest member of the Order (2 years), he has a ton of gaming experience that he brought with him, and his contracting skills have enabled him to build some pretty cool setups for our play area--these are things we were looking for when we drafted him, and it's been a real joy having him along for the ride. Sean's also a rock-solid marathoner who can sleep anywhere (which is important when we're playing in a tight space for 3 days). I'm excited to see where he can take the role of Winter, and how her character might develop alongside the AP.

The Amber Die is recharging in my dice bag and will be ready to deliver some more 20s in The Thrushmoor Terror. Look for our report in a few weeks!

Order of the Amber Die

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Update!

Hello everyone!

We've posted the next set of photos from our marathon session of In Search of Sanity on our Facebook.

The Facebook link leads to the photos that were just posted. The rest of them, along with pictures from our other projects, can be found in the photo album area where each is clearly marked.

We regularly take more than 2,000 photos each marathon and as you can imagine this can take some time to properly arrange and edit. Keep you eyes peeled for more and give us a Like!

Enjoy!

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