Wrath of the Righteous Player's Guide

Friday, August 9, 2013

Next week the warehouse crew is starting to ship the first volume of the Wrath of the Righteous Adventure Path out to subscribers. As people start getting their hands on "The Worldwound Incursion," the time to start recruiting demon hunters and crusaders to venture forth into the Worldwound is now! To help with this we put together a handy guide.

In the Wrath of the Righteous Player's Guide you'll find tips and suggestions for characters and character options, a brief overview of the city of Kenabres where the adventure begins, a summary of the crusades up to this point, pointers on fighting demons, and a discussion on the topic of redemption. Though the PCs may come from humble beginnings, the Wrath of the Righteous Adventure Path quickly propels them into the realm of legends as they earn their first mythic tier.

Don't waste any time! Download the free Wrath of the Righteous Player's Guide now!


Adam Daigle
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Actually in one of the other threads I saw a rather innovative method of integrating Ultimate Campaign Trait generation and these Uber-Traits into character backgrounds. It was... most interesting. Especially the person with two half-brothers... one a half-orc, the other a half-elf. Neither a child of rape. Thus my concerns about how these expanded backgrounds might affect someone's background creation may be overblown. And my other concern has already been rectified by confirmation that you don't need to take the Mythic Path mentioned.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Additionally I've found restriction breeds creativity.

Liberty's Edge

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DM_aka_Dudemeister wrote:
Additionally I've found restriction breeds creativity.

Nuns fret not at their convent's narrow room;

And hermits are contented with their cells;
And students with their pensive citadels;
Maids at the wheel, the weaver at his loom,
Sit blithe and happy; bees that soar for bloom,
High as the highest Peak of Furness-fells,
Will murmur by the hour in foxglove bells:
In truth the prison, unto which we doom
Ourselves, no prison is: and hence for me,
In sundry moods, 'twas pastime to be bound
Within the Sonnet's scanty plot of ground;
Pleased if some Souls (for such there needs must be)
Who have felt the weight of too much liberty,
Should find brief solace there, as I have found.

Paizo Employee Creative Director

Bredwyr wrote:
James Jacobs wrote:
A campaign is more fun, I've found, if the player not only designs a cool backstory for their character, but sees that backstory actually come up in play and MEAN something in play. These traits are an attempt to incorporate that directly into the adventures.
That is, without a doubt, a laudable idea. However, I think that having to choose among 6 traits isn't enough, even if I understand that multiplying the options in this particular case is even more difficult as each trait should be given its 'side quest'. However, if the only issue was space, what about writing an article about it in the first part of an AP?

If you feel that 6 traits isn't enough to pick from, I would challenge you to add to those traits for your game. In fact, having a GM hand-craft traits that appeal to his/her specific group of players is probably ALWAYS going to be a more palatable solution for the players... assuming the GM is good at his/her job, of course!

The reason that we didn't do an article about it in the first part of the AP is that there's even LESS space there, frankly.

And the AP is not the best place to print player options anyway.


Personally, I think the traits add some interesting flavor to the PCs. Of course with Mythic Adventures or the AP not out yet, it's a little hard to see WHY those traits would be useful. But I would really like to thank Adam Daigle and the rest of Paizo for putting it up as early as they did. It's a great teaser and certainly whets the appetite for the overall story arc.

Silver Crusade

Will the awards at the back of the Players guide be printable so they can be handed out to characters and do they give any bonuses.

Paizo Employee Creative Director

brent norton wrote:
Will the awards at the back of the Players guide be printable so they can be handed out to characters and do they give any bonuses.

I assume you're talking about the 6 medals?

If so...

Spoiler:
...rules for these six medals, along with what their effects are, appear in the 2nd adventure, "Sword of Valor." The GM will have all the info he needs to use them when the time is right.


I will say though that randomly rolling on the Ultimate Campaign chart can result in some... truly bizarre backgrounds. Like, on a whim, my creation of a Dwarven Fighter. Who started out Poverty-stricken with peasant parents and thus gets the Poverty Trait... but then got an Inheritance and thus has the RICH Parents Trait... and is then Knighted.

Um... I think I'll not show players those charts; instead I'll ask for a background, and then take what they write up in that background, attribute it to the Campaign background generator to suggest Traits to the player. I mean... a dwarven poverty-stricken rich knight? oO

Paizo Employee Creative Director

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Tangent101 wrote:

I will say though that randomly rolling on the Ultimate Campaign chart can result in some... truly bizarre backgrounds. Like, on a whim, my creation of a Dwarven Fighter. Who started out Poverty-stricken with peasant parents and thus gets the Poverty Trait... but then got an Inheritance and thus has the RICH Parents Trait... and is then Knighted.

Um... I think I'll not show players those charts; instead I'll ask for a background, and then take what they write up in that background, attribute it to the Campaign background generator to suggest Traits to the player. I mean... a dwarven poverty-stricken rich knight? oO

I'd take those rolls as a creative challenge.

In that case, I'd say the dwarf character was born to poor peasant parents and was poverty stricken, but then discovers that he was actually the son of a local aristocrat who wasn't ready to raise a child and left the child in the slums to die... only to be rescued by the peasants. Then, when the jerk aristocrat and real parent dies and leaves no heir, the government discovers the truth and contacts the dwarf child later in his life to let him know his real parent was rich and left him an inheritance, and in an attempt to make amends for his poor treatment, they knight him.


Thanks for including the sidebar on the "Enemies of the Crusades"...I already hate these guys!

Someone said wrote:
Staunton Vhane: This dwarven man was recently revealed to be an antipaladin and traitor to the Mendevian crusades

How's that -2 Charisma penalty working out for you, buddy? Someone is getting smitten in the near future...you can bet your beard on it. :)


James Jacobs wrote:

I'd take those rolls as a creative challenge.

In that case, I'd say the dwarf character was born to poor peasant parents and was poverty stricken, but then discovers that he was actually the son of a local aristocrat who wasn't ready to raise a child and left the child in the slums to die... only to be rescued by the peasants. Then, when the jerk aristocrat and real parent dies and leaves no heir, the government discovers the truth and contacts the dwarf child later in his life to let him know his real parent was rich and left him an inheritance, and in an attempt to make amends for his poor treatment, they knight him.

That is innovative, I'll say that! I'm no slouch at writing fiction, but that was a truly fascinating take on it. (Heck, I can already see several thousand words of story just for that background alone! Could almost turn it into the story itself as well... though what truly baffles me is the thought of peasant dwarves! Though if I'd rolled lower with the d20s then his folks could have been slaves of the Duerger and then were rescued....

Silver Crusade

Quick question about Touched By Divinity's deity requirement: Is this still open to pantheist characters so long as the key deity of the trait is the most prominent figure in their worship?

For example, a character that venerates three gods but has one as a sort of central figure in their beliefs?


Tangent101 wrote:
James Jacobs wrote:

I'd take those rolls as a creative challenge.

In that case, I'd say the dwarf character was born to poor peasant parents and was poverty stricken, but then discovers that he was actually the son of a local aristocrat who wasn't ready to raise a child and left the child in the slums to die... only to be rescued by the peasants. Then, when the jerk aristocrat and real parent dies and leaves no heir, the government discovers the truth and contacts the dwarf child later in his life to let him know his real parent was rich and left him an inheritance, and in an attempt to make amends for his poor treatment, they knight him.

That is innovative, I'll say that! I'm no slouch at writing fiction, but that was a truly fascinating take on it. (Heck, I can already see several thousand words of story just for that background alone! Could almost turn it into the story itself as well... though what truly baffles me is the thought of peasant dwarves! Though if I'd rolled lower with the d20s then his folks could have been slaves of the Duerger and then were rescued....

I would also raise the question why the government would be so considerate as to track down the rightful heir, and not just claim the estate for itself? Another story seed muahahah

EDIT: Oh, except that it's a backstory. Still, got me thinking.

Paizo Employee Creative Director

Mikaze wrote:

Quick question about Touched By Divinity's deity requirement: Is this still open to pantheist characters so long as the key deity of the trait is the most prominent figure in their worship?

For example, a character that venerates three gods but has one as a sort of central figure in their beliefs?

It works best if you pick a single deity. You can worship multiple deities, but you should still pick one above all others that you identify with more.

RPG Superstar 2008 Top 32

The Rot Grub wrote:
Tangent101 wrote:
James Jacobs wrote:

I'd take those rolls as a creative challenge.

In that case, I'd say the dwarf character was born to poor peasant parents and was poverty stricken, but then discovers that he was actually the son of a local aristocrat who wasn't ready to raise a child and left the child in the slums to die... only to be rescued by the peasants. Then, when the jerk aristocrat and real parent dies and leaves no heir, the government discovers the truth and contacts the dwarf child later in his life to let him know his real parent was rich and left him an inheritance, and in an attempt to make amends for his poor treatment, they knight him.

That is innovative, I'll say that! I'm no slouch at writing fiction, but that was a truly fascinating take on it. (Heck, I can already see several thousand words of story just for that background alone! Could almost turn it into the story itself as well... though what truly baffles me is the thought of peasant dwarves! Though if I'd rolled lower with the d20s then his folks could have been slaves of the Duerger and then were rescued....

I would also raise the question why the government would be so considerate as to track down the rightful heir, and not just claim the estate for itself? Another story seed muahahah

EDIT: Oh, except that it's a backstory. Still, got me thinking.

I'm thinking Downton Abbey mor Hound of the Baskervilles here. Not the government directly, but the lawyers/executors associated with the aristocrat's estate.


Here's an odd question. While it's going to be a couple of years before I get to run this (at least for my tabletop group, unless I seek out another group to inflict my GMing upon), I do know one of my players is interested in running a Druid.

How would the Touched By Divinity Trait be handled in this situation? I mean, technically Gozreh is the deity of nature even if a druid might not realize he or she is gaining power from him... but would the Druid gain access to a Domain with Touched By Divinity even if he or she took an Animal Companion?

For that matter... what about a Paladin who took Touched By Divinity? Would they have access to a Domain even though they can't use Paladin spells until at least 4th level?


Anyone can take Touched by Divinity and get a domain power by my reading, even a fighter or wizard. The only "prereq" is that the PC "has an interest in" a deity.

Touched by Divinity wrote:

Your

faith is strong, even if you don’t happen to be a divine
spellcaster
—if you are a divine spellcaster, you should
be a worshiper of this deity. You begin play with a silver
holy symbol of your chosen deity for free. In addition,
choose one domain associated with your chosen deity.
You gain the use of that domain’s 1st-level domain spell
as a spell-like ability usable once per day


In fact, you can pick a domain even if you already have it as a cleric or druid -- you'd just get an extra SLA version of its first spell.

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