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Also, when you begin a new Adventure Deck, it doesn't look like all the boons get added to the mix right away. There are treasure chests that you will unlock that have new cards in them, which then get added to "the Vault", which is their term for the game box. So you have to unlock new boons into the Vault first before you'll see them pop up in play.
The chests have non-RotR cards that can be used in the game. RotR cards are unlocked by having that adventure.

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Some things to note from my questions on the stream:
Initially, only a few characters are available for play. From the hands-on previews a few weeks ago, I believe Kyra and Merisiel are the only two to select....
I played through RotR with Kyra and loved it. I've never quite been able to get Merisiel to work for me. I'll have to try again on March 29th.

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This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?
The exact method used in the PACG would require players to be prompted on whether to keep or ditch cards far too often, but they've come up with a suitable alternative.

Frencois |
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hfm wrote:This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?The exact method used in the PACG would require players to be prompted on whether to keep or ditch cards far too often, but they've come up with a suitable alternative.
Standard digital programming: try different codes. The first time it actually compiles, consider it tested and delivered and consider it was as designed. Then refrain to answer any question asking what it really does :-)

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Vic Wertz wrote:The exact method used in the PACG would require players to be prompted on whether to keep or ditch cards far too often, but they've come up with a suitable alternative.I don't suppose you're allowed to tell us what that alternative might be? :)
Perhaps reducing the frequency of lower level banes as you move into higher level adventures, especially if the player regularly beats them handily, and similarly reducing the frequency of lower level boons, especially if the player acquires them, but regularly throws them out in the deck rebuilding stage (maybe with exceptions for potions or other disposables).

hfm |
hfm wrote:This is an idiot question, but I suppose you guys are using something akin to the tabletop rules where in later adventure decks the basic and lower AD cards have the option to be removed from the game when encountered?The exact method used in the PACG would require players to be prompted on whether to keep or ditch cards far too often, but they've come up with a suitable alternative.
Thanks for answering. I will assume it just happens to the vault automatically behind the scenes when you get to a certain AD or some other milestone.